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	<title>Comments on: Endurance Series 1.0 &#8211; Released</title>
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	<lastBuildDate>Fri, 10 Feb 2012 05:42:00 +0000</lastBuildDate>
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	<item>
		<title>By: batito</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-28502</link>
		<dc:creator>batito</dc:creator>
		<pubDate>Fri, 25 Sep 2009 16:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-28502</guid>
		<description>The most realistic mod in rFactor, thanks for the hard work</description>
		<content:encoded><![CDATA[<p>The most realistic mod in rFactor, thanks for the hard work</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mar.guerra</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-27934</link>
		<dc:creator>mar.guerra</dc:creator>
		<pubDate>Sat, 19 Sep 2009 06:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-27934</guid>
		<description>When I started to play sim races I bought GTR2 and rFactor and GTR2, and later GTR Evo, was always my favorite. This mod make me play rFactor and more, it make rFactor my favorite sim race. Thank Endurancers! I&#039;m huge fan of endurance races and this mod is the more realistic I&#039;ve seen around. Of course it have some problems, like people posted above, but it still a superb job!

I have two sugestions:

1 - To Endurancers: 

Would be great if you release a list of sugested tracks based on the series (ALMS, LMES, etc). I know we can check on the internet about the real tracks on each serie and then download then. But this is not a big deal and can easily be included in your website or in the next release. It&#039;s only a sugestion, so we can all download the same tracks and have all in the servers.


2 - To bedelix: 

Seems you know a lot about sound, and also in your job you&#039;re supposed to have a realy good perception of sounds. I would sugest you to release a sound pack with the car sounds you was talking about. I think this would be a great contribution with the community.

Thank you all guys, I&#039;m anxious to see what will be in the next Endurancers release.</description>
		<content:encoded><![CDATA[<p>When I started to play sim races I bought GTR2 and rFactor and GTR2, and later GTR Evo, was always my favorite. This mod make me play rFactor and more, it make rFactor my favorite sim race. Thank Endurancers! I&#8217;m huge fan of endurance races and this mod is the more realistic I&#8217;ve seen around. Of course it have some problems, like people posted above, but it still a superb job!</p>
<p>I have two sugestions:</p>
<p>1 &#8211; To Endurancers: </p>
<p>Would be great if you release a list of sugested tracks based on the series (ALMS, LMES, etc). I know we can check on the internet about the real tracks on each serie and then download then. But this is not a big deal and can easily be included in your website or in the next release. It&#8217;s only a sugestion, so we can all download the same tracks and have all in the servers.</p>
<p>2 &#8211; To bedelix: </p>
<p>Seems you know a lot about sound, and also in your job you&#8217;re supposed to have a realy good perception of sounds. I would sugest you to release a sound pack with the car sounds you was talking about. I think this would be a great contribution with the community.</p>
<p>Thank you all guys, I&#8217;m anxious to see what will be in the next Endurancers release.</p>
]]></content:encoded>
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	<item>
		<title>By: burkegl</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-27865</link>
		<dc:creator>burkegl</dc:creator>
		<pubDate>Fri, 18 Sep 2009 15:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-27865</guid>
		<description>Thanks for your suggestion and help.

Here&#039;s a sort of summary.  First, I installed the Endurance Series (ES) mod to a dummy directory, examined the file structure and moved folders to an rFactor test directory.  That resulted in the problem.  I deleted all the moved folders, ran the test directory .exe file and it ran.  Then I re-installed rFactor to a new directory, deleted many of the rfm files, tried, it ran.  Moved the ES folders to this new directory and it failed.  Since I trust the files being installed, I installed directly to the rfactor test folder.  That bombed when executed.  I have a Cart Factor mod with just the CART vehicles and a Toyota Supra Pace Car.  This mod runs - though the trace is full of many problems.  I added the ES folders to Cart Factor and it bombs.  If I remove the four ES files in the rfm folder, it runs.  Removing Vehicle folders one at a time and all at one time, it still bombs on each attempt.  The trace file contains many lines like the following - in all P1, P2, GT1 and GT2 categories.

GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96ALMS_PRODRIVE\ASTONMARTIN_060007.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96ALMS_PRODRIVE\ASTONMARTIN_060009.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_BMS SCUDERIA ITALIA\ASTONMARTIN_063023.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_BMS SCUDERIA ITALIA\ASTONMARTIN_063024.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_CIRTEK MOTORSPORT\ASTONMARTIN_063017.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_PHOENIX RACING\ASTONMARTIN_063005.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_RACE ALLIANCE\ASTONMARTIN_063032.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_RACE ALLIANCE\ASTONMARTIN_063033.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_LARBRE COMPETITION\ASTONMARTIN_061050.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_TEAM MODENA\ASTONMARTIN_061061.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_TEAM MODENA\ASTONMARTIN_061062.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LM_BMS SCUDERIA ITALIA\ASTONMARTIN_062069.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LM_PRODRIVE\ASTONMARTIN_062007.VEH (either because it did not pass filter or error)
setup.cpp    1672: Did not add vehicle 

Hope this posting isn&#039;t too big and hope someone can help.</description>
		<content:encoded><![CDATA[<p>Thanks for your suggestion and help.</p>
<p>Here&#8217;s a sort of summary.  First, I installed the Endurance Series (ES) mod to a dummy directory, examined the file structure and moved folders to an rFactor test directory.  That resulted in the problem.  I deleted all the moved folders, ran the test directory .exe file and it ran.  Then I re-installed rFactor to a new directory, deleted many of the rfm files, tried, it ran.  Moved the ES folders to this new directory and it failed.  Since I trust the files being installed, I installed directly to the rfactor test folder.  That bombed when executed.  I have a Cart Factor mod with just the CART vehicles and a Toyota Supra Pace Car.  This mod runs &#8211; though the trace is full of many problems.  I added the ES folders to Cart Factor and it bombs.  If I remove the four ES files in the rfm folder, it runs.  Removing Vehicle folders one at a time and all at one time, it still bombs on each attempt.  The trace file contains many lines like the following &#8211; in all P1, P2, GT1 and GT2 categories.</p>
<p>GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96ALMS_PRODRIVE\ASTONMARTIN_060007.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96ALMS_PRODRIVE\ASTONMARTIN_060009.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_BMS SCUDERIA ITALIA\ASTONMARTIN_063023.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_BMS SCUDERIA ITALIA\ASTONMARTIN_063024.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_CIRTEK MOTORSPORT\ASTONMARTIN_063017.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_PHOENIX RACING\ASTONMARTIN_063005.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_RACE ALLIANCE\ASTONMARTIN_063032.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96FIA_RACE ALLIANCE\ASTONMARTIN_063033.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_LARBRE COMPETITION\ASTONMARTIN_061050.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_TEAM MODENA\ASTONMARTIN_061061.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LMS_TEAM MODENA\ASTONMARTIN_061062.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LM_BMS SCUDERIA ITALIA\ASTONMARTIN_062069.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle GAMEDATA\VEHICLES\ENDURANCESERIES\GT1\ASTONMARTIN_DBR96LM_PRODRIVE\ASTONMARTIN_062007.VEH (either because it did not pass filter or error)<br />
setup.cpp    1672: Did not add vehicle </p>
<p>Hope this posting isn&#8217;t too big and hope someone can help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-27840</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Fri, 18 Sep 2009 04:21:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-27840</guid>
		<description>Hmm, not sure whats actually going on there but you could try adding &quot;-trace 30&quot; to the target field of your rfactor shortcut properties and see if it comes up with anything useful. Just run the game then check the trace file in C:Program FilesrFactorUserDataLOG. 
Also, have you tried launching a different mod?</description>
		<content:encoded><![CDATA[<p>Hmm, not sure whats actually going on there but you could try adding &#8220;-trace 30&#8243; to the target field of your rfactor shortcut properties and see if it comes up with anything useful. Just run the game then check the trace file in C:Program FilesrFactorUserDataLOG.<br />
Also, have you tried launching a different mod?</p>
]]></content:encoded>
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	<item>
		<title>By: burkegl</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-27838</link>
		<dc:creator>burkegl</dc:creator>
		<pubDate>Fri, 18 Sep 2009 03:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-27838</guid>
		<description>I may be having a problem similar to JacZilla.  I&#039;ve downloaded the 662 Mb file twice, installed it in various ways including to a fresh copy of rFactor and always get a message that Rfactor.exe has encountered an error and needs to stop and gives me the option of sending an error report to MicroSoft.

