CTDP F1 2006 – Patch Coming Up

CTDP is working on a patch for their famous Formula One 2006 mod for rFactor. The patch weighs 700mb and will fix a variety of things with an emphasis on physic changes.

Furthermore, the patch will come with new DVD covers, an improved sound pack and much more. No release date for the patch has been given as the team will be releasing it when it’s done.

The full changelog can be found below, you might have to click “Read More” to see it.

Physics
Tyres, more compounds available for some tracks, some minor revisions to heating.Tyres are very similar, but have slightly more differences per compound.
New Slip-curve resolution for all cars, the main purpose was to improve the traction control system. However, the new slip curves enhance the driving experience as well to an extent.
The new traction control works much more accurately, reducing its effect in high speed corners, and as a result new traction control settings in upgrades menu are available to match.
Some of the upgrades for some teams had small mistakes: eg Redbull rearwing range
All engine RPM’s now match with what is said in the upgrades page.
Engine boost mapping has been reversed (B1 is max RPM, boost 6 is race RPM, B9 conservation), this makes the garage display more accurate, the shift lights more accurate.
Minor improvement (in terms of realism) to engine life for some vehicles.
Fixed a bug to provide more power loss when slip-streaming another vehicle.
The HUD shift light now automatically changes per track, although it can still be overridden by choosing an upgrade.
Toyota, slightly tweaked suspension geometry.
Suspension geometries are moved to possibly work better with LeoFFB, while not being compromised in any way.
Not quite physics related, but new Leo FFB settings are provided which provide better force feedback.
Setup notes contain suggested RPM for all cars now, you should have default setup loaded for this to work.

League Physics
Engine is now Cosworth CA2006 Series 6 instead of the Series 2 engine, thus providing about 15bhp more.
Traction control overrides now work in the league physics.
HUD Shift light changes now work with league physics.

Graphics
Added: Missing DVD-Cover
Fixed: Williams: Crash in DirectX 8 caused by texture bugs
Fixed: Renault: Mild Seven logo of right winglet reversed
Fixed: Ferrari: Front Wing Logos and new Case-Logo on the nose, which was missing on the north-american liveries
Fixed: Ferrari: Japanese rearwing texture, wrong color of lower plane
Fixed: Super Aguri: Minor texture errors
Fixed: Midland/Spyker: no Neutral-decals on the texture
Fixed: McLaren: Cockpit Fin was missing

Miscellanous
Added: Manual translations in Italian, German and French
Fixed: Crash after starting replay (bad MP3 encoding of music files)
Fixed: Crash of ControlCenter on startup
Fixed: Pit garage slots placement, the team order on some tracks was wrong
Fixed: Installer overwriting realfeelplugin.ini, if you already have a realfeel-configuration, this will be kept.
Updated: Extended credits list
Improved: Sound-pack by Michael Ode (new samples, high-samples improved, opponents quieter incar, external sounds slightly less agressive)

GTOmegaRacing.com

  • Siggs

    Sweet, looking forward to this! Will it include the option for the moving arms CTDP were working on? :question:
    .

  • Uff

    No, they will be released as an add-on (as you can read on their blog).

  • Siggs

    ok, thanks Uff. :)
    .

  • Uff

    You’re welcome. :wink:

  • Chaz

    700 mb patch?!

  • Serg Funke

    700mb crazy^^ with doesnt have gta4 a 700mb patch? :lol:

  • GonZo

    Wish it would work better with Realfeel too…

  • Siggs

    whaddya mean? :eek: It’s incredible with realfeel! Well,a ctually, 50-50 with Leofeel as well, but its stil great. Whats the problem?
    .

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