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	<title>Comments on: F1 2010 &#8211; Missing Features Update</title>
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		<title>By: Vikerness</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36768</link>
		<dc:creator>Vikerness</dc:creator>
		<pubDate>Wed, 17 Mar 2010 16:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36768</guid>
		<description>I think these Codemasters guys arent even fans of F1 or the pc sim genre. If they were, it means that they should have been playing rFactor F1 mods for a long time now, i mean really how can you call yourself an F1 simracer and not play cdtp&#039;s brilliant f1 mods? or mmg&#039;s? or fsone&#039;s ? If they were fans, they wouldnt release yet another game so drastically different and arcadeish compared to rFactor. So i&#039;ll have to assume that they dont actually care about previous sims as they will rely  exclusively on graphics and no one can beat them when it comes to that.</description>
		<content:encoded><![CDATA[<p>I think these Codemasters guys arent even fans of F1 or the pc sim genre. If they were, it means that they should have been playing rFactor F1 mods for a long time now, i mean really how can you call yourself an F1 simracer and not play cdtp&#8217;s brilliant f1 mods? or mmg&#8217;s? or fsone&#8217;s ? If they were fans, they wouldnt release yet another game so drastically different and arcadeish compared to rFactor. So i&#8217;ll have to assume that they dont actually care about previous sims as they will rely  exclusively on graphics and no one can beat them when it comes to that.</p>
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		<title>By: michael</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36715</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36715</guid>
		<description>&lt;blockquote cite=&quot;comment-36472&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36472&quot; rel=&quot;nofollow&quot;&gt;
But again, looks ain’t the thing right ? It’s physics.Hmmmm.It seems not.We want it all, the gfx, the sound, the physics, the laser tracks, dynamic weather, animated pit stops, accurate tyre wear… everything..erm.. but you can skip the formation lap thats boring.Brilliant.

&lt;/blockquote&gt;

Well, given your &quot;F1Racer&quot; moniker it&#039;s clear you just want this game to be good leaving objectivity and common sense in your over eager wake.

But stuff like &quot;we don&#039;t know yet...we haven&#039;t seen it&quot; is just wishful thinking. You&#039;re deluding yourself and setting yourself up to be disappointed when (or if) the game is released later this year.

The simple fact is, codemasters couldn&#039;t write a good game if their lives depended on it. And certainly are completely and utterly useless when it comes to supporting the buggy junk they do release.

The last thing they are ever going to write is a good racing game or sim.

F1 2010 will be, just as the guy said above, like Dirt 2 and Grid. Don&#039;t delude yourself that it won&#039;t. It certainly won&#039;t have sim physics. It uses the same engine as these other games and they aren&#039;t about to rewrite it to get a game out this year. The lack of sim physics was a given long before anyone wrote into this discussion.

However, you should perhaps realise that the audience you believe CM aim at has literally thousands and thousands more whinges and moans - go and read their forums to see.

But clearly Codemasters did claim laser scanned tracks.

So far it&#039;s clear all they have is a crappy screenshot from the aborted attempt to write the game for 2009 with a &quot;Insert 2010 cars here&quot; - FFS, think about what that says about the state of the development.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36472">
<p><strong><a href="#comment-36472" rel="nofollow"><br />
But again, looks ain’t the thing right ? It’s physics.Hmmmm.It seems not.We want it all, the gfx, the sound, the physics, the laser tracks, dynamic weather, animated pit stops, accurate tyre wear… everything..erm.. but you can skip the formation lap thats boring.Brilliant.</p>
<p></a></strong></p></blockquote>
<p>Well, given your &#8220;F1Racer&#8221; moniker it&#8217;s clear you just want this game to be good leaving objectivity and common sense in your over eager wake.</p>
<p>But stuff like &#8220;we don&#8217;t know yet&#8230;we haven&#8217;t seen it&#8221; is just wishful thinking. You&#8217;re deluding yourself and setting yourself up to be disappointed when (or if) the game is released later this year.</p>
<p>The simple fact is, codemasters couldn&#8217;t write a good game if their lives depended on it. And certainly are completely and utterly useless when it comes to supporting the buggy junk they do release.</p>
<p>The last thing they are ever going to write is a good racing game or sim.</p>
<p>F1 2010 will be, just as the guy said above, like Dirt 2 and Grid. Don&#8217;t delude yourself that it won&#8217;t. It certainly won&#8217;t have sim physics. It uses the same engine as these other games and they aren&#8217;t about to rewrite it to get a game out this year. The lack of sim physics was a given long before anyone wrote into this discussion.</p>
<p>However, you should perhaps realise that the audience you believe CM aim at has literally thousands and thousands more whinges and moans &#8211; go and read their forums to see.</p>
<p>But clearly Codemasters did claim laser scanned tracks.</p>
<p>So far it&#8217;s clear all they have is a crappy screenshot from the aborted attempt to write the game for 2009 with a &#8220;Insert 2010 cars here&#8221; &#8211; FFS, think about what that says about the state of the development.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36555</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Sun, 14 Mar 2010 09:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36555</guid>
		<description>&lt;blockquote cite=&quot;comment-36550&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36550&quot; rel=&quot;nofollow&quot;&gt;Paul Kelly&lt;/a&gt;&lt;/strong&gt;: 
I take it you’ve never played Richard Burns Rally. That’s too bad.

