Forza Motorsport 4 – No Porsches Included!
Posted on August 25th, 2011 in Console – 41 Comments
The rumors about Porsches being absent from Turn 10′s upcoming Forza Motorsport 4 title that first surfaced a few weeks ago have turned out to be true as the Weissach-based make will no longer be represented FM4.
This is a huge blow in the studio’s ever-going competition with Polyphony Digital’s Gran Turismo franchise as Forza Motorsport was able to offer Porsches in the first three titles thanks to a sub-licensing agreement with EA.
EA is the sole rights holder for Porsche vehicles in racing games, unfortunately no new agreement could be reached for the new Forza Motorsport title. Turn 10 will now go the same route as PD by offering RUF vehicles in Forza Motorsport 4, the German manufacturer builds sports cars based on Porsche models, selling it under their own brand and thus allowing the studios to bypass the licensing issues.
Porsches were a key content factor in Forza Motorsport 3 as the title offered 35 different models, including street cars and racing machinery. The licensing issues also hurt the studio’s recently-announced partnership with the American Le Mans series as a large chunk of cars in the ALMS field are Porsche machinery.
It remains to be seen whether Porsche’s strategy of strictly sticking with one developer will hurt them in the end. Driving games such as Gran Turismo and Forza Motorsport have become powerful marketing vehicles in their own right and while gamers can enjoy Ferraris, BMWs, Nissans & Audis in these titles, Porsche is now maintaing no visible presence in the virtual world aside from the Need for Speed series and community-made content.
To soften the blow a bit, below is some new Forza Motorsport 4 Gamescom footage, courtesy of VVV Automotive.
Forza Motorsport 4 will be released on October 11 in the US and October 14 in Europe, the new title will bring over 600 cars from 80 manufacturers, five brand new tracks and and an improved tire model thanks to a partnership with Pirelli.




Subscribe to VirtualR: