BeamNG Drive – Now Available

BeamNG is widely known for showing off their amazing soft-body physics that allow incredibly-detailed car damage among other features.

Now, the small company has released their technology to the public as part of their “Drive” title. The new title is available in two different forms:

The first is a free tech-demo that everyone can download below. The second is alpha access to the developing game that is available for 11,50€.

While the demo won’t be updated any further, alpha users will receive fresh versions of the title as soon as they become available.

Alpha Version Features

» Soft-body physics sandbox
» 5 detailed, customizable, destructible vehicles
» 6 terrains to explore and drive across
» Frequent free updates adding terrains, vehicles, features, gameplay, and bug fixes
» Full modding and content creation capabilities – make maps and vehicles, and script gameplay
» Use the built-in terrain editor and any 3D modeling, image editing, and text editing software

Alpha Access can be purchased here. Detailed instructions are available here.

GTOmegaRacing.com

  • gt3rsr

    So this is like Rigs of Rods on steroids? Looks awesome! Wonder about the HW requirements though…

    • Anonymous

      I believe it’s the Rigs of Rods developers (possibly using the same physics engine) but running the CryEngine for graphics.

      • Seb

        As far as I know, the’re usig Torque3D now.

    • Big Ron

      hardware requirements are pretty nice. Runs better than Rigs of Rods or equally, but with better optimised physics.

    • Shaddix

      same dev, same but updated beams :>

  • Lúcio Marques

    Hats off to the developpers!

    The crashes “soft bodies” physics onto 3d models are impressive, but the thing that impresses me just as much is how the chassis flex/torsion is present, a mindblowing detail absent in anything we’ve seen before in a “car game”!

    This “game” might not look like something all that interesting (sim-wise) but, I suspect, they’re pioneers in a field that may become fundamental in years to come for games (something like “exploring a gold mine”!). We may be witnessing the start of a small revolution in games, in this area. :-)

    • speed1

      Agree this is sonething car simulators for consumer miss, especially torsion and material dynamics. Its a bit exagerated but i guess its just to show off whats possible.

    • John Krisfalusci

      You know, I wrote a comment earlier in a different post about BeamNG’s soft physics, and I got numerous responses that car Titles don’t want to implement this technology because Car manufacturers don’t want to damage their cars or something.

      So unless a title makes all their cars fake with knock off looks , apparently no one will use their physics… which is a crying shame because the demo is absolutely fantastic! =(

      • Big Ron

        I wouldn´t have any problem with a sim with fictional cars only (which are well designed and maybe inspired by real ones). This feature is a mega-seller and I may lean a bit out of the window: but I think a lot of people would prefer this before licensed cars. Seeing some of the cars the BeamNG is already designing and also all the cars in the GTA-series, I think it´s already a joy to use fictional cars.

      • Hugo Stiglitz

        No. Very few people would prefer car damage to licensed cars. Licensed cars are half the fun of racing games

      • Big Ron

        That might be true for some racing games imitating a specific kind of series and there are even people not caring about damage at all. But I could easily imagine a Need For Speed with fictional cars and this damage model. I could even imagine sim racing with it, kind of Drag Racing, Offroad, Derbys whatever.

        The downside would be that everybody just would crash. I play the Alpha-version of Drive since a few days and I am just crashing all over again and again. You just can´t be supersaturated.

      • Anonymous

        I’ll take the realistic car damage over licensed cars.

      • TouringProSeries.com

        GTA, Burnout, Flatout, moddable sims would avoid the license issues completely. Massive market for this, and this is just a demonstration really, not a proper go at a full game I would expect.

  • Lemming77

    I wish they’d update the demo just once. FFB isn’t implemented yet, and when it is, that’s the final thing I want to know about before I buy it. If it drives well with my G25, then this will become my new screwing around sim. :D

    • Clutch Norris

      If you want to set up your wheel properly you’ll have to find out how to do it by yourself, it’s not detected and you need to edit files which aren’t showing up. It reminds me racer in worst(only on this point) while it’s a product that is sold. I messed up 5 minutes with the menu and options, didn’t even drive(very basic driving physics à la TDU) and unsintall it when i saw the mess to configure my wheel. It’s looks cool but that’s all.

      • Lemming77

        It seemed to work okay for me. I plugged in my G25 and started it, and everything was wired up right. I could select drive, reverse, throttle and brake were in the right place, steering worked. Only thing that was missing was the FFB. Guess it varies with controllers?

        When I pressed F1, I still got the graphic for a 360 controller. :P I have a gamepad aswell, and that works fine.

      • Clutch Norris

        Here it worked too but like a keyboard. automatic gears, press brakes to go backward, massive input lag… I got a G25 aswell. What i wanted to get is proper steering wheel control.

      • Lemming77

        I would too. But I think the automatic gears is just the car having an automatic gearbox. It’s a good auto simulation I think, as you can make it drop down a gear by stamping on the throttle. I’ve not seen any other sim where it works like that.

      • Shaddix

        Press Q, then u get manual and semi automatic gearbox

  • speed1

    Really cool, best what i have seen so far collision whise. I’m curious on the tire and car physics bandwidth.

  • Anonymous

    this has so much potential.

    will be interesting when FFB is implemented.

    also rally game anyone?

    • Rhys Gardiner

      BeamNG crash physics, SpinTires environments and RBR physics/tyre model. Pipe dream of course, but it would be the greatest rally game of our generation.

