F1 2010 – Two Interview Videos & Hands-On Article

Codemasters’ Communications Manager Andy Gray has recently been interviewed by Gamespot.com & Gametrailers.com, talking about the studio’s upcoming F1 2010 title for the PC, Xbox 360 and Playstation 3.

You can watch both video interviews below, accompanied by some gameplay footage that has been taken from the developer diary videos. Furthermore, Gamespot also has an interesting hands-on article posted, talking in-depth about the career mode, AI driver personalities, the weather system and more.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.


  • DeadStar

    Codemasters are lying. They are console developers and cannot cater to the PC Sim community ever.

  • kevmscotland

    Time will tell.

    Theres SOOOOOOOOOOO much here that looks amazing, I would be devastated if they screwed it all up by making it a arcade fest.

    I hope they get this right :neutral:

  • Uff

    DeadStar: Codemasters are lying. They are console developers and cannot cater to the PC Sim community ever.

    They simply have a different concept of simulation from ours: just like Shift, which is a simulator bu in a different way (they tried to simulate the driver point of view, which is not exactly what we usually expect).
    Said this, CM still have a lot ot time to fix things: I think that no one here expects a true sim. An enjoyable game, where cars at least behave like cars and not as a space shuttle would alreday be a victory, considering what CM released in the past. :wink:
    Don’t forget that they’re still showing a pre-alpha game: they still have to reach alpha, then beta and finally release candidate. :grin:

  • Uff

    DeadStar: Codemasters are lying. They are console developers and cannot cater to the PC Sim community ever.

    I would like to add one more thing: they may be console developers, but they’re actually developing the most impressive weather system we’ve ever seen in any racing game (and no: don’t tell that GP4 or GTR had this too, because the way F1 2010 dynamic track works is different, being completely dynamic), something that any PC Sim Racer can only dream of. We can hope that rF2 will be able to match it (or make it better, why not), but saying that CM can’t cater PC users is not completely correct, imho. :wink:

  • captain_underpants

    I reckon the game’s got clear potential for, at the very least, a fun game. However, is anyone else tired of this guy’s sales pitch yet? I’ve seen far more of him that I have of the game.

    Codemasters cut their teeth on the PC*, and release pretty much all their games on PC (afaik). Consoles are a fairly recent addition for them, and that’s just following the market. I’d hardly call them a ‘console developer’.

    I see games like this as bridging between arcade and sim. My First Sim, as it were. They have reasonably realistic physics, but the best thing they do is teach you about driving. I’m not sure if this game will have it, but one of the nicest features in Shift was how everything was explained. Press a button on some arcane setup option, and it explains clearly what it does, for example. The racing line thing is another nice training aid. They sort of help ease the transition into more hardcore sims that are apparently above that sort of thing.

    For the already converted, you can turn all that off and just be left with a fun game, which is good, too.

    Dunno about 3 lap races though.

    * Actually, I recall playing one of their earliest games on the Amiga.

  • racedriver

    I think it will be good F1 game. nfs shift is bad I think, this should be better :grin:

  • Slimjim

    Well to start we are looking at getting all 2010 season tracks which no sim has.. of any quality…. this will be a huge step in the right direction..and the quality of the tracks will be top notch.. adding in dynamic weather.. what more can you ask for…
    then you have the ability to switch from “SIM” mode to arcade mode, and inbetween modes to make more people happy…. which is lacking in every game..
    remember not everybody races SIMs…. and they are trying to make a buck here..

    I love my rFactor, and it’s modding ability, and looking forward to rF2… but this is going to be a must have… if it does suck.. you know all the tracks will be showing up in rF2….so i still say it’s WIN WIN for us all..

  • mike84

    i got high hopes but on youtube there is certain group(hint jessica hint) that had hands on try with fantec wheel. it did not look impressive at all in the physics department plus the codemasters guy said specifically that this game is not going to be a iracing and rfactor hardcore sim game equivalent.

