Enduracers have released a small fix for their Endurance Series mod for rFactor, fixing an error that had been included in the 1.1 release of their sports car mod.
This is the final fix before the team will be introducing service pack 1 that will add several new models to their mod, including the Audi R10 TDI and Peugeot 908 Le Mans prototypes.
Important: This fix includes the 1.1 release, you can if you only have version 1.0 installed. A full version of the mod including the newest fix will be available soon.








bg-ai3
October 18th, 2009 at 09:15
I will wait until the V1.2 full. I didnt even know about the v1.1 patch until long time afterwards. It has hindered my playing time of this mod. And please do Exe. Files. No one likes messing with folders for 30 minutes
F1Racer
October 18th, 2009 at 11:58
If you’re messing with folders for 30mins then you’re doing it wrong.
Unzipping into the rF folder takes seconds.
Chrisuu01
October 18th, 2009 at 12:36
Wow the last one before the new pack im so excited im finaly going to be able to drive the audi and peugot
Rantam
October 18th, 2009 at 13:04
Love this mod. Thanks for the update ;)
ForzaBarca88
October 18th, 2009 at 14:03
Thanks for this, the audis and peugeots are gonna be a blast judging by the current lmp cars
NitroStar
October 18th, 2009 at 15:33
When testing the GT1 and GT2 cars with default setup, they seem VERY loose compared to several other well known mods. Do real race cars break loose this easily in real life? I think my Honda Civic family car could take a corner faster than this
. Ease off gas to get ready for a turn and the backend wants to take the turn first. Just too loose to me. Thoughts?
Niksounds
October 18th, 2009 at 15:42
Quote
A real GT1 is so “ungrippy” ?
R4z3rw33n
October 18th, 2009 at 15:50
So if we have the 1.1 patch installed we need to wait for the 1.2 full release?
Or am I reading incorrectly?
You know how to heel-toe, right?
If you’re rev-matching correctly you shouldn’t be having too many problems (I haven’t anyway).
TehFuzzi0n
October 18th, 2009 at 15:54
You are driving it wrong if it feels like that. Sounds like you aren’t blipping on downshifts and you’re fully lifting off around a corner. Just because you cant drive it doesn’t mean the mod is wrong.
Raikku
October 18th, 2009 at 16:03
Did those frenchies finally fixed tires/physics?
Uff
October 18th, 2009 at 16:29
Obviously not: if you have 1.1, you can install the patch 1.2. If you still have 1.0, you can avoid 1.1 and directly install 1.2 as it contains 1.1 fixes too. :)
JGoenR
October 18th, 2009 at 16:47
Last update before the release of Le Mans monsters!
DeDios
October 18th, 2009 at 16:55
yes, i’m totally agree with you. I haven’t problems with grip. Remember to use the TC too (and work with setup).
F1Racer
October 18th, 2009 at 17:10
Doesn’t mean it’s right either. The problem he is describing is exactly what a lot of people have been complaining about as well. Maybe they all can’t drive too eh ?
The issue is when the GT2 cars, at least the Porsches, lose grip at the rear even if its only a little, you have no hope of correcting it. Its gone, every time. Sometimes you take a slow/medium corner in the Porsche 996 and suddenly the rear goes and you think, ‘what the hell caused that ?’. It just goes and you can’t pick it up.
Also you shouldn’t need to be heeling an toeing to stop this. You can blip on the downshift without doing that. Besides its nothing to do with rev matching.
This is happening on turn in or exit from mid corner onwards.
Niksounds
October 18th, 2009 at 18:44
..
i think here we know well heel-toe
The answer remains the same.
Is a gt1 car so “ungrippy” during braking?
NitroStar
October 18th, 2009 at 23:17
Thanks… exactly what I am experiencing. When I barely feel the rear end easing off grip, it’s just too late. Never driven a real “race” car but I don’t think a car barely losing grip imidiatly feels like I just hit a patch of ice going only 60 mph. I never said mod was wrong, just too hard for me to have fun on.
Jos
October 18th, 2009 at 23:36
I think that did a better job on the prototype physics…
stabiz
October 19th, 2009 at 00:57
I have no problems with the Porsches, and yes slides are catchable.
F1Racer
October 19th, 2009 at 02:00
Of course someone had to say that. The issue still exists regardless. Its unrealistic for those kind of cars to let go in that manner.
We’re not talking about sliding here either. Its a car having grip in a corner then letting go for no apparent reason as if its hit a patch of oil or something.
I hope you don’t think that by saying you have no problems and that slides are catchable that therefor there is no problem and the physics on those cars must be right.
Firstly they are not right and I doubt any mod has got it right ever. But in this case the car simply doesn’t react like a real racing car would or should.
Simple fact is the cars break away at the rear for no reason and then the car is gone leaving you wonder wtf you have to do to stop it doing that (don’t say setups either – lets just assume people have tried that).