&lt;/blockquote&gt;

Exactly.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36550">
<p><strong><a href="#comment-36550" rel="nofollow">Paul Kelly</a></strong>:<br />
I take it you’ve never played Richard Burns Rally. That’s too bad.</p>
</blockquote>
<p>Exactly.</p>
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		<title>By: Paul Kelly</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36550</link>
		<dc:creator>Paul Kelly</dc:creator>
		<pubDate>Sat, 13 Mar 2010 20:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36550</guid>
		<description>&lt;blockquote cite=&quot;comment-36523&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36523&quot; rel=&quot;nofollow&quot;&gt;Firestarter&lt;/a&gt;&lt;/strong&gt;: Codemasters have made the best rally sim ever….tada…Dirt 2. I can feel the car being thrown around by every bump and dump, i can feel it, yeah i can feel it. Codemasters gets dirty and yeah i can feel it.

&lt;/blockquote&gt;

I take it you&#039;ve never played Richard Burns Rally. That&#039;s too bad.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36523">
<p><strong><a href="#comment-36523" rel="nofollow">Firestarter</a></strong>: Codemasters have made the best rally sim ever….tada…Dirt 2. I can feel the car being thrown around by every bump and dump, i can feel it, yeah i can feel it. Codemasters gets dirty and yeah i can feel it.</p>
</blockquote>
<p>I take it you&#8217;ve never played Richard Burns Rally. That&#8217;s too bad.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36531</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Sat, 13 Mar 2010 09:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36531</guid>
		<description>&lt;blockquote cite=&quot;comment-36518&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36518&quot; rel=&quot;nofollow&quot;&gt;LensFlare&lt;/a&gt;&lt;/strong&gt;: Thanks for existing, F1Racer.
&lt;/blockquote&gt;


Heh, I must admit, I&#039;ve never been thanked for existing before.   You&#039;re welcome btw, I&#039;ll try to continue to do that. :)

Thanks for the support guys.

@Sensekhmet:  Good luck with your racing license man.  Sounds like a great opportunity.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36518">
<p><strong><a href="#comment-36518" rel="nofollow">LensFlare</a></strong>: Thanks for existing, F1Racer.
</p></blockquote>
<p>Heh, I must admit, I&#8217;ve never been thanked for existing before.   You&#8217;re welcome btw, I&#8217;ll try to continue to do that. :)</p>
<p>Thanks for the support guys.</p>
<p>@Sensekhmet:  Good luck with your racing license man.  Sounds like a great opportunity.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36528</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36528</guid>
		<description>I&#039;ll buy it. I finally got a job and with commute all I have are 4-5 hours of free time a day, not counting mundane things like cleaning, shopping, all kinds of paperwork, etc. Besides, after I&#039;ll gather 5000-6000 Euro I making my racing license and going racing for real. Yeah, it will be just second league 10-lap events in a 60hp car but still: 200km on the track (races+ practice sessions, etc.) beats everything a snobbish sim can deliver.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll buy it. I finally got a job and with commute all I have are 4-5 hours of free time a day, not counting mundane things like cleaning, shopping, all kinds of paperwork, etc. Besides, after I&#8217;ll gather 5000-6000 Euro I making my racing license and going racing for real. Yeah, it will be just second league 10-lap events in a 60hp car but still: 200km on the track (races+ practice sessions, etc.) beats everything a snobbish sim can deliver.</p>
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		<title>By: stabiz</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36527</link>
		<dc:creator>stabiz</dc:creator>
		<pubDate>Sat, 13 Mar 2010 08:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36527</guid>
		<description>That is beyond doubt the craziest thing i have read here at VirtualR.</description>
		<content:encoded><![CDATA[<p>That is beyond doubt the craziest thing i have read here at VirtualR.</p>
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		<title>By: Firestarter</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36523</link>
		<dc:creator>Firestarter</dc:creator>
		<pubDate>Sat, 13 Mar 2010 07:20:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36523</guid>
		<description>Codemasters have made the best rally sim ever....tada...Dirt 2. I can feel the car being thrown around by every bump and dump, i can feel it, yeah i can feel it. Codemasters gets dirty and yeah i can feel it.</description>
		<content:encoded><![CDATA[<p>Codemasters have made the best rally sim ever&#8230;.tada&#8230;Dirt 2. I can feel the car being thrown around by every bump and dump, i can feel it, yeah i can feel it. Codemasters gets dirty and yeah i can feel it.</p>
]]></content:encoded>
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		<title>By: Wil</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36522</link>
		<dc:creator>Wil</dc:creator>
		<pubDate>Sat, 13 Mar 2010 06:40:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36522</guid>
		<description>The hardcore nazi gays strikes again... They wont stop until they get to destroy this genre...  :sd: 

