F1 2012 – First Ever Gameplay Footage

InsideSimRacing.tv has released first ever gameplay footage of Codemasters’ upcoming F1 2012 Formula One title.

The video shows Chief Game Designer Steven Hood driving three full laps at the Circuit of the Americas in Austin, Texas.

F1 2012 will bring all cars and drivers of the current Formula One World Championship season to the PC, Xbox 360 and Playstation 3. The title is due to be released in September.

GTOmegaRacing.com

  • http://twitter.com/WesleySmalls Wesley M

    Not even gonna consider buying

  • http://www.facebook.com/people/Xmoto-Racer/100002227632458 Xmoto Racer

    this won’t be on my wish list…..apart from many things what ever happened to the laser scanned
    content we were told of for f1 2010  codemasters ?

  • Steve P

    Sounds like it has the same throttle lag as the last two versions. There is no chance they will get any of my money on this one. 

  • Mark Szell

    I don’t care about this game at all, but what kind of track is this? Looks super boring just like every single Tilke circuit. They should host F1 at Daytona instead.

  • Philip Samuelson

    Look I’m not huge on criticizing other people’s work, but the issues I had with 2010 and 2011 seem very evident even in this video. The car just feels strange under acceleration, like it’s got a turbo charged engine that is bogging down waiting for the turbo to spin up. It’s a very strange feeling, and I can see it in this video. That’s the best way I can describe it, it’s almost like they design the cars in game with turbos. Bog, bog, bog, then it takes off. I understand with F1 cars, you have to keep them in the power band to keep the power steady to the wheels — It seems almost impossible to do with these F1 games versus something like certain rFactor mods.

    That uneven feeling will keep me from buying it — I don’t care if it’s not a sim, in some ways I’d rather Codemasters not even try to make it a sim. It’s Like EA, don’t even try to make a sim guys, just make an entertaining game and I’m in. I’m not at all overwhelmed with this video, sorry guys :(

    -Blacker.

     

  • Anonymous

    WOW! This loks just like……F1 2010 or F1 2011….

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Joins the ranks of the Madden’s, Tiger Wood’s, NBA 2Kwhatever’s of this world as an annual franchise without much in the way of real change. Looks and sounds exactly as before. I will be saving my $60 for more innovative sim racing, although the term “sim” is very loose in the case of this underwhelming title. I agree with most people here, enough is enough.

  • Anonymous

    definite pass

    no amount of clever marketing from CM will get anyone to buy this recycled version…………

    btw Austin track layout is horrible other then interesting uphill run to turn 1 everything else lacks any kind of flow…..and pretty much anything Tilke touches is crap….should have just gone to Road America…

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

     I agree it feels odd. OK I’ve never driven an F1 car, but I struggle to believe that the driving feel bears any resemblance to the real thing. Put another way, if it is accurate and that’s the pinnacle of motor sport, then god help us.

  • Anonymous

    Well, we don’t know how much driving aids he had on.. 
    And he’s obviously not playing with a wheel 
    ( if he is he’s driving pretty bad.. what’s with the sudden steering movement ? )But after the first 2 incarnations this doesn’t exactly alleviate my fears of it being a waste of money..

  • Anonymous

    I’m glad they’re building a Tilkedrome from scratch instead of having Tilke ruin a good American track with paved runoff, chicanes, and wide flat tarmac…

  • Anonymous

    he is using wheel (fantec csr) and has all aids off
    check youtube

  • Anonymous

    Still has that awful over-revving sound coming out of every slow corner.     It is exactly what I was expecting, nothing more.     Same stuff, different year.

  • Anonymous

     Would it really matter ?   It would be tragic to put laser scanned tracks in a game like this.

  • Anonymous

    That looks really bad. Both the game and driving, uh.

  • Anonymous

     Yep. Apart from the car models and track updates, when you see it driven, nothing had changed in 2 years !   They may as well have done DLC updates instead of shipping a whole new load of DVD’s.

