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	<title>Comments on: Cubemaps for World Sportscar 1970 &#8211; Released</title>
	<atom:link href="http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released</link>
	<description>100% Sim Racing News</description>
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		<title>By: tjc</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-39655</link>
		<dc:creator>tjc</dc:creator>
		<pubDate>Sun, 09 May 2010 20:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-39655</guid>
		<description>Guys...

The above link for the cubemaps for the world sports car 1970 mod doesn`t seem to be working.

Could another link be posted up please?

:)</description>
		<content:encoded><![CDATA[<p>Guys&#8230;</p>
<p>The above link for the cubemaps for the world sports car 1970 mod doesn`t seem to be working.</p>
<p>Could another link be posted up please?</p>
<p>:)</p>
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	<item>
		<title>By: riches</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21700</link>
		<dc:creator>riches</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21700</guid>
		<description>&lt;blockquote cite=&quot;comment-21698&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21698&quot; rel=&quot;nofollow&quot;&gt;DevonK&lt;/a&gt;&lt;/strong&gt;: 
Is there a version that will work with DX8?  I run this mode to increase FPS….

&lt;/blockquote&gt;

Make a copy of the file and name it: CAR_CUBE.DDS
Place in the Vehicles\CSGT folder

Now it works for dx8 and dx9</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21698">
<p><strong><a href="#comment-21698" rel="nofollow">DevonK</a></strong>:<br />
Is there a version that will work with DX8?  I run this mode to increase FPS….</p>
</blockquote>
<p>Make a copy of the file and name it: CAR_CUBE.DDS<br />
Place in the Vehicles\CSGT folder</p>
<p>Now it works for dx8 and dx9</p>
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	<item>
		<title>By: DevonK</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21698</link>
		<dc:creator>DevonK</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21698</guid>
		<description>Is there a version that will work with DX8?  I run this mode to increase FPS....</description>
		<content:encoded><![CDATA[<p>Is there a version that will work with DX8?  I run this mode to increase FPS&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: riches</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21696</link>
		<dc:creator>riches</dc:creator>
		<pubDate>Tue, 23 Jun 2009 12:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21696</guid>
		<description>I took the screenshots from their most beatifull and reflective angle.
During driving at the normal angle (much lower) they look not that extremely shiny at all.
But it gives them quite a bit more shape.
By the way; viberglass is a thick layer of epoxy covered with viberglass cloths (inside out), wich is very well suited for high gloss finish. Even without any paint on.
Just depends how smooth the countermold is.
Anyhow, when you are not happy with the result, just remove the dds file again or play with the alpha channel, like 6e66o mentioned.
(Great work 6e66o, i think your cubemap is spot on!)</description>
		<content:encoded><![CDATA[<p>I took the screenshots from their most beatifull and reflective angle.<br />
During driving at the normal angle (much lower) they look not that extremely shiny at all.<br />
But it gives them quite a bit more shape.<br />
By the way; viberglass is a thick layer of epoxy covered with viberglass cloths (inside out), wich is very well suited for high gloss finish. Even without any paint on.<br />
Just depends how smooth the countermold is.<br />
Anyhow, when you are not happy with the result, just remove the dds file again or play with the alpha channel, like 6e66o mentioned.<br />
(Great work 6e66o, i think your cubemap is spot on!)</p>
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	<item>
		<title>By: 6e66o</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21694</link>
		<dc:creator>6e66o</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21694</guid>
		<description>just a few examples of reflections:
http://www.flickr.com/photos/29514508@N05/2762441250/sizes/o/

http://www.flickr.com/photos/jimculp/2640162912/sizes/l/

http://www.flickr.com/photos/cjcam/318201766/sizes/l/
...

of course in reality lighting and reflections are way more complex and that cannot be achieved perfectly with a static cubemap in a game.

