Forza Motorsport 3 – Designer Interview

Posted on July 24th, 2009 in

Gametrailers.com has released a video interview with Turn 10’s content director John Wendl, who takes us through some of Forza Motorsport’s menus and content. Also included are a few unseen gameplay scenes for you to enjoy.

Forza Motorsport 3 will bring over 400 cars and 100 tracks to the Xbox 360, the third installment of the Forza series will be released in October.


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9 Comments For This Post


  1. Skillcoil


    Nice, at least better than that guy. (the one than keeps repeating definitive racing game). I wonder how long did it take them to model all these graphics .. looks really amazing as long as my xbox can handle it. :happy: :happy: :happy:


  2. DeadStar


    What is this video doing here :lol:


  3. carbonfibre


    They too are doing simulation physics that no other game can touch? Amazing, there I was thinking NFS:Shift physics is going to put everything else to shame but John Wendl here tells me otherwise! :roll:


  4. JAGUAR1977


    Nice, but NFS Shift look’s more polished, that’s before even mentioning GT5.


  5. f0xx


    Cool details though.


  6. mikem


    Not trying to be nitpicky but John Wendl did emphasize the importance of getting all the details right in Forza 3. Yet there will be one thing that you won’t see on any of the cars in Forza 3: active aero. Meaning that in the Audi R8 for example where the spoiler goes up once you hit 60 mph but in FM3 you won’t see that. Considering that the R8 is the featured car for the game (it’s on the boxart as well), it’s pretty important to get the most apparent details in.


  7. Sodapop


    Has active aero been featured in any game? Even more disturbing, as the car list has expanded in the GT and Forza series there have been a number of car modeling errors. Notably the Honda s2000 in Forza 2.

    I don’t know everyone has their own little thing but it’s just hard for me to take any of these guys’ claims of attention to detail seriously when errors like that exist.


  8. f0xx


    Its all about numbers…. hundreds of cars, hundreds of tracks bla bla.

    Im imagining hundreds of cars all with cockpit view and damage. Thats alot of stuff lol


  9. paskowitz


    If that is what they call roll over then I think I rather have none at all. While rFactor’s is not perfect it it a 100x more convincing than that.

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