F1 2011 – First Developer Video Diary

Codemasters have released the first ever developer video diary of their upcoming F1 2011 title, showing us first moving footage of the new version in action.

The video diary includes plenty of gameplay footage, interviews with lead designer Stephen Hood and race driver Anthony Davidson as well as an interesting peek behind the scenes, showing the developers at work.

Interestingly, the video features a custom Formula One wheel used with a Logitech G27 base. This will most likely soon be switched to Fanatec’s new Formula One wheel as Codemasters seem to be involved with that product.

F1 2011 will be released for the PC, Xbox 360 and Playstation 3 on September 23, right in time for the final races of the real life 2011 Formula One World Championship season. The new title will come with improved graphics & handling, new features such as safety car and multiplayer splitscreen as well as a much more extensive career mode.

GTOmegaRacing.com

  • Damjan Čule

    well, one thing I notice which is already better than last year is that every team has it’s own steering wheel :D

  • Ghoults

    User has removed the video…

  • Ghoults

    Oh, I think this is the same video:
    http://www.youtube.com/watch?v=33Jrm1LtDdM

  • Hompe

    I must say i played and liked f1 2010 apart from the weird physics on the limit, but this looks better i must say, the guy is doing some small powersliding out of the corners and the camera view seems much more involving :)  Also they got rid of the fucked up yellowish filter in the whole game which is a step in the right direction, good work codemasters

  • JohnSc

    This is my money, Codemaster: now you see it, now you don’t.

  • kevmscotland

    Not gonna lie, i liked f1 2010 despite being a sim fan.

    there are several minor things i’d like to see fixed this time ofcourse 9assuming based on the evolution of the DIRT franchise i can be 100% certain this wont be more sim-like)

    But things like different engine audio for the cars, as mentioned below, the steering wheels.

    i’d really like to see a proper HUD and better pit radio feedback this time too.

    Just make the game feel more ‘official’.

  • moschum

    how about they put in sounds that are actually like an f1 car, and not a hedge trimmer with a 7 speed manual gearbox. 

  • M4MKey

    I hope for better sounds, graphics enhancements too, but we can still see this ugly mirror render… Maybe a better damage system, AI of course. And some “better made” cameras to mess with them :D

  • F1Racer

    I’m under no illusions with this one.  It’s not going to satisfy any more than F1-2010 did.  
    The video doesn’t look too far from GP4 really.     
    If they want my money they`ll have to improve the FFB, car sounds and give us camera control in replays (that won’t happen).  Oh and maybe put some decent physics in this time.  
    And after Sept 23rd, I wonder how many days they will go before patch 1 comes out.

  • kevmscotland

    They did none of that with each DIRT release, so I wouldnt hold much hope of it happening here.

    Despite everyone playing it here saying its “much better” it looked almost identical to F1 2010.

  • F1Racer

    Yep.  But then again they have to say its much better really.  I doubt we’d see a video with anyone saying anything else.
    For me it’s simply the fact that CM want to make an ‘authentic drivers experience’ and not a sim, without tieing those two things together, that puts me off.  I don’t see how you can have one without the other but CM clearly think that the authentic experience means simply following the current rules, a bit of weather and nice animated pit stops.  Physics will take a back seat and so will FFB because they know the majority of players will use vibrating gamepads.

  • Nicolas Grignon

    Always laughable to read/watch a good PR crap from the masters of the FAST FOOD ARCADE code. They are as usual so full of themselves when they lie in your face… pathetic. 

  • Salva Sirignano

    I felt completely conned by F1 2010. Never in a million years will I buy another of their F1 games.

    Here are a few things that really puzzled me.

    1. Why is Ant Davidson in this vid? For F1 2010 either the devs completely disregarded everything he said, or he gave crap input, because the physics were completely awful. I have better brakes on my push bike.

    2. How can I ‘live the life’, when there are no podium ceremonies?? What is the point of having the animated agent, woefully inaccurate Holly Samos, and crappy press conferences when you can’t watch yourself on the podium. That is what you race for, to get on the podium.
    Even Formula One 2002 had them! Unforgiveable.

    3. Pretty much every single F1 game over the past 15 years, from GP2 to F1 97 has allowed you to watch the AI cars as they go round so you can spectate in qualifying or the race. Why not here?
    It detracts so much from the atmosphere of the game not having a TV monitor function.
    I still play F1 97 and GP4, and there is so much fun to be had watching the AI set a lap and then trying to go and beat it. Perhaps there may be something fundamentally wrong with their Ego engine that makes this impossible, the same reason may be why the replays are so bad and you can’t switch cars.

    4. The weather. GP4 had a better dynamic weather system, and the AI were actually challenging in it too, which brings me on to the next point..

