Chevrolet Corvette C6 2012 Beta – Released

Siim Annuk and Niels Heusinkeld have released the public beta of their Chevrolet Corvette C6 2012 Beta mod for rFactor.

The new version of the long-running Corvette mod features the C6 in four different versions, including the Coupe, Grand sport, Z06 and the new ZR1.

The purpose of the new version is to give the creators feedback on their work and improve the final version.

Make sure to check out the read me below for lots of useful instructions and read the inclosed PDF file.

Click here for the full Readme

Hello from Siim Annuk and Niels Heusinkeld!

There is an all new Corvette C6 mod for rFactor, with the Coupe, Grand sport, Z06 and ZR1, the latter two having michelin cup tire upgrades available. Join public beta and see if you can find things we messed up. We’ll try to fix it if we can, or perhaps you can help us. We spend a lot of time on it and hope you enjoy driving these cars as much as we had fun making them!

- It is beta things may be wrong or broken, tell us!
- read the readme.pdf for installation instructions
- Seriously, read the pdf, it helps!
- There is a PDF included, you may wanna read it.

Two links, feel free to add more mirrors, we’ll add them to this forum post:

http://www.mediafire.com/?u1t3r36cf1926u6

http://www.4shared.com/archive/WYTuYnF7/CorvetteC6_2012_beta1.html

Use this thread at Racedepartment http://www.racedepartment.com/forum/threads/chevrolet-corvette-c6-2012-beta-release.57464/ to comment, so we don’t have to scan 25 forums to read what you all think. We may appear on other forums but lets call Racedepartment the official support forum!

We hope you enjoy the mod! Depending on the bugs and problems we hope to have a final version before xmas 2012!

Siim & Niels

PS: read the readme!

***************** installation **************

Installation

The Chevrolet Corvette C6 2012 mod comes as an almost complete rFactor installation. It is really easy to get going, but you do have to follow a few steps:
- Extract the zip archive to your hard disk, for example in D:\Games\
- Open the config.ini file in the CorvetteC6_2012 folder, Find the line “TracksDir=” and add the full path to your favorite rFactor locations folder for example: TracksDir=D:\Games\rFactor\GameData\Locations\
- Go to the CorvetteC6_2012\Userdata\YourName\ folder. Rename the YourName.plr file to your simracing name i.e. OttoVersteer.plr
- Run rFconfig to set screen resolution and set Shader Level to DX9. Vsync should be turned off for reduced input lag and improved car control!
- Double click the FullProc_HighPrio.bat file to start rFactor
- Assign controls in rFactor, some wheels may require negative force feedback strength! The default settings are for 900 degree wheels. Reduce the steering lock in the car setup if you don’t have a 900 degrees wheel or better yet, upgrade your wheel! J
- Set your graphics, driving aids, get a car, check the upgrades and go for a spin!

Sound settings

- Cars have upgrades available to use 44khz samples in case the default 192khz gives problems with your Windows / soundcard combination.
- Sounds can be very dynamic (large volume differences) which is realistic. Set engine and sound effects volume to 20% for the greatest dynamic range, best experienced with headphones.
- Set engine and sound effects to 100% for the least dynamic range, we advise against it!
The maximum sound volume at 20% or 100% volume is the same! At 100% standing still idling is nearly as loud as doing 180mph, whereas at 20% there is a large difference in volume between these two states.

Why a full rFactor installation?

Rfactor is very flexible but that makes it prone to being badly setup. We provide a full installation so you get the plugins and settings we feel are the best. These are (most) of the things we did:
- Latest RealFeel plugin with pre-configured ini file
- Grinding Tranny mod for realistic gear shifting, available as car upgrade
- Optimize PLR file (sound settings, removed view shake, few other bits and bobs)
- Optimize Controller.ini for full RealFeel force feedback, no fake effects
- D3D9.dll for improved framerates on most systems
Without Vsync, the best way to remove most image tearing is to run rFactor at a frame rate that is a multiple of the screen refresh rate. Most monitors are 60hz, so you would fix rFactor at 60fps. However, plugins (RealFeel etc.) work best above 90fps, and input lag is further reduced if your pc is fast enough to do 120fps. Press control+f to see you framerate. If this occasionally drops below 120, lower details or resolution. If you still can’t get a steady 120, the last step is to open the PLR file and change the “Max Framerate=”-120” to -60. If your pc can’t do 60fps, it is time for an upgrade!

GTOmegaRacing.com

  • Anonymous

    Awesome! can’t wait to try it :) I am interested to try the rfactor 2 version too whenever that comes out.

  • http://twitter.com/Pandamasque Pandamasque

    Yaaay!

  • Fernando

    Awesome work! Two comments though: the red colors look ugly (too dark) and the Coupe should work in Full Automatic without grinding sounds.

  • http://www.virtua-lm.com/ GTFREAK

    You’re my hero, Neils.

  • http://www.facebook.com/itfitzdesign Keith Fitzgerald

    LOVE EM! Been drifting them like crazy at every track I can think of. Easily the most natural feeling car I’ve driven since LFS.