I could not agree more with F1Racer. I remember some time ago how such kind of people got to fuck the combat flight simulation genre until it is almost dead.

- Developers did some cool graphics at time - no it is not good enough...
- They implemented almost classifield flight dynamics and avionics data at time - oh no it is not realistic enough...
- They had dynamic campaign at that time - oh it is not good enough and full of bugs...
- So on...

No company no hardware where good enough to replicate the &quot;realistic combat expeience&quot; no matter how many resources them employed. So after a couple of years the so called study sims are dead. Yes, back in time simulations where the most popular Pc gaming genre, but the growing hardcore sim crowd got it: they turned the developing of this almost impossible with its complains and demands.

I hope not to see it hapen again...</description>
		<content:encoded><![CDATA[<p>The hardcore nazi gays strikes again&#8230; They wont stop until they get to destroy this genre&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
<p>I could not agree more with F1Racer. I remember some time ago how such kind of people got to fuck the combat flight simulation genre until it is almost dead.</p>
<p>- Developers did some cool graphics at time &#8211; no it is not good enough&#8230;<br />
- They implemented almost classifield flight dynamics and avionics data at time &#8211; oh no it is not realistic enough&#8230;<br />
- They had dynamic campaign at that time &#8211; oh it is not good enough and full of bugs&#8230;<br />
- So on&#8230;</p>
<p>No company no hardware where good enough to replicate the &#8220;realistic combat expeience&#8221; no matter how many resources them employed. So after a couple of years the so called study sims are dead. Yes, back in time simulations where the most popular Pc gaming genre, but the growing hardcore sim crowd got it: they turned the developing of this almost impossible with its complains and demands.</p>
<p>I hope not to see it hapen again&#8230;</p>
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		<title>By: LensFlare</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36518</link>
		<dc:creator>LensFlare</dc:creator>
		<pubDate>Sat, 13 Mar 2010 04:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36518</guid>
		<description>Thanks for existing, F1Racer.

At least you allow me to know that there are still some people with brains in this community.

I had stopped commenting here and there because they have the skill to make one feel alone when he has a different view on things than theirs.</description>
		<content:encoded><![CDATA[<p>Thanks for existing, F1Racer.</p>
<p>At least you allow me to know that there are still some people with brains in this community.</p>
<p>I had stopped commenting here and there because they have the skill to make one feel alone when he has a different view on things than theirs.</p>
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		<title>By: fpol</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36510</link>
		<dc:creator>fpol</dc:creator>
		<pubDate>Sat, 13 Mar 2010 02:35:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36510</guid>
		<description>I think it&#039;s unfair to say laser scanned tracks aren&#039;t that big of a deal - they are when done correctly, however - it&#039;s also unfair to say you can&#039;t turn out a sim with *otherwise created* tracks that, aren&#039;t also quite good.

The average simmer will likely never turn a lap on track, if it&#039;s 95% there, adn the rest of the sim is up to snuf (which appears in doubt with this product), the immersion can fill the gap.

And FWIW, you *can* learn a track with a &#039;decent&#039; non scanned copy - in your first session you&#039;ll fill in any gaps with the odd bump or two...that a well produced NON laser scanned track doesn&#039;t capture.

