F1 2011 – Second Patch Available for Download

As announced, Codemasters have released the second patch for their Formula One 2011 title that was released back in September.

The second patch adresses a bunch of issues as you can see in the changelog below, the patch is available for both the PC version as well as the Playstation 3 & Xbox 360 console versions.

While console owners update their game via the console’s online service, PC users can download the standalone patch below. If you purchased F1 2011 via Steam, you get the update automatically from there.

Changelog

Game Improvements:

  • A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
  • More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

Strategy & Setup:

  • Fixed 11/11 car setup bug.
  • Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
  • Fixed issue where wear-based punctures would occur too often.
  • Fixed various issues with the race engineer speech logic.

AI:

  • Fixed an issue where the AI run on Intermediates for too long.
  • Fixed issue where AI cars would be too fast in the wet.
  • Fixed an issue where AI vehicles pitted too often during dry, online races .
  • The AI has been tuned on several circuits to provide smoother and faster driving.
  • Fixed issue where the AI’s sector 1 times in Malaysia were too slow

Co–op Championship:

  • Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
  • Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
  • Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
  • Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
  • Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

Online:

  • Vote to Skip in Qualifying now requires 100% vote.
  • Various Penalty system improvements have been made.
  • Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
  • Fixed issue where host and client machines would report different qualification results during online games

Graphics & Performance:

  • PS3 – Improved frame rate & performance.
  • Xbox360 & PC – Numerous performance improvements have been made to increase frame rate and reduce stuttering.
  • All Platforms – Numerous graphical improvements have been made.
  • All Platforms – Fixed various issues to improve general game stability.

PC-specific:

  • Fixed several functionality issues experienced when using DX11 cards.
  • Fixed issue where users could hack specific files to increase car grip.

Other:

  • Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
  • Korea tyre compounds have been changed to those used in the 2011 race.
  • Fixed an issue where in career where the “on the bounce” achievement was awarded after 11 race wins instead of 9.
  • Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
  • Fixed an issue where driver’s hands & head popped in a few frames late when switching cameras.
  • Fixed issue where players were able to post extremely quick Time Trial times
GTOmegaRacing.com

  • Anonymous

    Take note that on the CM forum there are many discussions about a new tyre bug that has been introduced with this patch.    Disappointing but unsurprising from CM.  Lets hope they sort it quickly.

    • http://www.facebook.com/laurent.cortier Laurent Cortier

      I guess that’s what happens when a game is released for marketing reasons…

      #OccupyCM ? :D

      • Anonymous

        whatever

      • http://twitter.com/SamStratten Sam Stratten

        Riiiiight. Why would anyone want to make money for their work?

        VirtualR is full of retards that think games are made for love and hugs.

    • http://pulse.yahoo.com/_SJJWL7CMNX7UHU6L6KMBW54CR4 Marcus

      Yup, lots of flack due to the new tire bug. You’re also right in saying it’s unsurprising. Even if it’s the same CM Birmingham team who messed up 2010 post-patch I’m still hoping they would fix the tire wear bug because this bug is present on the 3 major platforms, unlike 2010’s graphic bugs that were only in the PC.

      I love the feel of the cars for the 11-11 fix though. Car setup is no longer a difficulty slider. Now I really have to be smart on the settings just to have a drivable car in Monaco. FFB also seems to have improved a lot. With a steering wheel it is no longer a point and squirt affair. I noticed that I’m now feeling some instabilities on some corners that I’m doing some counter-steering to catch the car. The stiffer the springs, the more unstable it is on the bumps, fantastic.

      The F1 cars now feel like cars, maybe too much of how we would imagine really fast sports cars would be though. Mechanical grip really feels good now but I still couldn’t feel the effects of aero. I don’t know if that’s good or bad since I haven’t driven a real F1 car.

  • Olivier Prenten

    Codemasters or how to bug an unrealistic game! ;)

Back to top