Endurance Series SP1 – Saleen S7R Previews

After unveiling two new LMP2 prototypes last year, Team Enduracers has now revealed the first new GT car to make it into the Service Pack 1 for their popular Endurance Series mod for rFactor – The GT1-class Saleen S7R.

Build by Steve Saleen and Ray Mallock Ltd., the Saleen S7R is powered by a 7.0l Ford V8 engine. Fourteen S7R’s have been built and campaigned by notable teams such as Oreca, Konrad Motorsport, Zakspeed and RML. In total, S7Rs have raced in over 264 events, scoring 166 podiums and 105 wins in series like the ALMS, the FIA GT, the Le Mans Series and the Le Mans 24 Hours.

The first service pack will be introducing several new models to Endurance Series, including the Peugeot 908 and Audi R10 diesel sports cars, the Acura ARX-01, the Saleen S7R and the Ferrari F430.


  • phil23

    Sweet :cool:

  • DeDios

    looks great. Thanks for the update :)

  • hoover

    Can’t wait, certainly one of the best rF mods out there, and it’ll improve even further. Great! :grin:

  • DeDios

    http://www.enduracers.com/mailing/Enduracers_Mailing_5.html

    “Futhermore the v1 created Porsche 997 RSR will receive a graphic update with the SP1 release, adding to her the 2009 aero kit.”

    :sd: :sd:

  • mike84

    :tongue: :tongue:

    cant wait.

  • intelpower

    Any ideas of those tires will be finally be improved

  • http://racingrenders.com F1Racer

    Yeah I was just going to mention that. I really hope that in the upcoming patch that they improve the unrealistic rear traction on the GT1 cars. No way is that GT1 Porsche that loose at the rear in real life, the FIA would never pass it as safe :)

    Its strange cos the P1′s, P2′s and even GT2′s dont seem to suffer in the same way or at least not as much.

    Its that which spoils this otherwise amazing mod.

  • Deano

    Looking foward to the Service Pack; I’ve already painted about 45 cars and I’m waiting for this one so I can paint some more.

  • http://www.racedepartment.com TehFuzzi0n

    As long as the sounds are as good as the cars that are already out, I’m sold. :grin:

  • Daheee

    Looking forward to this and yes it would be great if they could do something about the low speed grip level in this mod.

  • Der_KHAN

    intelpower:
    Any ideas of those tires will be finally be improved

    F1Racer:
    Yeah I was just going to mention that.I really hope that in the upcoming patch that they improve the unrealistic rear traction on the GT1 cars.No way is that GT1 Porsche that loose at the rear in real life, the FIA would never pass it as safe :)

    Daheee:
    Looking forward to this and yes it would be great if they could do something about the low speed grip level in this mod.

    has it ever occurred to you guys that the grip levels at the rear are the reason why these cars were driven with traction control in the real gt series?

    the guys from enduracers also mentioned in the readme that you should allow tc on your servers for that reason!

  • Daheee

    Yup all the events I have done in these cars we are using traction control.

  • lolzi

    F1Racer: Yeah I was just going to mention that. I really hope that in the upcoming patch that they improve the unrealistic rear traction on the GT1 cars. No way is that GT1 Porsche that loose at the rear in real life, the FIA would never pass it as safe :)Its strange cos the P1’s, P2’s and even GT2’s dont seem to suffer in the same way or at least not as much.Its that which spoils this otherwise amazing mod.

    Isn’t the Porsche a GT2? :question:

  • JGoenR

    Nice screens! :grin:

  • JAGUAR1977

    The last I read, even the Porsche GT2 had 16 different TC settings!

  • http://racingrenders.com F1Racer

    Der_KHAN:
    has it ever occurred to you guys that the grip levels at the rear are the reason why these cars were driven with traction control in the real gt series?the guys from enduracers also mentioned in the readme that you should allow tc on your servers for that reason!

    Hmmm, ok fair point. But are we then saying that if the real cars had TC turned off that they would be so loose at the rear as if the rear tyres were in the wet.
    I`ll try it with TC though cos to be fair I haven’t exercised that option. I only use TC on the F1 mods where they had it in the real world so I guess its only right to do the same with Enduracers mod.

    @lolzi: Yeah GT2, my mistake. :shame:

  • Der_KHAN

    F1Racer: Hmmm, ok fair point.But are we then saying that if the real cars had TC turned off that they would be so loose at the rear as if the rear tyres were in the wet.

    hmm, i didn’t drive this mod a lot. when it first came out i did some races at mid ohio, sebring and mills and the only car that i found really tricky to drive without tc was that zytek prototype. i think i put the tc on med and used the tc overrive button on straights to gain that little extra top speed. that worked out pretty well. i had no problems with the gt1 vette and the gt2 porsche (GT3 RSR) without tc. i dont really understand what you guys find so terrible about them. but maybe i just dont remember it right.