The argument here shouldn&#039;t be about laser tracks, or even formation laps - but center around whether the driving model will be a simulation, or &#039;sim-lite&#039;/gamey.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s unfair to say laser scanned tracks aren&#8217;t that big of a deal &#8211; they are when done correctly, however &#8211; it&#8217;s also unfair to say you can&#8217;t turn out a sim with *otherwise created* tracks that, aren&#8217;t also quite good.</p>
<p>The average simmer will likely never turn a lap on track, if it&#8217;s 95% there, adn the rest of the sim is up to snuf (which appears in doubt with this product), the immersion can fill the gap.</p>
<p>And FWIW, you *can* learn a track with a &#8216;decent&#8217; non scanned copy &#8211; in your first session you&#8217;ll fill in any gaps with the odd bump or two&#8230;that a well produced NON laser scanned track doesn&#8217;t capture.</p>
<p>The argument here shouldn&#8217;t be about laser tracks, or even formation laps &#8211; but center around whether the driving model will be a simulation, or &#8216;sim-lite&#8217;/gamey.</p>
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		<title>By: scca1981</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36500</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Fri, 12 Mar 2010 22:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36500</guid>
		<description>Laser scanned tracks isn&#039;t that big of a deal.  Codies actually makes pretty good tracks so i&#039;m sure they will be no let down.  Simbin&#039;s made it this far without laser scanned tracks.

Safety car i&#039;m gonna have to say isn&#039;t a big deal either because it almost NEVER comes out in rfactor/GTR2/Race.  So no real loss there.

The other stuff like a Feeder series and split screen doesn&#039;t really apply to me so I could care less.  As far as formation lap I usually do standing start so again no big deal.</description>
		<content:encoded><![CDATA[<p>Laser scanned tracks isn&#8217;t that big of a deal.  Codies actually makes pretty good tracks so i&#8217;m sure they will be no let down.  Simbin&#8217;s made it this far without laser scanned tracks.</p>
<p>Safety car i&#8217;m gonna have to say isn&#8217;t a big deal either because it almost NEVER comes out in rfactor/GTR2/Race.  So no real loss there.</p>
<p>The other stuff like a Feeder series and split screen doesn&#8217;t really apply to me so I could care less.  As far as formation lap I usually do standing start so again no big deal.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36498</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36498</guid>
		<description>I hope you&#039;re not volunteering. :) 
If you&#039;re on that side of the street then stay there.  brrrrrrr.

FYI, all sim racers need to get laid.  What world do you live in ?  LOL</description>
		<content:encoded><![CDATA[<p>I hope you&#8217;re not volunteering. :)<br />
If you&#8217;re on that side of the street then stay there.  brrrrrrr.</p>
<p>FYI, all sim racers need to get laid.  What world do you live in ?  LOL</p>
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		<title>By: IonAphis</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36497</link>
		<dc:creator>IonAphis</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:24:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36497</guid>
		<description>someone needs to get laid... urgently...</description>
		<content:encoded><![CDATA[<p>someone needs to get laid&#8230; urgently&#8230;</p>
]]></content:encoded>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36493</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36493</guid>
		<description>Well its true that Codies past efforts haven&#039;t been up to the kind of quality we would look for in a licensed F1 sim and that probably doesn&#039;t inspire too much confidence in some people.  

But personally I&#039;m going to reserve judgment on F1-2010 until Ive actually tried it.  Then if its bad, I can jump in and join the moaners and the &#039;I told you so&#039; group :)

I&#039;m still looking forward to it despite the lack of the above-mentioned features.</description>
		<content:encoded><![CDATA[<p>Well its true that Codies past efforts haven&#8217;t been up to the kind of quality we would look for in a licensed F1 sim and that probably doesn&#8217;t inspire too much confidence in some people.  </p>
<p>But personally I&#8217;m going to reserve judgment on F1-2010 until Ive actually tried it.  Then if its bad, I can jump in and join the moaners and the &#8216;I told you so&#8217; group :)</p>
<p>I&#8217;m still looking forward to it despite the lack of the above-mentioned features.</p>
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		<title>By: BenUK</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36492</link>
		<dc:creator>BenUK</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36492</guid>
		<description>&lt;blockquote cite=&quot;comment-36491&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36491&quot; rel=&quot;nofollow&quot;&gt;F1Racer&lt;/a&gt;&lt;/strong&gt;: 
I agree, tracks should be as accurate as you can make them.Apart from that they won’t be laser scanned, we have no evidence that CM aren’t trying to do that.You don’t need lasers for accuracy though. Admittedly they would be even more accurate with laser scanning and it would be an added bonus if they were, but it depends how accurate you really need them in order to have fun racing.
Also I think your perception of common knowledge is a little off.I`ll bet there are loads of sim-racers who don’t know of the bumps you mentioned.
Fine. But so far there is no evidence to say that the CM tracks in F1-2010 won’t meet that requirement.But people are assuming the worst because there’s no lasers involved.Maybe the whingers will be right, but its kinda like they’ve judged before its gone to trial.