  • http://racingrenders.com F1Racer

    mike84: plus the codemasters guy said specifically that this game is not going to be a iracing and rfactor hardcore sim game equivalent.

    To be fair though, that’s not a surprise revelation. As if F1-2010 would match the like of iRacing. rFactor is different because rF is as good as its mods from a physics point of view.

    Yeah physics wise it didn’t look convincing in the latest SRT Ep 65 video.
    I noticed things like steering lag which looked almost as if steering help was on but Darin said they turned off as many aids as they could without being too specific.
    It’s confirmed that F1-2010 is DirectX 11 which my GTX480 will like and this game surely looks incredible in the looks department.

    But if you can forgive that it won’t be a full blown sim to meet the rFactor/iRacing crowds demands and you don’t mind having it toned down a little but still have the fun factor in there (I dont think it will be completely un-challenging btw) then I think this will be an enjoyable title.

    Anyone who complains upon its release because it isn’t up to rFactor/GTR physics standards should maybe come back to Earth and learn to read more.

  • David Wright

    I’m sold. And I’m not even a big F1 sim fan – haven’t driven a modern F1 title for a serious length of time since GP2. And GP2 shows you can have your cake and eat it – it sold almost 2 million copies and catered for the “hardcore” and “arcade” plyers alike.

  • zDToddy

    physics… ffb… this game’s gonna suk because it’s a F1 title and F1 is all about strategy and management and there is none here.

    it’s just a generic arcade racer which happens to have licensed cars and tracks.

  • David Wright

    zDToddy: it’s just a generic arcade racer which happens to have licensed cars and tracks.

    If we have reached the stage where in a “generic arcade racer” you have to go off the drying line to cool your wet weather tyres then bring it on. Just hope the hardcore sims can catch up sometime soon :)

  • http://www.freegadgets2u.co.uk freegadgets2u.co.uk

    This looks great, its been way too long since the last F1 game. Played the recent Wii version but it’s just not the same. Cant wait for this to be released, hope it doesn’t dissapoint.

  • Y E S

    Uff:
    I would like to add one more thing: they may be console developers, but they’re actually developing the most impressive weather system we’ve ever seen in any racing game (and no: don’t tell that GP4 or GTR had this too, because the way F1 2010 dynamic track works is different, being completely dynamic), something that any PC Sim Racer can only dream of. We can hope that rF2 will be able to match it (or make it better, why not), but saying that CM can’t cater PC users is not completely correct, imho.

    We all know that big PCs can run very impressive and awesome games, but there could be a problem if there’s only ONE same development game for both PC and consoles.
    We can suppose there will be only one version of this game, for both PC and consoles, and limitations could come from the console version merged to PC version.
    I hope we’ll have both good graphics, good physics and good FPS on consoles versions (but i’m not sure of this with 24 cars on track when i see recent Codemaster games like Drift and Grid), but if it is, the we’ll have for sure a very good PC version.
    (Anyway, i will probably buy it both on console and PC).

    I think this game is developped in priority for consoles by Codemasters, because consoles have more limitations power than PC, and the development challenge is to make a very good console version with this limitations.

  • Der_KHAN

    lol, i wonder what it’s gonna be like with the typical arcade race length… 19 races, each 2 laps long! so i’ll be done in 57 minutes of driving? :happy:

  • Sensekhmet

    Sue me, but I won’t despair if it’s not a harcore sim (and I don’t expect it to be). The reason is very simple.
    Even though I’ve been simracing since 2003 and logged 22.000km in Richard Burns Rally (online on RBR Czech) I just suck. I just don’t have it. So a hardcore F1 sim would be unplayable to me. I know, I tried some F1 mods for rFactor and my biggest acheivement is 2 or 3 slow laps and a crash.
    Also, isn’t it ironic that innovations come from the arcade (let’s settle for that for now) market? I’ve said here some time ago that in the last 10 years there were no real changes or new features in the race sim formula.

