- Sim Racing News

Croft 1.0 for rFactor 2 – Released

feels3 has released a new version of Croft for rFactor 2, further improving the stunning British track.

feels3 has released a new version of Croft for rFactor 2, further improving the stunning British track.

Croft was actually the first rFactor 2 track released by feels3. Since then, he has improved his quality standards a lot, causing him to rebuild the whole track with lots of new features as listed below.

If you feel like supporting feel3’s continued work with a donation you can do so here.

Release Notes

– uninstall old version before installing v1.0
– added Ambient Occlusion to pitlane buildings
– completely new trees
– improved road geometry – reduced few bumps and improved camber in few places
– new crowd (including 3d people)
– new terrain textures
– track use default HDR profile, feel free to create your own
– improved reflections
– new road textures
– added custom textures set for Real Road shader (skids and wet reflections)
– new trackside objects (fences, tents, cars, tirewalls and so on…)
– improved collisions
– removed most street lights
– improved AIW ( special thanks for Kev and Tosch for help ! )
– temporarily disabled “movable” option from tires around the track. Be careful, they have collision turned on. It’s temporary solution until ISI fix few things in engine.
– there are still some issues, but before I will fix that, ISI has to fix few issues in engine…so, yes, you can expect further improvements and updates when rfactor 2 hits DVD 😉

Located in Dalton-on-Tees in North Yorkshire, England, Croft is a popular British motor racing circuit. Located on a former Royal Airforce airfield, the track is 3.4 kilometers long and includes 12 turns. Croft hosts both four and two wheel racing, including the British Touring Car Championship and British Superbikes.

[boxdownload]Download Croft 1.0 for rFactor 2 Here[/boxdownload]
  • Marcos Sanz

    I am afraid the day feels3 gets tired of building tracks…they are so awesome… man you should write a tutorial/book of how to make them, you have the secrets to make high quality ones 😉

  • F1Racer

    i would really like to uninstall the old version as stated but, again, it won’t let me !

    I’m tempted to just manually delete the files myself because this illogical system is getting really annoying !

    • Marco Conti

      If you do it won’t make a difference. You have to uninstall the mods that rely on it and then uninstall the old one. If any mod relied on the old you, then unless you have an update you are SOL.
      It’s crazy.

      • F1Racer

        It is crazy, totally. How is the Pixsim mod, or any car mod, ‘relying’ on the Croft track ?? What if I never installed the track in the first place ? Wouldn’t the mod still run ?
        You should be able to install/uninstall tracks with impunity and the car mods should run on what they are given !
        If I carry on uninstalling mods at this rate all I’ll be left with are circuits with no car mods.
        Khaaaaaaaaaaannnn !!!!!

      • Joe Grover

        Well at least they don’t allow you to uninstall it and in turn break a bunch of mods. 🙂

      • F1Racer

        True, but my point is that no track uninstallation should be able to break a car mod imo.

      • Tomas Beha

        The problem is that the car-MOD is packed as a .rfmod which requires a specific track. People really should release cars as components instead.

      • F1Racer

        Exactly Tomas.

      • Joe Grover

        Ok. So this is not rF2’s issue. It’s the mod makers issue. Correct?

      • F1Racer

        I’m not apportioning any blame here. But this issue is the result of the actions of both and both can equally prevent it.

      • Joe Grover

        I wasn’t apportioning any blame on you apportioning any blame. If you want to apportion any blame on someone making you feel like you were apportioning anything, I suppose you should apportion that blame on me. But I wasn’t. :O 🙂

  • Gra Fix

    wow … from the screenshots it looks really the best track with texture and light output up to now on RF2

    GREAT !!!

  • Anonymous

    Absolutely top notch track. I’d normally be one to say if it isn’t laser scanned I’m not really interested, but I find it amazing that people can make tracks to this sort of standard completely from scratch and for the fun of it. Great work.

  • Ricoo

    Thanks feels3. A stunning track made even more stunning. 🙂

  • Marco Conti

    Here is an idea that I have not seen mentioned anywhere else. We are a living contradiction in sim racing because as a community we want to have all of the best, perfectly done mods and tracks wen can get. Yet, few are willing to pay for thse mods (i won’t go into all the various diatribes on the subject).

    What about asking the “stars” of our hobby, such as feels3 for instance, if they would be willing to work with some in the community to help finance their work.

    One way that it may work would be to have the developers start a kickstarter drive where those that want to contribute can and once reached a predefined amount the developer starts to work on the mod/track.
    Those the contribute will get beta versions of the track and at the end of the project will be given credit for contributing, but the mod/track is released for free, also bypassing pesky copyright issues.

    I would certainly contribute to a project I liked and I wouldn’t care if I did not make a return on it.

    Of course, eventually we could expand on that and produce commercial mods, or even full games (à la pCARS) but starting with free one would at least prove if the system works.

    • Anonymous

      Sounds like great idea, +1.

    • kr1nz

      I already thinked about starting a website like kickstarter, only for mods, but in the end…I forgot about it. I have the resources to start a project like that…I’ll think about it.

    • Alex Ventura

      Probably no need for Kicksarter, there’s some handy donation plugins for WordPress that you can configure to have a Goal bar/percentage. Also i think KS is only available to USA (and UK?).

    • no one

      That idea was mentioned weeks ago in isi forum in the BTCC thread.

    • Anonymous

      The mindset in the sim racing community needs to change. There is no such thing as a free lunch. If you cannot invest any $$$ in this hobby, then this is not the hobby for you. Sorry to be overly direct, but that is the reality. Sim racers on the one hand will complain about paying $20 for a quality mod or other piece of content, for which they will get dozens if not hundreds of hours of enjoyment, but then they will spend thousands on restoring a car that they will use a couple of hours per month.

  • F1Racer

    Great track update btw ! AI is either really quick now or my settings are wrong – I was +2.6 down by S2 hehe 🙂

    Track cameras are all in believable positions which is rare so top marks for that.
    Yep, no doubt about it, feels3 knows how to build a track. Well worth the wait and looking fwd to having moveable tyre stacks again at some point.

  • Max Pautov

    Thanks for the work guys!!! Excellent track!

  • Mazda Mps

    Brilliant. My favourite rF2 track just got a load better. Thankyou.
    Looking forward to some great AI battles now.

  • James Stephen Owen


  • Jim. C

    Thanks feels3, your work is exceptional. Croft v0.91 was already stunning, an early benchmark for track mods in rF2, and was almost perfect bar a few AI issues. Croft v1.00 improves on this further. Fantastic work, definitely worthy of a donation.

    Can’t wait for feels3’s version of Interlagos.

  • Juhan Voolaid

    He should be hired by ISI.

    • F1Racer

      I think I prefer him to be doing what he does as a free agent, but for a job in the industry, yes it would be great if something like that could happen to him.

      • Jim. C

        He works too quick for ISI. Plus his communication is too good.

  • Anonymous

    Great track, thanks

  • Ben Lee

    Looks good. We need more mod tracks of this quality… 🙂