&lt;/blockquote&gt;

I understand what you are saying, but judging from Codies past forays into real track modelling doesn&#039;t fill me with confidence. Having said that, their version of Brands Hatch wasn&#039;t too bad in TRD3 despite somehow managing to model the pre-1999 Graham Hill Bend, abd the post 2003 &quot;flat&quot; Dingle Dell -&gt; Sheen Curve in the same track model which made zero sense... however their Donington and Spa was terrible, the bumps (that should be jumps really) at Spa were comical.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36491">
<p><strong><a href="#comment-36491" rel="nofollow">F1Racer</a></strong>:<br />
I agree, tracks should be as accurate as you can make them.Apart from that they won’t be laser scanned, we have no evidence that CM aren’t trying to do that.You don’t need lasers for accuracy though. Admittedly they would be even more accurate with laser scanning and it would be an added bonus if they were, but it depends how accurate you really need them in order to have fun racing.<br />
Also I think your perception of common knowledge is a little off.I`ll bet there are loads of sim-racers who don’t know of the bumps you mentioned.<br />
Fine. But so far there is no evidence to say that the CM tracks in F1-2010 won’t meet that requirement.But people are assuming the worst because there’s no lasers involved.Maybe the whingers will be right, but its kinda like they’ve judged before its gone to trial.</p>
</blockquote>
<p>I understand what you are saying, but judging from Codies past forays into real track modelling doesn&#8217;t fill me with confidence. Having said that, their version of Brands Hatch wasn&#8217;t too bad in TRD3 despite somehow managing to model the pre-1999 Graham Hill Bend, abd the post 2003 &#8220;flat&#8221; Dingle Dell -&gt; Sheen Curve in the same track model which made zero sense&#8230; however their Donington and Spa was terrible, the bumps (that should be jumps really) at Spa were comical.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36491</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:03:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36491</guid>
		<description>&lt;blockquote cite=&quot;comment-36482&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36482&quot; rel=&quot;nofollow&quot;&gt;BenUK&lt;/a&gt;&lt;/strong&gt;: I think tracks need to be as accurate as you can make them. If its “common knowledge” that certain bumps are in certain places, then why not model them if the knowledge is there? I think its common knowledge that there are a series of small bumps in the braking zone for Lodge Corner at Oulton Park – so model them, I think its common knowledge that the entry to Bruxelles has a significant bump on the entry at Spa – so model it.&lt;/blockquote&gt;

I agree, tracks should be as accurate as you can make them.  Apart from that they won&#039;t be laser scanned, we have no evidence that CM aren&#039;t trying to do that.  You don&#039;t need lasers for accuracy though. Admittedly they would be even more accurate with laser scanning and it would be an added bonus if they were, but it depends how accurate you really need them in order to have fun racing.
Also I think your perception of common knowledge is a little off.  I`ll bet there are loads of sim-racers who don&#039;t know of the bumps you mentioned.

&lt;blockquote&gt;I don’t expect every last pebble to be modelled, but I do expect medium to large sized bumps that affect the car to be modelled accurately, yes&lt;/blockquote&gt;

