CART Factor 1.0 – Released

Posted on August 1st, 2009 in

Racing Line Developments has released their CART Factor mod for rFactor, bringing the 1998 CART Championship season to the simulation.

The mod includes  29 cars from the 1998 CART season, all in four different configurations suited to road and oval racing complete with realistic Real-Feel compatible physics, an advanced tire model and much more.

Features:

  • 29 cars from the 18 teams of the 1998 CART season
  • Four distinct engine brands
  • Two tyre brands with unique characteristics
  • Reynard 98I, Swift 009c, Penske PC27 and Lola T98/00 chassis
  • Full road course, short oval, speedway and super-speedway (Handford) aero packages
  • Accurate aero distribution, downforce and drag values, utilising CFD and wind tunnel verified data
  • True-to-life suspension models
  • Advanced tyre model
  • Real setup ranges
  • Full, optimised DX7, DX8 and DX9 support
  • Full RealFeel support

To make most of this extensive mod, make sure to read the readme file to find info on car physics, FFB setup and much more.

Important: If you have the Prologue version of this mod installed, make sure to delete the Prologue folder located in “GameData\Vehicles\CARTFactor”

Download CART Factor 1.0 Mirror 1 Here

Download CART Factor 1.0 Mirror 2 Here

Download CART Factor 1.0 Mirror 3 Here

Download CART Factor 1.0 EXE Installer Version Here


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52 Comments For This Post


  1. Gerdoner


    Downloading now :cool:


  2. FooAtari


    Already downloading :)

    Cannot wait to try this, I expect this to easily be one of the best rfactor mods. Hope I am not disappointed :)


  3. paupau


    Oh, jeez! :sd:

    thank you


  4. mike


    top quality mod

    hof work

    5/5


  5. Solostorm


    only 189mb? Is it correct?


  6. Sobby


    Very enjoyable mod, sounds are fantastic and the skins are just as good. Love the cockpit textures as well. One of the best openwheel mods that have come out in a while, tough but enjoyable drive.

    10/10

    And yes, 189mb is correct :D


  7. commodore


    Mod of rFactor 1


  8. vane


    Sweet! great work! thx for the hard work! :sd:


  9. carbonfibre


    Under 200Mb is very good. I actually uninstalled TCL because it was just too large with so many unnecessary skins and default rF sounds regardless of how well the cars drove.


  10. stabiz


    I really dont see how you can uninstall a mod due to size. (if you like it) :eek:

    Anyhow, downloading this, it looks like quality.


  11. carbonfibre


    I was just being nice in that respect then, I actually hated TCL for not including an original sound pack. But not only that, I found the SFX files to contain some sloppy work and referencing duplicates across random folders. I spent ages getting my rFactor installation just right and TCL decided to install all over it, which I found rather annoying. In my rage the mod went bye bye.


  12. GeraArg


    Alongside HistoriX, GP79 and now CART Factor are THE mods for rFactor, brillant 3D models, brillant sounds, brillant skins and the most important, brillant physics.
    The dream team :P wiht Renato Simioni… :tongue: :tongue: :cool: :sd:

    Congratulations RLD and thank you very much!!!!!! :happy: :happy: :happy:


  13. FooAtari


    @carbonfibre
    I had the same issues with TCL, was prerry disapointed with that Mod.
    Anyway back to CART Factor, from what I drove last night its an awesome mod, easily in my top five mods, probably top 3. Will be giving it a proper workout today! Awesome work RLD.


  14. hompe


    Just love this mod its freakin great


  15. dknine


    i love this mod well, super job ! :cool:
    drove this mod deep into the night :sd:
    thanks RLD for giving us this great mod!


  16. phil23


    Spent about half an hour with it last night. Excellent and challenging physics, sounds are very good and visually stunnning.

    Haven’t had a chance to try different configurations etc, but all seems very high quality so far.

    Well done to the team for a superb job :happy: .


  17. stabiz


    Very good mod, I particularly like the sounds. They are amazing.


