Formula Armaroli for rFactor – Released

Four months after officially opening for business, Reiza Studios are giving everybody a sample of their talent by releasing the free Formula Armaroli car for rFactor.

Made in co-operation with Armaroli Simulators, the Formula Armaroli car is a fictional open-wheel race car modelled after 80s Formula One machinery. The car weighs 540 kilos and is powered by a 650hp turbo engine, bringing some of the best action in Grand Prix history to the simulation.

The car comes with RealFeel-compatible physics and several upgrade options, including the choice of either analog or digital cockpit gauges and three different shifting options.

Based in Brasil and founded by Renato Simioni and Fernando Oliveira Jr., Reiza Studios have managed to recruit some of the rFactor community’s most talented modders, including The Lonely, SLN, afborro and Niels_at_home.

Download Formula Armaroli for rFactor Mirror 1 Here

Download Formula Armaroli for rFactor Mirror 2 Here

GTOmegaRacing.com

  • driving god

    Great, released just in time for my monthly download limit to be reached. :sad2:

    Looks awesome, can’t wait to try it out.

  • http://www.f1-sim-racer.co.uk f1lover

    Congrats to all involved. Well done.

    I will deffinately purchase a copy of Reiza official work once packaged.

    P.s. thanks Rob.

  • http://www.flickr.com/photos/scuderiaecosse/ Scuderia Ecosse

    This is very nice, brilliant job by the guys at the studio.
    Thanks!

  • Moose

    Blows all other rFactor single seaters away. Top work.

  • stabiz

    Moose: Blows all other rFactor single seaters away.Top work.

    It really does. Fantastic mod in every way!

  • Juju

    Thanks for the great mod. well, we wanna addon team skins. :D

  • mike84

    A+ mod. you can feel everything the car is doing on wheel the first three gears are :shock: :shock: .

    the only and slight problem is that its little bit FPS hungry.

  • paupau

    thank you :tongue:

  • Torino

    Outstanding in every way… An instant favorite. Never thought rF would be able to deliver like this.

    Well done guys, this has really made me even more excited for what you have in store!

  • JGoenR

    Thanks for making this fantastic car! Waiting for your other works. :grin:

  • svizzy

    simply amazing i would drive that thing til’ tomorrows f1 race non stop but my girl is here tonight. can’t til shes gone. sunday will be amaroli day.

  • Shum94

    Looks sharp but low poly

  • phil23

    Wow having read the comments I can’t wait to try it later :happy:

  • EAKMotorsports

    Thank you for this release I just love it great tires and suspension physics. That´s is truly proper tire physics great ffb. thx …valeu Simione. Thank you Nils and Reiza Studio.

  • CaptnCatt

    HANDS DOWN THIS IS THE BEST MOD RFACTOR HAS EVER BEEN GRACED WITH. CANT WAIT FOR MORE FROM THESE FOLKS. THANK YOU REIZA STUDIOS, BRAVO

  • Tensor

    Just amazing. The F1 88 look is not my favorite, but the way the car behaves is outstanding. a perfect mix between simulation and sheer fun to drive.

  • carbonfibre

    :eek: Another excellent surprise! I think I could get used to this release format, it’s the most exciting by far.

    Damn you rFactor for spoiling those wonderful renders, but at least the cockpit still looks as awesome in-game. I have a good feeling this mod might see a few other single-seater’s depart from my system. :sd:

  • http://www.bsimracing.com BSR-WiX

    great job

  • GeraArg

    Great mod!!!!!!!!!!!!! :cool: :cool:

    It is a Armaroli designed by Gordon Murray? nice mix with the MP4/4 and BT55 :tongue: :tongue:

    P.S. Templates? :cool:

  • Deano

    Very nice, many thank’s for this awsome car. :wink:

  • Harpo245

    Fantastic work. Feels great, sounds great, looks great. Drives the way it should too.

    Now we just need templates as it’s a little light on skins (will be rather dull with the same skins online). The gear LCD is unreadable for me too, can’t read what gear it is. But for a first release… Wow!

  • Harpo245

    Mind you, the LCD issue may be just on my side as the screenshots show it as working fine.

  • http://simracing.in.ua Pandamasque

    I generally don’t like driving single-seaters. They’re hard, nervous and unforgiving. But my got did I have fun with this one! It handles so nice right out of the box. I managed to powerslide out of the hairpin at Mid-Ohio several times :eek: :happy:

    Also the sounds are brilliant, this is from someone who’s always too picky about sounds.

  • creatorex

    Excellent job! Feels great, cockpit it’s just marvelous and the taste it’s sweet and acid :)at the same time.