  • Daheee

    I think you need to do some competitive racing in these tbh Khan. I remember when the mod first came out I thought the same but after over 50 races in these and pushing the limit then you see how weird the grip levels are. Still an awesome mod I cant wait for the next SP as I said though.

  • dknine

    Looking forward to the SP1 pack, lots of great cars, F430, Saleen, LMP’s :cool:
    Great job so far aswell with the mod, can’t wait for the pack release date :ooo:

  • http://www.srrs-racing.net/ ermax18

    I have done a bunch of league races with the GT3 RSR and never found them that hard to drive. When the aero grip drops you have to ease off the brakes. So you just finish up your braking a little early and your good to go. If you try to brake all the way into the turn and finish up mid turn then it is going to bite you. But you typically want to finish your braking early on a Porsche anyways so it sounds about right to me.

    TC isn’t going to help much in the braking zone which I think is where most people are having problems with the GT3 RSR. Just brake early, match revs properly and don’t rush your down-shifts.

  • http://racingrenders.com F1Racer

    Well I gave it a go with TC on High and stil that GT2 Porsche rear end cannot be real. I cannot believe that a car with big fat slicks on the rear and TC can be that loose.

    The changes I had to make to the setup to settle it down were starting to border on ludicrous. I did get it so I could lap it consistently but the setup was unreal.

    The problem is initial turn in. I fail to see how some people aren’t seeing this.
    I thought jeez, if this is what the GT2′s are like, how are the P1′s going to be ?
    But no, the P1′s and P2′s are just fine. They drive great which leads me to think something went wrong on the GT2′s or just that Porsche.
    I know un-natural when I drive it and this is it.

    Anyone tried in on a default setup too ? :) I would post a video of a lap but it wouldn’t be taken seriously so its pointless.

  • NightSt@lk3r

    I don’t get how people have so much issue with the 997 RSR, i can pound round lap after lap with TC off and never loose traction to the point of loosing control.

    I have tried everything to get it to handle as bad as you say, screwing up the real feel settings, turning ffb off and never does it handle as bad as you say it does.

    One common thing about the people who complain about it is they all play F1 mods, whereas i avoid them like the plague as the real thing is bad enough.

  • Der_KHAN

    F1Racer:
    Well I gave it a go with TC on High and stil that GT2 Porsche rear end cannot be real.I cannot believe that a car with big fat slicks on the rear and TC can be that loose.

    The problem is initial turn in.I fail to see how some people aren’t seeing this.

    well i gave it another try and reinstalled version 1.2. i immediately noticed what you mean! because the car has no auto-blip i had to heel and toe when down-shifting and i don’t do that very often, so i was not very precise with the brake pedal. the problem with this is that the RSR’s brakes are extremely sensitive and even the slightest touch of the brake pedal will massively slam the brakes and unload the rear wheels, so they lose a lot of grip. in result i frequently spun out.

    so i set the sensitivity of my brake axis from 50% all the way down to 0% and now the car is very drivable! it still feels like the weight distribution of the car is very much to the rear though.

  • http://racingrenders.com F1Racer

    @Der_KHAN: The prob for me isn’t under braking so much its how the car handles around the 3 stages of a corner. Yes the brakes are not adjustable either which is annoying because then you have to stick with the mod authors interpretation of what they think the max brake pressure should be.
    I find the weight balance front to rear is also surprising and yes I know its a rear engined car, but its virtually 40:60 to the rear so no wonder its ass-heavy.
    But ass-heavy in this car does not translate into grip.
    I think we are simply talking about lateral grip here. Also I am manual blipping on the downshifts but as I said before Im not experiencing the problem under deceleration.

    @Nightst@lk3r: Yes I do play F1 mods a lot so you have to adjust driving styles for GT’s and the like, I appreciate that. But its not as if you have to brake any earlier because you’re not traveling as fast.
    Besides I don’t have issues with other GT cars in other mods. No other Porsches in any mod or sim I’ve driven handles as loose as this so unless everyone else got it wrong….

    Anyway no point going on about it, its not like Enduracers would ever change it just because a few people mention it.

  • Der_KHAN

    well there must be something right about it because they have real race drivers as testers. sean edwards was their test driver for the RSR and he’s got plenty of experience in real porsches.

    then again i’m amazed how different the pcc mods from enduracers and gsmf drive. although both groups have had real world drivers as testers i find the gsmf car to be much more believable. but what do i know…

  • NightSt@lk3r

    @F1Racer: it is not up to us to change anything, Gentlemen Racers make all the decisions regarding Physics.

  • deBorgo83

    NightSt@lk3r: … F1 mods, whereas i avoid them like the plague as the real thing is bad enough.

    QFT.
    Looking forward to SP1, I’m really enjoying the initial release, and it’ll be great to have the diesel protos added to the field. Good luck with your work, Enduracers.

  • http://racingrenders.com F1Racer

    EDIT: Never mind.

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