Endurance Series 1.1 – Released

Enduracers have released a small fix for their recently-released Endurance Series mod for rFactor, addressing several small issues in terms of graphics, sounds and physics as listed below.

Changelog:

* Technical – Missing yellow flags fixed.
* Technical – Vehicles classification updated and Classoveride added / XML car result problems fixed.
* Technical – Drivers name fixed.
* Technical – Pit guys leaving after 5 seconds fixed.
* Graphics – Black track object with light on day fixed.
* Graphics – Skin ALMS 2008 Porsche #46 and Courage C65 ALMS 2006 #33 fixed.
* Graphics – Loading screen fixed.
* Sounds – Gravel sounds for Porsche GT2 and Zytek fixed.
* Sounds – Autoblip sound for Porsche RS Spyder updated.
* Sounds – Balanced volumes for Panoz.
* Physics – Update of the tire wear curve for medium and hard at the end of the tire run (smoother, less abrupt).
* Physics – Aston Martin engine curve adjusted.
* Physics – RS Spyder engine curve and boost adjusted.
* Physics – Low and medium position aero forces a bit increased on the GT1.
* Physics – Line “BumpStopRisingSpring” adjusted on the GT.

Important: This is just an update, make sure to have version 1.0 of Endurance Series installed before using it.

Download Endurance Series 1.1 Mirror 1 Here

Download Endurance Series 1.1 Mirror 2 Here

GTOmegaRacing.com

  • klo-che

    I never said to anyone publicaly that he was an idiot. If someone in the team did it in the past apologies, but it’s not a reason for answering like that. ATM what can we say you will jump on us to blame us, so it seems useless to argue more.

    I will remind you just 1 thing. What is your aim in this aggressive behave ? Making us correct our mod to please you ? If it is that, it will NEVER work. Having a good and friendship behave with us is the way to go, forwarding these “scientific explanations” for exemple. But disrespecting us will not make us change our work, at all. I’m sorry to say it again, but it’s again a question of respect. That you don’t show.

    But as we are the bad guy we will just leave the place. Have fun.

  • http://www.srrs-racing.net/ ermax18

    F1Racer:
    The idea, logically, is to compensate for the lack of bodily forces by using the physics. Even if that means reducing that so-called realism.

    People complain that they want realism, then they get it and then complain about it. I am not talking about you specifically. Just in general. So your suggesting they make it less realistic to compensate for the lack of seat of the pants feel. I hate on rails mods that never go around. I prefer mods that have a challenge. Realistic or not. I really haven’t had much of a problem with this mod. Perhaps people aren’t using RealFeel or have RealFeel setup with the values suggested in the readme which are very flawed.

  • http://www.srrs-racing.net/ ermax18

    EmptyBox:
    And in their readme it says the Rev limit is 7000, with peak power IIRC at about ~6300 RPM. So some number somewhere is wrong, and I believe it to be the ingame number. That rev limit comes up WAY to quickly – it’s like always driving with very short gears, even if their tall.@Ermax18 – Some sim’s just provide better tactile feedback. Unfortunantly, rF isn’t one of em!

    Those are the specs for the road going production Z06. They clearly made a mistake in the readme. The race engine makes peak power at 5400RPM and probably has a lower redline too.

  • http://www.srrs-racing.net/ ermax18

    Howie47: OK, I should have said: “Stick with physics that have already achieved (a higher level of realism). So don’t have a hissy fit.

    I am not talking about any mod in particular. I am talking about all sims. None of them are even remotely realistic. I didn’t realize I was having a hissy fit. :)

  • http://www.srrs-racing.net/ ermax18

    It’s funny we always have the same few people complaining about this mod. Judging by the popularity of this mod and the number of leagues that are picking it up, I would have to say these few are the minority.

  • NightSt@lk3r

    Howie47:
    ISI=PneumaticTrail=1.100e-6
    End.=PneumaticTrail=0.000004
    Both from the same car, same racing series.

    0.000004 is the same as 4.0E-6.

  • bedelix

    klo-che: I never said to anyone publicaly that he was an idiot. If someone in the team did it in the past apologies, but it’s not a reason for answering like that. ATM what can we say you will jump on us to blame us, so it seems useless to argue more.I will remind you just 1 thing. What is your aim in this aggressive behave ? Making us correct our mod to please you ? If it is that, it will NEVER work. Having a good and friendship behave with us is the way to go, forwarding these “scientific explanations” for exemple. But disrespecting us will not make us change our work, at all. I’m sorry to say it again, but it’s again a question of respect. That you don’t show.But as we are the bad guy we will just leave the place. Have fun.

    like i say ; enduracer don’t care about feedback that don’t complain with the way they want …. and refuse to change nothing

    God of Modding

    don’t except nothing if you have some problems with enduracer mod , one enduracer mod is always amazing , the stupid idiot is behind the steering wheel

    for agressivity : it s very strange , i use the same way like some enduracers boys use in Gentleman racer forum or here when i post my sounds problems : me i’m aggressive and totaly trool ….and you have always the good reaction ..and the good feeling

    i try to be constructive the first time , you treat me like shit . now you clearly say ” we don’t care about public feedback , ”
    you don’t make mods for the public , just for you .
    if you don’t want be cutted in piece by public , don’t release nothing publicly

    astalavista baby !!