    5. The AI.
    They don’t actually set the times in qualifying, and they don’t really overtake you very much (unless they are Kovalainen in the Lotus, racing round 5 seconds a lap faster than the dry pole time) 

    I won’t be touching F1 2011 with a bargepole

  • F1Racer

    I couldn’t agree with you more on point 3.

    On point 5, we can only hope they have sorted that crap out in F1-2011 so the AI cars do set times in real time and not some scripted nonsense.

    It’s disappointing really that GP4 as a complete F1 package still has not been topped in 10 years of computing and gaming advancements.

  • StarFoXySxv550

    I think I’ll give this one a try, I knew F1 2010 probably wouldn’t be that great as it’s their first outing into the F1 world.

    Hopefully Codies have rectified the most common complaints (without creating new ones), they’ve had a fair bit of time to do that but they’ve also had a fair few changes in the sport to implement too, I fear the game will never really come good until the sport and it’s seemingly ever changing regulations settle down, by which time their F1 licence will be up for renewal, then who ever get’s it the following year has new V6 engines and whatever boosts controls to model  lol

    I’ll Give 2011 a chance and judge this one for myself.

  • Austin White

    I aggree with you guys, I had bought f1 2010 after reading people say it was cool and hoped they would patch it to make it better.. Only played it for a week then deleted it off my hd . Not sure if I will play f1 2011.. they need to release a demo first.

    As long as the mass of gamers buy their games, they will continue to make their money and keep putting out products at this level, regardless of how bad they may be.. the mass of gamers just want the “entertainment” , not reality. 

  • F1Racer

    Exactly, and their BAFTA doesn’t help either.  Nice that they got it but might make them think that they can rest on their laurels and that they must have nailed it.   I just wonder what their competition was in that category.

  • Mike Haller

    I’ll be honest but i enjoyed  F12010. I know its not Gp legends or RBR in terms of its sim appeal,but i enjoyed the experience and the racing.

    I dont know any exact figures but you be can sure the F1 licensce will have been very expensive for Codies to aquire and being a business they will need to recoup that outlay. Making a full-blown simulation is limiting their potential market. They have acknowedlged that the first game had flaws, but none were gamebreaking for me (ofcourse others might have a different view) and as such it would be unfair to judge without having played this years game. Some of the comments i read on here and other sites just seem silly.


    how about they put in sounds that are actually like an f1 car, and not a hedge trimmer with a 7 speed manual gearbox.

    I was playing it earlier on and had qualy from valencia on my laptop, the tv feed played an on board shot and honestly the engine note merged in completely with the game, it was quite suprising

    the mass of gamers just want the “entertainment” , not reality.

    Surely everyone plays game for enjoyment? Also those two things really shouldn’t be seen as mutually exclusive

    Pretty much every single F1 game over the past 15 years, from GP2 to F1 97 has allowed you to watch the AI cars as they go round so you can spectate in qualifying or the race. Why not here?

    Yes this has been a ferature of many driving games round the years but i really cant see the fun in just watching AI cars driving round the track

    Always laughable to read/watch a good PR crap from the masters of the FAST FOOD ARCADE code. They are as usual so full of themselves when they lie in your face… pathetic.

    Firstly what the heck is a ‘fast food arcade code?’ Secondly ‘lie in your face’ blimey did you ever get sacked by Codemasters? Seems to be a bit of a grudge.

    Ok i dont expect everyone to like the game, because clearly not everyone does, but to me F1 2010 was a very positive first step. Video games are an incredibly time consuming medium. It takes a lot of time and a lot people to make even the most basic game nowadays and contrary to a lot of what i read i dont think they are out to con, lie or cheat anyone. The fact is some people will never be happy and people always complain loader than they praise

  • Ricoo

    I already paid for the game. I won’t pay for a patch to correct bugs.

    If they hope I will pay twice full price for the same thing with less bugs, they dream.

  • Rich1701

    All I want is the tracks to have bumps in them this time! 

  • Mike Haller

    In what way would you be paying for a patch? Of course codemasters dont expect you to pay twice for the same thing, thats why they are improving the game.

    What do you expect them to do? The fact is F1 2011 will have all the same teams and only two new tracks because thats all F1 has done this year. There is only so much they can do the game over a 1 year development cycle

    At the end of the day Codemasters owe us nothing. They a release a game and you have a completely free choice to buy it or not, if you buy it and dont like it your perfectly entitled not to buy the next iteration. There are plenty of games to enjoy out there, plently of books films and walks in the park etc etc. I really dont get the sense of entitlement that some peoeple display.

  • F1Racer

    There is a sense of entitlement when you are handing over your hard earned cash for the game.  You can use that argument on a free mod, but not here.   As a customer you expect certain levels of quality.

  • Ricoo

    I don’t expect nothing from Codemasters anymore. I bought F1 2010. I make the choice not buying full price the same game with only two more tracks, new stupid cinematics, and we hope less bugs. I am not a cashcow ready to pay full price each year for marketing hype. My next buys will be rFactor 2, GTR3 and maybe Stock Car Game, but I am sure I won’t give again my money to a developer that claim they want to do a game for people that don’t need to learn to drive to play it. I want a sim not a bullshite ”live the life” or an interactive movie.

  • M1ST4K3

    Well, it’s time for me to leave this community… I know you won’t miss me :)

    But before I leave, I’d like to say that this was probabily the only wise comment I’ve seen arround virtualr since a long time ago… 

    Two years ago, virtualr was not like this… Now, every game that does not say in the box “REAL” is trash for you guys… 

    It’s not a sim, will “never” be… But beats the crap out of most motorsport games, f1 2010… I enjoy

  • M1ST4K3

    *I did enjoy the game, a lot… and even though there were some tecnhical issues, one can clearly see they were on a schedule (which is the reality in the market)…

    They have release dates… If you ask the devs they would tell you “I need a LOT MORE TIME!”… 

    It’s not their fault… Even though they had to make it in one year, they nailed it… this year’s will be more fun, I hope… they have one year to polish stuff, without loosing time on research… they are now on top of the learning curve…

    You guys are great, but the talking here got boring… Every post’s comments are a bunch of spam and “I hate your favourite game!!!!”… “Well… I hate yours!!!!”… 

    It is not interesting, which this site was, once… Thanks for all the knowledge I got from you guys! That, I wont ever pay you back :P Cya

  • StarFoXySxv550

    If you were expecting “reality” rather than “entertainment” with F1 2010 it’s no suprise you were let down. I’m pretty sure it was never marketed as a simulation. I could be wrong, but the devs were asked how sim the game was before release they said “about 80%”

    No codemasters game has been a full on sim. I’m sure I even heard some talk here on virtualR that the official Ferrari F1 “sim/time trial” wasn’t 100% realistic (or as good as some mods). 

    Don’t get me wrong game-breaking bugs are inexcusable especially when left un-patched, but even then, what’s game-breaking to one person isn’t for the other.

  • F1Racer

    ” I won’t give again my money to a developer that claim they want to do a game for people that don’t need to learn to drive to play it.”

    Can’t argue with that. Physics and FFB was 2 of the biggest let-downs of F1-2010 in sim terms.
    After that the scripted qualifying and buggy tyre grip in wet weather was also a major failure for the game.
    And who wants to answer press conference questions ?   Do the arcade people want this too or just get on and play?
    Also in one of the F1-2011 videos they said they were focussing on making people with gamepads take on people with wheels.   If they manage that then they’ll be screwing something up at the same time.  They will need to compensate with drive aids so it can only be slower.  Try driving a real F1 car with a gamepad.

  • Mike Haller

    But no-one made you hand over your cash, there are plently of review sites and opinions out there to take into consideration before you buy. Did you really expect a mass market commercial title to be a hardcore simulation of F1? I didn’t i bought F1 2010 anyway and yes its has flaws (what game doesnt) but i enjoyed it.

  • Ricoo

    You are right, F1 2011 won’t be a hardcore simulation and that’s exactly why I won’t buy it.

    Maybe you should buy the games you enjoy before coming here to comment on them… you loose all credibility.

  • Salva Sirignano

    Yes this has been a ferature of many driving games round the years but i really cant see the fun in just watching AI cars driving round the track 
     

    If a game has good AI it is fun and it greatly adds to the immersion IMO. After all, the drivers watch the other competitors on TV monitors, don’t they?
     
     Video games are an incredibly time consuming medium. It takes a lot of time and a lot people to make even the most basic game nowadays and contrary to a lot of what i read i dont think they are out to con, lie or cheat anyone
     
    I disagree somewhat with that, yes they are time consuming, but games have been released in the past made by only a handful of developers in comparison to codemasters, that are basically far superior in every respect except for the graphics.

    At the end of the day Codemasters owe us nothing. They a release a game and you have a completely free choice to buy it or not, if you buy it and dont like it your perfectly entitled not to buy the next iteration.
     
    Well they owe us a game worthy of the money we paid for it, don’t you think? Sure I didn’t expect it to be the best game in the world, but for it at least to have some redeeming features that would make it enjoyable. At the end of the day, they released several dev diaries hyping the game up and it nowhere near lived up to it. For example that video of Ant struggling in the rain, that was completely misleading because it’s far too easy in the wet.
    Nowhere in those vids did they say, “Hey we have crappy press conferences, but no podium ceremonies”
    When “Live the life” is the main marketing line, and there are no podiums, you are entitled to feel misled.

    The problem is made worse by the fact that they have promised this and that, but they wouldn’t make a demo so you could see for yourself before you buy it. If I had played a demo, I would never have bought it, and I bet it is the same many many others.

