F1 2010 – More Material From the London Event

More and more preview material and information is emerging from yesterday’s Formula One 2010 game event at London where several journalists had the chance to try Codemasters upcoming new title.

F1fanatic has put together a very interesting preview article that reveals some new and interesting facts.

Some of the mentioned features the ability to change engine mappings and the adjustable front wing settings during the race. Players have to take care of their engine as the strict engine limit rules are enforced, urging players to take care of their engine during the course of a season. Even though engines won’t completely fail, abusing the powerplant will cause cylinders to drop, resulting in a loss of power. The title’s damage model is also mentioned, including aero and tire damages, suspension damage that will effect the car’s handling as well as damage when making contact with debris on track.

Current Formula One racing puts a lot of emphasis on tires and F1 2010 will fully incorporate that as tires will get flatspots and pick up marbles and dirt as seen on the two screenshots below. Combine that with what Codemasters calls their “active track technology” and driving can get very tricky as the simulation steadily recalculate the grip level, taking rain, dirt, marbles, rubber build up and different racing lines into consideration.

While all this sounds very promising, some discouraging news have also emerged. Online play will be limited to 13 cars, a restriction made with the console versions in mind. Furthermore, Codemasters has confirmed that the title will only include the 2010 season due to license issues, the 2009 cars seen in the early preview material will not be used past their placeholder role. Another thing that won’t be making it into the game is the official F1 timing overlays known from the TV broadcasts as Codemasters has their own HUD system in place.

Below are two new videos courtesy of SimRacingWorld, showing lots of racing, damage and a fully animated pit stop in action. Please keep in mind that this is a pre-alpha version of the game and the demo was reportedly set to arcade mode for this presentation.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.


  • mike84

    the second video looks very good.
    the bloom effect doesn’t look bad, still the surroundings look dull though.
    the marbles pickup on the tires awesome.
    strange there was xbox 360 wheel and nobody using it.
    the last part of the video with rain is just :eek: :eek:

  • moppenheimer

    I think showing the wheel was to demonstrate that auto pilot was on in the pits

  • mike84

    check this out.

    gameplay video 6 before the video webber is waving at the crowd
    http://www.youtube.com/watch?v=jOvpVGL66KE

  • http://sommergemuese.klee.in Sommergemüse

    It shows me that I don’T need this Arcade Crap

  • http://racingrenders.com F1Racer

    Well it is a pre-alpha set in Arcade mode as was explained above so what do you expect to see ?
    I’m guessing that it will be quite different to the final product in full sim mode.
    But hey, pre-judge away. Its what comes natural.

  • Jonas

    Hope the final version would use the official F1 HUD displays, and not those awful HUD from GRID… :weird:

  • http://racingrenders.com F1Racer

    I doubt it. Maybe they need a licence to use the timing overlays too. Easier to use their own I suppose.

    This was a fun read.. “Some of this can be fixed with a quick visit to the pits but make sure you stop on your marks – one video they showed us featured a car knocking a team member down.”

    There’s so much stuff being implemented that would be wasted on an arcade game. Although people who saw this pre-alpha game said that it wasn’t ‘bleeding-edge hardcore’ (no surprise there really), I think think its potentially going to be fun and challenging. F1-2011 already planned too which will likely improve further on this one.

  • http://sommergemuese.klee.in Sommergemüse

    Codemasters and Simulation? Dream…

    And remember Operation Flashpoint Dragon Rising Marketing bla bla bla

    And the final product was really crap no really OPF Fan really likes it and support was canceled after 4 months..

  • massarob

    one of the, if not the, best Monza ever and I saw this place many times for real. Some details are amazing, e.g. the safety barriers @ the Roggia chicane are spot on, same for the trees sourranding all the circuit. Kerbs are fine let’s hope they implement the bumps before the Ascari and other relevant ondulations. And nice realistich head movements, rF1 has some odd shaky heads :lol:

  • Klaas Jan

    Sommergemüse: It shows me that I don’T need this Arcade Crap

    If CM manages to implement the active track technology properly then you might have to eat your words Mr. Summer vegetables… :happyevil:

    Then again, it could be marketing blabla…

  • RaalfX2

    Sommergemüse: It shows me that I don’T need this Arcade Crap

    You are totally into NFS Shift, but call this arcade crap? Interesting.

