F1 2010 – Extended Fourth Developer Video

Four weeks ago, Codemasters released the third of their developer diary videos of their upcoming F1 2010 title, focusing on the cars and tracks that will be included.

Now, an extended version of the video has been released. Compared to the original release, this one is over two minutes longer, coming with new gameplay footage from the title’s alpha version and comments from the developers.

Following their maiden Formula One title that was released only for the Playstation Portable and the Nintendo Wii, Codemasters will be bringing the 2010 Formula One season to the PC, the Xbox 360 and the Playstation 3. F1 2010 has been confirmed to be released in September 2010.


  • kevmscotland

    This is shaping up nicely.

  • Simosimosimo

    INDEED!

  • jpmjpm

    Woooww. I hope the physics will be close to rFactor standard.

    At 3:57, the RB’s left front wheell goes out of track and collect gravel. Great!!

  • F1Racer

    Yeah so apart from the overly shiny (specular) tyres, which I hope they sort out, this is looking amazing !

  • David Wright

    Please remember its an early build.  Most of the “issues” such as shiny tyres, tyre squeel when cornering, and limited steering wheel movement have been sorted.

  • SergeantBoner

    they talk like they are making a revolutionary game almost, that you can ‘feel’ the differences between all the cars. Im sorry but I dont get the point of these diaries, the stuff they mention is rather common in all racing-games, just gives us some moving footage without these berks. It feels like they’re trying to sell something to a big corporation rather en masse.

  • mikemav

    Hi David-
    If you work for or have access to the dev team, can you check into support for Nvidia 3D Vision on the PC with this title? I had posted the question before on Codemasters’ facebook and a few other places, but hadn’t heard yet if it’s been tried. I race in stereoscopic 3D with the Nvidia glasses and driver, and it’s fantastic. It works on ALL my race games/sims (even a few that predate the tech, like rFactor and older sims.) However the one game it doesn’t work well for is Dirt 2, so given the relationship to F1 2010 that has me a bit worried. Nvidia shows Dirt 2 as not recommended, objects render at incorrect depths, and I can attest there are some issues with it. Hopefully these can be sorted w/ F1? Some may think 3D is a fad, but it’s catching on quickly. Try seeing an apex turning into the corner with it (and TrackIR head-tracking) and it’s a whole new sim! 

  • David Wright

    Well they’ve sold it to me, and without these diaries I would not have been interested.  Indeed I hope other developers such as ISI and Simbin do something similar.

  • Dave

    The diaries are intresting if graphics is what you are concerned about,they refuse to answer questions on how advanced the physics is(if there is even a physic engine,they say they support pc wheels,but the ffb in previous games was terrible in cluding dirt2 even though that improved over the previous game,they say its not a sim but its also not an arcade game,what exactly is it.
    Then after release support ,is it going to be like dragon rising ,dumping after 6 months still full of bugs with it failing to live up to the previous version.
    P2P online play with only 12 players,even the next modern warfare is going back to dedicated servers and codemasters still refuse to go with anything more that the worst online experience.
    They say that live the life is a brand new feature take a look at this
     http://www.youtube.com/watch?v=1jU-YDKCyUc around 1.12 ,personally in and out of that caravan drove me slightly insane
    Drop half the rules of the sport,it is supposed to be the authentic experience how can you live the life if you dont have the same rules you want to obey.
    Dont get me wrong if they manage to get the handling as good as the graphics it will be an intresting game to play but these vids have done nothing for anybody intrested in stuff other that graphics.

  • Ross Siggers

    You just called Anthony Davidson a berk…

  • Dave

    Who did.

  • Ross Siggers

    Sarge, not you :)

  • Frankalexandre

    Ok ok ok…it looks great, now what about how it “feel”? I just hope the force-feedback isnt the same as Dirt 2, i must turn of ff with that game because its weird.

  • Pe11e

    Ok, the game looks f. great, it sounds great, and if AI is like in Grand Prix 4 (or better) this game will be HUGE! Can’t wait!

  • F1Racer

    Unfortinately no-one here can answer this because videos can’t convey how a game feels and also we haven’t played it yet.  CM will not tell you it feels bad so I’m afraid you’ll have to either wait until we get our hands on it and get back to you or buy it and take a chance that it will please you.

    Right now we can only go on looks and sounds so that’s what we comment on.  F1 2010 seems to tick both those boxes.

  • BSR-WiX

    I am usually not a CodeMasters fan , but i have to admit , the tracks look awesome.

  • Dave

    Funny Dirt and Dirt 2 ticked those 2 particular boxes as well but none of the others.