    Lets face it, with a legit F1 licence, the game is always going to be for the masses.  It has to be to recoup the money.
    Not that anyone would be expecting this to in any way be close to a pure sim.   That’s fantasy.

  • http://www.facebook.com/people/Kevin-McDonald/526045209 Kevin McDonald

    Looks pretty meh.

    Definitely mostly recycled stuff by the looks of it. Even that all aside, I couldnt possibly support F12012 based on the post release suppose F1 2010 and 2011 got.

    Things worth mentioning I suppose:
    Brake balance adjuster.
    New audio – altho the down shift ping is horrid.

    Camera Angles still suck.
    And I wonder if the fixed the weird opposite lock from 2011. (I hate how in monaco nomatter how quick you turn the wheel for the chicane out of the tunnel, the car doesnt turn to match and instead waits for the wheel turning animation of the car)

  • Chris Allen

    Wasn’t this the game that Codemasters admitted that they don’t use real word data, they don’t have a physics guy, and they “tweek things until they feel right?” 

  • http://www.facebook.com/profile.php?id=867995173 Eduardo Pimentel

    There’s one thing Codemasters F1 is really good at… It has become an awesome way to preview circuits months before they are actually released. But as it’s only real appealing function, it is a quite expensive preview video….

  • daz

    Well, I think we can see where the 2 DRS zones will be when the F1 Circus arrives there later this season, lol.

    That’s about all the clip was useful for, as I won’t be parting with my cash for it. F1 2010 was enough to put me off, so skipped F1 2011 and will be this one too.

  • Anonymous

    steering looks so wooden, car looks so unresponsive, and it just seems to float through corners.
    same as usual then. 

  • Anonymous

    you dont have to drive an f1 car to know what it would be like…………..did you know that people invented this thing called the ‘onboard camera’. ITs basically a camera attached to the car, looking down at the driver, so you can see what its like. 

    Its really quite amazing… i suggest you go on youtube and have a look. 

  • Anonymous

    lol It says “Work in Progress” when the final product will probably be filled with bugs and glitches.

  • Anonymous

    Yeah, should’ve read the description. To my defense it still does really look like aids are on and pad driver ;) Should’ve let anthony davidson drive for the first gameplay vid ( is he even still onboard ? )

  • http://www.facebook.com/profile.php?id=512231406 Aaron Carlisle

    Does anyone remember the name of the studio that Codemaster’s and Turn 10 out-sourced to for tracks?  This track looks like some of their work, and I can’t even remember the name of the studio now. :(

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Mmmmm…….I
    have 2010 (hate it) and 2011 (OK, but buggy) and with my G27 wheel, the steering input is still delayed
    and the gear changes etc. It removes any involvement in the game.

    They would
    have been better off just having the 2012 update as a DLC for $15.00. But if
    2012 still has those crappy steering lag and gear shift lags……..is just the
    same crap, different year.

     

     

  • Marco Conti

    Looks like the Ti corner has a reverse magnetic polarity that prevents the car from getting too close :)

    Looks like this year I get to save $50. It’s a real pity with all the talent there is in this field that they continue putting out these half baked efforts. So close to being good, yet so far.

  • Anonymous

     Whats the sarcasm for ?  Relax a little man, jeez.

  • Anonymous

     They would have no idea of what the DRS zones will be. Even the ones this year have been different from last year.

    That will probably be a practice session where they can DRS as much as they want.

  • Anonymous

     ”Bugs in progress” ? :)

  • Anonymous

     ”They would have been better off just having the 2012 update as a DLC for $15.00. But if
    2012 still has those crappy steering lag and gear shift lags……..is just the same crap, different year.”

    I’m sure someone else here said that :)

  • Matt Orr

    Somebody please fix this man’s gearing.

  • http://www.facebook.com/people/Raphael-Dos-Reis-Oliveira/1616864436 Raphael Dos Reis Oliveira

    erh…..improvements?!?!?!?!?!?!?!?

