F1 2009 – Unofficial Developer FAQ
Posted on March 15th, 2009 in Other Sim Racing – 18 Comments
Codemaster’s executiver producer of F1 2009 is quite active in the company’s community forum, giving away bits and pieces of information from time to time. In order to not have this info burried in countless topics, an unofficial developer FAQ has been put together.
The FAQ includes lots of information and answers to the most asked questions and is a very interesting read if you´re interested in Codemaster’s first ever Formula One game.In a nutshell, here are some of the main points:
- The game will have full-blown weather effects
- Promised are realistic laptimes and physics for those who want it, trying to please the needs of both aracde fans and sim racers
- F1 2009 will have an in-depth track surface module that simulates rubber build-up, stones, water & marbles both physically and optically
- No tracks will be reused from GRID, all F1 venues will be made from scratch based on research, laser-scanning data, photos & videos
- The game will not be moddable
The full FAQ can be found here, F1 2009 is planned to be released for the PC, the Playstation and Xbox 360 later this year.


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