Forza Motorsport 4 – Top Gear DLC Pack Announced

Turn 10 has announced the next DLC content pack for their Forza Motorsport 4 Xbox 360 racer as the Top Gear DLC pack will be adding ten new cars to the title.

Unlike past packs, this one does contain any new race cars but solely street machinery as well as the rather exotic Ford Transit SuperSportVan.

Car List

  • 2012 Hennessey Venom GT
  • 1977 AMC Pacer X
  • 2011 Ford Transit SuperSportVan
  • 2012 Jeep Wrangler Rubicon
  • 1966 Lotus Cortina
  • 1992 Mitsubishi Galant VR-4
  • 2012 Smart ForTwo
  • 1990 Subaru Legacy RS
  • 2012 Chrysler 300 SRT8
  • 1965 Austin-Healey 3000 MkIII

The Top Gear DLC pack will be available on Xbox LIVE starting May 1st, selling for 560 Microsoft Points (roughly five Euro).

GTOmegaRacing.com

  • Danny Bouwes

    So they decide to add some of TG’s least favo cars to the pack?

    • Anonymous

      Knowing Forza, you will probably be able to make the Smart AWD with a V8, though ;)

      • pez2k .

        In Forza 3 you would have, sadly in 4 they removed a lot of the fun swaps and restricted things to cars with the same badge. You can put a Corvette motor into a Camaro, but not a Firebird because of the badge. It’s stupid, so I just mod in whatever they’ve missed.

  • http://twitter.com/ondrejcada Ondřej Čada

    I can’t believe they didn’t include Morris Marina :D

    • Anonymous

       Or a Reliant Robin  :P

  • http://www.facebook.com/profile.php?id=100001244358167 John G. Hill

    My thinking is, if they’re wasting their time creating car models of Jeeps, cargo vans and Pacer wagons, then they’re not spending time on new tracks.  If I was still playing the game, I would prefer new tracks over cargo vans.  But what do I know?  I’m just an adult.

    • http://twitter.com/eralerf Stefan T.

       You do realise that car modellers don’t do tracks and vice versa?

      • Anonymous

        But they’re all paid by the same corporation. The more money spent on cars, the less spent on tracks probably.

      • http://twitter.com/eralerf Stefan T.

         It’s more of a licensing thing. I remember an interview before the Forza 4 release where they explained that it can be extremely time consuming to get a track license. Then after they have their license they’ll travel there and take a lot of pictures and gather data. And then there is the track creation itself that takes a lot of time.

        So it’s much easier to create cars than tracks.

      • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

         Because they can generally just make up data for cars based on other similar ones.

        They do the same for the tracks too. Until T10 laser scans tracks and uses that data they’re just using inferior data anyway.

      • http://twitter.com/eralerf Stefan T.

        Turn10 has build a database with a lot of real life data so that they can “guess” likely numbers for cars that they don’t have access to the real data.

        They do GPS survey their newer tracks, measure camber and also take a lot of reference material. Just look at the Hockenheimring video.

        Maybe it’s not as accurate as an iRacing laserscanned track but on the other side it’s much cheaper and the accuracy is still really good.

      • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

        Agreed on the cars. There’s much less development required. They would essentially just be tweaking other cars and reskinning them.

        Do they map track terrain or is it just GPS data with a fantasy course construction? Sebring obviously has the bumps of the final turn but is there historical data or just guess work based on feedback from drivers etc?

      • http://twitter.com/eralerf Stefan T.

        What do you mean by ‘GPS data with a fantasy course construction’? I the video they mention they measure the track with different GPS devices. On guy walks down the entire track on the inner and outer edges with som sort of military GPS device that has a sub-cm accuracy.

        Regarding bumps I read for Forza 2 that they give those areas some special treatment with all sorts of measuring but the finetuning is done by drivers that have driven the track and tell them if it feels correct.

        That’s still not as accurate as the iRacing laserscanning but it’s way more accurate than most other racing games out there.

        After all Forza doesn’t claim to be the most realstic simulator out there. I think that wouldn’t be possible with the 360 hardware either. After all it’s almost 7 years old.

        If you want that ultra high precision (laserscanning) you’ll need iRacing. But that comes at it’s cost. Making those tracks is really pricey when you look at the equipment and time you need to scan them.

      • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

         I meant as in they make up the bumps based on feedback from drivers.

      • Anonymous

        The laser scanning likely doesn’t cost much, if anything, more than doing a GPS scan. Maybe a day or two longer, but considering the bulk of development ends up being a few months back at the office, it’s a drop in the bucket.

        I was really surprised when Forza decided to go to GPS instead of mobile laser scanning like AC. It actually seems less accurate and more time consuming than just driving around the track once.

      • http://twitter.com/eralerf Stefan T.

         It’s not just the time you need to scan/measure the track it’s also the cost of the equipment itself. I don’t have numbers but I guess that a laserscanner is pretty expensive.

        Also it seemed that scanning a track for iRacing does take a lot of time looking at their dev posts.

      • Anonymous

        No longer than a week to scan the track, it takes Forza a few days with their method. The hardware cost gets distributed, as well, across the fifty or so tracks they’ve scanned.

        The time to build is more due to the details that go into the tracks than anything else. That isn’t dependant on it being laser scanned or not.

  • Anonymous

    Whats the connection between these cars and Top Gear ?   Am I missing something or is this just a  marketing gimmick ?

    • Anonymous

      In general, most of them have been involved in a schtick one way or another.

      • http://twitter.com/StarFoXySxv550 StarFoXySxv550

        lol, who knew we had a celeb among us, all this time. hai Bakkster Becker

      • Anonymous

        I’m not who you think I am, definitely not famous.

    • http://twitter.com/CRALMSfan Fatboy

       http://www.youtube.com/watch?v=5KiC03_wVjc

      • Anonymous

        I dont see the viper in the pack and the transit they used on nords wasnt supersport version afaik, just normal diesel. The other cars have nothing to do with TG AT ALL so yeah, it is marketing crap.

      • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

         But the Transit was used in the van challenge. I assume this is the Jag XJ220 Frankenstein.

      • Anonymous
  • Anonymous

    where’s the underpowered Ford Fiesta pulling a caravan? :(

  • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

    I thought the Porsche pack was coming in May. None of these cars interest me. Forza hasn’t interested me for a long time. The racing just doesn’t have that hook anymore. It’s now more than ever a car collection game.

    • http://www.facebook.com/profile.php?id=100001660580803 Johan Top

       You can race with any car. In the 60′s races were being held with cars just over 60hp.You can race with a Transit, you can race with a Pacer. Just anything.

      The game’s still about racing.

  • Anonymous

    This should prove T10 really don’t give a Rat’s Butt about content; only the revenue it brings!

    • http://twitter.com/StarFoXySxv550 StarFoXySxv550

      That seems like a contradictory statement to me.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    No Photo’s of the beauties of the pack here so.. + Bonus’

Back to top