  • Slimjim

    as for comparing physics.FFB, and anything else to GRID or Drift would be wrong.. as the last game they made was Dirt 2, as comparing what improvments have been made over the last 2 years with their games.. they are at least moving in the right direction… better physics, and one of the best FFB that is in any title… they say no modding..as all of the last 3 titles. but still people find a way to add, and change things to make it better…

    the intial release will be something to see and judge, but after 6 months, you should see people starting to make changes… it’s not going to be easy… but it will be done… i hope you can have more than 12 people online… at least a full field.., and dedi servers can be used…
    i think the lack of dedi servers will hurt the sales of the PC version more than anything else..

  • Der_KHAN

    Sensekhmet:
    Even though I’ve been simracing since 2003 and logged 22.000km in Richard Burns Rally (online on RBR Czech) I just suck. I just don’t have it.

    you just didn’t have the right training. i always drive with a bunch of buddies and i wasnt very good at first and i thought it’d stay that way. but then i read a book (going faster by carl lopez) and now i even beat our alien :happy:
    most people have misconceptions about driving that make them slower. a little read up on theory can fix that. i bet there are also good books on rally racing on loose surfaces.

    Sensekhmet:
    Also, isn’t it ironic that innovations come from the arcade (let’s settle for that for now) market? I’ve said here some time ago that in the last 10 years there were no real changes or new features in the race sim formula.

    yeah pretty ironic. but theres just no money in simracing today so i can understand why they dont have the resources for a lot of innovations.

    however, i wouldn’t say there were no innovations at all. especially the FFB took a huge leap imo. iracing and a properly set up rfactor with LeoFFB+realfeel are so much better at putting you in the car! the amount of feedback you get is on a whole new level! i dont even touch simbin titles anymore because the FFB is so lacking in comparison. even the latest RTR beta is no good in that regard.

    but apart from that it really is shocking how little todays sims offer. correct me if i’m wrong but i believe there is no serious sim atm with dynamic weather! i can’t wait to see it working in F1 2010 and rfactor2!

    Slimjim:
    .. as the last game they made was Dirt 2, as comparing what improvments have been made over the last 2 years with their games.. they are at least moving in the right direction…better physics, and one of the best FFB that is in any title…

    i totally agree! the FFB in dirt is very good and even the physics are ok. it’s kinda like driving a car with ESP enabled and out-of-this-world grip… apart from that it feels pretty authentic. once you get used to these restrictions… and the 2lap races… its actually enjoyable. it’s sad however that the “slip-angle-limiter” doesnt allow proper drifting…

  • Sensekhmet

    Der_KHAN:
    you just didn’t have the right training. i always drive with a bunch of buddies and i wasnt very good at first and i thought it’d stay that way. but then i read a book (going faster by carl lopez) and now i even beat our alien
    most people have misconceptions about driving that make them slower. a little read up on theory can fix that. i bet there are also good books on rally racing on loose surfaces.

    Now here’s the thing. I read pretty much all that’s available, paper or electronic. And here’s the best part: I’ve been racing for real for 5-4 years… yeah, only amteur rally/autoX (let’s say it’s 75% rally and 25% autoX) style events we have here and only in a 200$ junker, but still. I can hold my own, I might be slow but I almost never make any mistakes and usually I’m smooth as silk (have to be or I’ll break something! or kill myself). Also did a few amateur road track races too (on Poznan circuit)…

    Der_KHAN:
    i totally agree! the FFB in dirt is very good and even the physics are ok. it’s kinda like driving a car with ESP enabled and out-of-this-world grip… apart from that it feels pretty authentic. once you get used to these restrictions… and the 2lap races… its actually enjoyable. it’s sad however that the “slip-angle-limiter” doesnt allow proper drifting…

    You can still make comparable or even better times using keyboard. Not that I mind, I usally switch to keyboard when I go online (also to chase far view.. to avoid the crashers). I’d say the ESP is not very good as it’s pretty easy to loose it and leave the road sideways. My pet peeve is the perfect ABS.

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