F1 2010 – Two New Gameplay Videos & Preview Articles

Below are two very interesting new gameplay videos of Codemasters’ F1 2010 title for the PC, Playstation 3 and Xbox 360.

The videos show Jenson Button in the Mclaren at Spa Francorchamps and unlike earlier gameplay videos we´ve seen, these haven’t been filmed off a screen but show directly-captured material of two complete laps.The driver in the videos apparently has sim racing experience and displays some solid driving and while the AI has been set to low, the driving aids have mostly been turned off aside from ABS assistance.

In related news, Gamesradar has released a very interesting hands-on article on F1 2010. Writer Justin Towell describes some promising sounding physics and even though most sim racers wouldn’t agree with his initial statement that Race Driver GRID was a perfect mix between arcade and simulation, the article sounds pretty good from a sim racing perspective. If you understand Italian, Drivingitialia has an even longer preview article on F1 2010 online as the guys got to try the title at a presentation in Milan.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.


  • scca1981

    The top video actually looks pretty promising.  Unlike Grid the car seems like its on the track instead of a hovercraft.

  • shum94

    OMG physics are bad. Video 1 : graphics without filtering why ? Start lights are barely visible.

    We are here because we like race car simulation, i dont get why these others foolish games are here.

  • mykem

    The steering wheel hardly turns.  Coming into Les Combes, you really need to steer the car as well as the hairpin at Bruxelles.  This one reminds me very much the way GRID, DIRT (both from Codemasters), SHIFT and Forza 3 handle the (lack of) steering animation.  Even if the steering isn’t 1:1, it should at least have some semblance to reality.  Good example is the F2007 in GT5 Prologue:

  • Carbonfibre

    So if you flaw the throttle in the wet without traction control the car continues straight on?  
      
    Wow, we still have a lot to learn from our sims because we’ve obviously been exaggerating the difficulty in our mods according to Codemasters. 
     
    I don’t entirely trust what I’ve read in previews. 
     
    The advanced physics features may exist (like losing down-force in slipstream) but I have a feeling they will be built up around an arcade foundation, if that makes sense.

  • Uff

    Probably because this game is better than any other sims out there, in certain parts: how many sims have you seen in the last 5 years with a weather system like this?

  • Lukas Kvietkauskas

    Where is the spray in second video? Its wet isn’t it?

  • Lukas Kvietkauskas

    wether system? I want spray in rain

  • ronjon

    agreed, and finally its a video with someone using a wheel instead of wacking left and right like a madman on their xbox controller

  • FooAtari

    I’ve still not seen anything that changes my original opinion that this will be GRID in an F1 skin.  But I hope there is at least a demo with full sim options to try it out before I pass final judgement.

    And the engineer sounds a right tit, although I assume he can be turned off.

  • Simosimosimo

    Can’t load the video! SHIT!

  • Simosimosimo

    LOL the guy overreved the engine in the first video! In rfactor the engine would’ve blown by now!

  • Big Ron

    First video looks great. Very authentic, I don´t like the rainy atmosphere. The colors look not natural and the puddles on the track would never look like this.

  • Helios_CM

    With regards the race engineer he says fewer of the obvious things when you rank up. E.g. he stops telling you about gravel on your tyres resulting in less grip when you hit level 4 IIRC. You can also disable the RE voice if you wish. Obviously not everyone who buys the game will be an expert on F1, so this is to help ease new players into the game and explain some of the fundamentals of F1 driving.

    Maybe some of the more hardcore F1 fans here could just turn off the RE until you’ve ranked up a bit, then switch it back on.
    <!– / message –><!– sig –>

  • DeDios

    that Spa looks amazing. Fantastic detail.

  • Wesley

    Well i have thought about this game, and sure it looks great, these video’s actually helped a bit in more liking this game. But what codies should do for example is bring an DLC or something wich features season upgrades, that would be great. Also I hope for a moddable game, as that was something the previous where a bit lacking.

    But what i still would love to see is some damage videos, as we still dont know how that goes, we know tire walls will be movable, but how movable? I mean, can you get stuck in it? I really hope for realistic handling of this, wich previous games were lacking a bit. But about the damage, i hope it becomes more realistic, like that every poly onm the body would be detachable, then you can get realistic damage but also realistic body pieces on the road, i hope that it would have effect if you drive over it and also losing your front wing for example, but i doubt that, previous games shown not to have any effect whe you lose your wing or dirve over body parts, wich seriously should be implemented, as that is where other games are seriously lacking.

  • Rooster

    I’m still not sold. Yes, the driving is improved but I don’t want the shitty Dirt 2-esque menu/HUD style.

  • 6e66o

    You are absolutly right.
    The poor wheel movement spoils it quite a bit.
    I hope they either have the option to remove the wheel (from cockpit view)
    or manually change the degrees.

  • Helios_CM

    Whole video dedicated to damage is planned for release before the game comes out.

  • Helios_CM

    You can turn off pretty much all the HUD elements if you want to.

  • drowsy

    The interesting thing is that we really have no idea what a Formula 1 car feels like. For all we know, every single mod over the years could have had it all wrong. That’s why I’m really looking forward to the iRacing F1 car, that’s based on real data and it’ll be interesting to compare it to both the best mods out there, as well as this game obviously.

    But the first video here looks pretty good actually. Obviously it’s tough to judge physics without actually driving the game, but that looks quite close to what the real F1 cars look like on TV. I guess that’s a good start at least.

  • f0xx

    tbh I like both videos, more sim-like contrary to what was shown so far.

  • Ahmad

    Why are the tyres skidding in every corner? That sound is really annoying.

  • Diromo

    BMW Sauber F1 & F1.08 by ISI (rFactor)

  • Uff

    Instead I want a track that changes dinamically depending on where I (and the other cars) pass: what’s more important? Yes, spray it’s part of what you get with a wet track, but considering what we have so far I would’t complain too much about that.

  • Helios_CM

    We’ve been asked about that and the Chief Game Designer tweeted the below about it yesterday:

     @mcfc94 Audio wasn’t balanced at that point – will improve before release

  • Andrew Peers

    Totally agree with you, have never heard an F1 car screeching going round a corner, wet or dry. Could seriously be a game breaker for me, one of the reasons I stopped playing GTR EVO was because of the ridiculous debris noise.

    Other than that I really like the sounds and visuals, roll on September. 

  • migf1

    I’m really looking forward for this game, I watch it closely and although I don’t expect it to be a hardcore sim, I think it will be great fun. If it features a decent online mode (for example, letting us set-up leagues and stuff, with adjustable server options) it will be great, despite the 12 online players limit.

    Helios, could you please enlighten us regarding the wear model? Are for example brakes wearing, what about the gear-box, the engine, etc, etc.

  • thewuberone

    Great video.
    When the extended dev develop trailer will be out? is two weeks we’re waiting for it.

  • Helios_CM

    Long post coming up, deep breath :)

    In F1 2010 turning on Tyre Simulation allows your tyres to wear, blister and puncture. You’ll also experience changes in grip level when driving on different surfaces. Picking up marbles, or gravel will cause you to suffer a loss of grip until they can be worn off.
     
    Each car in F1 2010 like real life is allocated just 8 engines to use throughout the season. This means that managing your engines is of paramount importance if you don’t want to struggle late in the season. In the game you can decide which of your engines you should fit for a weekend.
     
    You can also determine the rev limit and throttle maps that you wish to use. Both of these settings supply you with more or less power, and will cause the engine to wear to a greater or lesser degree. Pushing your engine too hard can of course also increase its wear during a race.
     
    With regards gearboxes, altering a car’s shift mode in the car setup gearbox menu allows you to change how quick your car changes gear. Changing the shift
    mode to fast will allow you to change through the gears quickly but will result in more engine wear. Using a slower shift mode is beneficial in low grip conditions, especially wet weather, as it will cause the wheels to spin less violently as you change through the gears. You can also set the gears to change
    at specific speeds via the car setup menu if you’d like.
     
    Finally braking, the braking option in the setup menu allows you to determine the balance between your front and rear brakes. In a typical F1 car the brakes are usually balanced towards the front, as weight transfer under braking places additional demands on them.
     
    Changing the Brake Pressure will alter the responsiveness of your brakes, making them brake softer or harder depending upon your settings. This is especially useful for wet races, where using a softer Brake Pressure setting will help to stop the brakes from locking up.
     
    Altering the Brake Size will determine how quickly your brakes heat up and become more efficient. The smaller the brakes, the faster they heat up and the earlier they become efficient. However, smaller brakes will overheat faster and become less effective towards the end of a long session.

  • Helios_CM

    Long post coming, deep breath! :)

    In F1 2010 turning on Tyre Simulation allows your tyres to wear, blister and puncture. You’ll also experience changes in grip level when driving on different surfaces. Picking up marbles, or gravel will cause you to suffer a loss of grip until they can be worn off.
     
    Each car in F1 2010 like real life is allocated just 8 engines to use throughout the season. This means that managing your engines is of paramount importance if you don’t want to struggle late in the season. In the game you can decide which of your engines you should fit for a weekend.
     
    You can also determine the rev limit and throttle maps that you wish to use. Both of these settings supply you with more or less power, and will cause the engine to wear to a greater or lesser degree. Pushing your engine too hard can of course also increase its wear during a race.
     
    With regards gearboxes, altering a car’s shift mode in the car setup gearbox menu allows you to change how quick your car changes gear. Changing the shift mode to fast will allow you to change through the gears quickly but will result in more engine wear. Using a slower shift mode is beneficial in low grip conditions, especially wet weather, as it will cause the wheels to spin less violently as you change through the gears. You can also set the gears to change
    at specific speeds via the car setup menu if you’d like.
     

  • Helios_CM

    Finally braking, the braking option in the setup menu allows you to determine the balance between your front and rear brakes. In a typical F1 car the brakes are usually balanced towards the front, as weight transfer under braking places additional demands on them.
     
    Changing the Brake Pressure will alter the responsiveness of your brakes, making them brake softer or harder depending upon your settings. This is especially useful for wet races, where using a softer Brake Pressure setting will help to stop the brakes from locking up.
     
    Altering the Brake Size will determine how quickly your brakes heat up and become more efficient. The smaller the brakes, the faster they heat up and the earlier they become efficient. However, smaller brakes will overheat faster and become less effective towards the end of a long session.

  • ZombieJim

    Seeing Codies genuinely respond to their community is filling me with hope for this game. Seriously, I’m actually looking forward to trying this out now.

    Codemasters, you made me less cynical! There are very, very few people alive who can say that.

  • ZombieJim

    Oh, and I’d like to add that the sounds are fantastic, and the physics look infinitely better in the first video.

  • Helios_CM

    You can also change setup for other aspects such as suspension, balance, alignment etc. These can also all impact on tyre wear.

  • Michael

    It’s exactly the same E3 build that’s been shown before.

    (Thus showing that talk about “sims” is nonsense as ever)

  • f1racing

    Sounds really interesting. Especialy part with engine allocation…now we need to think about the end of season right from begining. And yes, keep our engines cool as mush as possible :D

    Thanks for detailed answer

  • Michael

    I wouldn’t bother pandering to the deluded.

    Firstly, the driving hasn’t changed at all.

    Secondly, it’s a game and no amount of removing the hud will change that one iota.

    Lastly, the only reason F1 doesn’t have heads-up display IRL is because of the ban on 2-way telemetry.

    If F1 did have it (and several teams have tried them out going back a decade or more) the same guy would be wanking furiously over any game that implemented one.

  • shum94

    This new layout is confusing me.

    Comments are on top of replies loll

    I mean i read the page from the end but the replies are coming before the comments, since its backwards i think replies should be on top of comments.

    lool

  • Uff

    Thank you for all these news, Helios: they’re really interesting!

  • migf1

    Thank you for all this valuable info :)

  • Michael

    I’m not sure employing the ex-Big Brother voice over guy was a good idea.  :-D

  • Michael

    Nah, you are here because you can’t afford race car simulation

  • logos

    Helios_CM, these are some impressive features! Thanks for the detailed info! :)

  • Wesley

    Sweeeeet!

  • Michael

    Nope it spins if you do that. We’ve already seen the videos, with the same E3 build, showing that happening.

    Hopefully this game won’t be a sim.

    Essential “Sim” features :-

    1. A deluded halfwitted community of about 35 people that believe sitting in their underpants in front of the TV going “broom broom” makes them like Hamilton or Button rather than like some middle-aged wannabee playing a racing game in their front room.

    2. Graphics that would have been crap if they’d been put in a game 7 years before.

    3. A bunch of crap quality, amateur mods – many of which steal the content they use. Many more of which are written by folk who make outrageous and ridiculous claims as to the accuracy of their content or the “fixes” they’ve supposedly done.

    4. A generally buggy game with little or no support. Many are trying to sell a game that hasn’t even got the cars or the tracks in it.

    5. Dull, boring or non-existent gameplay. If real racing were as dull as “sims” try to kid you, Hamilton and Button wouldn’t be doing it.

    6. Completely fraudulent claims about authenticity and realism. Claims that even the authors and users of multi-million £ sims wouldn’t dream of making about their sims accuracy. Let alone folk chucking out £20 PC games using modded versions of others’ game engines.

    7. Next to zero sales, no players.

    All that’s missing to complete the ultimate sim experience is if the author had a shit in a box and gave that to the buyers – that would pretty much ice the cake of the experience they are trying to sell.

  • Michael

    This will be down to whatever settings you can configure.

    Actually it’s pretty unrealistic to have 2 wheels (one in your hand and one drawn anywhere up to a few feet in front of you on a screen) This is why all the fuss over cockpit views is flawed. If you’re seeing a steering wheel on your screen then you are sitting behind the driver – remember that the next time some buffoon talks about the rear view being wrong because you are steering from behind the car. You’re nearly behind the car in most cockpit views.

    If you look at rfactor-pro (virtualr has at least one picture) you’ll see they don’t draw a 2nd wheel on the display.

    But, you’ll notice the same lack of steering wheel movement if you look at a plethora of gtr or rfactor youtube videos. This is because of the settings they are using.

    If you want to turn the wheel as far as you see F1 drivers turning the wheel IRL, you have to configure your setup to that end.

    Whether this game will allow the same changes is unknown, but if it does then, like any other racing game that allows you to change these things, you will be able to have the most ridiculous or the most sensible steering ratio / steering lock combination(s) that you desire.

  • Helios_CM

    No problem, would have liked to have been able to confirm these details earlier, but thought it best to only start to mention them once the game was practically feature complete.

  • kevmscotland

    Well, These videos look much better, altho i can see me turning off the pit radio guy on day 1.

    He sounds bored and like the dude from Big Brother.

  • Uff

    My compliments: this post has good chances to win the “most stupid message award” of the year. -_-

  • F1Racer

    Yeah a Geordie engineer :)   Still it could have been worse and been a Liverpudlian or some geezer from Birmingham.

    Day 1:  Button is now getting into his car as the press clamour around him.

    Day 3: It’s time for qualifying.  Alonso seems very angry at Lewis..

  • F1Racer

    flaw?  really ? :)

  • squibbly

    Looks and sounds fantastic.  [Apart from the pit guy.  Sounds like he is sat next to you.]

  • F1Racer

    actually Uff, he’s not too far wrong on quite a few of those point.

    Not to mention the pathetic multiplayer environment of sim racing where so called sim-racers think they can barge through as soon as they approach a slower car and always cause pile-ups in the first turn at the start of a race.    For all their wanting of realism, they sure don’t drive realistically in multiplayer.   The sad thing is that rFactors AI is better than the majority of sim racers in multiplayer pickup races.  How bad is that ?!

  • F1Racer

    F1 screech when you slide sideways with all 4 wheels locked up.  Ive heard that not so long ago.  Around a corner i guess it would a little but its probably so drowned out by the engine…

    THe reason you hardly get screeches is because of the massive amount of grip which some F1 mods fail to recognise and those that do get criticised for being ‘on rails’ and ‘too grippy’ which is just what an F1 car is when it corners at 4G

  • F1Racer

    So you’ve not experienced the style of emails before :)

    Its very easy just to read from the bottom of the page upwards but knowing that when there are replies (shown as greay boxes) that you start from the original poster.  
    I don’t know how it could be simpler to follow.

  • doggod

    Helios_CM
     I have one question that get argued over in every sim and arcade game and its this ,I have a g27 what i would like to know is what are the settings that ye use in the logitech profiler as this can make a big difference in the ffb settings of the game,if ye can state that ye set up the ffb based on a certain settings well it makes it easier for people to comment on how good or bad it feels,i would assume that owners of other manufactures wheels would also like the info on their wheels driver settings,lastly are we going to get a more settings that we can adjust in the ffb setup in game,eg ffb over rumble strips = harder or softer .Dirt 2 ffb is pretty good but i found i had to turn off the In-game: Env effects so i could feel the front wheels.

  • Substance242

    BMW Sauber in Live for Speed. :)  Btw, very good news here.

  • Jos

    every public multiplayer game in history has people playing like you dont want them to play, these games have private rooms for a reason…

  • Substance242

    I guess not, but is there a chance that some day, players on all platforms can race together? I am asking because I want to be the WORLD champion, not only PS3 world champion.  :)

  • Philip Oakley

    @Michael Except that we can see this guy in the second vid turning off all aids except ABS. With regards to physics, OK, yes, we don’t know what setting they’re on, but I’d like to hedge a bet that they’re on low, meaning that we simmers can turn them right up when we get hold of it :)

  • Uff

    Indeed there are people who just buy a game because it’s “a game with cars”, but there still is who asks for a simulation because a car that handles like a real world car will probably be easier to drive than one where you have to understand where the physic comes from.
    We have read a million times “physic is the most important thing”, but at every new rF2 screen you see a ton of comments where people complain about the fact that it looks similar to rF1 and that they hoped for something more, meaning that they probably care about graphics too.
    There may be people who download every single mod in the world, but you soon get bored of that, as you probably will never have enough time to play WELL any of those mods.
    You know better than me that there are sims with no mods, but they’re all considered better than rF and similar sims.

    So my point is: did Michael represent sim racers well? In my opinion no. Are there only crap mods? Indeed no. Do sim-racers just want to “broom-broom” in front of the TV? Actually that’s more what a casual racer does. Are sims dull? Go ask anybody who actually runs in an online championship.

    I get your point, but if we’re all here claiming for something more it’s because even a proper sim can be fun: I don’t think anybody would buy a F1 game with oneseat wheelers that drift like a rally car. ;)

  • Torino

    Frankly, beyond the all the post processing effects, the modelling and texturing doesnt look all that impressive. You can see the polygons on parts of the track.

    Physics look dumbed down but that´s hardly a surprise given the scale of the game. I sure hope it is at least convincing enough to be fun, but I´m not holding my breath.

  • Torino

    And that radio guy, wow. If that is supposed to enhance immersion, they need to hire a better voice actor.

    Look to NR2003 for how to deliver believable radio comm.

  • Carbonfibre

    Lol that’s amazing what I type in a different psyche. I guess I’m not kidding myself when I subconsciously think this will be a flawed game and then mix words up. The cynicism is high with me. :-P

  • howiemotz@yahoo.com

     I’m not much of a F1 fan. I might be more if it was televised hear in the U.S.. They should stream it over the Internet for free, if they want to expand it’s interest.   But after seeing these videos my interest is peeked for this game.  The Ego engine is a very advanced peace of software.  So I’ll try the demo.

  • gerrymodo

    The last few races have been on network tv, FOX in the states had Silverstone this weekend and also televised the Canadian race and they will have the next race on as well. Qualifying is on Speed channel.

  • youyou

    amazing graphics it will kick ass but there is on thing i am not sure about ,guys pay attention when the car is under a advertisement panel or a small tunnel you will notice that there in not the reflection of it on the car  + look at the helmet and you will notice that there is only the reflection of the trees on it plus they are a bit weird they appear suddenly AND dispppear  suddenly, so what do you think about this guys , waiting for your reponds
    (sorry for my english…)

  • Lo2k

    Nice laps indeed. Suspension job is a pleasure to look at.
    Anyway I’m not that happy looking at AI cars making a lot of fast little speed or direction changes when they are close to the player car.
    It’s understandable for a game as IA has to determine its speed/direction without hitting any car or leaving the track but that’s far from the very calm and mastered way real F1 drivers are driving their cars. I didn’t remind this was so visible in GP4 for instance.

  • Prent_F1

    That’s what I call a clever analysis and comment! +1 drowsy 8-)

  • BlackM

    No OVERSTEER, EVEN IN RAIN??? >:o >:o >:o
    WTF???

  • F1Racer

    yeah in a racing sim, the type of reflections really make or break the game.  I mean I find it really hard trying to concentrate on driving when the trees I’m passing at 200mph+ are not reflected in my car.   I keep looking to see if they are and sometimes I end up crashing because Im taking my eyes off the action.    
    If CM manage to put ful proper dynamic real-time reflections I’m sure I`ll gain at least 0.5s on my laptime.

  • F1Racer

    Indeed, I’m with you on that one.  NR2003 was pretty cool in that area too.

  • mikemav

    Hi, thanks for all the new info! I had asked the guys at SRT to see if they could ask the Dev team if they get to speak to them again about on more bit of important info (at least to me, LOL!) So perhaps you can answer or find out? Here is what I was asking, focusing on Nvidia 3D Vision which works on 95% of the sims I’ve tried on the PC very well (except Dirt 2, urgh!) Here is the full question: 

    If anyone has any contacts within Codemasters Dev team for this title, PLEASE pass along one important question. 3D is coming, there is no avoiding it. I know a lot of people think it’s a gimmick. I was a skeptic, sure, but I am a true believer now. ESPECIALLY in racing games, it’s amazing when done right. I use Nvidia 3DVision stereoscopic 3D with active shutter glasses (much better than what you see w/ cheaper passive systems on Avatar in the movies, for example…) Anyway, I play racing games almost exclusively on the PC. 

    In 3D, most of the games are AMAZING- truly immersive, at least on my meticulously planned setup. HOWEVER, even though iRacing, rFactor, and NFS Shift look amazing and work very well in stereo 3D on 3DVision, Codemasters last effort, Dirt 2, DOES NOT. It is rated as not recommended by Nvidia for 3D, as many objects render at the wrong depth. In 2D it’s amazing. I just hope they consider this for F1, as in 3D it should be easy to do as the other games did, and will look amazing if they factor this aspect.

  • mikemav

    I had posted this below as an inline comment to Helios’ excellent new info post, but perhaps I should have put it as a new comment instead. So forgive the (sort-of) double post:

    Thanks for all the new info! I had asked the guys at SRT to see if they could ask the Dev team if they get to speak to them again about on more bit of important info (at least to me, LOL!) So perhaps you can answer or find out? Here is what I was asking, focusing on Nvidia 3D Vision which works on 95% of the sims I’ve tried on the PC very well (except Dirt 2, urgh!) Here is the full question:     If anyone has any contacts within Codemasters Dev team for this title, PLEASE pass along one important question. 3D is coming, there is no avoiding it. I know a lot of people think it’s a gimmick. I was a skeptic, sure, but I am a true believer now. ESPECIALLY in racing games, it’s amazing when done right. I use Nvidia 3DVision stereoscopic 3D with active shutter glasses (much better than what you see w/ cheaper passive systems on Avatar in the movies, for example…) Anyway, I play racing games almost exclusively on the PC.    
    In 3D, most of the games are AMAZING- truly immersive, at least on my meticulously planned setup. HOWEVER, even though iRacing, rFactor, and NFS Shift look amazing and work very well in stereo 3D on 3DVision, Codemasters last effort, Dirt 2, DOES NOT. It is rated as not recommended by Nvidia for 3D, as many objects render at the wrong depth. In 2D it’s amazing. I just hope they consider this for F1, as in 3D it should be easy to do as the other games did, and will look amazing if they factor this aspect. 

  • Sensekhmet

    Uh-oh: will the mirors be visible from the cocpit in the final version???

  • Coppola2006

    use justin.tv and you’ll find links to watch it for free on the web, with the BBC feed

  • Uff

    In regards to the steering wheel (which is moving just a little) you may want to read this:

    http://community.codemasters.com/forum/6301904-post8.html

    Before anyone mentions the steering wheel turning angles, that has been improved since the E3 build

  • 6e66o

    @F1Racer
    If all devs had your attitude, racing games would still look the same in 20 years.
    Do you run rfactor in dx7 mode?
    No one needs specular lighting or bump maps, right?

  • Jos

    hey he has to defend this game, even if it doesnt make sense…

  • Pe11e

    Pit radio guy is awful. For sure the worst pit guy I ever heard in any serious racing game. It sounds like my mother giving obvious advices, lol. :-D “With the track this wet you will lose a lot of grip, just take it easy”… okaaaay, I am an imbecile in F1 car, and I didnt knew that, omg. :-D If pit guy will be this annoying, I will turn it him off, with pleasure. :)
    Anyway, other segments of the game are fantastic! The physics looks good, sounds are ok (can be better, take for example F1 car sounds that comes with rfactor), AI looks good, graphics are top notch. If the game has FULL compatibility with G25, and complete options for adjustments (sensitivity, deadzone and speed sensitive steering are a must), then this game will be a must buy for me, after Grand Prix 4.

  • Rich1701

    Where is the spray???

  • Helios_CM

    Video is from the E3 build which is quite old now, in the latest build spray is much more intense.

  • Captain Underpants

    *DONT_KNOW*
    Oh, please. The point is that it’s a minor niggle in an otherwise graphically excellent game. The developers, as always, are working within the constraints of the current technology, and pushing them as far as they can. Expecting absolute realism at this stage is kinda shortsighted. Maybe after a few more game releases, a few more versions of DirectX, and a few more generations of hardware, we’ll get even closer to that, but in the meantime this looks pretty fantastic, and picking on something as minor as reflections on the care is kinda puerile. And yes, you won’t notice any of that when you’re actually behind the wheel.

  • Captain Underpants

    This game’s shaping up to be something special, I reckon. I’m even considering buying it despite not being much of a fan of open wheelers (too twitchy for my dull reflexes).

