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	<title>Comments on: Endurance Series Mod &#8211; New Sound Teaser</title>
	<atom:link href="http://www.virtualr.net/endurance-series-mod-new-sound-teaser/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser</link>
	<description>100% Sim Racing News</description>
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	<item>
		<title>By: mjmueller</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24370</link>
		<dc:creator>mjmueller</dc:creator>
		<pubDate>Fri, 07 Aug 2009 15:36:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24370</guid>
		<description>I love how people comment when they don&#039;t even have it.  lol.

mj</description>
		<content:encoded><![CDATA[<p>I love how people comment when they don&#8217;t even have it.  lol.</p>
<p>mj</p>
]]></content:encoded>
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	<item>
		<title>By: NightSt@lk3r</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24354</link>
		<dc:creator>NightSt@lk3r</dc:creator>
		<pubDate>Fri, 07 Aug 2009 13:58:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24354</guid>
		<description>&lt;blockquote cite=&quot;comment-24339&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24339&quot; rel=&quot;nofollow&quot;&gt;ibyte_dk&lt;/a&gt;&lt;/strong&gt;: 

I assure you they are not!
The drop dead giveaway is the cars going by:
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.
So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.
Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.

&lt;/blockquote&gt;

I can assure you, you are 100% wrong, all car sounds in this clip were recorded from ingame.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24339">
<p><strong><a href="#comment-24339" rel="nofollow">ibyte_dk</a></strong>: </p>
<p>I assure you they are not!<br />
The drop dead giveaway is the cars going by:<br />
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.<br />
So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.<br />
Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.</p>
</blockquote>
<p>I can assure you, you are 100% wrong, all car sounds in this clip were recorded from ingame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 6e66o</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24347</link>
		<dc:creator>6e66o</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24347</guid>
		<description>No one is complaining about the mod,
the accusation of using real sounds could also be considered as a compliment  :sd:</description>
		<content:encoded><![CDATA[<p>No one is complaining about the mod,<br />
the accusation of using real sounds could also be considered as a compliment  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tigerteeth</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24344</link>
		<dc:creator>Tigerteeth</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24344</guid>
		<description>&lt;blockquote cite=&quot;comment-24343&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24343&quot; rel=&quot;nofollow&quot;&gt;Sobby&lt;/a&gt;&lt;/strong&gt;: 
Why are people always so keen to nit pick and complain about a mod, rather than just appreciate the work that has gone into creating such a fantastic sounding mod…doubtless the rest of the mod will be the same.

&lt;/blockquote&gt;

Agreed - sounds great to my ears, a glorious mixture of rasps and rumbles... :happy:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24343">
<p><strong><a href="#comment-24343" rel="nofollow">Sobby</a></strong>:<br />
Why are people always so keen to nit pick and complain about a mod, rather than just appreciate the work that has gone into creating such a fantastic sounding mod…doubtless the rest of the mod will be the same.</p>
</blockquote>
<p>Agreed &#8211; sounds great to my ears, a glorious mixture of rasps and rumbles&#8230; <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sobby</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24343</link>
		<dc:creator>Sobby</dc:creator>
		<pubDate>Fri, 07 Aug 2009 11:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24343</guid>
		<description>Why are people always so keen to nit pick and complain about a mod, rather than just appreciate the work that has gone into creating such a fantastic sounding mod...doubtless the rest of the mod will be the same.</description>
		<content:encoded><![CDATA[<p>Why are people always so keen to nit pick and complain about a mod, rather than just appreciate the work that has gone into creating such a fantastic sounding mod&#8230;doubtless the rest of the mod will be the same.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1_fan_1</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24342</link>
		<dc:creator>F1_fan_1</dc:creator>
		<pubDate>Fri, 07 Aug 2009 10:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24342</guid>
		<description>I don&#039;t care about all those things I don&#039;t understand a f*ck off, the sounds are just awesome!! :sd:</description>
		<content:encoded><![CDATA[<p>I don&#8217;t care about all those things I don&#8217;t understand a f*ck off, the sounds are just awesome!! <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: klo-che</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24341</link>
		<dc:creator>klo-che</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24341</guid>
		<description>The sounds are taken directly from the mod, how many times will we have to explain you it.

The mod is not released that the community start to complain. Hey have a break guys, you all lost what the word enjoy meaned. So enjoy.

&lt;blockquote cite=&quot;comment-24339&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24339&quot; rel=&quot;nofollow&quot;&gt;ibyte_dk&lt;/a&gt;&lt;/strong&gt;: 

I assure you they are not!
The drop dead giveaway is the cars going by:
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.
So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.
Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.