    They have had ages to make this game, I could understand if they had overstretched themselves and tried to implement too many features and couldn’t get them all to work, such as safety cars, full length replays, an elaborate damage model etc, but they didn’t even try.
    There are no excuses for the poor quality of their end product, and there is no reason whatsoever to believe that it should be any better next time.

    I have compiled a list of all the things in the game I did like though, here it is:

    The UI
    One of the bits of loading music as you go into a weekend

  • F1Racer

    I don’t know how they can arrive at a figure of 80%.   Based on what ?  Whats the benchmark that this is 80% of ?    You could say that iRacing and rFactor are 80% too.   Even less if you include the lack of g-forces and so on.
    You can also say that F1-2010 is a simulation because it simulates F1 racing.  

    Its all a matter of degree and perspective and I don’t believe in hard and fast figures like that.

  • M1ST4K3

    Big Man Pierre Simon LaPlace said once that P = probable cases / possible cases.

    Let’s supose they make a 100% physicaly correct physics engine (which I don’t believe it is possible in real time rendering / animation) but they tweak 20% of the values for a better / more fun (in their opinion) driving… there you have 80% of realism…
    Well, actually, knowing that tyres do not have a known behaviour nowadays, ie, theres not a function you can make to describe the tyre dynamics, they build a tyre model, which you have not to suppose it has a 30% of error margin (being generous)…

    So… yeah, like you said, probabily, iRacing, rFactor, etc have an 80% correct physics engine…
    Supposing their 80% are refered to rFactors physics… 80% * 80% = 64%…
    There you have! (really, I just felt like messing with numbers, don’t think I’m stupid (enough!) to think this is true <img style=”border-style: initial; border-color: initial;” src=”http://cdn.js-kit.com/extra/tiny_mce/plugins/emotions/img/smiley-wink.gif” title=”Wink” border=”0″ alt=”Wink”/>)

  • M1ST4K3

    Big Man Pierre Simon LaPlace said once that P = probable cases / possible cases.

    Let’s supose they make a 100% physicaly correct physics engine (which I don’t believe it is possible in real time rendering / animation) but they tweak 20% of the values for a better / more fun (in their opinion) driving… there you have 80% of realism…
    Well, actually, knowing that tyres do not have a known behaviour nowadays, ie, theres not a function you can make to describe the tyre dynamics, they build a tyre model, which you have not to suppose it has a 30% of error margin (being generous)…

    So… yeah, like you said, probabily, iRacing, rFactor, etc have an 80% correct physics engine…
    Supposing their 80% are refered to rFactors physics… 80% * 80% = 64%…
    There you have! (really, I just felt like messing with numbers, don’t think I’m stupid (enough!) to think this is true ;))

  • M1ST4K3

    Big Man Pierre Simon LaPlace said once that P = probable cases / possible cases.

    Let’s supose they make a 100% physicaly correct physics engine (which I don’t believe it is possible in real time rendering / animation) but they tweak 20% of the values for a better / more fun (in their opinion) driving… P = (100 – 20) / 100 (supposing the physics engine has 100 inputs) there you have 80% of realism…

    Well, actually, knowing that tyres do not have a known behaviour nowadays, ie, theres not a function you can make to describe the tyre dynamics, they build a tyre model, which you have not to suppose it has a 20% of error margin (being generous)…

    So… yeah, like you said, probabily, iRacing, rFactor, etc have an 80% correct physics engine…
    Supposing their 80% are refered to rFactors physics… 80% * 80% = 64%…
    There you have! (really, I just felt like messing with numbers, don’t think I’m stupid (enough!) to think this is true <img style=”border-style: initial; border-color: initial; ” src=”http://cdn.js-kit.com/extra/tiny_mce/plugins/emotions/img/smiley-wink.gif” title=”Wink” border=”0″ alt=”Wink”/>)

  • M1ST4K3

    Big Man Pierre Simon LaPlace said once that P = probable cases / possible cases.   Let’s supose they make a 100% physicaly correct physics engine (which I don’t believe it is possible in real time rendering / animation) but they tweak 20% of the values for a better / more fun (in their opinion) driving… P = (100 – 20) / 100 (supposing the physics engine has 100 inputs) there you have 80% of realism…   Well, actually, knowing that tyres do not have a known behaviour nowadays, ie, theres not a function you can make to describe the tyre dynamics, they build a tyre model, which you have not to suppose it has a 20% of error margin (being generous)…   So… yeah, like you said, probabily, iRacing, rFactor, etc have an 80% correct physics engine…  Supposing their 80% are refered to rFactors physics… 80% * 80% = 64%…  There you have! (really, I just felt like messing with numbers, don’t think I’m stupid (enough!) to think this is true ;) )

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