Cubemap Experiments – Comparison Video

Posted on October 25th, 2008 in

Following the first shots of his experiments with rFactor cubemaps, 6e66o has made a comparison video, showing us the changed cubemap’s effect on various cars.

Those who want to pay a closer look can download a high quality version here. Is this experiment an improvement in terms of realism and looks or not? You decide!


Via Simscreens


Related posts

24 Comments For This Post


  1. GSMF-Alien


    another:

    http://www.team-gsmf.org/files/alien/cube1.jpg
    http://www.team-gsmf.org/files/alien/cube2.jpg


  2. GSMF-Alien


    oh…forgot to say, that my screenshots are from RF-showroom ;)


  3. Serg Funke


    the hq vid is not available anymore but looks very good .


  4. DeDios


    that’s really cool! of course better than actual cubemap settings..:)


  5. 6e66o


    Here´s another link for the hq video:
    http://files.filefront.com/cubemap+testdivx/;12154138;/fileinfo.html

    Great Stuff Alien,
    and thx for showing me how to do all this,
    you´re a great help!

    Porsche looks even better now btw :grin:


  6. PieterN


    Cool Porsche-shots ! Gimme more ! Please :mrgreen:


  7. RKipker


    I for one love the new look, great work!


  8. Ryan Gilmore


    house! :D


  9. morning_wood


    without watching the video I can say 75% of mods in rF have fecked up env/cube maps/mapping.. a few are so bad as to be un watchable/enjoyable.


  10. grimes


    :shock: looks verry good


  11. Grozni


    Geggo, can you share the cubemap tex?


  12. Raikku


    What are those “cubemaps” and what they do? How about fps’s after changing them?


  13. 6e66o


    Yes Gronzi,
    i will upload it soon, after some more testing ;)

    Raikku,
    its the texture for the reflections on the car.
    It doesnt cost any performance, if you dont change the size of it, i guess.


  14. lovretta


    Great song :)

    It does look good. It just seems to have something cartoon-ish when looking at the cars, but only over roof, sidepanel look good :) very good. Good work
    PS. great song :)


  15. Hank Amarillo


    Wow, what a useful and great looking addon, keep up the great work, 6e66o.. :)

    Greets, Hank.


  16. RJC_pt


    6e66o does that texture update afect all cars or does it has to be done on peer car basis, in other words is that texture in a single rf folder or in eatch car folder.
    Oh and thnaks, looks realy nice :grin:
    Cant it be done so the cars look a litle less “clean”?


  17. 6e66o


    It would be possible to make it affect only certain cars in a mod,
    but probably not without editing the gen file.

    A less clean look could be achieved by editing the alphachannel of the car skins.

    Please note,
    that i will only upload the cubemap texture itself,
    what you´re gonna make out of it,
    will be up to you ;)


  18. Pain-less


    Nice work Geggo. You have found the balance between too dull and too shiny and have achieved a more realistic look.


  19. 6e66o


    thx pain-less,
    modified it a little more:
    http://simscreens.blogspot.com/2008/10/rf-porsche-dijon.html

    Download Version will feature different Versions,
    from very shiny to less shiny ;)


  20. CrippleHorse


    I think the amount of glow in the GSMF-guy’s screenshots seems more reasonable. It needs to be discreet, great job though


  21. GSMF-Alien


    final release comes with 10 different cubemaps, in different variations ;)


  22. GSMF-Alien


    p.s. some only meaningfully for showroom ;)


  23. prenthouse


    @GSMF-Alien,
    Great work man! Will you work on F1 models?


  24. prenthouse


    Also how can we change this in a mod? Stupid question maybe?

Leave a Reply

Please log in to post a comment.

Don't have an account yet? Sign-up takes only 10 seconds!


Sponsors


Copyright 2007-2009 VirtualR.net
TopOfBlogsTop Blogs Video Games Top Video Games blogs Computer and Video Game Blogs - Blog Catalog Blog Directory Directory of Video Games BlogsSim Racing Links