Anyone have any sugestions?   :sad2:</description>
		<content:encoded><![CDATA[<p>I may be having a problem similar to JacZilla.  I&#8217;ve downloaded the 662 Mb file twice, installed it in various ways including to a fresh copy of rFactor and always get a message that Rfactor.exe has encountered an error and needs to stop and gives me the option of sending an error report to MicroSoft.</p>
<p>Anyone have any sugestions?   <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_sad.gif' alt=':sad2:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JacZilla</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-26700</link>
		<dc:creator>JacZilla</dc:creator>
		<pubDate>Sun, 06 Sep 2009 11:18:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-26700</guid>
		<description>Is anyone else getting an error on start-up after installing the mod? I&#039;ve tried a fresh install of rFactor and nothing is working. I had really been looking forward to driving this mod.</description>
		<content:encoded><![CDATA[<p>Is anyone else getting an error on start-up after installing the mod? I&#8217;ve tried a fresh install of rFactor and nothing is working. I had really been looking forward to driving this mod.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UKFireman</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-25473</link>
		<dc:creator>UKFireman</dc:creator>
		<pubDate>Sat, 22 Aug 2009 19:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-25473</guid>
		<description>Absolutely brilliant mod, cant thank you guys enough for this. Cant wait for the future service packs. Now if anyone knows good settings for real feel for this mod using the Fanatec Porsche 911 GT3 RS wheel pls let me know!</description>
		<content:encoded><![CDATA[<p>Absolutely brilliant mod, cant thank you guys enough for this. Cant wait for the future service packs. Now if anyone knows good settings for real feel for this mod using the Fanatec Porsche 911 GT3 RS wheel pls let me know!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JGoenR</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-25321</link>
		<dc:creator>JGoenR</dc:creator>
		<pubDate>Wed, 19 Aug 2009 22:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-25321</guid>
		<description>Great mod! Waiting for Peugeots! :happyevil:</description>
		<content:encoded><![CDATA[<p>Great mod! Waiting for Peugeots! <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_twisted.gif' alt=':happyevil:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sigmatc24</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-25049</link>
		<dc:creator>sigmatc24</dc:creator>
		<pubDate>Sun, 16 Aug 2009 23:31:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-25049</guid>
		<description>This Mod is absolutely Fantastic. Great Job guys and Thank you very much for this masterpiece. Simply The Best Mod for rfactor.  :happy:</description>
		<content:encoded><![CDATA[<p>This Mod is absolutely Fantastic. Great Job guys and Thank you very much for this masterpiece. Simply The Best Mod for rfactor.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HoW Monty</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24954</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Fri, 14 Aug 2009 13:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24954</guid>
		<description>Will there really be 8 service packs?</description>
		<content:encoded><![CDATA[<p>Will there really be 8 service packs?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dknine</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24871</link>
		<dc:creator>dknine</dc:creator>
		<pubDate>Wed, 12 Aug 2009 23:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24871</guid>
		<description>after some days of driving this mod, Porsche 997 RSR GT2 mostly, i want say again...I LOVE IT! L.O.V.E  :sd: 

it is probably the best porsche i&#039;ve ever done in a sim (GTR1, GTR2, rF, GTL..) !!