Fine. But so far there is no evidence to say that the CM tracks in F1-2010 won&#039;t meet that requirement.  But people are assuming the worst because there&#039;s no lasers involved.  Maybe the whingers will be right, but its kinda like they&#039;ve judged before its gone to trial.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36482">
<p><strong><a href="#comment-36482" rel="nofollow">BenUK</a></strong>: I think tracks need to be as accurate as you can make them. If its “common knowledge” that certain bumps are in certain places, then why not model them if the knowledge is there? I think its common knowledge that there are a series of small bumps in the braking zone for Lodge Corner at Oulton Park – so model them, I think its common knowledge that the entry to Bruxelles has a significant bump on the entry at Spa – so model it.</p></blockquote>
<p>I agree, tracks should be as accurate as you can make them.  Apart from that they won&#8217;t be laser scanned, we have no evidence that CM aren&#8217;t trying to do that.  You don&#8217;t need lasers for accuracy though. Admittedly they would be even more accurate with laser scanning and it would be an added bonus if they were, but it depends how accurate you really need them in order to have fun racing.<br />
Also I think your perception of common knowledge is a little off.  I`ll bet there are loads of sim-racers who don&#8217;t know of the bumps you mentioned.</p>
<blockquote><p>I don’t expect every last pebble to be modelled, but I do expect medium to large sized bumps that affect the car to be modelled accurately, yes</p></blockquote>
<p>Fine. But so far there is no evidence to say that the CM tracks in F1-2010 won&#8217;t meet that requirement.  But people are assuming the worst because there&#8217;s no lasers involved.  Maybe the whingers will be right, but its kinda like they&#8217;ve judged before its gone to trial.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36489</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36489</guid>
		<description>&lt;blockquote cite=&quot;comment-36485&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36485&quot; rel=&quot;nofollow&quot;&gt;truth&lt;/a&gt;&lt;/strong&gt;: My God, does anyone read what this guy writes? &lt;/blockquote&gt;

You just did.

&lt;blockquote&gt;You are boring and keeps repeating yourself over and over. Just in case no one has ever told you that. Those are other people opinions, it´s you who needs to get over yourself.

&lt;/blockquote&gt;

Really ?  I&#039;m not the one acting like some spoilt brat who has to have everything for them in exactly the way they want it or they throw their toys out of the pram and whinge like babies over petty crap.  
Other peoples opinions are no more or less valid than mine so deal with it.
I`ll repeat as often as the complaints repeat or as often as I want to.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36485">
<p><strong><a href="#comment-36485" rel="nofollow">truth</a></strong>: My God, does anyone read what this guy writes? </p></blockquote>
<p>You just did.</p>
<blockquote><p>You are boring and keeps repeating yourself over and over. Just in case no one has ever told you that. Those are other people opinions, it´s you who needs to get over yourself.</p>
</blockquote>
<p>Really ?  I&#8217;m not the one acting like some spoilt brat who has to have everything for them in exactly the way they want it or they throw their toys out of the pram and whinge like babies over petty crap.<br />
Other peoples opinions are no more or less valid than mine so deal with it.<br />
I`ll repeat as often as the complaints repeat or as often as I want to.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36488</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36488</guid>
		<description>&lt;blockquote cite=&quot;comment-36480&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36480&quot; rel=&quot;nofollow&quot;&gt;stabiz&lt;/a&gt;&lt;/strong&gt;: Moaning about moaning …

&lt;/blockquote&gt;

Yeah its ironic isn&#039;t it :)   But it&#039;s always the way.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36480">
<p><strong><a href="#comment-36480" rel="nofollow">stabiz</a></strong>: Moaning about moaning …</p>
</blockquote>
<p>Yeah its ironic isn&#8217;t it :)   But it&#8217;s always the way.</p>
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		<title>By: jonneymendoza</title>
		<link>http://www.virtualr.net/f1-2010-missing-features-update/comment-page-1#comment-36487</link>
		<dc:creator>jonneymendoza</dc:creator>
		<pubDate>Fri, 12 Mar 2010 19:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=7599#comment-36487</guid>
		<description>&lt;blockquote cite=&quot;comment-36442&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-36442&quot; rel=&quot;nofollow&quot;&gt;mike84&lt;/a&gt;&lt;/strong&gt;: 
if they are supposedly creating sim, what happens when at t1 there is huge pile up during rain. or crash with parts on track. formation lap sure its useless but safety car is part of f1.

&lt;/blockquote&gt;

LOL this game is a joke. One of teh reasons why i love rfactor is because of the safety car and the reasons stated above.

i know this game will bomb. what a waste of fucking time ever since i first read codemasters got teh f1 licence. give the licence to simbin!

idiots</description>
		<content:encoded><![CDATA[<blockquote cite="comment-36442">
<p><strong><a href="#comment-36442" rel="nofollow">mike84</a></strong>:<br />
if they are supposedly creating sim, what happens when at t1 there is huge pile up during rain. or crash with parts on track. formation lap sure its useless but safety car is part of f1.</p>
</blockquote>
<p>LOL this game is a joke. One of teh reasons why i love rfactor is because of the safety car and the reasons stated above.</p>
<p>i know this game will bomb. what a waste of fucking time ever since i first read codemasters got teh f1 licence. give the licence to simbin!</p>
<p>idiots</p>
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