DiRT 3 – Four New Previews & Details

Codemasters & IGN have released four new preview images of the upcoming DiRT 3 title, showing us four different rally cars in action.

Furthermore, a new preview article by IGN has revealed some cars that will be featured in the upcoming title. Mentioned is classic racing machinery such as the Mini Cooper, 70s rally machinery like the Lancia Stratos, the legendary Group B cars from the 80s including the Audi S1, the Ford Escort RS200 as well as the Peugeot 205. State of the art rally cars are also part of DiRT 3, including cars like Ken Block’s Ford Fiesta Rallycross car as well as Kris Meeke’s Peugeot 207 S2000 that is used in the Intercontinental Rally Challenge.

The preview also mentions two rally locations, listing Norway and Finland as being part of the game. Oddly, IGN also mentions that DiRT makes use of the WRC license, this is most likely false as Codemasters has not been announced to be a current holder of the license and no WRC-related content has been shown or announced. Most likely, this is a misunderstanding as the term WRC is often associated with professional rallying in general.

DiRT 3 will also be featuring a brand new menu system as Codemasters is moving away from the extreme sport festival-styled menu of DiRT 2 to something more simplistic and straight forward.

Using the trusted EGO-engine, Colin McRae DiRT 3 will be released in 2011 for the PC and consoles, following the successful second edition of the franchise that sold over 1.7 million copies. The title will feature over 50 cars that can be raced on over 100 stages that make use of a dynamic weather system including snow and ice.

Via IGN

GTOmegaRacing.com

  • Fokkak Menny

    And finally some Gymkhana! 3rd and 4th pictures look great, specially the 4th.
    The first 2 look way too fancy, or rather colorful.

    Hope this game has a lot to offer, like… way lot than DiRT 2 minus Glam.

  • Tomas

    I’d like to know if these are genuine screenshots – or just (as often seen) “artworks” – modified an photoshopped screenies, or even renders.

    They sure look pretty, though – arcadish, but pretty

  • Hompe

    Looking forward to listening to that audi!! they nailed the sounds perfect in dirt 2 so i got high hopes for that one :-P

  • F1Racer

    I would say it’s one of the latter.  I doubt these are game screenshots.   I’d expect more of a F1-2010 look to the game.   These seem rendered to me.

    Shot 3 is neat though.  The Mini Cooper should be a blast.

  • Dave

    50 cars or 50 vehicles ,Dirt already had the  Stratos in fact it had 2 versions,
    How long is a stage ,they were way too short in dirt2 .Also do they count adding stage 1 to stage 2 as a stage 3 which would cut down the actual amount of different stages a lot.
    Does having the same stage with different wether (dry – raining) count as 2 different stages.
    How many of the stages are rally stages.
    Does the track evolve as more cars run on the stage.
    Are they going to have a sim physics engine or an arcade physics engine like all previous dirt games.
    Are they bringing back proper setups like in dirt 1.
    Are they going to finally sort out the ffb for wheels so it feels like you are driving a car and not a boat regardless of arcade or sim arguments.
    Are these pics like the ones for the new dragon rising which are classed as Artists impression of a render of what they hope the game will look like.
    Lots of questions vey little info and probably unlikely to change knowing the way that codemasters operate with their pr and forums.

  • Gaiajohan

    Dave, Dirt 2 was certainly arcade but the FFB worked flawlessly. It was very enjoying game to drive. The FFB in Dirt 1 and GRID was crap, but in Dirt2 there was (imo) nothing wrong with the FFB. (Tried with g25, G27, PWT and Thrustmaster F430..) And Dirt 2 was much better in respect to physics than Dirt 1 or GRID..

  • Daz

    Why shouldn’t CM have a license for the WRC. Polyphony have with GT5.

    I appreciate there is an offical WRC game in the making, and there are rally cars in GT5, so having some more in DIRT:3 along with some great stages such as Finland, Norway and Monte Carlo will be great.

    If the game is using DIRT:2 as its benchmark, I’m sure it will be damn good by the time it arrives.

    It sounds like the Gymkhan will be in an expenaded area of the Battersea Powerstation from DIRT:2, called the Compound. There will also be some X-Games related driving/racing, but it seems the core of the game is harking back to the roots of the original Colin Mcrae rally games from days gone by.