 :sd:</description>
		<content:encoded><![CDATA[<p>after some days of driving this mod, Porsche 997 RSR GT2 mostly, i want say again&#8230;I LOVE IT! L.O.V.E  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
<p>it is probably the best porsche i&#8217;ve ever done in a sim (GTR1, GTR2, rF, GTL..) !!</p>
<p> <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: eddiespag</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24748</link>
		<dc:creator>eddiespag</dc:creator>
		<pubDate>Tue, 11 Aug 2009 02:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24748</guid>
		<description>&lt;blockquote cite=&quot;comment-24715&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24715&quot; rel=&quot;nofollow&quot;&gt;Sensekhmet&lt;/a&gt;&lt;/strong&gt;: 
You do realise that not everyone has an uber-brag-leet PC, do you?
&lt;/blockquote&gt;

Yikes!  I meant not to come off bragging at all, ha, ha.  I just wanted to share my experience(s) with certain hardware.  But you&#039;re right, I guess it&#039;s like talking about my little son you know; &quot;he&#039;s nothing special, but you should see him play ball... lightning fast and able to leap tall buildings!&quot;  Pride sometimes pops up. I apologize.
  
What I meant by encouraging the use of consistent good quality hardware was so that this mod series can have a great opportunity at being built accurately and as realistic and as immersive as possible.  Kind of like if NASA or say Scuderia Ferrari, with all their resources would focus on a sim for us, with it of course  being able to run on all various machines efficiently using their resources because of well written code.

Now, I&#039;ve got to go get my 3 year old of the roof.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24715">
<p><strong><a href="#comment-24715" rel="nofollow">Sensekhmet</a></strong>:<br />
You do realise that not everyone has an uber-brag-leet PC, do you?
</p></blockquote>
<p>Yikes!  I meant not to come off bragging at all, ha, ha.  I just wanted to share my experience(s) with certain hardware.  But you&#8217;re right, I guess it&#8217;s like talking about my little son you know; &#8220;he&#8217;s nothing special, but you should see him play ball&#8230; lightning fast and able to leap tall buildings!&#8221;  Pride sometimes pops up. I apologize.</p>
<p>What I meant by encouraging the use of consistent good quality hardware was so that this mod series can have a great opportunity at being built accurately and as realistic and as immersive as possible.  Kind of like if NASA or say Scuderia Ferrari, with all their resources would focus on a sim for us, with it of course  being able to run on all various machines efficiently using their resources because of well written code.</p>
<p>Now, I&#8217;ve got to go get my 3 year old of the roof.</p>
]]></content:encoded>
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	<item>
		<title>By: FooAtari</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24740</link>
		<dc:creator>FooAtari</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24740</guid>
		<description>&lt;blockquote cite=&quot;comment-24727&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24727&quot; rel=&quot;nofollow&quot;&gt;mjmueller&lt;/a&gt;&lt;/strong&gt;: 
Well, go watch the Mid-ohio race and watch them go over the right handed hump turn and just watch the cars slide, it’s a blast to watch.  All you have to do is turn TC on &amp; it solves your problem.  If real teams didn’t have TC enabled they wouldn’t be able to drive either.
mj

&lt;/blockquote&gt;

The only place I have ever heard that all GT cars run with TC was in this mods readme.  Curious where you got this info, perhaps the prototypes run with TC but really surprised GT1/2 do.