    It looked like the 2011 game… ;x

    Sincerely, I’ll keep my F1CE from Sony, it’s still a nice nice game…sorry Codes but this year I’ll borrow the game from any friend on the future…

  • noro ardanto

    I don’t think none of us who visiting VirtualR regularly were the codemasters’ F1 2010, 2011, 2012 targeted market :)

  • Explosive Face

    Wow, not only can I not find any improvements I can’t find any changes either. I think the HUD shakes a bit now? That is the only change I can see. The car still sounds like crap and revs like mad. The physics look exactly the same, which is to say bloody awful even for an arcade game. The massive input lag that is 100% caused by the slow arm animation system is still there. The texture artist STILL insists on painting the white lines from the alternate layouts on the F1 track. And they still have the same godawful replay system, as seen near the end of the video.

    I was still hopeful for this game after the improvements they made last year with the graphics, but I’m giving up now.

  • Olivier Prenten

    You know what! I’m about to win 40€! One beer please! ;)

  • http://twitter.com/nOfe4rKay Kay Kaschube

    After three years there still does not seem to be anyone in that team who has a clue about physics and racing – or they are not allowed to open their mouth.

    You don’t even need 20s to see that about everything is wrong there. The last time you could get away with this kind of driving must have been Pitstop on the C64.

    Man so much money in there and I bet nobody there can tell you anything about physics. Sorry guys but this is supposed to be a racing game, drop a few graphics guys and get someone who knows something about racing.

  • Juhan Voolaid

    I wonder how has this game evolved over time.

  • Big Ron

     Is their a reason why every racing game needs to be the ultra hardcore simulation? I see nothing wrong with the gameplay in the video except some acceleration-inconsistencies.

  • http://www.facebook.com/people/Alex-White/655487760 Alex White

    You guys are insane. Or at least some of you are.. 

    F1 2012 looks good, I’ll buy it because I enjoyed F1 10 and 11. I see nothing wrong with a game that isn’t totally hardcore, I have iRacing for that. :D

  • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

    And it will continue to sell like hotcakes. I heard a saying which I feel is appropriate here…

    “Are you gonna send the whole world to therapy just so you can feel better?”

    VR members continue to complain about this game while me, and many many others just have fun with it. I don’t want every game I play to be a hardcore sim. Sometimes I just want fun.

  • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

     He’s commenting on where they are clearly going to be. It’s not rocket science. Two big straights with heavy braking left handers at the end. Tilke now uses cookie cutters to design his tracks. Istanbul was the last good Tilke design.

  • http://www.facebook.com/lorenzo.benvenuti.3 Lorenzo Benvenuti

    the problem of the last editions is not the arcade style: it’s the huge bugs this game has…
    Maybe I enjoy myself with arcade game, but the past F1 games are not funny…
    sorry for my english.. ;-)

  • Anonymous

    How can anyone say “ehh nothing new, should have just made it DLC”, when we’ve only seen one 5-minute video? I know lots of people hate Codies, but jesus. There could be any number of features/details they haven’t revealed yet……..=/

  • MrNone

    at moment, F12011 has better physics and sounds then pCARS Formula A so i cant see a big problem with this new title or update.

  • noro ardanto

    Currently I play gaz guzzler combat canage btw.. it is so much fun!

  • http://profile.yahoo.com/JQ22BC4RZTPRPQDRGYVMN22R4E Stuart

    Wow, I think this may be the first forum where I can’t find a positive comment lol. Well done Codemasters, you have truly earned your reputation and the correct level of respect from F1 fans everywhere, i.e. absolutely none.

  • Anonymous

    Except they won’t reveal any news because people buy all the same old craps from EA and codemasters aaaaaalllll the time.

  • Anonymous

    The sad thing is though that it will probably sell more copies than rfactor 2 anyway.
    But then again its not codemasters’ fault, its peoples fault.