  18. gundwane


    where is the speed indicator..I dont want to open rfactors own indicator..its so ugly..:)


  19. erazor


    i think you can try this
    http://www.megaupload.com/?d=WHCN68LJ


  20. beatnik


    Great…another open wheel mod. :roll:


  21. gundwane


    erazor I could not work TV style plug in because my 64 bit system..Thanks anyway..


  22. Husky42


    beatnik:
    Great…another open wheel mod.

    Great another worthless ingrate

    Some of us prefer open wheel mods and us Cart Fans who grew up with this series appreciate the work RLD does. You dont like it dont comment.. go make your own mod or shut your trap.


  23. Deano


    Husky, please don’t feed the troll……or is it “Twit”?

    Outstanding job to everyone at RLD.


  24. rfactormodsdie


    beatnik:
    Great…another open wheel mod.

    all the other mods get abandoned


  25. GeraArg


    rfactormodsdie: all the other mods get abandoned

    another idiot.


  26. Tigerteeth


    gundwane:
    erazor I could not work TV style plug in because my 64 bit system..Thanks anyway..

    Try running the TV menu exe under compatibility mode – I’m running TV Style on a 64 bit system and it will work (apart from the preview function), but you do have to make some changes to the default settings first.

    BTW – the link that erazor posted is a TV Style profile created by myself, here is a picture of it running on a 64 bit system – http://img190.imageshack.us/img190/5202/rfactor2009073120201002.jpg


  27. beatnik


    Husky42:
    Great another worthless ingrate
    Some of us prefer open wheel mods and us Cart Fans who grew up with this series appreciate the work RLD does. You dont like it dont comment.. go make your own mod or shut your trap.

    Well isn’t this the pot calling the kettle back? I simply make a statement regarding the fact that there are already over 50 open wheel mods available, and I’m called an ingrate?

    As much as I am happy to see more mods, having so many of the same is ruining mod support. Everyone will be all over this one for two weeks then be done with it.


  28. TeroD


    Well this isn’t just another OW mod, like most F1 mods are, sadly. This one is up there with the best of them, and the only proper CART mod.

    I’m sure this won’t be a “mod for the masses” as it’s quite challenging (realistic, true to life…) and that tends to turn people away once they realize they really need quite a lot of seat time to be consistent and fast.

    All that said, I wouldn’t mind more high quality non-OW mods. But I love good mods, whatever the car type(s) in it :)


  29. FooAtari


    Agree TeroD.

    This is probably the best OW mod and probably one of the best mods for rFactor. When a average mod gets released or yet another 2005-2008 F1 mod I think “great another modern F1 mod” but when it’s a little different and of this standard it’s completely different.


  30. Tigerteeth


    I think some figures might help the ‘too many open wheelers’ discussion. According to rFactor Central, 64 open wheel mods have been released, compared to 83 touring car mods. There are another 108 mods in other various categories. Open wheel mods therefore make up 33.5% of all car mods released at rFactor Central. Of the 38 mods in the Hall of Fame, 14 (36.8%) of those are open wheelers.


  31. beatnik


    Nice research Tiger, that’s nuts. Never been a big fan of touring mods for rFactor since I usually run GTR2 for that, but it’s nuts.

    I’m not trying to spike someone’s cereal with my feelings on another OW mod, this is one I actually am going to put some time into…but I’m sure you guys can understand my frustration at least somewhat.


  32. Tigerteeth


    beatnik:
    Nice research Tiger, that’s nuts. Never been a big fan of touring mods for rFactor since I usually run GTR2 for that, but it’s nuts.
    I’m not trying to spike someone’s cereal with my feelings on another OW mod, this is one I actually am going to put some time into…but I’m sure you guys can understand my frustration at least somewhat.

    It’s hardly research, just a breakdown of the figures available at RFC. The numbers clearly show that open wheel mods represent a third of car mods at RFC. And furthermore, of the most recent 30 mods released at RFC, only 10 of those have been open wheelers.

    How exactly is that ‘nuts’? – it may seem that rFactor is dominated by open wheelers, but I’m afraid the numbers indicate otherwise.

    If you think there are too many open wheelers for rFactor, and you prefer GTR2 for your tin tops, what type of mod are you looking for exactly?