EDIT
Just read here that as of 2010 the FIA are banning traction control for GT1/2 which I guess means they must use it at the moment.
http://www.fiagt.com/newsitem.php?key=1436</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24727">
<p><strong><a href="#comment-24727" rel="nofollow">mjmueller</a></strong>:<br />
Well, go watch the Mid-ohio race and watch them go over the right handed hump turn and just watch the cars slide, it’s a blast to watch.  All you have to do is turn TC on &amp; it solves your problem.  If real teams didn’t have TC enabled they wouldn’t be able to drive either.<br />
mj</p>
</blockquote>
<p>The only place I have ever heard that all GT cars run with TC was in this mods readme.  Curious where you got this info, perhaps the prototypes run with TC but really surprised GT1/2 do.</p>
<p>EDIT<br />
Just read here that as of 2010 the FIA are banning traction control for GT1/2 which I guess means they must use it at the moment.<br />
<a href="http://www.fiagt.com/newsitem.php?key=1436" rel="nofollow">http://www.fiagt.com/newsitem.php?key=1436</a></p>
]]></content:encoded>
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	<item>
		<title>By: TeroD</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24734</link>
		<dc:creator>TeroD</dc:creator>
		<pubDate>Mon, 10 Aug 2009 21:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24734</guid>
		<description>Using RealFeel or LeoFFB will helps loads to feel the car. I haven&#039;t touched rF&#039;s default FFB in years, but it used to be more problem than help. It could be a different case now that mods have proper suspension and tire models. But I doubt it since the problem with the default FFB is all the fake stuff. I have seen some very radical edits to the values in controller.ini that supposedly make the FFB feel more like RealFeel and/or LeoFFB (and thus similar to iRacing, netKar Pro, LFS, RBR etc.).

I also used to think there&#039;s something wrong in the way rF can calculate physics, but its the gMotor FFB that is the problem.</description>
		<content:encoded><![CDATA[<p>Using RealFeel or LeoFFB will helps loads to feel the car. I haven&#8217;t touched rF&#8217;s default FFB in years, but it used to be more problem than help. It could be a different case now that mods have proper suspension and tire models. But I doubt it since the problem with the default FFB is all the fake stuff. I have seen some very radical edits to the values in controller.ini that supposedly make the FFB feel more like RealFeel and/or LeoFFB (and thus similar to iRacing, netKar Pro, LFS, RBR etc.).</p>
<p>I also used to think there&#8217;s something wrong in the way rF can calculate physics, but its the gMotor FFB that is the problem.</p>
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		<title>By: HoW Monty</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24733</link>
		<dc:creator>HoW Monty</dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24733</guid>
		<description>Will there really be 8 Service Packs? Also will SP1 be out by Christmas?</description>
		<content:encoded><![CDATA[<p>Will there really be 8 Service Packs? Also will SP1 be out by Christmas?</p>
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		<title>By: tigeraid</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24732</link>
		<dc:creator>tigeraid</dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24732</guid>
		<description>I think it&#039;s more a failure of the car&#039;s chassis configurations... I was able to cure the oversteer under braking/downshift by adding differential on decel, adding more foreward brake bias, dropping the rear swaybar right off, and lowering the rear springs.  Despite these changes the car didn&#039;t understeer too badly, and cured the snap oversteer problem.  Maybe the baseline setups are just too aggressive...  :eek:</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s more a failure of the car&#8217;s chassis configurations&#8230; I was able to cure the oversteer under braking/downshift by adding differential on decel, adding more foreward brake bias, dropping the rear swaybar right off, and lowering the rear springs.  Despite these changes the car didn&#8217;t understeer too badly, and cured the snap oversteer problem.  Maybe the baseline setups are just too aggressive&#8230;  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' /> </p>
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		<title>By: mjmueller</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24727</link>
		<dc:creator>mjmueller</dc:creator>
		<pubDate>Mon, 10 Aug 2009 19:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24727</guid>
		<description>Well, go watch the Mid-ohio race and watch them go over the right handed hump turn and just watch the cars slide, it&#039;s a blast to watch.  All you have to do is turn TC on &amp; it solves your problem.  If real teams didn&#039;t have TC enabled they wouldn&#039;t be able to drive either.

mj</description>
		<content:encoded><![CDATA[<p>Well, go watch the Mid-ohio race and watch them go over the right handed hump turn and just watch the cars slide, it&#8217;s a blast to watch.  All you have to do is turn TC on &amp; it solves your problem.  If real teams didn&#8217;t have TC enabled they wouldn&#8217;t be able to drive either.</p>
<p>mj</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24726</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Mon, 10 Aug 2009 19:06:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24726</guid>
		<description>&lt;blockquote cite=&quot;comment-24721&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-24721&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 

Any Real drivers want to weight in on this issue?  