  • http://pulse.yahoo.com/_SJJWL7CMNX7UHU6L6KMBW54CR4 Marcus

    Alright! It’s sow the hype time until BUGS1 2012 is released! I’m thinking the new bug for this iteration would be when you pit you lose a lap. The bugs on this series have always been centered on pitstops.

  • Anonymous

    I thought the brake changes he made was new?

  • yorch sincla

    They get my money back in 2010 but never more…

  • Anonymous

    One the few times I played Codemasters F1 games I enjoyed its physics, excelent for arcade gameplay. Codemasters does arcade racing right, be it open wheel, touring (race driver series) or rally (dirt).

    The cars on those games don’t slide all over the place like they’re on ice.

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Haha, I see what you mean :)

  • Anonymous

    After 50 questions and 50 answers from Coddies last year about F1 2011
    were was few blured promises… and in reality was then a bit different
    (ok was the same like in F1 2010 with no progress) im very sceptic.

    Very bad multiplayer system… no replay saving… Spectator mode is NOT spectator mode :D…. Pit Bugs.. AI ..

    The game have big potential and the most important things in such game are still with no change :l

    I got 2010 and 2011 but no way to preorder again. sorry coddies…

    About some Dirts better no talk.

  • Anonymous

    Wow, all this negativity.  If we have the same style of negativity on the PCars threads, you go all mad!!!  Nice to see though.  Codemasters make their games just like SMS do.  Arcade racers.

  • Anonymous

    because its desperately trying to be this weird pseudo simulation thats designed to work primarily with a joy pad. 
    its tried to capture this half way ground between arcade and sim, it fails at both, so its neither fun to play as a sim or an arcadey racer. 

    i played both 2010 and 2011 – the actual gameplay was utterly dull. the least they could have done is to put some story behind it and make it story based, like TOCA race driver series, which were actually fun to play even though clearly not sims.

    because it has no ‘arcadey’ game design features, it will ALways be compared to the pc simulators we play, and therefore deserves every criticism it gets. its their own fault for marketing it as realistic.  

  • jswarthoff

    that new track looks rather dull…

  • Big Ron

    Driver: San Francisco is not a simulation, but also not a pure arcade racer, very good controllable with gamepad as with steering wheel. And now tell me that it is a bad game just because it stays on the half way to sim or arcade game.

    You don´t need a hardcore sim to call sth realistic since it depends on what the game tries to simulate. F1 by Codemasters is not made to make a hardcore sim but simulating the races and sport itself. Calling a game bad because it´s not hardcore sim (which was never advertised by Codemasters) is as half-baked as you call the driving physics.

  • Anonymous

    ………….Driver: San francisco…..is an arcade game when it comes to the cars……and isn’t a very good game either. 
    The original Driver was awesome, and it was downhill from then on. 

    in your opinion, Driver san franciso is ‘half way’ between arcade and sim. I’d argue it isn’t, its well in the arcade catergory, compared to F1 2012. i never called the game bad because its not a hardcore sim, did i. Read what i said properly. 
    Quote from my original comment:
    ‘the least they could have done is to put some story behind it and make it story based, like TOCA race driver series, which were actually fun to play even though clearly not sims.’

    Read peoples comments properly before replying to them.

    infact, you’re actually criticising f1 2012 More than me, by comparing it to Driver san francisco for driving realism lol. Even I give f1 2012 more credit then that.

  • Anonymous

     Sorry but I don’t see it as clear.   If I’m not mistaken, some tracks that had 2 DRS zones last season only have had 1 this season.   So just because it has 2 straights doesn’t automatically mean there will be 2 DRS zones.

  • Anonymous

    Not true.  People have voiced their opinions here and so far have not been nasty about it.  So it’s fair enough.  So this ‘style’ is just fine.

    Wonder why you singled me out though.   Don’t think I don’t see through your weak attempts to bait me.  Try someone who might be gullible enough to fall for it.