  • Howie47

    NightSt@lk3r: 0.000004 is the same as 4.0E-6.

    The ISI GT2 tbc is: Front= 1.00e-6 Rear=1.04e-6
    The End. tbc is: Front= .00004 Rear=.00004 or what ever the equivalent. The wider rear should be more?
    Changing one entry won’t fix the tires. The mod team should contact “Niels at Home” to use his tire creation app. discussed in the last issue of “AutoSimSport” mag. It’s almost impossible to create the tbc. file, One step at a time. Using notepad. His program auto generates the correct information. As used in the HistoryX mod. :wink: :wink:

  • NightSt@lk3r

    Howie47:
    The ISI GT2 tbc is: Front= 1.00e-6 Rear=1.04e-6
    The End. tbc is:Front= .00004Rear=.00004or what ever the equivalent. The wider rear should be more?Changing one entry won’t fix the tires. The mod team should contact “Niels at Home” to use his tire creation app. discussed in the last issue of “AutoSimSport” mag.It’s almost impossible to create the tbc. file, One step at a time. Using notepad. His program auto generates the correct information. As used in the HistoryX mod.

    well if you look at niels tires for his supra he has

    Front
    PneumaticTrail=6.02704865304943E-06

    Rear
    PneumaticTrail=5.71320424953852E-06

  • NightSt@lk3r

    Howie47:
    The mod team should contact “Niels at Home” to use his tire creation app. discussed in the last issue of “AutoSimSport” mag.It’s almost impossible to create the tbc. file, One step at a time. Using notepad. His program auto generates the correct information. As used in the HistoryX mod.

    I have spoken to niels about this programme, the problem is it is so complicated it seems no one but niels can work it lol

  • EmptyBox

    Howie47: The mod team should contact “Niels at Home” to use his tire creation app. discussed in the last issue of “AutoSimSport” mag.It’s almost impossible to create the tbc. file, One step at a time. Using notepad. His program auto generates the correct information.

    Chopped to relevancy.

    Or just get Niels to do the tires……. Ruh Roh! :lol: :sd:

    Not impossible, but for anyone who hasn’t driven a P1, pretty much. I must say, I do get the feeling that I’m driving on tiny little slicks in this mod, to which I must say I’m not shocked. Sorta similar to what I’d think a F3 type car would be. No shock there, but goofy none the less.

    Regarding the 7000 Rev limit my post earlier was regarding the C6R GT1, which was asked this year after the GT2 car was introduced. Perhaps some confusion on both the posts and the question asked for the drivers.

    And one closing thought….

    The brown particulate matter is about to hit the rotating air displacement device.

    :lol: :wink:

  • stabiz

    Howie47:
    According to post at RSC http://forum.racesimcentral.com/showthread.php?p=4004816#post4004816 Post #442 the use of this mod is already dying.

    I really couldnt care less what is the flavor of the week on public servers, the racing is usually very bad: 10 lap races where 70% of the field either disconnect or crash on lap 1. If you go by the numbers on those servers most mods are dead, except the latest F1 mods or Megane cup. I have already had 3 league races – or warmup\test events – for a full season at psx-racing, and the racing is top notch. 2 hour races, medium TC and auto clutch allowed, and 100% damage. The GT2 class (where I drive) have had some epic battles, and the four classes makes those battles even more interesting.

  • Howie47

    stabiz: I really couldnt care less what is the flavor of the week on public servers, the racing is usually very bad: 10 lap races where 70% of the field either disconnect or crash on lap 1. If you go by the numbers on those servers most mods are dead, except the latest F1 mods or Megane cup. I have already had 3 league races – or warmup\test events – for a full season at psx-racing, and the racing is top notch. 2 hour races, medium TC and auto clutch allowed, and 100% damage. The GT2 class (where I drive) have had some epic battles, and the four classes makes those battles even more interesting.

    I agree if TC is allowed the driving is tolerable. I’m glad some are having a good time with this mod in leagues. Considering how difficult ISI left modders
    physics creation in. I think they already did a miracle. A human one any way.
    How much mods are used on the public servers is just an indication of their popularity. Ones like Megane Trophy have remained popular. Probably because they are easier to drive and provide good racing. On most public servers they insist on running Endurance Mod with NO TC.

  • http://racingrenders.com F1Racer

    klo-che: Physics, now sounds and graphics. You don’t like the mod, fine, play something else but we’ve not annoyed you, so stop polluting thread with posts like that.And yes you are agressive, again in this post.