&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>The sounds are taken directly from the mod, how many times will we have to explain you it.</p>
<p>The mod is not released that the community start to complain. Hey have a break guys, you all lost what the word enjoy meaned. So enjoy.</p>
<blockquote cite="comment-24339">
<p><strong><a href="#comment-24339" rel="nofollow">ibyte_dk</a></strong>: </p>
<p>I assure you they are not!<br />
The drop dead giveaway is the cars going by:<br />
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.<br />
So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.<br />
Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.</p>
</blockquote>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24340</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24340</guid>
		<description>A little bird told me sometime next month (September).</description>
		<content:encoded><![CDATA[<p>A little bird told me sometime next month (September).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ibyte_dk</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24339</link>
		<dc:creator>ibyte_dk</dc:creator>
		<pubDate>Fri, 07 Aug 2009 09:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24339</guid>
		<description>&lt;blockquote cite=&quot;comment-24332&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24332&quot; rel=&quot;nofollow&quot;&gt;MaD_King&lt;/a&gt;&lt;/strong&gt;: 

Only the speaker and public sounds are real, the others are the sounds recorded from the mod. Keep the faith

&lt;/blockquote&gt;

I assure you they are not!

The drop dead giveaway is the cars going by: 
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.

So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.

Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24332">
<p><strong><a href="#comment-24332" rel="nofollow">MaD_King</a></strong>: </p>
<p>Only the speaker and public sounds are real, the others are the sounds recorded from the mod. Keep the faith</p>
</blockquote>
<p>I assure you they are not!</p>
<p>The drop dead giveaway is the cars going by:<br />
In all sims and computer games to date the sound systems do not emulate enviroment. There may be applied general effects, but the effects are not dynamicly generated by the 3D enviroment. As a result the sound fades in linear and fades out linear when a car drives by. This is highly unrealistic. Especially the Murcielago is a great example. You hardly hear the car approaching, but as soon as it is beside you the noice is trying to rip you ears off.</p>
<p>So, not only is there the normal dobler effect like most sims allready have. But the fade in and fade out of passing vehicles are never linear.</p>
<p>Listen to the clip again and now you will notice that at least half of all passing cars have a none-linear fade-in fade-out, which the game does not feature. So either these are recorded static passes played in the game while in the pits or they are added to the clip, to make it sound more realistic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DevonK</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24337</link>
		<dc:creator>DevonK</dc:creator>
		<pubDate>Fri, 07 Aug 2009 08:37:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24337</guid>
		<description>I think I just had an eargasm... :eek:  Stunning work. If the rest of the mod even gets close to this kind of excellence it&#039;s going to take modding to a whole new level.</description>
		<content:encoded><![CDATA[<p>I think I just had an eargasm&#8230; <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  Stunning work. If the rest of the mod even gets close to this kind of excellence it&#8217;s going to take modding to a whole new level.</p>
]]></content:encoded>
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	<item>
		<title>By: klo-che</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24335</link>
		<dc:creator>klo-che</dc:creator>
		<pubDate>Fri, 07 Aug 2009 08:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24335</guid>
		<description>&lt;blockquote cite=&quot;comment-24331&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24331&quot; rel=&quot;nofollow&quot;&gt;ibyte_dk&lt;/a&gt;&lt;/strong&gt;: 
Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I’ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.
I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!

&lt;/blockquote&gt;

100% of the car sounds you ear on the teaser are mod sound.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24331">
<p><strong><a href="#comment-24331" rel="nofollow">ibyte_dk</a></strong>:<br />
Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I’ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.<br />
I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!</p>
</blockquote>
<p>100% of the car sounds you ear on the teaser are mod sound.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BSR-WiX</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24333</link>
		<dc:creator>BSR-WiX</dc:creator>
		<pubDate>Fri, 07 Aug 2009 07:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24333</guid>
		<description>i will be delighted when this one will join my collection of GT mods. Great work so far.</description>
		<content:encoded><![CDATA[<p>i will be delighted when this one will join my collection of GT mods. Great work so far.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MaD_King</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24332</link>
		<dc:creator>MaD_King</dc:creator>
		<pubDate>Fri, 07 Aug 2009 06:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24332</guid>
		<description>&lt;blockquote cite=&quot;comment-24331&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24331&quot; rel=&quot;nofollow&quot;&gt;ibyte_dk&lt;/a&gt;&lt;/strong&gt;: 
Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I’ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.
I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!