Theres enough complaining about the exact same issue to verify that this issue exists.
Its just a shame that the authors of the mod haven’t yet or refuse to recognise this. Someone messed up the Porsche physics, maybe they think the rear engine in the car weighs a tonne because I don’t get this in the Corvette.
If they’re not going to fix it then thats too bad and a shame. At least they will know why some people are not able to enjoy the mod to its fullest because of this annoying oversight. No way in hell does a race car lose grip in this manner. It would be deemed unsafe.
Howie47
October 19th, 2009 at 03:01
Since I’m just racing it off line. Because of the tires. I just exchanged TBC. files from other really good mods with the same or similar cars. It transforms a mediocre mod into a something very noticeably better. Night and day difference. Took all of 15 min. to make the changes.
Niksounds
October 19th, 2009 at 07:52
I quote F1Racer, finally a non soap-driver
stabiz
October 19th, 2009 at 11:09
Unlike you I have never driven a real life 996/997, so I cant comment on the realistic/unsafe bit, all I am saying is that I dont experience what you are experiencing.
DeDios
October 19th, 2009 at 12:53
here is the same.
NitroStar
October 19th, 2009 at 15:46
Maybe fuzzi, stabiz and DeDios have a different mod than what I have, or maybe something is wrong with my Endurance Series rFactor install. I made a special “lite” install and then just copied my user folder and realfeel and leo files into it. I’m very curious, because my cars are just WAY more unpredictable than say the 2007 Porsche mod, Indy 09 (my favorite) and cars in the Power and Glory GTR2 mod.
DeDios
October 19th, 2009 at 17:58
Nitro, really, i don’t know why some guys here like you found this mod “undriveable” ;) I’m not a funboy or similar, i only tell the truth.
I don have absolutely no problems regarding grip, and i drive at 99% the Porsche 997RSR. I did thousands of laps, using RealFFB AND TC (somethimes medium or full, it depends where i’m driving).
I don’t use default setup, i spend each track a lot of time on setup, specially on springs, camber, and aero (depends, in similar tracks i use a similar baseline, and i work somethimes with Motec for see where i do errors).
Some guys in old discussions (don’t remember the name) says this is not important, but for me yes, is definetly the key to go fast on track. With default setup, in some tracks i can’t push hard (obviusly), but..studying a good setup you can drive fast without problems.
I’m really sorry but i don’t see this problem regarding tires (lol somethimes i need to work because i feel too much grip!! XD)
F1Racer
October 19th, 2009 at 18:05
Well there ya go. When I drove the real life 996 and 997 on a track I can tell you that it never once spun out on me, and that is without TC (as I drive it in-game, do you ?).
The 997 was quite samey but a little quicker and meatier. 5 laps of that thing at Donington was quite a ride let me tell ya. So as an experienced Porsche 996/997 race driver such as me, you can now take it from me that I am right and you are wrong and the mod should be corrected accordingly if it wants to attain a high level of credibility in the community.
BTW, it is true when they say sarcasm is the lowest form of wit.
N.B. For the sake of the gullible or uninformed, I have not driven a real 996 or 997, but nevertheless I do drive in real life and I don’t hang around either so I kinda have an idea of what is and isnt out of character in terms of a cars behaviour.
I don’t need to experience it to know fundamental rights and wrongs.
DeDios, perhaps you could post this amazing setup of yours so that I may try it.
I would love to be proved wrong on this so that I can get on and enjoy what is otherwise a great mod. Right now, its flawed and that flaw is letting it down regardless of whether everyone has the problem or not.
DeDios
October 19th, 2009 at 18:31
F1 driver,i’m not a setup guru, so..if needs i can give you my setup (not here, maybe in RSC) but, i’m shure you can easily try to do yourself a good setup. Personally i start each time working on aero load (so, if you are not in Monza, i can tell you use a lot of load). Second, i work on front and rear bar (dunno if is it correct in English
). This is extremely subjective, depends if you like oversteer or undesteer, and of course depends where you’re driving.
After this i work on springs, camber, and of course gear ratio and others stuff.
NitroStar
October 19th, 2009 at 18:47
Whoa cuz, take it easy
. I said I thought maybe something was wrong with my game, not the mod remember…. BUT, if I HAVE to work on the default setup before the cars feel more like a race car, then true enough, this mod is not for me. But, there must be something wrong with the install.
DeDios
October 19th, 2009 at 18:50
:D Nitro, i’m not angry with you!!
i’m sorry if i was rude ;)
Of course, we are discussing.
About setup, i usually work on it in each mod ;) i like workin’ on it!!
F1Racer
October 19th, 2009 at 19:40
Not a guru at other peoples nicknames either
Yeah I kinda know the principles of setting up the cars, but thanks.
I did already go through all this before I realised something wasn’t right.
