C.A.R.S. – Financial Details Revealed

In the past few months, Slightly Mad Studios have already revealed plenty of details on their innovative new concept that is launched with their C.A.R.S. title, allowing sim racers to invest in the upcoming title.

The studio has already outlined how investors get to have a say in the direction the title and its content is taking. Furthermore, the investors get to follow a completely transparent development process while enjoying development builds of the title from the get-go.

But these perks won’t be the main reason to invest into C.A.R.S. as Slightly Mad Studios are giving a major part of the revenue generated by the title back to the shareholders as a new article in Gamesindustry.biz outlines:

Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.

Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.

Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.

Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.

In the long run, C.A.R.S. is only the beginning though as Slightly Mad Studios are looking to push their innovative concept way past the confines of the virtual racing genre. Called “World of Mass Development”, the service will be offered to other developers as well who can fund their own titles without being restricted by a big publisher and giving investors insight into a transparent development process while providing a solid financial return for shareholders.

“Traditional development puts developers at the mercy of publishers,” Slightly Mad Studios commented. “Although it supplies the necessary funds to develop games with proper QA testing and development cycles, it also makes the development cycle subject to business matters such as financial quarters, company profits and marketing budgets. The development process offered by WMD shifts the focus back to creating great games that your target audience wants to play, whilst still offering the chance to get proper funding for development and testing.”


Via Gamesindustry.biz

GTOmegaRacing.com

  • Markus Ott

    well… nice idea.
    but the gap between a $10 share and a $250 is a little bit high. and why even a $5 share?
    I’d go for $10, $50 and $100 in the low segment. But i will be probably in with $10.
    Oh.. can we buy more than one share?

  • BSR-WiX

    Wehn i look at the estimated numbers, i have a feeling where not talking about a sim, but more about a new need for speed. However, marketing wise i can understand the choice.

  • FanLebowski

    i agree. Ian Bell explained few months ago that a sim should interest about 250,000 consumers.
    250k > 3 millions today.

  • Alex Sawczuk

    I still don’t understand why no one has cracked arcade and sim in the same game yet. Surely the best Arcade physics ever would be those based on sim physics but laxed slightly?

  • Montoya

    I agree, the idea that a title can’t appeal to both sim racers and arcade players is wrong.

    Some titles like GT5 and Shift 2 have gotten quite close to combine mass-market appeal and challenging physics already, without pressure from a publisher it should be even easier to please both sides.

  • kevmscotland

    The closest ive seen a game come interms of offering 2 different race experiences for arcade and more professional handling is F1 ’97 on the PSX (Playstation 1)

    Surely the hard work comes from modeling, texturing etc, and you can have a set of realistic physics that u can ‘dumb down’ or alter to give a arcade experience.

  • BSR-WiX

    There is nothing wrong with a Sim/Arcade aprouch. But for some reason i have never seen one that succeeds. Also the ” between the ears factor” should not be forgotten. 
    Also, when shareholders will have the final say , you can expect the Arcade side to be much bigger then the Sim side.. how would that work out?  I always looked at it this way.. Arcade racers are usually gaming fans with a car and racing interest.  Simracers are usually Car and racing fans with a gaming interest.  They might sound the same , but Sim history has showed us there is a differense. If there was not , we would not have these discussions.  Take iRacing and NFS Unleached.  Nothing can compair the two game wise. the same goes for most of its users. They both are great and succesfull in their own line because they chose a path that lies within the expectations of their customers. always a winner, however you look at it . Once you try to do both , either side will lose out.   ( Just a view on the matter , so dont flame me to hell ;)  

  • John Lennon

    It would be nice if  Ian bell come here and say what game this will be,arcade or sim,or mix
    Also its funny that they dont have place for discussion on their site,very unprofessional
    If game would not be a pure sim,they will get big 0 from my pocket’s

  • Montoya

    Ian already said their site is currently being build… patience.

  • Hired Goonage

    Ian Bell…oh yeah I remember him.  He’s the tosser that suckered me into buying NFS Shift by telling me how great a sim it was, when in fact it was a kid’s arcade racer.  No dime from me I’m afraid.