  • digitalxni

    As much as I want to pre-judge this game based on everything that seems to be taken away from what you would expect I feel like I’m going to have to wait for reviews and until I have a go at it. Graphically it looks pretty good (except that T-cam which looks a bit wrong to me!) and it sounds like the handling won’t be as easy as we all think it would. I’m looking forward to it.

  • Raptor13270

    Yeah. CM’s got a terrible history about lying about the features in their products and the lack of support after release. I doubt their marketing strategy for F1 2010 would change. Hopefully, the steering wheel would be actually usable in this game, since a sim is meant to be played with a wheel – not a gamepad. Their previous titles like DiRT and GRID have disastrous wheel support.

    I also get the feeling that there won’t be any dedicated server support on the PC as usual.

    Sommergemüse: Codemasters and Simulation? Dream…And remember Operation Flashpoint Dragon Rising Marketing bla bla blaAnd the final product was really crap no really OPF Fan really likes it and support was canceled after 4 months..

  • fastbikkel

    There is no denial it looks damn great, but how about realism?

  • RaceSIMfan

    I dont understand why Codemasters have totally wasted the oppertunity they had with this licence. Some of the unincluded things in the game will distroy the ‘simulation hope’ of some. What I’ve seen so far ‘looks’ great and will probably play nicely arcade-wise on a console.

    But I do hope there is a more hardcore simulation mode, where physics are different, damage is more apparent etc.

    It’s really gonna look great, and I suspect I’ll pick it up for the PC in the same vain as GIRD and DiRT 2, purely for the eye candy.

  • triskele10

    Sommergemüse: It shows me that I don’T need this Arcade Crap

    Sommergemüse: Codemasters and Simulation? Dream…And remember Operation Flashpoint Dragon Rising Marketing bla bla blaAnd the final product was really crap no really OPF Fan really likes it and support was canceled after 4 months..

    This comes from somebody who says Shift is more realistic and simulating than GTR2 and Evo.

  • -eRNIe-

    Raptor13270: Their previous titles like DiRT and GRID have disastrous wheel support.

    Yes, i agree, but the wheelsupport and FFB in Dirt2 (which is the newer one) is great. Really fun to drive and that’s the main thing (for me).

  • http://simscreens.blogspot.com 6e66o

    I like the track details and the wet weather effects.

  • f0xx

    The Pit box scene looks amazing.

  • Suarez10

    -eRNIe-:
    Yes, i agree, but the wheelsupport and FFB in Dirt2 (which is the newer one) is great. Really fun to drive and that’s the main thing (for me).

    Agree 100%. FFB and weight transfer of DiRT 2 feels great imo. If Codemasters can bring that to F1 2010 together with believable graphics this title *might* be a surprise.

  • http://www.f1elites.com Crazy Bored

    I’m fully expecting this to be disappointing physics wise, and it is certainly lacking some important things we are used to in sims…

    But I’ve got to give them credit for including lots of neat details, some of which we haven’t really seen before anywhere else.

    I feel like if we can get past the physics, it will be really solid game. But we won’t know anything for sure until it’s released.

  • creatorex

    I think Dirt2 is quite a simulation and FFB is very very good. So it depends on what you consider as a sim. For example Grid cars behavior is not believable, Dirt2 cars behavior yes. Shift is over exaggerated in bumps and so on (so pc users mod it). Some rfactor mods in F1 car can spin a lot and car give a lot of 360º spins when in the real a f1 can slide and spin but rarely 360º a lot of times. So if Codemasters take dirt2 physics and improve/adapt to F1 concept them will be great. Anthony Davidson is supporting them :). Even as you can se in the videos using an arcade mode car spins (not 360º) and control is lost. And Dirt2 graphics and effects are of the best.

    So will it be good; of course yes. We are in a good moment for videogames and driving games too.

    Cheers!

    B.

  • digitalxni

    Any news on whether there will be a demo or not? I think it’s a real shame they won’t be able to include the 2009 cars. It would have been nice to drive them even if it was under the 2010 rules. Seems pointless going to all that work and then not being able to include them. I thought they had the 2009 license?

