Following the first shots of his experiments with rFactor cubemaps, 6e66o has made a comparison video, showing us the changed cubemap’s effect on various cars.
Those who want to pay a closer look can download a high quality version here. Is this experiment an improvement in terms of realism and looks or not? You decide!
Via Simscreens








GSMF-Alien
October 25th, 2008 at 10:53
another:
http://www.team-gsmf.org/files/alien/cube1.jpg
http://www.team-gsmf.org/files/alien/cube2.jpg
GSMF-Alien
October 25th, 2008 at 11:19
oh…forgot to say, that my screenshots are from RF-showroom ;)
Serg Funke
October 25th, 2008 at 11:25
the hq vid is not available anymore but looks very good .
DeDios
October 25th, 2008 at 12:40
that’s really cool! of course better than actual cubemap settings..:)
6e66o
October 25th, 2008 at 12:42
Here´s another link for the hq video:
http://files.filefront.com/cubemap+testdivx/;12154138;/fileinfo.html
Great Stuff Alien,
and thx for showing me how to do all this,
you´re a great help!
Porsche looks even better now btw
PieterN
October 25th, 2008 at 13:21
Cool Porsche-shots ! Gimme more ! Please :mrgreen:
RKipker
October 25th, 2008 at 13:21
I for one love the new look, great work!
Ryan Gilmore
October 25th, 2008 at 14:00
house! :D
morning_wood
October 25th, 2008 at 14:30
without watching the video I can say 75% of mods in rF have fecked up env/cube maps/mapping.. a few are so bad as to be un watchable/enjoyable.
grimes
October 25th, 2008 at 14:36
Grozni
October 25th, 2008 at 17:24
Geggo, can you share the cubemap tex?
Raikku
October 25th, 2008 at 17:30
What are those “cubemaps” and what they do? How about fps’s after changing them?
6e66o
October 25th, 2008 at 17:36
Yes Gronzi,
i will upload it soon, after some more testing ;)
Raikku,
its the texture for the reflections on the car.
It doesnt cost any performance, if you dont change the size of it, i guess.
lovretta
October 25th, 2008 at 23:42
Great song :)
It does look good. It just seems to have something cartoon-ish when looking at the cars, but only over roof, sidepanel look good :) very good. Good work
PS. great song :)
Hank Amarillo
October 26th, 2008 at 00:06
Wow, what a useful and great looking addon, keep up the great work, 6e66o.. :)
Greets, Hank.
RJC_pt
October 26th, 2008 at 10:55
6e66o does that texture update afect all cars or does it has to be done on peer car basis, in other words is that texture in a single rf folder or in eatch car folder.
Oh and thnaks, looks realy nice
Cant it be done so the cars look a litle less “clean”?
6e66o
October 26th, 2008 at 12:05
It would be possible to make it affect only certain cars in a mod,
but probably not without editing the gen file.
A less clean look could be achieved by editing the alphachannel of the car skins.
Please note,
that i will only upload the cubemap texture itself,
what you´re gonna make out of it,
will be up to you ;)
Pain-less
October 26th, 2008 at 16:32
Nice work Geggo. You have found the balance between too dull and too shiny and have achieved a more realistic look.
6e66o
October 26th, 2008 at 17:18
thx pain-less,
modified it a little more:
http://simscreens.blogspot.com/2008/10/rf-porsche-dijon.html
Download Version will feature different Versions,
from very shiny to less shiny ;)
CrippleHorse
October 26th, 2008 at 22:33
I think the amount of glow in the GSMF-guy’s screenshots seems more reasonable. It needs to be discreet, great job though
GSMF-Alien
October 26th, 2008 at 23:19
final release comes with 10 different cubemaps, in different variations ;)
GSMF-Alien
October 26th, 2008 at 23:20
p.s. some only meaningfully for showroom ;)
prenthouse
October 27th, 2008 at 10:24
@GSMF-Alien,
Great work man! Will you work on F1 models?
prenthouse
October 27th, 2008 at 10:26
Also how can we change this in a mod? Stupid question maybe?