Formula Ford – Two Preview Videos

Posted on February 8th, 2010 in

Global Motorsport Technologies, creators of such popular tracks as Vanport and Putnam Park, are working on a Formula Ford mod for rFactor.

Below are two preview videos, showing the entry-level formula racers in action at Vanport.

Established in the 60s, Formula Ford cars are used in the several national series around the world, aiming to provide young drivers with a cheap base to start racing. Formula Ford cars are powered by 1.6 liter engines and use steel space-frame chassis without any aerodynamic parts to create downforce.


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10 Comments For This Post


  1. max1492


    Wow, I’ve been hoping someone would do a FF mod for rfactor!


  2. paupau


    I wasn’t expecting Global Motorsport.. to actually be working on something new. I like the preview, by the way :roll:


  3. r8response


    Perhaps a warning….. Shit music


  4. carbonfibre


    Another car I can drive IRL on a track day! Amazing…


  5. superapex


    wow… that cockpit looks brilliant! I like the textures on the gloves too. When mod teams pay attention to the cockpit textures it really adds massively to the immersion. bravo.. for your efforts so far.. can’t wait to drive these.


  6. kill4f00d


    I can’t wait. The only reason I play Race Driver 3 is for the Formula Fords and now they’ll be on rFactor :sd:


  7. emerico


    http://www.youtube.com/watch?v=V970DO7JfT0
    :wink:

    This is our version, yes, it’s true, this is “illegal” convert with our physics and tested by real pilots.


  8. aj_1986


    These previews are mightily impressive, really looking to the release. The sounds are also spot on – the external sounds in the second video are exactly like the real thing! :sd:


  9. commodore


    Oh I can’t wait for this! I just love slower open wheelers.


  10. max1492


    kill4f00d: I can’t wait. The only reason I play Race Driver 3 is for the Formula Fords and now they’ll be on rFactor

    exactly what i’m thinking! I loved the idea of TOCA RD3 (but not the implementation) and would like to basically rebuild it using rfactor cars/tracks.

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