Nevertheless it still looks better imo,
but then again everyone has to decide for himself.  :grin:</description>
		<content:encoded><![CDATA[<p>just a few examples of reflections:<br />
<a href="http://www.flickr.com/photos/29514508@N05/2762441250/sizes/o/" rel="nofollow">http://www.flickr.com/photos/29514508@N05/2762441250/sizes/o/</a></p>
<p><a href="http://www.flickr.com/photos/jimculp/2640162912/sizes/l/" rel="nofollow">http://www.flickr.com/photos/jimculp/2640162912/sizes/l/</a></p>
<p><a href="http://www.flickr.com/photos/cjcam/318201766/sizes/l/" rel="nofollow">http://www.flickr.com/photos/cjcam/318201766/sizes/l/</a><br />
&#8230;</p>
<p>of course in reality lighting and reflections are way more complex and that cannot be achieved perfectly with a static cubemap in a game.</p>
<p>Nevertheless it still looks better imo,<br />
but then again everyone has to decide for himself.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_smile.gif' alt=':grin:' class='wp-smiley' /> </p>
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	<item>
		<title>By: CrippleHorse</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21692</link>
		<dc:creator>CrippleHorse</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21692</guid>
		<description>I don&#039;t think that makes them look better, or rather, &quot;realistic&quot;, since most of these cars had fiberglass bodywork that wasn&#039;t shiny at all, but some may like it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that makes them look better, or rather, &#8220;realistic&#8221;, since most of these cars had fiberglass bodywork that wasn&#8217;t shiny at all, but some may like it.</p>
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	<item>
		<title>By: 6e66o</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21681</link>
		<dc:creator>6e66o</dc:creator>
		<pubDate>Tue, 23 Jun 2009 08:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21681</guid>
		<description>want the reflections less shiny?
make the alpha channel of the skins or the specular map (depending on the mod) darker.

Or try the &quot;less shiny&quot; cubes.</description>
		<content:encoded><![CDATA[<p>want the reflections less shiny?<br />
make the alpha channel of the skins or the specular map (depending on the mod) darker.</p>
<p>Or try the &#8220;less shiny&#8221; cubes.</p>
]]></content:encoded>
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	<item>
		<title>By: Vkt-2</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21678</link>
		<dc:creator>Vkt-2</dc:creator>
		<pubDate>Tue, 23 Jun 2009 04:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21678</guid>
		<description>&lt;blockquote cite=&quot;comment-21676&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21676&quot; rel=&quot;nofollow&quot;&gt;AeroMechanical&lt;/a&gt;&lt;/strong&gt;: 
I think that’s a little too much in the screenshots–too showroom floor. Are there alternate levels of shininess available?

&lt;/blockquote&gt;

http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21676">
<p><strong><a href="#comment-21676" rel="nofollow">AeroMechanical</a></strong>:<br />
I think that’s a little too much in the screenshots–too showroom floor. Are there alternate levels of shininess available?</p>
</blockquote>
<p><a href="http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars" rel="nofollow">http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars</a></p>
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	<item>
		<title>By: Vkt-2</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21677</link>
		<dc:creator>Vkt-2</dc:creator>
		<pubDate>Tue, 23 Jun 2009 04:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21677</guid>
		<description>&lt;blockquote cite=&quot;comment-21676&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21676&quot; rel=&quot;nofollow&quot;&gt;AeroMechanical&lt;/a&gt;&lt;/strong&gt;: here alternate levels of shininess available?


&lt;/blockquote&gt;

http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21676">
<p><strong><a href="#comment-21676" rel="nofollow">AeroMechanical</a></strong>: here alternate levels of shininess available?</p>
</blockquote>
<p><a href="http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars" rel="nofollow">http://games.on.net/file/21766/Cubemaps_1.00_rFactor_Cars</a></p>
]]></content:encoded>
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	<item>
		<title>By: AeroMechanical</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21676</link>
		<dc:creator>AeroMechanical</dc:creator>
		<pubDate>Tue, 23 Jun 2009 03:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21676</guid>
		<description>I think that&#039;s a little too much in the screenshots--too showroom floor. Are there alternate levels of shininess available?</description>
		<content:encoded><![CDATA[<p>I think that&#8217;s a little too much in the screenshots&#8211;too showroom floor. Are there alternate levels of shininess available?</p>
]]></content:encoded>
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		<title>By: maxs</title>
		<link>http://www.virtualr.net/cubemaps-for-world-sportscar-1970-released/comment-page-1#comment-21673</link>
		<dc:creator>maxs</dc:creator>
		<pubDate>Tue, 23 Jun 2009 01:25:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4119#comment-21673</guid>
		<description>thanks Riches  :cool:  i use cubemaps for almost every mod i have plus all simibn games GTR2,GTL,Race07,Evo ....</description>
		<content:encoded><![CDATA[<p>thanks Riches  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' />  i use cubemaps for almost every mod i have plus all simibn games GTR2,GTL,Race07,Evo &#8230;.</p>
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