DRM Mod 1.0 – Released

Posted on February 18th, 2009 in

Dmatzies has released the long-awaited conversion of Team 21’s Porsche 935 from GT Legends to rFactor. The result is much more than a conversion as the car has been reworked and equipped with brand new physics and sounds.

Furthermore, the car has been given some competition as dmatzies has also included a brand-new turbo version of his BMW E21, giving the Porsches a run for their money just like during the glory days of the Deutsche Rennsport Meisterschaft. Also available is a low-resolution skin pack for those with less powerful systems.

The mod also comes with a new track as a wet version of ISI’s Essington Park track is included. Future plans for this mod include the addition of the Ford Capri Turbo to join the Porsche & BMW pack.

Download DRM Mod 1.0 Here

Download DRM Mod Low Resolution Skin Pack Here


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30 Comments For This Post


  1. stabiz


    Yeah!


  2. pinje


    These are a lot of fun! thanks very much!


  3. Vkt


    :lol:


  4. tigeraid


    Looks great but, as usual, I can’t help but wonder how much better it would’ve been submitted to be included in Historic GT & Touring Car instead… :weird:


  5. OndrejKo


    does it have damage model? i tried to destroy the car like in HistoriX mode, but nothing happeen when i hit the wall.


  6. nil


    just push F6 to disable invulnerability :sd:


  7. ermax18


    I can’t wait to get home to test.

    Does anyone know if it works with RealFeel better then the E21 mod did?


  8. Grozni


    @ermax18

    unfortunately not :sad2:


  9. OndrejKo


    i did disable F6 (invulnerability) but there wasn’t any visual damage


  10. nil


    just go in the menu and put the damage to 100%.
    My hood is flowing away an the wheels to.

    and the realfeel works very fine to me.

    just take a look at the readme… :tongue:


  11. hypertek


    tigeraid that would have been cool. soo many individual mods of cars that could go great if put together with other mods.
    Means i would have to change my wheel settings for this, i typically have 500 degrees and sequential shifter setup for historix stand alone, where as my main rfactor directory is like 315 degrees and paddle shifters..


  12. Paul Kelly


    Well that sucks, Grozni. Another mod that’s a no-go for me.


  13. ermax18


    PK, thanks to some LeoFFB settings I got from you I got a half decent feeling out of the old E21s. Still not on par with HistorX though. Speaking of FFB. I decided to give iRacing a spin in the new DPs. The FFB blows chucks compared to RealFeel and HistorX. It is WAY to heavy. Even with FFB in the game as low as 4. It gets light when the front breaks but that is it. No self aligning torque like you get with RealFeel/HistorX.


  14. Raikku


    Sounds strange, i just drove few laps with Riley and i think that i had FFB around 10-13(?) and it wasn’t too heavy.
    (With G25).


  15. superapex


    For everyone that is complaining about lack of realfeel support, you guys should try Leo’s FFB plugin. For the majority of mods, I feel that leo’s is superior in almost every respect. It gives me a better sensation on when the car is about to break away and the level of FFB strength feels a lot more realisitc. The only tweak I make to Leo’s ini file is to increase the FFB strength to 5.0. The other big advantage is that Leo’s works with every mod, unlike realfeel, where the mod has to be made with realfeel compatibility.


  16. superapex


    My big problem with realreal is that in real life you can’t drive your car using your thumb and your pinkie on the steering wheel. To me realfeel converts my steering wheel to a limp noodle. Most race cars, even 125cc shifter karts require quit a bit of force to turn the wheel. The exception being Nascar where I’ve heard Dale Earnhardt Jr himself say that the FFB in iRacing is very comparable to real life in terms of force required to turn the wheel. The COT has quite a bit of power steering assist.


  17. Vkt


    how the hell is possible that im 3 seconds faster using rain tires vs slicks? :eek:

    anyone has tried this?

    LOL


  18. Paul Kelly


    I’ve tried Leo’s extensively, and it simulates grip forces very well. But it doesn’t simulate forces acting on a car’s suspension at all, as it’s based on tire grip. So you’re forced to resort to the canned suspension forces in the default ISI engine used in rFactor, which are HORRIBLE. I’d rather use ISI’s tire grip model — which isn’t great, either — with properly modeled, subtle suspension forces than proper tire grip simulation with completely canned suspension forces. To each their own! :)


  19. nil


    @ Vkt

    that´s why there is a rain logo on your windshield :lol:

    so everybody can identify you as a cheater LOL


  20. Paul Kelly


    Also, Leo’s works with every mod, but it requires just as much customization per mod as RealFeel, if not more. Many people never touch Leo’s settings from mod to mod, but that’s unrealistic. Leo’s is set up at default to run with the 2007 BMW Sauber F1 mod. Those settings aren’t anywhere near realistic if you’re running a Renault Megane, 1979 F1 car or DRM BMW.


  21. Vkt


    but then … everybody will use rain tires because are faster , this doesn’t have any sense :sd:


  22. nil


    :happy: just use the rain tires for example the included ESSINGTON WET track :happy:


  23. OndrejKo


    we miss few cars to complete the Group 5 :happy:
    http://www.imca-slotracing.com/2008-XMAS3.htm


  24. Grozni


    well, after playing with LeoFFB and its settings, got pretty good feeling of 935 :happy:


  25. ermax18


    Grozni, Cool, please share your settings with us. I was going to use my E21 LeoFFB settings as a baseline.


  26. RJC_pt


    Sad that the maximum steer angle on de 935 is only 20….


  27. IaMeRe09


    how do you extract/unpack rar files :question: :shame: please help thank you


  28. stabiz


    Download winrar.


  29. IaMeRe09


    thank you :happyevil:


  30. ermax18


    IaMeRe09, or 7zip which is completely free without nags.

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