    Looking forward to taking Colin’s Subaru 555 for a spin in DIRT:3, that is for sure.

    ;)

  • cmfan

    maybe license with irc?
    aint the monte carlo already announced`?
    and now meekes car
    but, might be that it has not “full” license, but instead only cars or something, but who knows
    sounds good anyways, like it

  • Dave

    Mind telling me what settings you used ,both logitech profiler and ingame for the g27,was never able to get a reply from codemasters as to the profiler settings they used.
    And then i can test with yours and see if i agree or disagree with your opinion.

  • aceruber

    good shots right there

  • F1Racer

    Bad looking underground. And you here people cheering this game. I dont see any difference compared to the WRC game screenshots in the other article.

  • F1Racer

    I still don’t understand how you can see a game being arcade or not by only looking at screenshots…. *DONT_KNOW*

  • David Wright

    Great news about the older cars and the general direction the game is taking.  What is happening at Codies?  I never used to look forward to their new titles but now I’m looking forward to F1 2010 and Dirt 3.  

  • Oggy

    oh look, people are bashing this game too. Guess no one is ever happy on here.

    DiRT 3 is running on the same physics engine as DiRT 2, has scrapped most of the other BS (read => CORR trucks), and is gonna have around 100 rally stages.

    so, explain to me, haters, why this game is going to suck? People wanted more rally stages. Codies gave us an abundance of rally stages. People wanted more rally cars. Codies gave us every damn rally car we could want. People liked the physics engine. Codies didn’t change the physics engine.

    Thats what i call fan service.

  • Wesley

    get some glasses

  • Wesley

    how you know they are moving away from those? They were fun to drive but there was simply too much from them. Also hope hillclimb/trailblazer will return, which was really great to do.

  • Mr. A

    It’s the same for me. I used to hate their games, but I was very positively surprised by Dirt 2. The only real complaint I had about it is the same as most others, the lack of rally stages. But this seems to have been fixed in Dirt 3 and so far I have only read good news about it.

  • Jorge Araujo

    Yummi :)

  • gtrNL

    Damn, that sounds nice.
    Fully (100%) agree with Ogyy. Precisely what we (I) wanted.

  • Dave

    Took a closer look at the file in the dirt2 folder ,dirt 2 ffb is based only on angle between steering direction and maximum grip direction so as you put the car sideways it basically increases the friction on your wheel (car weight)
    There are some modifiers for surface ,speed camber etc but they are just modifiers of the amount of friction used in term of the angle between steering direction and maximum grip direction.
    Then they add vibrations based on the surface driven over,with proper ffb you can feel the surface you are driving over with all the vibrations turned off because these forces come up through the front wheels to the steering rack and to your wheel,think of driving on gravel or into a pot hole.
    This is whats written for suspension and its down as an effect :)
    “Suspension movement (landing, mainly)”,does the suspension not move while driving?
    This is pure arcade ffb.
    If F1 is the same it will defiantly fail in terms of ffb ,Dirt 3 realistically will be console(controller) based so it probably be much the same.

  • Oggy

    im assuming they’ll have hillclimb/tb.

    just dont want the corr trucks/buggies/rcx online. if i wanted a demo derby, burnout paradise is $19.99 at best buy

  • Dave

    They haven’t said that they have 100 rally stages just 100 stages,a stage may be only 2 to 3 mins long and to get a proper drive you will have to put 5 or 6 of them together.

    They have listed a couple of rally cars ,the way you say it itll have 40 or 50 different rally cars ,no one knows that yet some were already in original dirt.

    The physics engine is fairly okay(but arcade) in dirt 2 but the ffb on a wheel to me is crap and is based just on weight of the car as you powerslide.
    Itll prob be fine on a controller,but there is no finesse or feeling to it on a wheel.

    Ffb should be like the caress of your partner not getting hit with a sledge hammer unless you crash.
    Its possible given that they are doing f1 thats supposed to have a physics engine(again no one knows on that one yet either) that they may do the same with dirt 3 and we may get good ffb that way ,but without the ffb all the cars and tracks in the world wont make a bit of difference for me using a wheel as a controller.

    They are using GFWL ,definitely not fan service just the cheapest option.