  33. Shum94


    I dont get whats the fuss about this Mod. It sounds good yeah, ok but Epsilon sounds better (i mean there is better there).
    Coz sounds is the high point of the mod for me.

    It looks good but not great, and it got a weird feeling when you’re in pack (maybe it looks not properly on the track)

    Finally the physics, well i read realistic, hum if it ran like that in real it would had been funny to watch on tv, the guy who would win the race would have been the one who did not crashed.

    Sorry but the slip curve of the tires are foolish.


  34. commodore


    Shum94 you are a joke :D. Are you seriously questioning a mod that has been developed by people who have spent a lot of time learning vehicle dynamics and who have had help from racing teams, manufacturers, drivers and who have acquired immense amounts of data? And I think you will have a hard time finding a mod that looks better than this. The fact that you can’t drive does not make the mod bad. The slip curve is not foolish, you are.


  35. Torino


    Pray do tell, what exactly is foolish about the tire´s slipcurves? For anyone who has actually done any research on the subject, they are absolutely reasonable, and indeed the tires provide excellent feedback in-game… Best Ive experienced in rFactor IMO.

    Thats the problem with the Rfactor community, every lousy driver with crappy controllers feel entitled to scrutinize physics of mods they cant drive… I bet that developers who spent God knows how long researching the subject matter just love that kind of appreciation :roll: Just go back to driving Meganes.


  36. Husky42


    I am always one to argue tire data when it comes to mods, just recently i’ve learned quite abit about tires through development of my own set for a mod.

    I’m not sure how the tires could be called a joke?

    Along with the C6 tires and ctdp’s tires this mod has some of the nicest work dont on the tire data.

    Is the data realistic in terms of what was provided to the old car teams? I have no idea.. and nobody will ever know.

    Sounds – I am not sure they could get any better – These sound like the real thing, so much so its fairly scary. Having seen these cars go around the track many times at different venues all i can say is – RLD nailed it.

    Physics – Again, the cars feel like I would expect them to. I have nearly complete seasons of CART from the mid 80’s all the way up until 2000 – the footage and behaviour of this and idt’s mod just seem spot on.

    Great Job RLD – Do not let the ingrates and negative nancy’s get to you.

    This is the best mod for Rfactor for me.

    Some mods will be fore other people their favorites also. It is totally acceptable and there is no need to bash mods. If they are not your cup of tea or if you dont like them, its pretty easy to hold your hands behind your back and not hit that reply button.


  37. Shum94


    rofl lmao

    Lousy ahaha pmsl


  38. tigeraid


    I really don’t understand why there’s always one guy who has to drive the mod for a bit, suck at it, and proclaim the mod sucks.

    Feel free to watch CART in the late 90s. I did, obsessively. It was on par with NASCAR in the late 90s for excitement and competitiveness. It was awesome.

    The cars make nearly 900 horsepower, with a turbocharger. As such, the power band is peaky, with just a hint of lag. The tires are absolutely correct for this era of CART–even the soft tires last a fair bit… They take about 2 laps to really come in–before that, the car is very difficult to put the power down with, especially coming out of low-speed corners. The slip angle is perfectly right for this. Turn-in is immediate, mid-corner there’s a bit of understeer (which you can tune out with springs and bars), and then you have to respect the throttle coming out of the corner. It’s exactly what CART was all about.

    Oh and the sounds and models are perfect. I only have two problems:

    1. IMO, Target-Ganassi (or all the Hondas) ought to have a more significant bump in horsepower than 8. At least that’s how it seemed when watching the season. :p

    2. In above-cockpit view (hood cam on most other cars) the driver’s figure randomly flickers and glitches out during driving. Because of my small screen I prefer to drive in this view, and it’s a bit distracting. Hopefully it can be fixed in a patch later. :wink:

    I would proclaim this mod in the upper echelon of open-wheel mods for rFactor. I’d place it on par with CTDP 2006, Formula Nippon, and even GP79.


  39. Torino


    To demonstrate tigeraid´s point, here´s a video of Montoya at Mid-Ohio in 1999… not the same year but the car appears the same:

    http://www.youtube.com/watch?v=8-lepapdGiw

    The similarity of the mod´s driving dynamics is uncanny, everything looks and sounds spot-on.