  • tato_101

    …and the fingers moving when changing gears? :-E

  • SergeantBoner

    Anthony Davidson isnt a berk, he is however a loser. Dont tell me he’s happy with just beeing testdriver(even in the virtual world) all his life or occasional substitute-racedriver for drivers coming down with a cold.

    Codies dont get me wrong, Im very interested in the title but this is almost as bad as that nascar driver endorsing that american simracer….

  • qawaza

    Davidson was saying “they are not neccessary easy to drive but they just do what you want a little bit easier”…….

    hmmmmmmmmmmmmmmmm

  • Lukas Kvietkauskas

    yeah, but at Montreal, the last corner is not like in real life.

  • Lukas Kvietkauskas

    We’re waiting for developer diary called “crash physics” :)

  • Lukas Kvietkauskas

    Amd I can’t understand those tyres. They look like polished and very high-gloss. It should be like that? cuz it seems the tyres are plastic

  • mykem

    I’m afraid when it comes to how the game’s looking, it still appears to have the brownish hue of GRID and DIRT.  And even when in parts of the video where there are none or less, they only seem to be replaced by blue filters on top of inherent brown .  While it’s not quite detrimental to the actual gameplay yet it bothers me that CM can’t quite grasp the concept of realistic colours and lighting.  Perhaps it’s a style adapted by CM which would probably explain why the game’s looking quite affected in my opinion.

  • David Wright

    Watch the second diary – this covers physics.  Codies make it clear that they are producing a sim then using aids to cover the “arcade” side.  The involvement of Davidson of course will not impress the cynics but he is involved in development not simply handed the finished game and asked to endorse it.  I’d far rather buy a game produced with F1 driver involvement than a sim/mod produced by someone who has never driven an F1 car.  Plus if you just wanted driver endoresement you’d choose one of the big names.  Codies also make it clear they are working with real world data.  

    The third diary on weather also goes into the physics behind the weather.  The weather “modelling” is more advanced than any previous sim – IMO you don’t go to this much trouble if you are only trying to produce a mario carts type game.

    No one (I hope) is expecting an iRacing type product, but the diaries have convinced me at least that it will be a Crammond Grand Prix type experience and not the Grid type exprience I was expecting before the diaries.

  • 07wtcc

    great marketing compaign, Codemasters. Respect! ;)
    anyway this game looks interesting as a arcade racer and I’ll give it a try ;)
    30 fps on consoles is big big minus though

  • F1Racer

    Anthony Davidson is a loser because he’s a test driver ?

    If he’s a loser for being a test driver, what does that make sim racers ?  Look how far we got. Didn’t even leave the house.

  • Floptickle

    There won’t be any brownish color in the final – at least thats what Codies said :)

  • jpmjpm

    Ok, it really looks great, sometimes too much detail I think.

    What interest me more is how accurate the car’s physics are? What data do CM use to get the real feel of the cars?

    How accurate the tracks are? And i mean the corners and elevation changes, not the advertisements and trackside objects. What technic do they use to make it accurate (GPS, laser scanning etc…)

    So I’m interested in these details more.

  • Codename6

    Why do those tyres sparkle and glisten?  So shiny.

  • David Wright

    I’d check out all the development diaries on YouTube.  The second one in particular looks at car physics.  they are using data from the teams and feedback from an F1 driver for the physics.  The third one looks at weather – the way they model a wet track is well in advance of any current sim.

  • David Wright

    Like I said at the start of the thread – its an early build and that has been fixed.

  • Explosive Face

    He was talking about real F1 cars, and how the better ones do what you want easier.

  • Novum

    Another rfactor mod to be better

  • Sensekhmet

    Rules? What rules? You mean the ones that are imposed on Lewis Hamilton for example? Some of the things he did (my ‘favourite’ is when he panicked when Petrov started to close in on him and he WEAVED back and forth to block him) would have you ejected from a fucking Kia Picanto Cup race.