  • http://modmatemods.webs.com/ modmate

    I like the physics so far even if im not sure if we feel the same without such a wheel. Im interested if niels tried this on a t500 or similar, for me its just not right and ive driven a corvette 3 weeks ago.

    Also the sound need soome serious work, even on win 7, no matter wich setting, there are alot of artifacts in the saound, from outside view it sounds great but without any dynamic resolution, really low quality sound there.

  • Niels Heusinkveld

    For the michelin cup upgrades a new realfeelplugin.ini entry will be created for which you can copy the ZR1 values. I’ve not tested it with a T500 or Logitech but used the same old aproach. With telemetry I looked at the maximum steering rack forces which became the maximum force for the realfeelplugin.ini file, kinda. The near standstill ffb was simply tweaked a bit until it also gave about a maximum ffb force. Pneumatic trails are small which may affect the ffb a bit but its mostly just the physics that decide what you feel.

    You can try setting ffb effects to medium, which adds damping that the t500 may benefit from. You can tune the damping in the controller.ini (assuming you use the supplied player files, its the controller.ini in the userdatayourname folder). Way down in the ini there are values for damping (between 0..1) and saturation (keep that at 1). Damping adds some ‘heft’ and motion control to the steering. I need a lot of that on my wheel but the G25 feels ‘damped’ by itself so I never used it there.

  • http://twitter.com/TheRoggan Roger

    WOW!!!

    Finally a PC simulation with the ring and a road car that look to be able to complete with the best console sims!

    Please(!!) make an rFactor 2 version!

    And we really need to get this really nice version of the ring converted to rF2 as well!!

  • http://modmatemods.webs.com/ modmate

    Thanks alot niels. I will give it a go later!

  • http://twitter.com/tw_noka noneofyourbusiness

    Extraordinary stuff.

    Cheers

  • http://twitter.com/Pandamasque Pandamasque

    Well, I’ve just launched it for a quick drive in the morning… and here I am (all sweaty) after more than 3 hours of grinning :D I’m absolutely in love.
    Criticisms:
    1. needs better external sounds (at least 1 extra high rev sample should be added)
    2. needs default rFactor FFB support
    3. I thought the interior trims of different versions were more different visually, no?

    Other than that it’s an absolute riot in every department! Niels for president!

  • Anonymous

    i think this video highlights the massive flaws with rf1 I am sorry to say.
    Niels is amazing and is clearly getting the very best out of it…………but im sorry the car looks and is So so unstable, Niels is constantly fighting it, its so so twitchy.

    Ok he is on the edge? Well……….youtube corvette nurburgring onboard. And you can watch a ZR1 on a record lap attempt. He is not having to fight the car at all, it is so much more stable, so much more grippy.

    Yes the steering wheel is moving about from bumps and knocks in the road…but on turn in, and on exit, there is none of this twitchyness. And the guy driving is obviously on the edge….its a record attempt.

    http://www.youtube.com/watch?v=q9tyopZfHWg

    It is just rfactor. The tyres have hardly any slip angle at all. Rfactor 2 is the same.

  • http://www.virtua-lm.com/ GTFREAK

    Can I ask why this beta was so large in size? If I already have rFactor installed, what don’t I need from this download?

  • Niels Heusinkveld

    Its always a video dilemma, I tend to go for the showboating. With stability control and some TC (I’m quite sure the real driver used these) and a toned down style it would look far less on the edge. Without TC there is simply enough power to get over the limit in most gears in cornering situations, which I tend to go for. Perhaps I’ll do another few videos one of these days / weeks. Needless to say I don’t think there are massive flaws in the physics engine at all, but there are 100 ways to set things up badly or drive badly of course!

  • Niels Heusinkveld

    It is quite common to have a few rFactor installations (with a shared circuits folder). We’ve got the plugins all in place and configured, as well as a driver profile with its own PLR and controller settings. We did it simply to increase the chances of the mod being driven in a configuration that we intended it for.

    150MB for a download these days I don’t think is that much, and most of it is the Corvette, only a little bit is some rFactor files..

    You could just use the gamedata and RFM folders, but I strongly advise to have many small rFactor installations with a shared locations folder.

  • Anonymous

    what level of aids should one use if we want to mimic what the real car might have, if turned on?

    I must admit, the real video looks a lot like GTR Evo to me in terms of grip levels, etc.

  • Anonymous

    One bug when selecting Z06 with Z07 package realfeel reverts to default setting.

    Also is it really mean to be driven with -100% force feedback in game? Using G27 with logitech control panel setting [103% overall strength 0 damping 0 spring 0 centring spring unchecked]. Steering is tad heavy had to turn it down to 71%.

    What setting should I lower when braking with abs to lower G27 wheel shaking
    its going to break my table apart!

    Other then that no complains it drives incredible. Wouldn’t change a thing.

    As for poster with video of real Zr1 lap at ring. Watch this video to see how ZR1 behaves on real limit.
    https://www.youtube.com/watch?v=bMnDSHGcEsc

  • http://www.virtua-lm.com/ GTFREAK

    Thank you Neils. When I unpacked all of the files, they came to a total of over 800 MB’s, so I was just a bit curious as to why this was the case. Personally, I have 3 rFactor installs. One is stock (nothing touched). One is for every mod I can think of and the other is just for testing out our own Virtua_LM mods/tracks.