    Hi klo-che,
    I don’t think that people don’t like the mod. It’s quite the opposite. The mod is amazing. One of the best to come out for a while.
    If the mod was no good or had no potential to be great, I don’t think people would be wasting their time trying to iron out what many see as a small flaw in some of the cars.
    Clearly a good few of us are experiencing this self-same issue with the rears on some of these cars. I personally don’t buy the “it’s your setup” line.
    That would either indicate that your default setup is waaaay off or we have to set the car up in such a wierd way to compensate for this issue.
    Now if this was a Formula 1 car, I could see how crucial setup can be on those machines. But on a Porsche GT car ? Really ? The default setup is so bad that the rear just slides from underneath you in slow and medium corners ?
    The issue exists, that is clear. People here are describing the exact same feelings as each other. We can’t all be noobs with crappy setups.

    The thing is its not all the mod either. Most cars are fine. The Corvette C6R for example seems fine. But the Porsche.. well something is fundamentally wrong with its ass end.
    People complain because they want this mod to be better and to be right. At least I do. I want to grab that Porsche and push it to its limits on the track but this rear end issue which I can’t seem to cure is stopping me doing that.
    I am not enjoying this mod to it’s fullest and I want to.

    I have no sounds issues with this mod (well maybe the C6R because its harder to ‘hear’ when you need to upshift as it engine is a low rumble). The cars and paintjobs are brilliant.
    When I saw a 1.1 patch I was praying that the physics had been looked at but then I read the fix list and was kinda disappointed as it seemed a pretty obvious flaw to me.
    So hey, maybe I and the others here are all wrong and Porsches that are using their standard setup really do spin out in all low/medium corners unless the setup is altered drastically.

    What is a default setup anyway ? Is that a representation of how the car would be with stock values or is it just something that somebody in the team thought was ok ?

    Please at least take another look at this issue and consider that it just might really exist. I can tell you the cars that I think it effects if it helps. Maybe you see something in their files that looks out of place compared to the cars that don’t have this problem.
    I’m just asking that you don’t dismiss it completely as if we’re all not getting the car setup right somehow or that we don’t know how to drive. These are cop-out excuses imo.

  • http://racingrenders.com F1Racer

    oh and Cripplehorse…. nice post btw.

  • fpol

    F1Racer:
    What is a default setup anyway ? Is that a representation of how the car would be with stock values or is it just something that somebody in the team thought was ok ?

    This is something that should be made clear in all mods/sims. So often the default setup appears to be arbitrary.

    …as for the mod. I’ve yet to install it. All the arguments about tires have me worried. I especially want to drive the P-cars, so naturally it worries me. I guess in 2 weeks I’ll install and see for myself. It really sounds like a masterpiece, so i hope all these criticisms are not accurate, or only partially so. I’m dieing for a decent GT sim again.

  • EmptyBox

    F1Racer – Great post.

    The default setup shouldn’t be quick, but meerly should be drivable by 99 percent of the people without to much hassle. Sorta like how I’d imagine you’d buy a RSR and have it delivered.

    It just seems odd to me that some from the Enduracers team seems to acknowledge that there is a physics bug (I’ve seen a few posts on RSC and raced with another guy from the team and they both do seem to indicate that Sean Edwards said their was no low speed grip also, which shows how LITTLE input real drivers get when involved), but yet the team that does the Physics just generally flings as much poo as certain people do.

  • EmptyBox

    CrippleHorse:
    Ok, is anyone allowed to have any question whatsoever or make any kind of constructive criticism at all without being subjected to the old “you know nothing” routine?

    Having raced with the guy I can assure you that Nightstalker in particular wasn’t saying anything such as what you inferred. Hence my rather tongue in cheek response.

    BUT, I will say, I still stand by my comments about the C6R in the ALMS and it’s limit in normal ALMS races. Then again, most of the races are ~3 hours, which is far from a typical endurance. But, afterall, why WOULDNT the factory team have the best gear? But without concrete proof in form of a dyno graph (Good luck with that!) from the factory team, not much can be done.

  • http://racingrenders.com F1Racer

    fpol:
    I’ve yet to install it.All the arguments about tires have me worried.I especially want to drive the P-cars, so naturally it worries me.

    If you’re wanting to drive the P1 and P2 cars, then don’t worry because those cars don’t seem affected by this rear end grip issue. They are a total blast to drive right now so go for it !.

  • lightspeed

    At first I must say that I thought the gt1s were a litte spin happy but once I put my proper driving hat on and took my arcade diver hat off things were very different. First off you have to give time to heat the tires up and then if you drive a good racing line, have good throttle contron then you won’t have spin problems.

    This mods physics simply rocks and are iRacing-like physics. Also, go look at some GT1 GT2 videos and look closely on how easy the cars get loose, it’s simply a testament to all the real race drivers skill,technic and throttle controle. Remember these cars have some serious horse power with limited downforce so when you get into those low speed corners be light on the throttle.

    Now I think there is something to be said about TC (Traction Control), since in the real-life series TC is not allowed on the Gt1 and GT2s unless the production car also has it but TC is allowed on the P1s and P2s. So then maybe that’s what explains the handling differences in the mod as well… So for those of you who don’t have the patience then put TC on and let that be the end of the issue and I think most leagues allow TC anyways…

    I think the Enduracers put a lot into the physics and feeling of these cars and I think with my G25+ realfeel that these cars feel amazing and are a very rewarding when you drive them right… Merci and Thanks Enduracers! :happy:

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