    Gotta agree about the voices though. I wouldn’t mind so much if they actually imparted worthwhile information, but it’s always pointless stuff like ‘slow down for the corners’ or ‘way to go, champ’. And what is that? A Yorkshire accent? I can’t take that accent seriously, I’m afraid. I keep thinking he’s gonna cry out ‘LOOXURY!’

    Dirt2 was the same. I wonder why they bother hiring highly paid proffessional drivers, when they only ever impart such wisdom as ‘stay on the track, and go fast’. Yeah, thanks for that; it hadn’t occured to me before. I had to turn off the crappy emo pop to preserve my brain somewhat, too. I’m guessing I’ll be pushing a few audio sliders to zero on this game as well.

  • Captain Underpants

    Why Codies have abandoned the virtual mirror is beyond me. I reckon they’re absolutely vital in a racing game.

  • howiemotz@yahoo.com

    Tire squeal may not be realistic, but it is a very good idea in a sim. Most simmers turn the volume up in rFactor for squeal and scrub. It is the main indicator of lose of grip. Since most of us don’t have motion simulators. Also you can see the driver spinning the tires in the wet video. Watch it in HD YouTube. Coming out of the last corner.

  • mykem

    It’s not unrealistic to expect that in the replay you can see actual or close to how you steer the car. Even if I use the cockpit view for driving, the fact that I sit very close to the screen which helps with getting a pretty good FOV actually moves the steering wheel and hand animation into the periphery of my vision.  So that doesn’t bother me.  But I do enjoy watching replays and a good mechanic and graphics in the replay is half of what the game is worth to me.

  • RKip

    I agree, CM… please keep responding to comments and showing us that you are listening.  I for one think the graphics look great… also the sounds are very good. 

    Too bad I’ve not seen more positive comments… like the head movements when braking or hard turns, the head movement looks Spot On!

    I’m in as I think the cost and effort has earned my support… I will get PC version and 360 version.

  • RKip

    Fantastic info and Awesome these features will be in the game!

  • RKip

    Duh… great answer Helios_CM<img src=”//cdn.js-kit.com/images/icon10-external-url.png”/>  to silly… simply weak points of a fantastic looking game.  Thats for taking the time to respond to irrelevant comments.

  • Shmeel53

    Speed Channel airs all of the races, qual, and most practice 2 sessions live. The only exception being when summer rolls around and they put a hand full of races on tape delay and show it on Fox for a larger audience (which is annoying since I can always watch it live, but miss the tape delays…)

  • F1Racer

    6e66o, I’m not a dev though, I’m an end user so I’m free to have any attitude I want.
    Who mentioned spec or bump maps ?
    No I run rF in DX9 with everything maxxed to the limit, but despite having a killer rig I couldn’t care a toss if certain trackside objects are not reflected in my racing helmet.  It would be preferable to have full realtime reflections of course, but if F1-2010 doesn’t have it fully it’s hardly the end of the world.  As sim racers who know this won’t be a full blown sim, are these the best whinges we have ?   It’s almost as bad as the GP4/Imola outrage because the kerb colour in the last turn was wrong.

    As Captain Underpants said, my point was that it’s a petty niggle and hardly something that would set the gaming world back 20 years.
    Also it’s not as if someone moaning about it is going to change the end result although I’m sure you can give me an example of when it has (the guy who got the flags implemented in F1C-9902 maybe?).    Well good luck to youyou.

  • F1Racer

    Yeah I remember mentioning about the head movement a while back.  It’s really good.

  • Prent_F1

    How can you tell physics are bad? Did you try the game? I guess no! So wait and see! ;)

  • Prent_F1

    Lol! Very good sense of humour! ;)

  • qawaza

    Looks good, just like Dirt 2, & that is pretty much it…

  • stabiz

    Echo?

  • f0xx

    Sorry if I didnt see all the videos but I think I saw plenty of them and they didnt show anything: aids were ON, drivers didnt know how to handle the car (this one drives better), they’re using a steering wheel, overall it looks more like a sim, not saying that it actualy is, but comparing to what was seen so far its more close to it. Do you understand it now?

  • loanwolf

    As a Sim racer of 20 years, I’m impressed, I hope it drives as good as it looks.

  • DBR9

    That race engineer has blatantly been based on Rob Smedley

  • Helios_CM

    It is with FOM for approvals atm, hopefully it will come back with no amends required and we can get it out asap!

  • 6e66o

    lol

    Of course it wouldnt be the end of the world.

