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	<title>Comments on: Driving Red Bull&#8217;s rFactor Pro Simulator</title>
	<atom:link href="http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator</link>
	<description>100% Sim Racing News</description>
	<lastBuildDate>Wed, 23 May 2012 12:42:00 +0000</lastBuildDate>
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	<item>
		<title>By: FooAtari</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26536</link>
		<dc:creator>FooAtari</dc:creator>
		<pubDate>Fri, 04 Sep 2009 23:29:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26536</guid>
		<description>Awesome, something I posted on a forum is on Virtual R :D

Didn&#039;t notice this as haven&#039;t read the site in a few days</description>
		<content:encoded><![CDATA[<p>Awesome, something I posted on a forum is on Virtual R :D</p>
<p>Didn&#8217;t notice this as haven&#8217;t read the site in a few days</p>
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	<item>
		<title>By: unklepepper</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26396</link>
		<dc:creator>unklepepper</dc:creator>
		<pubDate>Thu, 03 Sep 2009 21:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26396</guid>
		<description>From rFactor Pro website, http://www.rfactor-pro.com/

&quot;Our standard F1 configuration incorporates McLaren Electronic Systems’ vTAG product, which allows the ECU to be run real-time software-in-the-loop alongside System Monitor for control system and model calibration and ATLAS for data analysis.&quot;

From article (last page): 

&quot;Damerum is poring over the telemetry - the exact same Mclaren Electronics Systems-supplied Atlas software used by all F1 teams.&quot;


This it the Raison d&#039;être of rFactor pro, to interface with real systems. Other articles on the rF pro site describe seamlessly blended projectors and everything else about the program.</description>
		<content:encoded><![CDATA[<p>From rFactor Pro website, <a href="http://www.rfactor-pro.com/" rel="nofollow">http://www.rfactor-pro.com/</a></p>
<p>&#8220;Our standard F1 configuration incorporates McLaren Electronic Systems’ vTAG product, which allows the ECU to be run real-time software-in-the-loop alongside System Monitor for control system and model calibration and ATLAS for data analysis.&#8221;</p>
<p>From article (last page): </p>
<p>&#8220;Damerum is poring over the telemetry &#8211; the exact same Mclaren Electronics Systems-supplied Atlas software used by all F1 teams.&#8221;</p>
<p>This it the Raison d&#8217;être of rFactor pro, to interface with real systems. Other articles on the rF pro site describe seamlessly blended projectors and everything else about the program.</p>
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	</item>
	<item>
		<title>By: moppenheimer</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26395</link>
		<dc:creator>moppenheimer</dc:creator>
		<pubDate>Thu, 03 Sep 2009 20:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26395</guid>
		<description>And I quote: &quot;Is﻿ our special version of Rfactor used to train real drivers&quot; NOT RF PRO</description>
		<content:encoded><![CDATA[<p>And I quote: &#8220;Is﻿ our special version of Rfactor used to train real drivers&#8221; NOT RF PRO</p>
]]></content:encoded>
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	<item>
		<title>By: simracer64</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26387</link>
		<dc:creator>simracer64</dc:creator>
		<pubDate>Thu, 03 Sep 2009 18:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26387</guid>
		<description>I&#039;m saying it&#039;s not rFactor Pro, if your on about the overlay showing the wheel movement that was done by the tv company and is not an in game overlay.</description>
		<content:encoded><![CDATA[<p>I&#8217;m saying it&#8217;s not rFactor Pro, if your on about the overlay showing the wheel movement that was done by the tv company and is not an in game overlay.</p>
]]></content:encoded>
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	<item>
		<title>By: ermax18</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26386</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Thu, 03 Sep 2009 18:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26386</guid>
		<description>Your saying it is just rFactor with some sort of DirectX overlay plugin to add those HUD elements?

&lt;blockquote cite=&quot;comment-26380&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-26380&quot; rel=&quot;nofollow&quot;&gt;simracer64&lt;/a&gt;&lt;/strong&gt;: 
I can assure you that it is not.

&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>Your saying it is just rFactor with some sort of DirectX overlay plugin to add those HUD elements?</p>
<blockquote cite="comment-26380">
<p><strong><a href="#comment-26380" rel="nofollow">simracer64</a></strong>:<br />
I can assure you that it is not.</p>
</blockquote>
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	<item>
		<title>By: simracer64</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26380</link>
		<dc:creator>simracer64</dc:creator>
		<pubDate>Thu, 03 Sep 2009 14:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26380</guid>
		<description>I can assure you that it is not.</description>
		<content:encoded><![CDATA[<p>I can assure you that it is not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ermax18</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26374</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Thu, 03 Sep 2009 12:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26374</guid>
		<description>&lt;blockquote cite=&quot;comment-26361&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-26361&quot; rel=&quot;nofollow&quot;&gt;simracer64&lt;/a&gt;&lt;/strong&gt;: 

that is not rFactor pro

&lt;/blockquote&gt;

That&#039;s odd because the creator of the videos said it was in the comments.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-26361">
<p><strong><a href="#comment-26361" rel="nofollow">simracer64</a></strong>: </p>
<p>that is not rFactor pro</p>
</blockquote>
<p>That&#8217;s odd because the creator of the videos said it was in the comments.</p>
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	<item>
		<title>By: wz</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26371</link>
		<dc:creator>wz</dc:creator>
		<pubDate>Thu, 03 Sep 2009 11:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26371</guid>
		<description>Impressive ... and yes the data in can come from a variety of sources</description>
		<content:encoded><![CDATA[<p>Impressive &#8230; and yes the data in can come from a variety of sources</p>
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	<item>
		<title>By: Sobby</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26363</link>
		<dc:creator>Sobby</dc:creator>
		<pubDate>Thu, 03 Sep 2009 10:15:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26363</guid>
		<description>It is only the graphics engine, and the track layout that comes from rFactor.