    Graphics will be the usual high standard (how much bloom unknown at the moment )
    Finally when the game is out will it be supported for long (unknown)

  • Gaiajohan

    I don’t have the Profiler standard. I actually even hate Logitech profiler.
    I got rotation at 450 as usual. But I completely turn off centering spring and dampers. I can certainly feel waht direction I’m going. However Logitech wheels aren’t the best for Dirt2 Fanatec wheels are better, less tacky. less noise. And comparing Dirt2 with rFactor or GTR2 is not what you should do. It’s a mainstream product. Not some game you can only find if you dig deeply into sim racers land.. To me the FFB is good enough. Certainly better than hovercraft simulator GRID.

  • MadCat360

    Gymkhana in the Monaco harbor? Oh my.

  • Rodney

    you are supposed to put spring effect strength and damper effect strength to ZERO and enable centering spring BUT PUT IT TO ZERO for most games. This disables logitech profiler from intervening from the game’s forcefeedback. DIRT2 worked fine for me

  • sigmatc24

    Now wait, who is the authentic F1Racer :-P

  • Wesley

    Good point bringing up GFWL, which is crap and for me a reason nut buying an game. Seriously, every GFWL game sucks in a certain way, every GFWL game had memory leaking and certain performance issues, and i havent even talked about online where they have never heard from anti-cheat…

  • RKip

    +1 Same for me.  David you always bring comments into prospective!

    I for one look forward to every game as our genre is so small!  I know they’re not all perfect, but I enjoy them… still waiting for the next classic though.

    Games on the Horizon:

    F1 -2010
    WRC Rally (BB)
    rFactor 2
    NFS Shift 2
    Dirt 3
    GTR 3 or SimBin (something)
    iOpener (something again who)

    All in all at least some games are in development!

  • Dillyracer

    The one that makes sensible posts

  • Dave

    @ Rodney
    Agree totally on those settings but the noise from my g27 using those settings is unbearable even with headphones on, As the wheel dosent make that noise when playing any sim game using those settings it can only be coming from the dirt 2 implementation of ffb.
    @Gaiajohan
    you can feel the direction of the car but that is all you feel is my point,the ffb of a wheel is supposed to reproduce the feedback from the steering rack ,front wheels and suspension to the steering wheel not the gforces from the back of the car when its powersliding.
    You will feel the back of the car sliding out of place by the way forces act on the on the steering rack at the front of the car.
    There is no reason they cant have a physics engine that produces sim ffb on an arcade game after all these games sell millions far more than any sim game does.
    Think how much better the game would be with proper ffb.
    They could still base the weight ffb for anyone using a controller.

  • Tomas

    Well, it’s all a matter of priority – you have a certain amount of resources (CPU) available, if GFX are gets 90% it leaves 10% for physics – simple maths really.

    GFX-GPU only handles so much, it still has to be fed – just a pre-reply to what’s coming :P

  • David Wright

    What is the benchmark for a rally sim?  Richard Burns Rally?  This will run on a single core 1.6 Ghz Pentium 4 processor.  And RBR had class leading graphics when it came out.  These days you can easily have great physics with great graphics.

  • Novum

    three renders of something… AND THEY CALL IT PREVIEWS… heck i could get in the gaming buisniss..

  • Afterbrith

    Its not just about processor usage. Codies don’t really make games for hardcore fans – they’re a mainstream company so make mainstream games which means something will have to give, just like in every other Console game. And that won’t change on the PC. It’ll just be a port of the console.

  • Afterbirth

    …That said, they DO make great racing games which if you have 100 XBL freinds means your gonna have some fun. Prehaps not what simmers want…but thats what the market has always dictacted.

  • 07wtcc

    this is photoshop

  • Ernie

    I don’t know what’s wrong with FFB of Dirt2. IMO it feel’s great. Maybe it’s not physically correct, but has good effects on different terrain and it makes really fun to drive. Not too arcadish for me, rather sim-like. I think it’s the right direction for Dirt3.

  • ickyick

    the DiRT3 trailer that was released a couple was rendered by RealtimeUK using VRay, they put a post up about it on the official VRay forums…these images look pretty much identical in quality and style to the stills from the video, so id say theyd been rendered in VRay aswell

  • f0xx

    Amazing graphics, almost photorealistic.

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