While we’re at it, the inability to adjust brake pressure isnt helping.
Im not saying that it should be enabled even if in real life they don’t adjust that, but merely because I don’t agree that their version of 100% pressure doesn’t agree with me and I`d like to be able to have it where more than half pedal travel doesn’t make the car skate around like a fish.
BlackM
October 19th, 2009 at 22:50
F1Racer I have the same problem! I noticed it the very first day when I installed the mod. On some tracks I used very high coast ratio(80%) to anull this, and even then I have bigger problem with oversteer than understeer while braking.
Strange for me.
Now waiting F430
stabiz
October 19th, 2009 at 23:26
BlackM, do you blip the throttle while changing down? You have to do it even if auto blip is on. If so you shouldnt have problems. I started driving the 997 with tc (medium) as recommended in the readme, but I discovered it is better (faster) to drive it with no tc.
F1Racer
October 20th, 2009 at 00:09
I’m not understanding where the connection is between blipping the throttle on a downchange and an issue with a car that swaps ends in a corner. These are 2 different moments.
The blipping of the throttle helps when braking because you need that extra assistance of mechanial braking to counteract the oversensitve 100% brake pressure setting that you cannot alter.
The car tends to snake around a lot under braking and then if its still doing that by the time you reach the corner, forget turning in because you’ll end up facing the other way.
The problem can occurr at any of the 3 points in a corner. Turn-in, apex, exit
Turn-in is most common for the car not just to lose grip (and yes some are catchable) but to swap ends altogether.
I had an incident in Imola where I took a corner and as I was exiting it just before I was going to straighten the wheel out, it went. I cannot explain why.
I am using no TC btw.
I’m not saying its undriveable. Its just tricky when its like this and very annoying. I did Fraps a couple of moments where this is happening but I feel if I showed them I would just get flak from people using other reasons as excuses or criticising my driving as an excuse.
Yet, I don’t have issues with the GT1’s, the P1’s or the P2’s and I dont have this behaviour with any other Porsche in any other Porsche mod…. well any other mode really except that CTDP06 had a rear end issue, and that was fixed by altering rear camber.
Sadly, in this mod, softening the rear, adding more wing or messing with tyre pressures isnt really making any difference.
In fact putting the brake balance forward to 64/36 was what eased the turn-in issue a bit (doesn’t help mid corner though) but any more and the settings then get unrealistic and that would also prove that something is wrong.
Anyway, Ive stated my opinion, its a waste of time because clearly the mod makers are entirely happy so it wont be getting looked at never mind fixed, so I’m done with this.
BlackM
October 20th, 2009 at 14:20
I dont use TC nor blips. I am driving CTDP 06 50% of my time, WTCC 35% and evrything else 15% of my time in front of wheel so I’m not used to do blip. Going to tray this
NitroStar
October 20th, 2009 at 15:48
BlackM… What WTCC do you run? Race On or which rFactor mod? Thanks
riches
October 20th, 2009 at 18:47
Just do a hundred laps with every car to learn how to drive them.
Than give comments.
F1Racer
October 21st, 2009 at 00:59
Who made that rule up ?
ForzaBarca88
October 21st, 2009 at 03:09
No thanks, I didnt have to spend 2 hours with every car in iracing or nkp so I could learn how to not randomly spin out. Same goes with the top mods in rfactor like the Supra, C6R from team players, historix, etc.
I havent complained about this too much because
a) Im a sucker for GT cars!
b) simple solution is to not push too hard. With the current physics the loss of grip is very abrupt at a certain threshold but until that point the cars seem fairly stable. So you get one hell of a surprise when you’re facing the wrong way all of a sudden
c) I dont care much for TC but I know enduracers were quite insistent on this mod being driven with TC on. I’m guessing that probably has something to do with it as well
d) In a way, this mod makes you drive more “realistically” by penalising you for the simplest mistake. We all know simracers are more likely to take risks than the real life counterparts and with this I find you have to be extra careful. The difference ofcourse is that in reality you’re worried about demolishing your car/self and with this mod its more to do with the cars being unstable and having unpredictable behaviour near the limit….
paupau
October 22nd, 2009 at 20:42
If it still counts,
the GT’s do tend to snake around a lot under braking, as I see many others have the same issue. I will reconsider the loss of grip if someone can prove otherwise, not one did so far(was expecting the modders to clarify on this issue)
speedfreak968
November 2nd, 2009 at 13:04
I can’t drive the championship… Why is that? Both original endurance championship or made with CTDP championship manager dosn’t seem to work… With the original I can only run first race and thats it… With championships made with CTDP is even wore as they doesnt show up i game at all… Help?
And on the burning subject – I also have snap oversteer problem… No matter how hard I work on the setup…I agree that something must be wrong… If on default setup most cars are almost undrivable, then you must assume something is not right…