  • Dave

    The second diary covers what they say about physics at least from a graphical point of view,yet on the forum none of the devs will talk or reply to a thread about the actual physics calculation,look at the modeling that went into the first dirt only to be let down by arcade physics,
    Its not that people dont want this game to be everything to everybody but when a dev treats its customers to arcade physics in all previous games including abysmal ffb  and then poor support to go with it(dlc promised on grid and never honored even though released for consoles)dragon rising dumped after 6 months why should we believe them now that they are making everything right.
    What have they learned from previous p2p online play nothing only its the cheapest that they can provide
    You say it will be a Crammond Grand Prix type experience ,are you referring to the game that came out in 2002 ,its now 8 years on ,why is that the limit of their ambition ,because its cheaper ?  than trying to better it.
    here a work in progress pic of gp4
    http://www.deafgamers.com/gp4pic4.jpg
    This is also the dev team that said they were going to laser scan the tracks,we have seen the pics on this site of spa they said they had done,but now its ah we have accurate cad data and pics we dont need to laser scan.
    They also said at the beginning that there would be Arcade and Sim versions
    http://community.codemasters.com/forum/f1-2010-game-1316/420957-f1-before-t4rg4.html
    yet now its neither a sim nor an arcade.
    no one dougts the ability of Codemasters EGO Engine to produce stunning visuals its just there is usually nothing deeper to complement it.

  • Codename6

    Good to hear! 

  • Uff

    More than this, you can already see that there’s no more brown color even in the most recent footage in this video.

  • jpmjpm

    Thanks. I checked them.

    Not so much info about physics. If I understood correctly, it will be more than an arcade, but not fully a simulation, because of easier gameplay.

    The weather simulation looks great.

    Any info about track modelling in the future?

  • David Wright

    I don’t think there will be anything more about track modelling in future.

    In terms of physics, there is no such thing as fully a simulator.

    I can understand the scepticism some have as previously Codies have not tried to produce a game with this depth of realism.  What I do find strange though is the blind faith that rFactor modders who have no data from F1 teams and no F1 driver input can do a much better job.

  • jpmjpm

    “…there is no such thing as fully a simulator. ” Of course, and the question is, how close are we to the real thing? 95% or 70%.

    rFactor has a very good physics engine to simulate a racing car. I think this makes it easy to make a mod. And not all the mods are good. CTDP 2006 is fantastic.

    CM start from zero. If CM developed a good physics engine, then with the data and the driver’s feedback are very important and useful. But the data and the driver’s feedback worth nothing if the physics engine is not good. We’ll see.

  • jpmjpm

    CTDP F1 2006 mod and real F1 2006 comaprison:

    http://www.youtube.com/watch?v=KZtd1TRzXCY

  • Dave

    David im a bit confused,I am a gamer ,a previous customer of codemaster games,and not affiliated with any computer manufacture or and game developer or web site ,in fact nothing to do with the pc industry.Who are you ?
    Next things to ponder on,Anyone interested in the online play of this game i would first check out Dirt 2 forums where players are still complaining of massive fps drops when playing online ,answered by codemaster devs NO
    Like i  mentioned before check out Dragon Rising forums and see what support they are getting 6 months after release and also note that a couple of days ago they said they were working on the next installment.
    Based on the content of this website id imagine its mainly visited my gamers intrested in racing games and who own a wheel.
    Go and check out codemasters current forums do a search on wheels ffb and maybe wheels supported and see what if any  questions the devs have answered on,None of any use
    Note the head dev(actually the second involved in this game)has stated on the forums himself when asked at his job interview what was F1 all about,He said the handeling.
    Nobody is questioning Codemasters ability to produce graphics and they have yet to provide anyone with anything else bar graphics.
    If they come out with a good(not asking for perfection) physics engine wheel support and ffb that we can feel with ill post back here an state that my reservations were blown away by the game,Does anyone think that if i buy the game and its still the same s**t as before that they will refund my money.
     Last thing for consideration is this and ive been looking of definate info on it but cant find it is what is the max steering rotation of an f1 wheel in real life ,best ive come up with is this vid ,from a thread posted in f1 forums,at least 380 in the vid at 30 secs in
    http://www.youtube.com/watch?v=huLgKRlzXDU
     Why do i want to know this info ,beause for the ffb to be right it has to be based on the steering rotation and a microsoft wheel only does 270 ,which do you viewing this think it will be based on the real values of microsofts wheel.
    If any one wants to adjust there own wheel to suit themselves afterwards thats up to them .
    If anyone want to check my take on ffb take a mod or game that you are used to particularly one that has either a high or low rotation,if its 900 change it to 270 and visa versa ,change nothing else,does it feel the same?

  • Manu25


    Hello,
    F1 2010 Exclusive Developer Diary #5 is available

    Link
    http://www.gamespot.com/pc/driving/f12010/video/6271513/f1-2010-exclusive-developer-diary-5?hd=0

  • ScHiRoCk

    They say it’s perfectly modeled (the tracks)

    Notice the last chicane @ Montreal. It’s not modeled like it’s in real life… I know this sounds anal, but hey then don’t tell us that you modeled it just like in real life :)

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