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	<title>Comments on: Forza Motorsport 3 &#8211; Designer Interview</title>
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	<link>http://www.virtualr.net/forza-motorsport-3-designer-interview</link>
	<description>100% Sim Racing News</description>
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		<title>By: paskowitz</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23584</link>
		<dc:creator>paskowitz</dc:creator>
		<pubDate>Sun, 26 Jul 2009 21:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23584</guid>
		<description>If that is what they call roll over then I think I rather have none at all. While rFactor&#039;s is not perfect it it a 100x more convincing than that.</description>
		<content:encoded><![CDATA[<p>If that is what they call roll over then I think I rather have none at all. While rFactor&#8217;s is not perfect it it a 100x more convincing than that.</p>
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		<title>By: f0xx</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23522</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Fri, 24 Jul 2009 20:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23522</guid>
		<description>Its all about numbers.... hundreds of cars, hundreds of tracks bla bla. 

Im imagining hundreds of cars all with cockpit view and damage. Thats alot of stuff lol</description>
		<content:encoded><![CDATA[<p>Its all about numbers&#8230;. hundreds of cars, hundreds of tracks bla bla. </p>
<p>Im imagining hundreds of cars all with cockpit view and damage. Thats alot of stuff lol</p>
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		<title>By: Sodapop</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23520</link>
		<dc:creator>Sodapop</dc:creator>
		<pubDate>Fri, 24 Jul 2009 20:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23520</guid>
		<description>Has active aero been featured in any game?  Even more disturbing, as the car list has expanded in the GT and Forza series there have been a number of car modeling errors.  Notably the Honda s2000 in Forza 2.

I don&#039;t know everyone has their own little thing but it&#039;s just hard for me to take any of these guys&#039; claims of attention to detail seriously when errors like that exist.</description>
		<content:encoded><![CDATA[<p>Has active aero been featured in any game?  Even more disturbing, as the car list has expanded in the GT and Forza series there have been a number of car modeling errors.  Notably the Honda s2000 in Forza 2.</p>
<p>I don&#8217;t know everyone has their own little thing but it&#8217;s just hard for me to take any of these guys&#8217; claims of attention to detail seriously when errors like that exist.</p>
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		<title>By: mikem</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23516</link>
		<dc:creator>mikem</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:31:54 +0000</pubDate>
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		<description>Not trying to be nitpicky but John Wendl did emphasize the importance of getting all the details right in Forza 3.  Yet there will be one thing that you won&#039;t see on any of the cars in Forza 3: active aero.  Meaning that in the Audi R8 for example where the spoiler goes up once you hit 60 mph but in FM3 you won&#039;t see that.  Considering that the R8 is the featured car for the game (it&#039;s on the boxart as well), it&#039;s pretty important to get the most apparent details in.</description>
		<content:encoded><![CDATA[<p>Not trying to be nitpicky but John Wendl did emphasize the importance of getting all the details right in Forza 3.  Yet there will be one thing that you won&#8217;t see on any of the cars in Forza 3: active aero.  Meaning that in the Audi R8 for example where the spoiler goes up once you hit 60 mph but in FM3 you won&#8217;t see that.  Considering that the R8 is the featured car for the game (it&#8217;s on the boxart as well), it&#8217;s pretty important to get the most apparent details in.</p>
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		<title>By: f0xx</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23514</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Fri, 24 Jul 2009 18:18:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23514</guid>
		<description>Cool details though.</description>
		<content:encoded><![CDATA[<p>Cool details though.</p>
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		<title>By: JAGUAR1977</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23512</link>
		<dc:creator>JAGUAR1977</dc:creator>
		<pubDate>Fri, 24 Jul 2009 17:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23512</guid>
		<description>Nice, but NFS Shift look&#039;s more polished, that&#039;s before even mentioning GT5.</description>
		<content:encoded><![CDATA[<p>Nice, but NFS Shift look&#8217;s more polished, that&#8217;s before even mentioning GT5.</p>
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		<title>By: carbonfibre</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23507</link>
		<dc:creator>carbonfibre</dc:creator>
		<pubDate>Fri, 24 Jul 2009 16:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23507</guid>
		<description>They too are doing simulation physics that no other game can touch? Amazing, there I was thinking NFS:Shift physics is going to put everything else to shame but John Wendl here tells me otherwise!  :roll:</description>
		<content:encoded><![CDATA[<p>They too are doing simulation physics that no other game can touch? Amazing, there I was thinking NFS:Shift physics is going to put everything else to shame but John Wendl here tells me otherwise!  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_rolleyes.gif' alt=':roll:' class='wp-smiley' /> </p>
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		<title>By: DeadStar</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23504</link>
		<dc:creator>DeadStar</dc:creator>
		<pubDate>Fri, 24 Jul 2009 14:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23504</guid>
		<description>What is this video doing here :lol:</description>
		<content:encoded><![CDATA[<p>What is this video doing here <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
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		<title>By: Skillcoil</title>
		<link>http://www.virtualr.net/forza-motorsport-3-designer-interview/comment-page-1#comment-23494</link>
		<dc:creator>Skillcoil</dc:creator>
		<pubDate>Fri, 24 Jul 2009 13:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4688#comment-23494</guid>
		<description>Nice, at least better than that guy. (the one than keeps repeating definitive racing game). I wonder how long did it take them to model all these graphics .. looks really amazing as long as my xbox can handle it.  :happy:  :happy:  :happy:</description>
		<content:encoded><![CDATA[<p>Nice, at least better than that guy. (the one than keeps repeating definitive racing game). I wonder how long did it take them to model all these graphics .. looks really amazing as long as my xbox can handle it.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
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