  • Oli

    One day I had a dream… F1 2011 graphics/interface with rFactor physics… :)

  • Randall M Kipker

    Let’s apply the KISS method… or simply “Keep It Simple Stupid” for simple folks… like Sim Racers (just a joke folks)
     
    First;
     
    How many $25 dollar investments it will take for the $5 million required:
     
    $5,000,000.00 operating cost required
    ————-
         $25.00.00  per investor (I would invest this just to support SMS idea; assuming ZERO ~ ROI)
    ————-
    ————-
     = 200,000.00 Investors; seems realistic IMHO! 
     
    Next;
     
    Estimated Return based on $25M in Sales????
     
    25,000,000.00 Goals for Investors
    ————
    Assume $15.00 per purchaser
    ———————————–
    ———————————–
    1,666,667.00 million purchases is required < 4M copies sold of Shift 2; Again Realistic IMHO!!!
     
     
    So; I feel these are reasonable expectations.  For me; simply supporting a new idea knowing it may help change the gaming industry where publishers control the final game based on profit margins only vs. gamers’ wants… this is a no brainer investment for any serious gamer… I’ll be investing no less than $100 possibly more.

  • FanLebowski

    sim/aracade style is a point. but the main issue, for me, is to make a multi plateform game. how have a decent gameplay with pad and wheel ?

  • Filipe Galego

    I’m in!!!

  • Bakkster

    Returns on the shares are based on profit. If it’s anything like Holywood accounting, there will be no ‘profit’, they will make sure there are more costs than revenues and never need to pay out.

  • Derek Ashley

    Maybe I missed something along the way, but no where does it mention that this “investment” has a limit on the number of “shares” their selling.  From an investment perspective, this is dangerous as there is, conceivably, no limit on the number of shares they are putting up, and with no limit on the number of shares, any shares anyone owns will perpetually get diluted as they continue to sell more.

    Moreover, should they reach their funding goal, what happens to the overage?  I’d like to see a more formal pro forma than “we need to sell 3 million copies…”.  If you’re going to invest in this to any significant degree, these are questions to be asked.

    It’s not really shares, in my opinion, but membership.  It’s certainly not stock.

  • Undastir Pushin

    So are they using the investor money to pay back, or are they planning on getting millions in micro transactions? ponzi?

    I have a hard time thinking that a game running off of micro transactions will be able to turn a profit (even if they use investor money) faster than a subscription based game like iRacing, which is still not turning one.

    Also I would love to know where these 3 million sim racers are? There are probably 3 million arcade racers, voice goes to what the investors want, more investers are arcade racers, no sim.

  • Michael

    Step 1. Pick a name that Disney / Pixar won’t send the lawyers after you if use it.

    http://carsvideogame.com/maternational/

    Not a great start…

  • Michael

    “If game would not be a pure sim,they will get big 0 from my pocket’s”

    Don’t expect anything other than Bell’s wet dream about what it will be. ‘Best’ this and ‘class leading’ that – but no substance. If his description of Shift 1 and 2 are anything to go by, class leading could be trivially done by a sixth form computer science class.

    Besides, the game will be free to play. If the incentive to invest is making a profit, then all of the stuff at the bottom of Bell’s Press release about avoiding big publishers is clearly nonsense. The investors here will be far worse than any big publisher. A huge crowd of greedy morons all shouting over the top of each other.

    It’s also clear that to make the claimed profits the game will have to be rubbish.

    if the incentive to invest is making the game you want, just collectively say “Bell, you either make the game people want or they won’t buy it” – or more to the point, they won’t spend any money in the game, they will be playing it for free anyway.

  • Michael

    “There is nothing wrong with a Sim/Arcade aprouch.”

    Well there is, the whole idea has been touted as a way of getting the community to invest and get the game they want.