The physics and track data are taken from a McLaren physics engine which Red Bull has access to.</description>
		<content:encoded><![CDATA[<p>It is only the graphics engine, and the track layout that comes from rFactor.</p>
<p>The physics and track data are taken from a McLaren physics engine which Red Bull has access to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: simracer64</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26361</link>
		<dc:creator>simracer64</dc:creator>
		<pubDate>Thu, 03 Sep 2009 09:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26361</guid>
		<description>&lt;blockquote cite=&quot;comment-26349&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-26349&quot; rel=&quot;nofollow&quot;&gt;Firestarter&lt;/a&gt;&lt;/strong&gt;: 
Check out the videos from this youtube user dude:
&lt;a href=&quot;http://www.youtube.com/user/F1Driving&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/user/F1Driving&lt;/a&gt;
It`s rFactor Pro.

&lt;/blockquote&gt;

that is not rFactor pro</description>
		<content:encoded><![CDATA[<blockquote cite="comment-26349">
<p><strong><a href="#comment-26349" rel="nofollow">Firestarter</a></strong>:<br />
Check out the videos from this youtube user dude:<br />
<a href="http://www.youtube.com/user/F1Driving" rel="nofollow">http://www.youtube.com/user/F1Driving</a><br />
It`s rFactor Pro.</p>
</blockquote>
<p>that is not rFactor pro</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Firestarter</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26349</link>
		<dc:creator>Firestarter</dc:creator>
		<pubDate>Thu, 03 Sep 2009 08:17:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26349</guid>
		<description>Check out the videos from this youtube user dude:

http://www.youtube.com/user/F1Driving

It`s rFactor Pro.</description>
		<content:encoded><![CDATA[<p>Check out the videos from this youtube user dude:</p>
<p><a href="http://www.youtube.com/user/F1Driving" rel="nofollow">http://www.youtube.com/user/F1Driving</a></p>
<p>It`s rFactor Pro.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kizza42</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26341</link>
		<dc:creator>kizza42</dc:creator>
		<pubDate>Thu, 03 Sep 2009 07:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26341</guid>
		<description>Don&#039;t forget that the graphics engine is somewhat detached from the physics engine etc. They may very well be pulling actual surface contact data from elsewhere.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that the graphics engine is somewhat detached from the physics engine etc. They may very well be pulling actual surface contact data from elsewhere.</p>
]]></content:encoded>
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		<title>By: zudthespud</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26339</link>
		<dc:creator>zudthespud</dc:creator>
		<pubDate>Thu, 03 Sep 2009 07:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26339</guid>
		<description>this was the august edition i think? I was very impressed.</description>
		<content:encoded><![CDATA[<p>this was the august edition i think? I was very impressed.</p>
]]></content:encoded>
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	<item>
		<title>By: fpol</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26324</link>
		<dc:creator>fpol</dc:creator>
		<pubDate>Thu, 03 Sep 2009 03:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26324</guid>
		<description>I pointed this article out to readers of RSC about 2 weeks ago in an iRacing thread. Was a decent read.  Odd to think they&#039;re using stock isi tracks.  Supposedly, F1 teams receive track data that&#039;s accurate down to grip level, but i believe that&#039;s for the engineers simulation for setup, not for driving.

That&#039;s one heck of a sim rig.</description>
		<content:encoded><![CDATA[<p>I pointed this article out to readers of RSC about 2 weeks ago in an iRacing thread. Was a decent read.  Odd to think they&#8217;re using stock isi tracks.  Supposedly, F1 teams receive track data that&#8217;s accurate down to grip level, but i believe that&#8217;s for the engineers simulation for setup, not for driving.</p>
<p>That&#8217;s one heck of a sim rig.</p>
]]></content:encoded>
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	<item>
		<title>By: mike</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26313</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 03 Sep 2009 01:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26313</guid>
		<description>yeah definitely stock isi track...funny the article writer mentions the real simulated bumps when the ISI track is not realistic at all...i bet there are some good sim racers that could do way better times considering he ended up only 2 seconds off the best time.</description>
		<content:encoded><![CDATA[<p>yeah definitely stock isi track&#8230;funny the article writer mentions the real simulated bumps when the ISI track is not realistic at all&#8230;i bet there are some good sim racers that could do way better times considering he ended up only 2 seconds off the best time.</p>
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		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/driving-red-bulls-rfactor-pro-simulator/comment-page-1#comment-26308</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Thu, 03 Sep 2009 01:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5386#comment-26308</guid>
		<description>It seems that use the stock version of the Nürburgring by ISI.  :eek:  :lol:  :sd:</description>
		<content:encoded><![CDATA[<p>It seems that use the stock version of the Nürburgring by ISI.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_eek.gif' alt=':eek:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' />  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_mrgreen.gif' alt=':sd:' class='wp-smiley' /> </p>
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