&lt;/blockquote&gt;

As a racer, my experiences are limited to low powered FWD cars on street tires. Plenty of warning they&#039;re about to let go, on a race track the steering wheel serves only to set a general turn direction (left/right), the rest is up to pedal work, no problem at all to corner with all 4 tires slipping, even with a driver such as me.
Race cars. Here, my experience is from working as a track marshal. In general, even on slicks cars can move a lot &#039;on the rubber&#039;, but it&#039;s prefectly possible to suffer from a nasty snap-spin. There&#039;s a big interview with Simbin on RSC (? can&#039;t remember...) and they say they received feedback from racing drivers who said the GTR/GTR2 tire model (basically grip, grip, and suddenly no grip at all, and as effect slides that were pretty much impossible to correct) is not realistic, and they changed it to the progressive one as found in RACE.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-24721">
<p><strong><a href="#comment-24721" rel="nofollow">Howie47</a></strong>: </p>
<p>Any Real drivers want to weight in on this issue?  </p>
</blockquote>
<p>As a racer, my experiences are limited to low powered FWD cars on street tires. Plenty of warning they&#8217;re about to let go, on a race track the steering wheel serves only to set a general turn direction (left/right), the rest is up to pedal work, no problem at all to corner with all 4 tires slipping, even with a driver such as me.<br />
Race cars. Here, my experience is from working as a track marshal. In general, even on slicks cars can move a lot &#8216;on the rubber&#8217;, but it&#8217;s prefectly possible to suffer from a nasty snap-spin. There&#8217;s a big interview with Simbin on RSC (? can&#8217;t remember&#8230;) and they say they received feedback from racing drivers who said the GTR/GTR2 tire model (basically grip, grip, and suddenly no grip at all, and as effect slides that were pretty much impossible to correct) is not realistic, and they changed it to the progressive one as found in RACE.</p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24721</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Mon, 10 Aug 2009 18:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24721</guid>
		<description>That is interesting myumueller. I just came on to report that I think I agree about the rear cutting loose to unexpectedly, to often. Very a tiny bit from your usual race line. There she goes. with out any ability to recover.  Same problem in (all)? or most of rFactor. So it maybe a problem with the tyre modeling. Or the ability of the game engine to render good tire physics?  
  Rear end just breaks loose to unexpediently, like there is no variables between
grip and total failure of grip.     Any Real drivers want to weight in on this issue? :question:</description>
		<content:encoded><![CDATA[<p>That is interesting myumueller. I just came on to report that I think I agree about the rear cutting loose to unexpectedly, to often. Very a tiny bit from your usual race line. There she goes. with out any ability to recover.  Same problem in (all)? or most of rFactor. So it maybe a problem with the tyre modeling. Or the ability of the game engine to render good tire physics?<br />
  Rear end just breaks loose to unexpediently, like there is no variables between<br />
grip and total failure of grip.     Any Real drivers want to weight in on this issue? <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_question.gif' alt=':question:' class='wp-smiley' /> </p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/endurance-series-10-released/comment-page-3#comment-24720</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Mon, 10 Aug 2009 18:27:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4956#comment-24720</guid>
		<description>mjmueller, I was on a server last night with you and saw all the classy responses like &quot;ST*U about TC&quot; and all that when you made the recommendation. Why are people so disrespectful? Anyways, I changed my server to allow full TC. They run this way in real life. I need to do some laps with it on to see if it makes me any faster. I personally prefer the challenge of not having TC but these public servers are a mess right now so allowing TC could only be a good thing. :)</description>
		<content:encoded><![CDATA[<p>mjmueller, I was on a server last night with you and saw all the classy responses like &#8220;ST*U about TC&#8221; and all that when you made the recommendation. Why are people so disrespectful? Anyways, I changed my server to allow full TC. They run this way in real life. I need to do some laps with it on to see if it makes me any faster. I personally prefer the challenge of not having TC but these public servers are a mess right now so allowing TC could only be a good thing. :)</p>
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