&lt;/blockquote&gt;

Only the speaker and public sounds are real, the others are the sounds recorded from the mod. Keep the faith</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24331">
<p><strong><a href="#comment-24331" rel="nofollow">ibyte_dk</a></strong>:<br />
Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I’ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.<br />
I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!</p>
</blockquote>
<p>Only the speaker and public sounds are real, the others are the sounds recorded from the mod. Keep the faith</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ibyte_dk</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24331</link>
		<dc:creator>ibyte_dk</dc:creator>
		<pubDate>Fri, 07 Aug 2009 06:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24331</guid>
		<description>Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I&#039;ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.

I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!</description>
		<content:encoded><![CDATA[<p>Why on earth would you mix sounds from real cars with the sounds from the mod. Makes the sounds from the mod sound even more plastic like. Maybe I&#8217;ve donw to much of this sound and physics editing, but it is clear like a spring creek when it is real life engine sounds and when it is the actual game.</p>
<p>I think it is really uncool to give people false hope like this. Unless they also clearly hear the difference. But judging from the comments, not many can!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shakaku</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24330</link>
		<dc:creator>shakaku</dc:creator>
		<pubDate>Fri, 07 Aug 2009 06:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24330</guid>
		<description>Yikes  :eek:  :shock:  :cool:   . Just wow.</description>
		<content:encoded><![CDATA[<p>Yikes  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_surprised.gif' alt=':shock:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' />   . Just wow.</p>
]]></content:encoded>
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	<item>
		<title>By: Howie47</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24328</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 07 Aug 2009 02:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24328</guid>
		<description>&lt;blockquote cite=&quot;comment-24326&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24326&quot; rel=&quot;nofollow&quot;&gt;Damo&lt;/a&gt;&lt;/strong&gt;: Gimmie gimmie gimmie!! 
&lt;/blockquote&gt;

Don&#039;t you guys know anything about getting modders to release their work?
Try this.   &quot;The SCC mod and the Série Internationale Du Mans 2.77 mod will never ever ever ever be surpassed by any modders ever ever. No one will ever prove me wrong!&quot;   :lol:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24326">
<p><strong><a href="#comment-24326" rel="nofollow">Damo</a></strong>: Gimmie gimmie gimmie!!
</p></blockquote>
<p>Don&#8217;t you guys know anything about getting modders to release their work?<br />
Try this.   &#8220;The SCC mod and the Série Internationale Du Mans 2.77 mod will never ever ever ever be surpassed by any modders ever ever. No one will ever prove me wrong!&#8221;   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
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	<item>
		<title>By: Damo</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24326</link>
		<dc:creator>Damo</dc:creator>
		<pubDate>Fri, 07 Aug 2009 00:59:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24326</guid>
		<description>Gimmie gimmie gimmie!!   :shock:</description>
		<content:encoded><![CDATA[<p>Gimmie gimmie gimmie!!   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_surprised.gif' alt=':shock:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mjmueller</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24324</link>
		<dc:creator>mjmueller</dc:creator>
		<pubDate>Thu, 06 Aug 2009 23:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24324</guid>
		<description>I really think we should stop teasing  :wink: 

mj</description>
		<content:encoded><![CDATA[<p>I really think we should stop teasing  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
<p>mj</p>
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		<title>By: Sobby</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24318</link>
		<dc:creator>Sobby</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24318</guid>
		<description>Dear god those sounds are amazing, I feel like I&#039;m there!</description>
		<content:encoded><![CDATA[<p>Dear god those sounds are amazing, I feel like I&#8217;m there!</p>
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		<title>By: AmericanTGMan</title>
		<link>http://www.virtualr.net/endurance-series-mod-new-sound-teaser/comment-page-1#comment-24317</link>
		<dc:creator>AmericanTGMan</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4930#comment-24317</guid>
		<description>&lt;blockquote cite=&quot;comment-24314&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24314&quot; rel=&quot;nofollow&quot;&gt;NightSt@lk3r&lt;/a&gt;&lt;/strong&gt;: 
It could be sooner than 5 days, who knows  

&lt;/blockquote&gt;

*Gets some rope, wood, and nails to provide some motivation towards a release in the next few days...  :wink: *

In all seriousness, those sounds are orgasmic...</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24314">
<p><strong><a href="#comment-24314" rel="nofollow">NightSt@lk3r</a></strong>:<br />
It could be sooner than 5 days, who knows  </p>
</blockquote>
<p>*Gets some rope, wood, and nails to provide some motivation towards a release in the next few days&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> *</p>
<p>In all seriousness, those sounds are orgasmic&#8230;</p>
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