CTDP has answered the request of many sim racers and released a 3D arms addon for their popular Formula One 2006 mod for rFactor.
Since rFactor does not support real moving arms, this is the usual workaround of fixing the arms to the steering wheel.
The addon is fully configurable, follow the download link for detailed instructions on how to use it.








ghost_301
April 24th, 2009 at 05:15
Finally
Floptickle
April 24th, 2009 at 13:10
Screenshots? anyone?
Siggs
April 24th, 2009 at 14:25
Nice. Think the MMG ones…
http://www.nogripracing.com/gallery/showphoto.php?photo=52037
But probably slightly better.
This is great, I actually like using 3D arms mods now, they’re getting better.
.
snowy
April 24th, 2009 at 15:33
Siggs
April 24th, 2009 at 17:00
^
.
Floptickle
April 24th, 2009 at 17:44
Sounds good :)
F1Racer
April 24th, 2009 at 20:19
Im assuming this add-on doesn’t work with 1.0 right ?
I only ask because I am not happy with the physics updates in 1.1 and find them quite a way off what can be considered realistic. (This is not a physics discussion btw, I just wanted to make clear why I was asking).
afborro
April 24th, 2009 at 20:42
I got a report from someome already tried the arms on mod version 1.0 and says it does work fine. That said, the released version of the arms was never tested on 1.0 but there is no reason they shouldn’t work, as the mod structure is the same in both versions as far as this addon is concerned.
F1Racer
April 24th, 2009 at 21:26
Brilliant. Thanks afborro.
Y E S
April 25th, 2009 at 00:04
The mod structure has changed, between 1.0 and 1.1.
I don’t like new 1.1 physics me too, i made the update, then i’ve removed, sounds and physics, from the 1.0 version.
i actually use a 1.1 version with new file structure, with sounds and physics from 1.0 version.
Be carefull, the moving arms may works with 1.0, but you’re wrong: the file structure has changed…
afborro
April 25th, 2009 at 00:57
Not sure I understand you or where you are coming from, but anyway what you mod and change in you own time has nothing to do with what I said, and it is only a confusing comment for others to read. I never said the 1.1 mod doesn’t have physics changes over 1.0 , as I stated, “as far as this addon is concerned” it is the same, and with file structure I mean the layout of folders and files, not its contents, and that is all that matters for this addon.
eddiespag
April 25th, 2009 at 02:17
Gentlemen, the arms look good until I really crank the wheel in slow sharp corners. Then the arms detach at the shoulders and it’s ‘arms and hands severed’ attatched to the steering wheel. Funny (ha, ha) looking and distracting. Does anyone know a fix for this? Thanks CTDP for your all your great work!
Siggs
April 25th, 2009 at 03:34
I doubt you can fix that, they’ve probably done the best they can. If the wheel goes past say 110 degree’s, your bound to get some ‘clipping’
.
Y E S
April 25th, 2009 at 04:45
Me too, i’m speaking about the folders structure and file names.
It has changed between 1.0 and 1.1 version.
afborro
April 25th, 2009 at 17:19
@eddiespag, I know of a fix but it will be a large medical bill :D
To avoid arms gettig in the way you could edit you cockpit cams a bit if you know how, anohter useful workaround is too limit the degrees of rotation of the graphical wheel ingame, you can edit the line in UserDataProfil nameyour_controller_name.ini
in this file locate the line
Steering Wheel Range=”200″ // in degrees
My personal view I never use the things in cockpit view, one of the reasons I added the in tvcockpit only option to the config tool, where the moving arms can look look quite nice in tvcam when watching replays or anohter driver online, as long as the rotation is fairly small, with that 200 degrees setting it works quite nicely in tvcam. Other than that this addon is no more than the regular hack as stated. weld arms to wheel and amputate from the body (ouch !!!)
For proper animations wait for rF2 :)
eddiespag
April 27th, 2009 at 01:14
Thanks fellas. I guess more isn’t better for adding realism and immersion, even though these arms do look to be a job well done. So I’ll just keep the steering wheel and lose the arms (pun intended). It maybe good for watching a replay and for the audience but for the one driving, it may make one feel a bit disconnected as an ‘observer’ of his (or her) puppet driving. Hey isn’t that what some of today’s modern day F1 drivers are anyway!? Ha, ha.
Mitos
April 29th, 2009 at 14:55
At last! THX 1138!