RSC user & VirtualR reader Fooatari has spotted a very interesting article on Red Bull’s Formula One simulator in the recent issue of F1 Racing magazine, sharing it with us for everybody to read.
The story tells Bradley Lord’s experience in Red Bull’s rFactor Pro-powered simulator that is used for driver training. The simulator has impressive references, helping Red Bulls young development drivers improve their skills. Sebastian Vettel used it to practice for the British GP, scoring an impressive win at Silverstone afterwards.
The article is a very interesting read for sim racers, giving us an idea how it feels driving an truly high-tech simulator – From the extremely stiff brakes to the car’s very nervous behaviour under braking, turning and accelerating.
Via RSC








GeraArg
September 3rd, 2009 at 03:36
It seems that use the stock version of the Nürburgring by ISI.
mike
September 3rd, 2009 at 03:59
yeah definitely stock isi track…funny the article writer mentions the real simulated bumps when the ISI track is not realistic at all…i bet there are some good sim racers that could do way better times considering he ended up only 2 seconds off the best time.
fpol
September 3rd, 2009 at 05:46
I pointed this article out to readers of RSC about 2 weeks ago in an iRacing thread. Was a decent read. Odd to think they’re using stock isi tracks. Supposedly, F1 teams receive track data that’s accurate down to grip level, but i believe that’s for the engineers simulation for setup, not for driving.
That’s one heck of a sim rig.
zudthespud
September 3rd, 2009 at 09:15
this was the august edition i think? I was very impressed.
kizza42
September 3rd, 2009 at 09:31
Don’t forget that the graphics engine is somewhat detached from the physics engine etc. They may very well be pulling actual surface contact data from elsewhere.
Firestarter
September 3rd, 2009 at 10:17
Check out the videos from this youtube user dude:
http://www.youtube.com/user/F1Driving
It`s rFactor Pro.
simracer64
September 3rd, 2009 at 11:42
that is not rFactor pro
Sobby
September 3rd, 2009 at 12:15
It is only the graphics engine, and the track layout that comes from rFactor.
The physics and track data are taken from a McLaren physics engine which Red Bull has access to.
wz
September 3rd, 2009 at 13:15
Impressive … and yes the data in can come from a variety of sources
ermax18
September 3rd, 2009 at 14:14
That’s odd because the creator of the videos said it was in the comments.
simracer64
September 3rd, 2009 at 16:03
I can assure you that it is not.
ermax18
September 3rd, 2009 at 20:07
Your saying it is just rFactor with some sort of DirectX overlay plugin to add those HUD elements?
simracer64
September 3rd, 2009 at 20:20
I’m saying it’s not rFactor Pro, if your on about the overlay showing the wheel movement that was done by the tv company and is not an in game overlay.
moppenheimer
September 3rd, 2009 at 22:34
And I quote: “Is our special version of Rfactor used to train real drivers” NOT RF PRO
unklepepper
September 3rd, 2009 at 23:12
From rFactor Pro website, http://www.rfactor-pro.com/
“Our standard F1 configuration incorporates McLaren Electronic Systems’ vTAG product, which allows the ECU to be run real-time software-in-the-loop alongside System Monitor for control system and model calibration and ATLAS for data analysis.”
From article (last page):
“Damerum is poring over the telemetry – the exact same Mclaren Electronics Systems-supplied Atlas software used by all F1 teams.”
This it the Raison d’être of rFactor pro, to interface with real systems. Other articles on the rF pro site describe seamlessly blended projectors and everything else about the program.
FooAtari
September 5th, 2009 at 01:29
Awesome, something I posted on a forum is on Virtual R :D
Didn’t notice this as haven’t read the site in a few days