  • Anonymous

    replay fly by sounds, again very bumble bee sounding.  @*%#@!#$@*

  • http://www.facebook.com/Siggers Ross Siggers

    here here. I feel like a criminal for liking codies F1 games :|

  • http://www.facebook.com/Siggers Ross Siggers

    I take it you were driving with a gamepad

  • http://www.facebook.com/Siggers Ross Siggers
  • http://profile.yahoo.com/JQ22BC4RZTPRPQDRGYVMN22R4E Stuart

     Yep, very true but we can always hope that they see declining profits and make changes to the game to bring it back to a more accurate racer. Oh its nice to dream lol. This sort of title can never work in a sim racing community anyway simply because most of us like to invest time and effort into a race title and the yearly dose of F1 20blahblah means that you never truly get chance to run the game and get into a league etc before it is superceded by next years version. Maybe fun for a blast here and there but then its back to rfactor for some quality league racing.

  • http://profile.yahoo.com/CATRHDT64G7T62DTHESUAHVBYQ Ioannis

    why should be someones fault? Arcade has bigger target group so bigger market because it’s easier, “more fun” to race, and does not require special equipment a keyboard is enough.
    Physics are bend to make possible for nearly anyone to compete against or even to complete a lap without appropriate settings. 
    You, me and the gang here don’t like arcade racing, and i think codemasters knows it ;)

  • Big Ron

    If Driver: SA would be a full arcade game it would feel like Ridge Racer or NFS Hot Pursuit. It is not the same way half a sim like F1 is, but if it would be completely arcade the developer wouldn´t care much about different car handlings due to car weight, suspension and other stuff.

    And I´ve read your post properly and you critisized F1 not because of a missing story but :

    “because its desperately trying to be this weird pseudo simulation thats designed to work primarily with a joy pad. 
    Its
    tried to capture this half way ground between arcade and sim, it fails
    at both, so its neither fun to play as a sim or an arcadey racer. ”

    You said it fails on both because it´s not a full sim and not a full arcade game but a mix. And that´s quite strange since in conclusion so many games would fail in gameplay because they are a mix of both sub-genres.

  • Anonymous

    Yes that’s what I wanted to say, its actually nobody’s “fault”, its just bad for us simracers.
    Kinda similar to pop music, I wish that popular music wasn’t lady gaga and similar this crap but the thing is people simply like it so I must download (mostly old) music and play it myself.

  • Swordand Keyboard

    100x better then rfactor

  • Philip Samuelson

     I do think it would be more than possible to release a game that could suit both markets — Include complete Pro and Casual style physics. It’s just a question of whether or not they’re willing to put in the work.

    Personally… GRID was entertaining. It had my attention every day for weeks. Every F1 game Codemasters has put out has kept my attention for an hour or two, and then I revert back to rFactor to remind myself that I actually can drive.

    -Blacker.

  • Philip Samuelson

     IMO, it’s not about being an ultra hardcore simulation. It’s about being infinitely drivable. Codemasters could go 100% arcade on these games and not even try to make them realistic and it would likely turn out better than what they’re doing.

    Personally — I love hardcore sims, but I also love many hardcore arcade games, most of them in the NFS series(outside of Shift 1/2). I even loved CM’s GRID and DiRT series. But these F1 games they’re putting out are just not very fun.

    -Blacker.

  • http://www.devotid.com/ devotid

    with all those CODEMASTER connections……they couldnt find a better driver?…….. this guy is delivering newspapers.

  • Gerhard Venter

    Absolutely agree with you Ron – previous titles have been fun – graphics are great and they capture the F1 season – only thing are the menus – takes to long to get into a race.

    Can never understand some of these negative comments – maybe it is like some people just have to say something bad to feel better? Maybe they should try and program a racing game them selves!

  • Anonymous

     If you like games for kids :)

    This is like you said: The shit is better for taste than juicy apple .)

    thx for the fun.

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