F1 2011 – Second Patch Coming on Monday

For quite a few weeks, Codemasters have been hard at work on putting together the second patch for their F1 2011 title that was released back in September.

While the first patch was available right after the release and only fixed a few pressing issues, the second patch brings plenty of change to various aspects of the game as you can check out below.

The test has passed all checks at Microsoft and Sony and will be available for the Xbox 360, Playstation 3 & PC versions of the title on Monday.

Changelog

Game Improvements:

  • A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
  • More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

Strategy & Setup:

  • Fixed 11/11 car setup bug.
  • Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
  • Fixed issue where wear-based punctures would occur too often.
  • Fixed various issues with the race engineer speech logic.

AI:

  • Fixed an issue where the AI run on Intermediates for too long.
  • Fixed issue where AI cars would be too fast in the wet.
  • Fixed an issue where AI vehicles pitted too often during dry, online races .
  • The AI has been tuned on several circuits to provide smoother and faster driving.
  • Fixed issue where the AI’s sector 1 times in Malaysia were too slow

Co–op Championship:

  • Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
  • Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
  • Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
  • Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
  • Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

Online:

  • Vote to Skip in Qualifying now requires 100% vote.
  • Various Penalty system improvements have been made.
  • Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
  • Fixed issue where host and client machines would report different qualification results during online games

Graphics & Performance:

  • PS3 – Improved frame rate & performance.
  • Xbox360 & PC – Numerous performance improvements have been made to increase frame rate and reduce stuttering.
  • All Platforms – Numerous graphical improvements have been made.
  • All Platforms – Fixed various issues to improve general game stability.

PC-specific:

  • Fixed several functionality issues experienced when using DX11 cards.
  • Fixed issue where users could hack specific files to increase car grip.

Other:

  • Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
  • Korea tyre compounds have been changed to those used in the 2011 race.
  • Fixed an issue where in career where the “on the bounce” achievement was awarded after 11 race wins instead of 9.
  • Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
  • Fixed an issue where driver’s hands & head popped in a few frames late when switching cameras.
  • Fixed issue where players were able to post extremely quick Time Trial times
GTOmegaRacing.com

  • Mike Cimuchowski

    Good to hear, I’ll continue my career now that the major issues should be fixed!

  • http://www.facebook.com/people/Tom-Hunt/640544254 Tom Hunt

    Glad to hear they fixed the AI difficulty for the rain, I never bothered qualifying if it was in the wet.

  • Anonymous

    Good stuff.  I`ll look fwd to trying this again when I get the patch.

  • General Rush Hour

    Codemasters they say huh..

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    So no Physics improvements?
    good day sir.

    • Anonymous

      aye.   because it’s perfect already, eh?   :D

      • http://www.facebook.com/profile.php?id=796758915 Sam Stratten

        Thanks. I was starting to think that with only positive feedback this wasn’t VirtualR anymore.

  • http://twitter.com/Floptickle Martin Rasmussen

    Finally! 11/11 is out of the way!

    • http://twitter.com/timpiie Timpie Claessens

      I don’t know, I didn’t really see it as a bug cus it made the cars feel pretty normal, as in braking zones which are sort of 50-75m and u can use trailbraking effectivly without jst understeering

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