    • Shaddix

      FFB is the on their list to do in the near future.

  • Anonymous

    As soon as BeamNG offers support for my hardware, I’ll buy this. I don’t fancy writing my own code to get my wheel and pedals working, seeing as how I know nothing about that sort of thing.

    • Alejandro Gorgal

      What hardware would that be? There’s already files which add support for the G27 and a few other wheels on the forums, maybe yours is already supported, let me know and I’ll check it out.

    • Shaddix

      We got a topic where all named wheels get supported. The Dev said he want as many as possible supported devices for this game :)

  • Mario Strada

    What is exactly the “scope” of the game aside from a showcase of the technology?
    What do you do aside from driving around and crashing into cars?
    I would love to see realistic crash physics when it comes to racing games as I truly hate the way collisions are modelled in many of our games. Just last night in a GTR2 league race I was hit from behind and beside losing a wheel I went for a scenic flight over the entirety of the track.

    When I drive in pCars, the smallest collision send my car barreling away from the track and so forth. I am not expecting something as advanced as this game, but a middle ground would be nice.

    • Shaddix

      - derby crash

      – multiplayer with role play
      – crash tests
      – vitual driving sim
      – races also like pcars
      – and more

      • Scott Ibbetson

        - multiplayer with role play

        Please Loki NO!

        Just, no.no no no. Keep that stuff to role play games thanks -.-

  • Sean_S36

    Could it be developed as a plugin for sims like rfactor2, asseto, Pcars etc, etc.?

    • Shaddix

      yes, also modding is done already. 6 tracks, 4 cars are already done by the community within 4 days.

  • Shadow Explorer

    Probably I’m the only one who doesn’t really like it…
    While it is very interesting from a tech point of view.
    car bodies behave more like rubber than proper solid constructions.
    Also this would turn any game into a crashfest in an instant…

    • Fodor Zoltán

      Car bodies are flexible in reality also. In the game you abuse the car much much more than in real life. Probably a real car would react similarly in such conditions. Try to raise one corner of your car, you’ll notice, that the doors are harder to close because of the flex of the chassis. I’ve heard that old Suzuki Swifts can break their windshield if they are abused very hard, for example on an amateur rally without rollcages. The chassis can deform so much, that is just cracks.
      The solution is easy, make a destruction derby simulation, I would enjoy it very much. :)

      • Shadow Explorer

        Things in real life are much more flexible than what we actually sense, but not jelly like in this simulation.

        For a destruction derby or crash dummies game it is ok yes,but in my opinion it is not advanced yet for anything other than that.

        Instead of mindless crashing around,I would like simulations to focus on the player’s emotional response when a beloved machine is damaged by their actions.

        It is good however that such solution is explored,it might be proved to be a very good solution in the future.

      • Anonymous

        Have you driven a pick-up truck in anger? They are extremely flexible and twist and heave about. I don’t like to drive pick-ups on the freeway for this reason, let alone over rough terrain. The other cars I’ve seen in the demo are softly sprung cars like old Buicks which also heave around through corners.

        I have a feeling that the physics of this game are more spot-on than any racing sim we play right now. Tire model? Almost certainly not. But in terms of chassis, suspension and crash physics it may well be.

      • Shadow Explorer

        The physics are very good indeed.
        I expressed my thoughts about the damage model only.

      • Aaron Devaney

        I Agree, watch some mythbusters and you’ll see these crashes are pretty realistic. Also the way the cars react to the terrain seems very realistic as well. Reminds me of RBR.

  • Juhan Voolaid

    Now go make a rally game!

    • Shaddix

      will be done

  • Seamus Brady

    Yes make a rally game like RBR

  • Anonymous

    I think this has a lot of elements that cannot be ignored and may actually become quite successful. I think they have done a great job in many areas.

  • charan

    can you play it on windows 8

  • John

    Hi

  • John

    yes you can

  • John

    This Game Is Cool!!!!
    I Play It Already

  • John

    Hi!!!

  • John

    Hello

  • John

    The Animation Of The Crashed Cars Is Cool!!!
    I Love It
    But In Window 8 Or 7 I Can’t Remember. I Download It And It Very Slow So I Gess That You Should’n Download It

  • John

    It’s True!!!
    I Promiss

  • John

    But I Don’t Know Because I Have Many Program [Games]
    If You Don’t Have Any Program You Can Play

  • John

    Bye

  • jimi

    i have not played this game andv im now trying to searc for it can somebody help me?

  • jimi

    CAN FUCKING SOMEBODY HELP ME???????????

  • jimi

    HI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • jimi

    jgirofghvnjofdbgfr

  • jimi

    frlvkbgfbtgfsnbgtbg

  • jimi

    FUUUUUUUUUUUUUUUCK!!!!!!!!!!!!!!

  • jimi

    hrftghbgrthbtrg

  • jimi

    bvfgbgfnbgfbngf

  • jimi

    gngngfn

  • jimi

    gngngng

  • jimi

    gnng

  • jimi

    gngngng

  • jimi

    vddvd

  • jimi

    dvdvd

  • jimi

    dvdvdv

  • jimi

    dvdvdvcxdcvdvf

  • jimi

    x trammpa+diabolo!!!!!

  • pute

    dfd

  • pute

    merde!!!!!:!:!:!:

Back to top