After giving us a taste of the fabulous Williams FW13 sounds, Montesky has a new clip to share, showing the Ferrari F640 at Monza.
The Ferrari is part of the Formula One 1989 mod by f1seventies and cherry, F1 1989 will include all cars and drivers of the 1989 season, featuring new sounds, physics and much more.








ermax18
January 22nd, 2009 at 03:15
WOW!!!!
RKipker
January 22nd, 2009 at 04:59
Yeah, WOW…. sounds great inside the car, but outside sounds Freaking AWESOME!
maxs
January 22nd, 2009 at 15:26
very,very,very,very,very,very,very,very,very,very, goooooood
ScHiRoCk
January 22nd, 2009 at 17:02
my god, this is sublime!
nice drift @ 1;25
Uff
January 22nd, 2009 at 17:19
These sounds (especially the external ones) are amazing! Maybe just a bit too loud, as you can still hear the car even if it’s on the other side of the track. :)
JGoenR
January 22nd, 2009 at 19:59
Great sounds! :)
FooAtari
January 22nd, 2009 at 20:36
Really looking forward to this mod. But did the F1 cars rev that high in 89? Sound a little to high pitched to me.
RobbyR
January 22nd, 2009 at 20:49
incredible
Mira
January 22nd, 2009 at 21:27
It’s a Ferrari to me!!
McSaltens
January 22nd, 2009 at 21:30
to ufff well in a real track the y sound all over the place , in fact i can heard them form 20km away in my house.
that ferrari engine revs to 13.000
Bjorn
January 22nd, 2009 at 21:57
Exactly McSaltens… The volume is perfect. You can easily hear that engine even if it’s on the other side of a track, even on the Nordschleife.
Uff
January 22nd, 2009 at 22:00
It depends on how the track is done, too: during these years F1 got more and more “silent”, this is true. I saw them for the first time in Imola in 1997 and you could hear them quite far away from the circuit, while nowadays you have to be close to it in order to know that they are racing there. Also, being the track made of downhills and uphills, you don’t always hear the cars: when they approched Acque Minerali, you could barely hear them if you stood at Variante Bassa (for example).
Obviously, you have to try the car (the mod, I mean
) in order to know if it’s too loud or not, but I was pointing that out because I remember the problem that happened when MMG released v1 of their 2007 mod: sounds were so loud that you couldn’t understand where a car was, because you could always hear its sound. That’s the important thing that should be avoided.
Bjorn
January 22nd, 2009 at 22:11
Yeah but still this engine was pretty loud… And clearly you’d be able to hear it all the way around the Gilles Villeneuve circuit and Monza as well. If there we’re nothing else than that car and you on the track like in the video. The volume is pretty accurate I’m sure.
Uff
January 22nd, 2009 at 22:45
Not so sure about Monza, but I trust you: let’s wait for a full field then!
Slimjim
January 23rd, 2009 at 00:17
you can always make your own adjustment on how you think it should be or how you like it.. in the .sfx file…EngineRange=80.0.. higher the value the more you hear it far away.. the lower is less… very simple and never causes mismatches..
Bjorn
January 23rd, 2009 at 00:51
Good tip, Slim ;) And Uff… Yeah let’s wait… Hopefully we’ll get it some time. There’s a chance with F1Seventies, I think. They’re doing good. And with Montesky behind the sounds – that part is secured well!
McSaltens
January 23rd, 2009 at 01:55
@slimjim well there is one way but you will also destroy the dopler effect that is adjusted for that engine range, so there is a little more than that and for your info the actual engine range it that video is about 35
@bjorn, yeah the mod goes on, montesky is doing almost everything, me helping with physics and stuff, nerbur did a new eurobrun wich is good and some stuff for silverstone and calico jack skinning cars.
But most of the work is montesky
and remember the basics of the models comes from cherry
Slimjim
January 23rd, 2009 at 11:08
I think the dopler efect may be changed by changing these values…
EngineShape=0.960
EngineAmbient=1.00
i do know raising the shape does make the engine much louder.. but didn’t see much change with the ambient value i tested..
i am new at editing engine sounds, but have done a few tests to see what each section controls… i just wish i had a good sound editor / multi track recorder.
bobbaphatt
January 23rd, 2009 at 14:41
does somebody in which year the two corners disappeared (1st chicane) after start/finish ? i don´t find any infos in the net. any help ?!
eddiespag
January 23rd, 2009 at 15:27
Absolutely fabulous. These are authentic in my opinion, because they are the actual sounds (are they?). Check out youtube Ferrari 1989 F1 and you’ll find them. I’m just amazed at how Montesky has been able to apply them accurately into the mod to sound correct at almost all rev ranges. Absolute genious. For me, for ultimate immersion, sound is right up there after physics.
Bjorn
January 24th, 2009 at 19:34
@bobbaphatt
If you mean Monza then the first corner got changed in 2000.
bobbaphatt
January 24th, 2009 at 20:36
@Bjorn:
ok, thx. do you have any source for that information?
Bjorn
January 24th, 2009 at 21:44
Yeah myself :)
morphys
February 16th, 2009 at 07:56
video hello beautiful