    Not over exaggerated physics… everything at the perfect point.

    Congrats Amaroli!!!!

  • riches

    I have made some colourfull league skins based on the single one that comes with this mod.

    You can download these skins at: http://www.riches.nl/armaroli_skins.rar

    Place here:
    rFactor\GameData\Vehicles\Reiza\Formula_Armaroli\Teams\Formula Armaroli\skins

    Will give no online mismatches

  • UncleChuckle

    svizzy: simply amazing i would drive that thing til’ tomorrows f1 race non stop butmy girl is here tonight. can’t til shes gone. sunday will be amaroli day.

    You so deserve to never get laid again. Wish I knew your girlfriend. I’d show her this.

    Nice to see The Lonely involved.

  • superapex

    Hey guys… I tried these settings and they feel better than the recommended realfeel settings… what do you guys think?

    MaxForceAtSteeringRack=-1500.000000
    SteeringDamper=2500.000000
    FFBMixerRealFeelPercent=100.000000
    SmoothingLevel=4

  • superapex

    my wingman profiler settings are as follows:
    overall effects strength: 100%
    spring: 0%
    damper: 0%
    enable centering: checked
    centering spring strength: 0%
    degrees of rotation: 540
    allow game to adjust settings: unchecked

    in rFactor I have -100% and Full for FFB effects

  • felipe

    this is great! thank you so much guys :lol:

  • Niels_at_home

    superapex: Hey guys… I tried these settings and they feel better than the recommended realfeel settings… what do you guys think? MaxForceAtSteeringRack=-1500.000000SteeringDamper=2500.000000FFBMixerRealFeelPercent=100.000000SmoothingLevel=4

    Its partly a personal preference, but with max force at -1500, the forces are clipping in anything faster than a hairpin turn, i.e. your wheel simply won’t be able to make fast bends feel ‘tougher’ than a hairpin. You’re missing quite some info, probably in an attempt to ‘firm it up’. Sadly our wheels are just far too weak for proper single seater FFB. :)

    Smoothing adds sort of a lag to the FFB which could affect things, plus the harshness of the -1500 can be masked a bit by smoothness and damping.

    Use whatever you want though, it seems FFB is the favourite ‘play’ area for people and mods. I always have smoothing at 0, damping at 11500, and the only number I change is the max force, which I set to whatever number the telemetry shows me in a fast bend (about -3000 in this car). Anything thats then wrong with it is because of the relatively wimpy G25 :)

  • GonZo

    @Niels:

    Do you happen to know if the Fanatech Porsche 911 GT3 RS Wheel is any better in this area?

  • fpol

    Niels_at_home: Sadly our wheels are just far too weak for proper single seater FFB. :)

    . Anything thats then wrong with it is because of the relatively wimpy G25 :)

    What about stuff like the FREX FF wheel? Is that capable of giving a better representation?

  • fpol

    …oh, just a +1 on liking the car. Only did a few laps at Sepang (which I haven’t driven in ages), but I really liked the driving model even at default.

    My one tiny criticism is that I wish you allowed for hires mirrors. Perhaps as an upgrade (dunno if that’s doable). I don’t use virtual mirrors and the low res ones hurt immersion a little.

  • Joao Barbosa

    Thanks to Reiza Studios. Great work!

  • commodore

    It’s awesome but the cockpit graphics could be improved. Currently CARTFactor remains as the best rFactor mod.

    What’s with the front ARB? Were they really this strong :P?

  • riches

    commodore Currently CARTFactor remains as the best rFactor mod.

    Agree with that.. CartFactor is the best single seater mod for rfactor.

    But this mod is still a very good one

  • paupau

    fpol:My one tiny criticism is that I wish you allowed for hires mirrors.Perhaps as an upgrade (dunno if that’s doable).I don’t use virtual mirrors and the low res ones hurt immersion a little.

    Try these, http://www.nogripracing.com/forum/showpost.php?p=1054192&postcount=32

    Exceptional mod, good thing I’ve got time to enjoy.

  • fpol

    Thanks paupau :grin:

  • paupau

    fpol: Thanks paupau

    no biggie :wink:

  • Moose

    I see one other person is having probs with the HUD. Anyone got a clue how to make it more visible? I cant read it either, way to dark. I hate having to have the overlay HUD up. It could do with being backlit really.