    Clearly this wouldn’t work, for 3 reasons

    1. There aren’t enough of them.
    2. There’d be no profits, the only purchasers would be the “investors”
    3. If you put 2 Sim racers in a room you get at least 5 opinions.

    So now you’re being asked to invest on the basis that you’ll make a load of money – presumably from console owners or PC owners in Asia and Russia that will play F2P. But, with this premise, not only are your investors clueless about what the game will need to be to sell in this market, they are actively writing a game they themselves will think is crap.

    What’s the point in that? There’s not really any point investing $10, even if you got $35 or $50 or $100 in 2 years. You could make more money that that, turning your central heating down a bit.

    The only reason to invest a small amount is to get a game you actually really want, but you will neither have enough say to do that, nor will it make any sense for them to write that game – not the least because anyone investing a large amount will clearly have no interest in the sim market.

  • Michael

    “I still don’t understand why no one has cracked arcade and sim in the same game yet”

    Well for the same reason if you go to a brothel you either pay for a lady or a man.

    The person you get will be one or the other, they won’t and can’t be both.

  • SMS

    We have officially trademarked the name Michael.

    Try harder.

  • John Lennon

    mr Ian,will be this game pure sim,simple question,we need simple answer

  • BSR-WiX

    Bottom line, if this would be a mod friendly system ( as we are uded to in rFactor ) this would be a wat dream.   It would be more interesting to hear more about the vision and future plans of the product instead of the revenue. I support every new marketing system, that makes it possible for game companys to keep on producing the sim/Games we all love, but after seeing a few renders the discussions and press releases seem to shift over to the money side allready.  Would it not be more realistic to give future investors a detailed explanation of a project, before asking them to invest? 
    I now see people praising and loving the C.A.R.S project allready, but every time i wonder…  Based on what ? 

  • BSR-WiX

    Bottom line, if this would be a mod friendly system ( as we are used to in rFactor ) this would be a wat dream.   It would be more interesting to hear more about the vision and future plans of the product instead of the revenue. I support every new marketing system, that makes it possible for game companys to keep on producing the sim/Games we all love, but after seeing a few renders the discussions and press releases seem to shift over to the money side allready.  Would it not be more realistic to give future investors a detailed explanation of a project, before asking them to invest?   I now see people praising and loving the C.A.R.S project allready, but every time i wonder…  Based on what ? 

  • John Lennon

    mr Ian im think that you are on wrong site,here are people who are sick from arcade and soupe mixed games

  • stabiz

    It cant be mod friendly when its based on micro transactions?

  • SMS

    Absolute pure sim yes. As realistic as we can make it. Think GTR2 with a better tyre model and collision and render etc.

  • John Lennon

    im glad that im here this from you ,and many people here,im in for sure with 50 euros,very good news,thanks mr Ian Bell

  • John Lennon

    im glad that im heare this from you ,and many people here,im in for sure with 50 euros,very good news,thanks mr Ian Bell

  • Christian Hamilton

    Have you ever palyed GTR, GTL, or GTR2? This was all Ian and his guys creation before they left Simbin. All three were groundbreaking in their own right. Consider GTR2 debuted almost 6 years ago and featured changeable weather, night racing, true pitstops, default ffb that is better than most everything out there still, etc, etc.  I have faith that these guys are truly capable of making a terrific sim.

  • Sam

    Brilliant comments and i could not agree more… Please more info on the platform itself and not the investing side.. I too would be a happy investor as long as I knew what the game is going to present….. (maybe a co-op or specialty investors opertunity to modding groups.. i.e as long as the content is original or scratch)…

  • Alex Ventura

    And now i will sell both my CARS to buy two vehicles. I don’t want any problems with Mickey Mouse’s attorneys.

  • Gaiajohan

    Yeah, I’m interested in this as well.
    Just like many banks make heaps of profit. This is because they have to raise their equity they cannot pay out this profit to customers. Because in fact they’re not making profit.

  • rusty

    where and when can i send my money? more developers need to think like this

    bravo

  • Silly(c)One

    Don’t bother, Ian, Michael is just an educated troll, no more no less.

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