    What really upsets me though, are people like you, who try to ridicule guys that acutally would like to see new features like these.

    But thats probably just part of the “im a hardcore simracer, i dont care about graphics” mindset,
    that is so fashionable these days.

  • Rich1701

    That’s is good to hear. I hope CM can implement realistic spray emitting from the front tyres and that it is clearly visible streaming off the tyres from onboard cameras. No game has done this well since f197.

  • BlackM

    You can feel loose of grip on wheel (realfeel+CTDP06).
    Yes driver is spinning the tires out of corner, but there is no indication of oversteer in both videos. :’(

  • Timpie

    Why doesnt the driver have to countersteer when he is spinning his wheels in the wet? (all the time in the lower gears). Or did I misheard that? :p

  • howiemotz@yahoo.com

    You only have to counter steer if the rear drifts out. Which it doesn’t always do, especially in the wet. You just let up on the throttle a little to let the tires gain traction.

  • Carbonfibre

    I originally wrote this too in my tired state and got flamed for it but it’s nice to see the same inquiry pop up again.  
      
    I also thought under massive acceleration and wheel spin the vehicle’s rear will crab/step out due to torque transfer through the differential, with the affect being most prominent in powerful RWD cars.  
    Surely F1 teams can’t be that godly that they can change the laws of physics with some clever electronics?  
    Even if the conditions were perfect for not experiencing the effect I find it hard to believe the direction of the car did not change a single degree during both starts.

  • SwannyUK

    Anyone else think it sounds like Robson Green doing the pit radio? *DONT_KNOW*

  • F1Racer

    6e66o,  Look m8, I’m not against new features at all, not that dynamic reflections would be new (GP4).  It’s just that it seemed like something quite trivial especially as reflections are there but, according to the op, not complete.  The focus is really on driving and I’m not sure that when you’re racing you are going to be noticing if a certain trackside object is not reflected in your helmet.
    If they fix that for the release so much the better for sure but as you see so many whinges coming from sim-racers about every little thing, it would be nice of those whinges could be kept down to the stuff that actually matters.
    I`d rather whinge about the lack of safety cars and the lack or jump-starts. 
    I do care about the graphics.  I want it to look as good as it goes because it adds to the immersion.  The more they can do, the better. I’m even impressed with the little details like raindrops sliding down the car as you change direction on track. 
    But it’s not as if moaning about it 2 months from release is going to get it fixed but sure I`d be happy if they did, I just won’t be losing any sleep over it if they don’t.  It’s not a major issue imo.

    Now you say ‘people like you’, well I dunno what that means because I don’t make a habit of ‘ridiculing guys that actually would like to see new features’.  
    6e66o, you’re one of the guys around here I have some respect for so unless you have an issue with me which would change that, lets try and keep it that way can we?

  • 6e66o

    youyou wrote: “amazing graphics it will kick ass but there is on thing i am not sure about, … , what do you think about this guys

    Thats not whingeing imo.
    All you did on the other hand was making a cynical comment.

    Anyway, dont take it personally,
    lets just acknowledge that graphic details do matter.

  • F1Racer

    You’ve taken a selection of his quote there which my reply had nothing to do with.  
    I simply made a flippant light hearted reply to the comments about the lack of advertisement reflections in the car and only trees being reflected in the helmet.  Maybe I should have littered it with smileys.
     
    While I can agree that graphic details do matter, its all a matter of degree and in comparison to the dynamic weather and all the other great stuff we are getting I think this one is rather low on the to-do list.  
    As I said before it’s great so see raindrops on the car trickling around dependant on car movement but if it didn’t have that, someone would complain about it – in fact they did until a subsequent video surfaced showing that the rain water did indeed move around on the car.  
    But hey, if it didn’t, so what ?  It’s an F1 racing sim, not a weather sim.  
     
    I don’t begrudge him his reflections, I just get tired of all the petty criticism of tiny stuff. It’s relentless.  Almost like it’s a competition to spot faults and the only way to let people know you spotted it is to moan about it.

  • MadCat360

    Having driven in extremely wet conditions in just a 30 horsepower kart and having to manage wheelspin up to about 50 MPH (near top speed), I can tell you that once the wheels are spinning proper (as in, the engine is redlining at 35 MPH), the rear end will try to become the front – no ifs ands or butts about it, even in a perfectly straight line.

  • BlackM

    Yes!
    dunno why codies ignore this *DONT_KNOW*

  • Simosimosimo

    appart from the steering wheels being a total fail, i think this game will actually be enjoyable!

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