    I´m lapping regularly in the 05´s at this track with the baseline setup supplied with the mod, have seen people doing 04´s already. Then someone doing 11´s comes overshooting every corner and complaining there is no grip :roll: Learn to drive and/or sort your wheel settings out before bitching about the mod… Or just stick with whatever you can actually drive.

    These are supposed to be men´s machines and I sure hope the developers dont feel compelled to dumb it down. It is perfect as it is!!


  40. FooAtari


    I´m lapping regularly in the 05´s at this track with the baseline setup supplied with the mod, have seen people doing 04´s already.

    Care to share some tips. I don’t feel I’m anywhere near over driving the mod and have pretty good and consistent lines yet my lap times are not that great. 1:09s I think. I can’t possibly see where I can find 4 or 5 seconds…

    I’ve been watching a lot of late 90’s CART videos recently. This is when I started watching it as I got satellite TV in the UK in 97/98 so was the first time it was available to me. It’s so depressing what American OW racing has become.


  41. Torino


    First of all make sure you pick the baseline setup for Mid-Ohio that is in the setup pack that comes with the mod… That works quite well for me. The readme has some documentation for controller settings that are pretty elementary, I wouldnt use anything other than those settings with Realfeel.

    Driving-wise there´s no big secret, what Ive seen online so far though are a lot of people trying to drive it like F1 cars, braking super-late and stomping the throttle, constantly overshooting the groove.. Really not the way to go with these cars, slow in – fast out is the best strategy, and always trying to stick to the racing line.

    I can do 05´s with no problem whatever, almost feels easy once you get the hang of it, and Im no alien… Now, dont ask me how to do 04´s as that probably demands a little more than simple tips :)

    FooAtari:
    Care to share some tips. I don’t feel I’m anywhere near over driving the mod and have pretty good and consistent lines yet my lap times are not that great. 1:09s I think. I can’t possibly see where I can find 4 or 5 seconds…
    I’ve been watching a lot of late 90’s CART videos recently. This is when I started watching it as I got satellite TV in the UK in 97/98 so was the first time it was available to me. It’s so depressing what American OW racing has become.


  42. FooAtari


    Base set-up – check
    RealFeel Settings – check
    Driving style – check(ish)
    Lap times – fail

    :)

    It must just be my driving line and style that needs to be honed.

    Edit
    So I got down to a 1:08:08, high 1:07s should be easy, beyond that will require some practice. I think I just need to carry more speed through and out the corner. Easier said than done…


  43. Shum94


    http://www.youtube.com/watch?v=eYcsMWx2YSg

    He’s lucky he got grip, in rF we do not lmao


  44. TeroD


    There’s only so much you can get from videos. Comparing how a mod drives by looking at the real deal on video is as accurate as judging how a mod drives by looking at a video of it.


  45. TeroD


    Here’s what Niels (Heusinkveld) posted in the RLD RSC subforum:

    “Not often does one see something other than ‘the usual’ when opening a TBC file..

    Here I see curves that seem to make sense, tire speed effects that make sense, peaks that make sense.. Its very rare for me to download a mod and actually consider taking it for a spin, without that necessarily meaning spinning out every 2nd corner.”
    Source: http://forum.racesimcentral.com/showpost.php?p=3983653&postcount=53

    If you don’t know him or what he’s done for sim physics, or at least rF mod physics, then you really don’t know enough ;)


  46. moppenheimer


    Please do not feed the troll :haha:


  47. TeroD


    When in the zoo, I feed the creatures :lol:


  48. Shum94


    TeroD:
    is as accurate as judging how a mod drives by looking at a video of it.

    Well i do.

    I know who is who dont worry. This niels is quiet funny. Specialy seeing him hotlapping.


  49. TeroD


    Ah I see, now I know what you do wrong :)

    PS. I sometimes like playing with trolls, because they’re so playfull


  50. Shum94


    Oh my i lost my time talking with someone who considere(d) running nKp, my bad sorry, excuse me my mistake.


  51. FooAtari


    If shum94 is any older than 15 id be amazed…


  52. JGoenR


    Great mod! :grin:

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