  • grimes

    Really hope the physics will be good.
    Every little bit i saw of the game looked good so far.
    Finnaly a (sim) with great of track annimations like pit crews and chatting with the engineer.

    High hopes!

  • http://sommergemuese.klee.in Sommergemüse

    triskele10: This comes from somebody who says Shift is more realistic and simulating than GTR2 and Evo.

    RaalfX2:
    You are totally into NFS Shift, but call this arcade crap? Interesting.

    OMG!!

    You have no Arguments but you can Insult me? Fine!!

    Really fu idiots!!!

  • jonneymendoza

    RaalfX2:
    You are totally into NFS Shift, but call this arcade crap? Interesting.

    install the mods for nfs shift and then come back to us again mate. Shift with mods is a pretty good sim. after all, the engine used is the same has simbins.

  • digitalxni

    every discussion here always ends up in an argument. :roll:

  • Siggs

    Sommergemüse: OMG!!You have no Arguments but you can Insult me? Fine!!Really fu idiots!!!

    From the sounds of it, you sir, are the idiot.
    .

  • thegamer23

    :sad2: i wanted a video with the simulation mode , not the arcade shit

  • http://sommergemuese.klee.in Sommergemüse

    Siggs:
    From the sounds of it, you sir, are the idiot.
    .

    You too. Thanks for your interfering

  • IonAphis

    thegamer23: i wanted a video with the simulation mode , not the arcade shit

    Funny because you forgot to see the description that makes a big deal to note that the game was set in arcade mode with very arcady settings, in order to please all those journalists who couldn’t even make it out of the pit without crashing given realistic settings were put on…
    True, we still have to see how realistic the sim settings are.. but, it was obvious on the launch date of the game they weren’t going to configure it with sim settings. Why? well simple fact, the people who attend those events are journalists, reporters, photographers, and press representatives, not simracers. If you were ever hoping the first look you get at a new game that contains both arcade and sim components, you don’t live in the real world. Besides, who the frak cares, it looks damn awesome.

  • GeraArg

    Another “simulator” like shift… :wink:

  • Siggs

    Sommergemüse:
    You too. Thanks for your interfering

    Heh, that’s just going off the comments I’ve seen here.

    If I really wanted to interfere, I’d look back at previous NFS:shift articles, and look into weather what the two gentlemen said, was infact, true.

    Based on your actions in this thread up until now, I’m inclined to believe them :neutral:
    .

  • Paul Kelly

    Play Richard Burns Rally and then come back and tell me DIRT 2 is a sim.

  • thegamer23

    f1 2010 will be my on day one :lol:

  • Paul Kelly

    Rain effects looked fantastic. Would like to see more of that.

  • Paul Tomlinson

    Hi Guys,

    I took the videos – happy to answer any questions you may have. I put a pretty extensive write up about the game on my site at : – http://www.simracingworld.com/content/398-f1-2010-f1-2010-preview-and-qa-about-features/

    Hopefully this will answer some of the questions and points. It is worth remembering the game in the demos was arcade mode. Some of the videos I saw (which we are not allowed to show) were impressive. I am fairly convinced having spoke with a developer at length that there will be lots to keep sim fans happy.

    I’ve got a few more vids to sort out on Youtube this evening so will get them posted for you shortly.

  • http://www.racedepartment.com TehFuzzi0n

    Looks great but also looks very arcady. Even if there is another mode that’s apparently more realistic I doubt it will be – if there was that mode why showcase the crap one?

    DiRT2 was great fun – that sort of game works as arcade but I cant see the point in an arcade F1 game, it just doesn’t seem right.

  • Jos

    its sad that multiplayer always gets raped thanks to console limitations…

  • http://racingrenders.com F1Racer

    Paul,

    In reference to the bit stops…
    Although this bit is disappointing and the excuse for it is quite lame as it’s easy to program the car cos it can’t overrun the pit marks like in GP4.

    “*You cannot steer the car in the pit lane (due to FOM regulations about running over pit crews apparently!) but it is up to you to hit the rev limiter and to brake into the box.

    * If you overshoot the box you will knock down the jack man. If you stop too short the pit crew have to re-adjust their positioning (all motion captured) and it will cost you time. ”

    Aren’t these two statements contradicting each other ?