    EDIT: Replied to the wrong post. However, I’ll leave it here rather than make another post.

  • Dan Minton

    That video just proves that the car is much more stable in real life unless you were talking about the guys doing burnouts which is not driving a car on the limit. Regarding the rFactor version it looks to me like its got way to much oversteer as Pastor said. Nice driving though. When you gonna paint your rig black ??

  • Anonymous

    facepalm at your post.

    ZR1 hot lap starts at 5:18 of video.
    look at the steering input.

  • Kendra Jacobs

    You think that that real life driver couldnt have slid the car and done some showboating if he wanted to like in niels video? Not to mention in real life you feel the limits so much more and tend to stay just under the limit or right on it much more than in a sim where you are going past the limits much more due to feeling about a million times less feedback from the car.

    The only thing I dont agree on is that niels real life steering wheel looks wayyyyyyyyyyyyy too smooth. Look at it on the long main straight, it looks like the wheel has been completely powered off. Not a single millimetre of movement. Even cars with power steering arent that glossy smooth.

    But in terms of the actual physics I think Niels has done an incredible job :)

  • Niels Heusinkveld

    There are some tips in the readme PDF file regarding driving aids and how they may compare to the real car settings, but its nothing more than a suggestion.

  • http://twitter.com/Pandamasque Pandamasque

    Real car’s aids can be turned off by the owner too. Except the ABS of course.

  • Anonymous

    i just think cars are much more planted, grippy, more forgiving, and weightier in real life than a lot of these sims

  • Anonymous

    What is the force feedback device you have the rim connected to, I would like to make my own ffb wheel. Thanks in advance.

  • Raymond Tsui

    tires heat up too quickly?

  • http://twitter.com/Pandamasque Pandamasque

    Looks twitchy enough for me. He nearly ‘turned’ left exiting Karussell! :D

  • Niels Heusinkveld

    It is an attempt to model the surface temperature, so it heats up fast but cools down fast too. The temperature tells you what you are doing now rather than what you’ve been doing over a few laps. It isn’t sensitive so a bit hot or cold doesn’t matter much in grip.

  • Niels Heusinkveld

    mfcfan if you see this, can you check if you get a new realfeel entry in the ini file? Should be C6, GS, Z06 and ZR1 entries only.

  • http://racingrenders.com/ F1Racer

    Managed to finally give this a go today. It is just what I expected… top quality.
    Sure I drove it with the sequential gears and I fiddled around with and without low stability and low ABS. It was great fun to drive and quite satisfying to pump in the quicker laptimes when you see yourself improving over your own time as you get to know the nuances of the cars behaviour.

    The idea of packing it into a standalone is a good one not least for the very reasons Neils has already stated. I followed their instructions by having the 900′ rotation and blasted it around Croft.

    Not that I needed reminding that rF1 still cuts it even today but in case you weren’t convinced, get this :)

  • Anonymous

    Yeah there is two new entries in .ini realfeel one named [Z0] and one [PD]
    PD from Z06 with Z07 package.
    Z0 from ZR1 with performance package.

    I copied over settings from ZR1 realfeel entry and seems to be working fine.

  • Niels Heusinkveld

    Thanks, thats odd, that shouldn’t happen, must be some old files that crept in there :S

    You can delete in the models / zr1 folder the ZR1_PDE.veh and in the z06 models folder the Z06_z07.veh file. Those vehicles just point to the physics that you also get choosing the car upgrade package.. Will fix that for final release!

  • http://www.facebook.com/humberto.roca Humberto Roca

    As always !!Top Notch!!

  • Gunnar333

    So which track version is it Niels is driving here? It’s not “Nordschleife 2007 v2.2a” isn’t it?

  • olivier.mandavy

    Niels, is it better to use the MAX FRAMERATE from the PLR file instead of an external tool like MSI On-Screen Display Server to cap the frame rate?

  • Niels Heusinkveld

    I have only ever used the rFactor PLR file to limit framerate, when using negative numbers (i.e. -120) it keeps a tight framerate that works well.. I doubt other tools can do better, but I have no idea.. :-)

  • Gerald Leung

    Neil, can you tell us more about the FFB wheel you’re using?

  • Niels Heusinkveld

    It is made by Leo Bodnar, known for other sim electronics. Its a huge motor with in my case my old G25 steering wheel bolted on. It is not comparable to any other wheel that I know off, including the ‘expensive ones’ (Frex etc). It blows everything away, including the wallet of the owner. :-)

  • http://www.facebook.com/profile.php?id=826423905 Oscar A. Lithgow

    The only car i can drive at 900 deg. is the Z06 coupe, but all the other cars are undrivable, it seems that the degrees of rotation are different and i can’t get them to work. i’m using a DFGT wheel BTW..

  • http://www.facebook.com/alexandre.martini.18 Alexandre Martini

    hi all, what version of the nordschleife is that in the video? thanks in advance!

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