  • GeraArg

    riches:
    Agree with that.. CartFactor is the best single seater mod for rfactor.But this mod is still a very good one

    CART Factor has only one BIG problem, is the COMMUNITY :roll: that prefers a low quality mod, poor physics but being of the last F1 season… :neutral: :neutral: :neutral:

  • EAKMotorsports

    Huge bug with suspension when u change some settings the car looks inclined on the track with tires sinks on the ground and the others on the air. like in ctdp06 mod.

  • http://www.tltracks.com Alex

    EAKMotorsports:
    Huge bug with suspension when u change some settings the car looks inclined on the track with tires sinks on the ground and the others on the air. like in ctdp06 mod.

    Which settings exactly?

  • EAKMotorsports

    on ctdp06 u cannot change the high height on Formula Armaroli I dint find yet maybe is arb or dumpers dont know yet.

  • http://www.tltracks.com Alex

    Erm well let us know when you do know ;)

  • EAKMotorsports

    the problem was seen on online race.

  • eddiespag

    Reiza Studios and Dev team, you have truly warmed my heart. With releasing this car to our community as a gift shows that you have confidence in your creation, self belief in your abilities and kindness with your act of charity. I for one will be patronizing your business for sure. All the best to you and thank you so very much.

  • http://www.f1elites.com Crazy Bored
  • mcmoha

    Alex: Erm well let us know when you do know ;)

    I reproduced the “problem”. I changed fwd: slow bump=5, rebound=9, rear: slow bump=2, rebound=4 and the front wheel went up to air. :sd:
    When i tested the car first time a did some similar mistake with the setup, so the car, even the whole screen, was shaking like hell, was not possible to drive it. :weird:

  • TheSTIG

    Outstanding work! Especially the “feel” of the physics. Thank you guys!

  • f0xx

    Brilliant work!

    Thanks!

  • logos

    What a wonderful mod this is! Great physics, great “realfeel” FFB, very good looks!

    The feeling of the downforce in the fast bends is just awesome. And to add to this the brilliant tyre and suspension physics – “trademark” of Niels. :happy:

    IMO, this is the best reproduction of a pre-modern open wheel car in rFactor!

    Great work guys! Can’t wait for your first commercial title. :happy:

  • logos

    GonZo: … Do you happen to know if the Fanatech Porsche 911 GT3 RS Wheel is any better in this area?

    I think the Fanatec GT3RS wheel is better suited for “RealFeel”, since its FFB is 1.5x ~ 2x times stronger than G25 (by my subjective feelings), with similar control panel settings (100% FFB strength).

    Basically, this allows for much higher absolute values of MaxForceAtSteeringRack, which leads to a more detailed FFB.
    In example, I’m using for this mod MaxForceAtSteeringRack=-3500 with the GT3RS wheel. And could go even higher to -4000 or more (in absolute value).

  • Vettel

    amazing job, a youtube video willbe grat

  • smokey

    Great. The tire physics in this mod have ruined every other mod I have. :cool:

    In other words, this blows them away, hands down.

    Bravo!

  • NitroStar

    I installed a bunch of Armaroli skins from NoGrip and I went to Barber and game “blips” every so often when lapping with AI cars. Causes cars to blip to the left about a foot and I spin out. Gonna uninstall skins and retry. Will give update in a bit.

  • NitroStar

    UPDATE: I uninstalled skins and went to Birmingham and Mid Ohio. If you race along side the AI cars, when you are going thru some of the turns, the cars jerk to the left. Not turns left but the whole car darts to the left. Seems to happen when I am in the second lane from inside and an AI car is on the inside. I can see cars ahead of me jerking also tho. Not sure if it does it going thru a left turn or not. Can anybody else replicate this? This is installed in a “clean rFactor” install.

  • crash

    Niels_at_home: Its partly a personal preference, but with max force at -1500, the forces are clipping in anything faster than a hairpin turn, i.e. your wheel simply won’t be able to make fast bends feel ‘tougher’ than a hairpin. You’re missing quite some info, probably in an attempt to ‘firm it up’. Sadly our wheels are just far too weak for proper single seater FFB. :)Smoothing adds sort of a lag to the FFB which could affect things, plus the harshness of the -1500 can be masked a bit by smoothness and damping.Use whatever you want though, it seems FFB is the favourite ‘play’ area for people and mods. I always have smoothing at 0, damping at 11500, and the only number I change is the max force, which I set to whatever number the telemetry shows me in a fast bend (about -3000 in this car). Anything thats then wrong with it is because of the relatively wimpy G25 :)

    I know this is going off topic a bit, but this idea sounds clever and intrigues me, Niels when you say “whatever number telemetry shows me in a fast bend” what number are you refering to – the tyre load? if realfeel uses steering rack forces, do you add the load from both front tyres or anything?

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