    The other weird thing was the talk about multiplayer. That it only features 13 cars but yet they claim to better cater for racing leagues.
    I think leagues prefer to run full grids.

    “* There is no pre-season testing. It was felt development time better spent elsewhere. ”

    So no solo practice then ? Pfff What development time ? Same a standard Practice session only allowing a single car if required. No excuse for that one and did they spend that development time coding the press conferences ?

    “* You cannot save game during a race, but it is possible to “flashback” to a previous stage. If playing in sim-mode flashbacks are disabled. ”

    There go full race distances for me. I dont have time to do these all in one go. A phone call can destroy a race too.
    I cannot concieve why Geoff Crammond was the last person to realise this was needed (well apart from GTR2).

  • MadCat360

    Jos: its sad that multiplayer always gets raped thanks to console limitations…

    I think if Battlefield Bad Company 2 can have 24 players all shooting each other on a massive map, so can F1 2010. *shrug*

  • Paul Tomlinson

    Hi F1Racer,

    Yes – see where you are coming from. Apparantly there was an issue with “ploughing into the mechanics at 200mph” rather than “knocking one over” …. I’m not sure I buy the explanation either but apparantly it’s true ……..

    I think it’s a “make your own mind up” one!

    I didn’t get to see the braking / knocking pit man over unfortunately so can’t comment on how good the effects are.

  • stabiz

    Why is there a limit of 13 cars? As Madcat states, shooters are not bound by this. It cant be graphics as I presume a full grid is possible in single player? This is just a killer blow for me, even if the game is good. In league racing 13 cars is considered low attendance, heck the last one I drove had 30 cars.

  • http://racingrenders.com F1Racer

    So a single kill is ok but they dont sanction mass death. Spoilsports :)

  • Diromo

    Paul Tomlinson: Hi Guys,
    I took the videos – happy to answer any questions you may have. I put a pretty extensive write up about the game on my site at : – http://www.simracingworld.com/content/398-f1-2010-f1-2010-preview-and-qa-about-features/Hopefully this will answer some of the questions and points.

    Great article – I like it :)

  • UncleChuckle

    I look forward to the Dizzy platforming mini-game after Qualifying to boost your position.

  • Raptor13270

    I consider games with cars that behave similar to its real life counterpart a sim. For example, an F1 car cannot decelerate in just a second in the gravel by doing a 90 degree turn (video is in another article). It just defies the laws of physics. I also would like to control the car by myself (no turning assist, no throttle/brake assit, turn on limiter at any time, etc.), instead of being held in the hand by some lines of code.

    How would you compare DiRT 2 with Richard Burn’s Rally? Do the cars in DiRT 2 turn as if its revolving around an imaginary center point – like the previous McRae titles, or is it more like RBR?

    creatorex: I think Dirt2 is quite a simulation and FFB is very very good. So it depends on what you consider as a sim. For example Grid cars behavior is not believable, Dirt2 cars behavior yes. Shift is over exaggerated in bumps and so on (so pc users mod it). Some rfactor mods in F1 car can spin a lot and car give a lot of 360º spins when in the real a f1 can slide and spin but rarely 360º a lot of times. So if Codemasters take dirt2 physics and improve/adapt to F1 concept them will be great. Anthony Davidson is supporting them :). Even as you can se in the videos using an arcade mode car spins (not 360º) and control is lost. And Dirt2 graphics and effects are of the best.
    So will it be good; of course yes. We are in a good moment for videogames and driving games too.Cheers!B.

  • http://sommergemuese.klee.in Sommergemüse

    MadCat360:
    I think if Battlefield Bad Company 2 can have 24 players all shooting each other on a massive map, so can F1 2010. *shrug*

    PC 32 Players ;)

  • David Wright

    Raptor13270: How would you compare DiRT 2 with Richard Burn’s Rally? Do the cars in DiRT 2 turn as if its revolving around an imaginary center point – like the previous McRae titles, or is it more like RBR?

    Codies dropped pivot point physics some time ago. The first DiRT uses a full four-point physics model (in fact each wheel is calculated as a contact patch of multiple points that can change shape depending on tyre deformation and camber).

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