Assetto Corsa Update 1.13 & New Content Released

Kunos Simulazioni has released a new update for the PC version of their Assetto Corsa title.

Update 1.13 brings two new free content items to the simulation, introducing the Mazda MX-5 Miata and Mazda’s legendary 787B Le Mans-winning prototype.

Furthermore, owners of the Porsche DLC Pack 3 also get their hands on the 2017 Porsche RSR GTE class race car.

Alongside the new content, the new version also introduces some new multiplayer features as detailed below.

Update v1.13

  • New Porsche 911 RSR 2017 for Porsche Pack 3
  • New Mazda MX-5 Miata NA
  • New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template
  • Added OpenVR/Vive support (beta)
  • Fixed Mazda MX-5 ND setup ride height false indication
  • Fixed Alfa Romeo Giulietta QV gearbox damage
  • Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
  • Fixed Flag rendering for VR
  • Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
  • Added downshift protection alert (can be disabled through the launcher options
  • All GT2/GTE cars default to Medium tyres now (also for AI)
  • Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
  • Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
  • Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
  • Updated Fanatec library to support new wheel bases.
  • Fixed possible CPU warning when player gets retired.

Multiplayer Features

  • Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
  • Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
  • Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
  • Fixed server result log not displaying invalid laps.
  • Fixed end-of-race session status for lapped players in lap races.
  • Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
  • Updated Shared Memory
GTOmegaRacing.com

  • Thoma Bachmann

    no sound anymore at the porsche, any help

    • Noah Themins

      My Porsche sounds appear to be working. Perhaps you can elaborate on which Porsche has broken sounds and where you downloaded it from…

      • tourettchen

        reinstall the modded sound. simply copy and overwrite the files. than they work again.

    • tourettchen

      reinstall the modded sound. simply copy and overwrite the files. than they work again..

  • pettymike45

    Still no ability to watch replays in a multiplayer session? But awesome addition with the Mazda 🙂

    • ASUSNEX

      What are you talking about? Offcourse you can view your online races if you press the save button after you leave the lobby.

      • pettymike45

        You didn’t read that correctly. There is no ability to watch replays “IN” an online session. I know you can watch after the session. It would just be nice to be able to watch them during a session without having to wait till its over, save the replay, then load the replay. You know, like how iracing, rF2, and NR2003 have that ability.

  • Noah Themins

    awesome great surprise thanks!

  • Leynad

    Nice, but a bit of a bummer that the Mazda is to slow for the Porsche 962. I count about 8 sec. at Nordschleife compare to the 962c and that´s closer to the GT1.
    Kunos should develop some BOP-classes and in form of this S-steps (certainly with other letters) it wouldn´t be much work. Less Turbo, HP or more weight could do the trick for many cars which are slightly faster than others and many cars could be easily pimped just with a software-update for real. Now even the GT2-class is to fragmented. BMW vs Ferrari or Corvette vs Porsche, but don´t mix them together…

  • Dab o’ Oppo

    Anyone else noticing the AI for the 962 and C9 are ridiculously slow compared to the Mazda? The cars themselves aren’t slower, as I hotlapped the 787 and 962 back-to-back and got similar times, but when against AI the other 787s are within a few 10ths of my time while the 962s and C9s are 7 seconds a lap off. I noticed it first on an old mod track (Road America) so I tried on Silverstone to check, and it was the same story there.

    • Brandon Lee Moore

      Yeah I had the same thing. Super annoying.

  • MC

    Problem with all these mod cars making it into the game is now I’m getting mixed up with the mods =)

    • HammerX

      In the content/cars folder anything that begins with “ks_” is official content.

Back to top