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Assetto Corsa – Two New Gameplay Videos

The guys over at have released two new gameplay videos of Kunos Simulazioni’s Assetto Corsa simulation.

The guys over at have released two new gameplay videos of Kunos Simulazioni’s Assetto Corsa simulation.

While the first video shows the Pagani Zonda R around Monza, the second shows the historic Lotus 49 Formula One car at Imola.

Those of you who are lucky enough to be fluent in Italian can also check out an extensive written Assetto Corsa preview here.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI โ€“ A first for a Kunos title.

  • WaitingForAC


  • Anonymous

    Exterior sounds not as realistic as onboard.

    • Nazirull Safry Paijo

      dats wut ive been saying. 200% effort in making the graphics as real as they can. Sound shud be the same quality. Just watch any youtube of trackside sound and ull see.

    • Andrea Candini

      Zonda external’s sounds still are placeholders.

    • Anonymous

      Not as easy as just replacing the sample anymore though. I think after
      RaceRoom gets out of beta, people will come to expect a little more out of their sim-audio than they do currently.

      Imo the audio I’ve heard from AC so far has been exactly average. The cars sound exactly like a simulation of a particular engine sound.

      I can still tell it’s not real -but that’s good enough, because the benchmark has never moved beyond that yet.

  • vilivili

    lotus video looks very good and the replay looks so real, and car handling and everything seems too good to be true

  • Skytrill

    The upshifting animation is kinda cool. Despite the slow animation (especially when downshifting such as 1m29), the right hand actually leave the steering when the revs are high.

    • bduddy

      I’ve played a game with that feature before… can’t remember what it is now… GT5 maybe?

      • Roger

        Yepp, GT5 does this really well. You can see in in the replays as well from inside the car ๐Ÿ™‚

      • Bart Stroobants

        Test Drive Unlimited did this too.

  • Wally Masterson

    I’ll tell you what I am loving: the cockpit sounds of the downshifts in the Zonda – when a car sounds the sexiest in my opinion – and the opposite lock steering corrections in the Lotus. I can almost feel the driver’s reactions just by watching the Lotus vid.

  • Anonymous

    Great but I need a zillion dollar PC to make this work on triple 24″.

  • Roger

    Visuals and physics looks great as we have seen before! ๐Ÿ™‚

    Here we also hear some proper sounds!! Wow that Lotus DFV V8 sounds AMAZING!!! ๐Ÿ˜€ Love the dynamics around shifts and how it evolves to the top RPM’s! ๐Ÿ™‚ It gave me goose bumps! ๐Ÿ™‚

    The Lotus will be my first car to try out! ๐Ÿ™‚

  • Anonymous

    I have to say that Assetto Corsa looks like it will be on top when it comes out. I remember seeing a demo of the customization and modding you can do in the game (and tablet/phone support) – amazing. Though I hate it when people judge pCARS by videos alone and not playing it, I haven’t played Assetto Corsa but it does look pretty damn good from just the videos.

    You can definitely tell in a video when something is drastically ‘off’ about a game and I haven’t seen any videos of AC where anything seemed ‘off’. Here’s hoping the tech demo comes as a Christmas present!

    • C4

      Bingo. We can’t [i]quantify[/i] a sim from just video footage… What I like here is that the car performance matches what I would expect from a similar car in all conditions the driver puts it into, and the whole chain of surface bumps – wheel/suspension and car body movement.

      I would have seen more laps here though as the driver seems to lacks a bit confidence here and there (no offence, it’s normal with a new sim, new equipment and so on)

      • Guest

        Both videos are actually driven by Aris… ๐Ÿ˜€

        But in the 49 video you can clearly see the huge change in grip between the 1st and 2nd lap and also slight change in the balance

      • C4

        Yes, sorry, I was referring to the Lotus video ๐Ÿ™‚ The laps just looked so different I found it a bit odd.

      • C4

        Then I’d prefer to see one lap driving balls out and one lap driving calm and consistent.

        – It’s difficult to switch from one car to another especially when they are totally different. It’s a huge advance in sims to jump from one car to another within minutes, but for me at least it can also increase mistakes.

  • Weyland Yutani

    Replays have a GT5 aura of awesome lighting and fluidity about them. Cant really judge the physics but eith its heritage it looks like it will be fantastic. I cannot wait!

  • Damon Clewlow


  • Anonymous

    Now I know why iRacing cancelled their Lotus 49 release! This was going to blow their version to oblivion making it look totally crap and the fanboys would maybe wake up!

    • Brandon Miller

      Funny stuff! If iRacing could put a little more money into their R&D department and not so much into their marketing and endorsements they might have a chance. Probably not going to happen. It’s a shame too, their multiplayer experience is amazing, if you can get past the bullcrap driving experience.

      They have no excuse not to deliver something awesome with the amount of $$ they are making. What a waste!

    • Anonymous

      although you have a valid opinion which is fairly accurate, why don’t you focus on the positives this sim has to offer rather than dwelling on the bitter taste iracing has left in your mouth?

      • Anonymous

        so if I say Red Bull built an amazing car this season which was better than Ferrari’s and that was the main reason for losing the title because their car was slower than Red Bull’s I’m not focusing on the positives of Red Bull?! I think its a huge compliment to Red Bull and that’s focusing on the positives of Red Bull just like it’s focusing on the positives of Assetto Corsa!

      • Anonymous

        But that’s isn’t what you did.

        You said Ferrari built a crap car which is why they lost. Just like always, you’ve used every opportunity to dismiss Ferrari even if the topic was Red Bull, McLaren, Lotus, or HRT. You’re using unrelated topics purely to discuss how much you hate Ferrari.

        You can drop the whole “I’m not a hater” act, it isn’t fooling anybody. We all know iRacing pissed in your corn flakes somehow and you’re still bitter. Every time you try to deny it just makes you look more and more ridiculous.

    • Anonymous

      I think they just want it to be correct out of the gate (which they haven’t always done, unfortunately). If they just wanted it to be better than AC they have at least one more and maybe two builds before AC even gets released ๐Ÿ˜‰

  • Mar Mar

    Dat downshift sound. Finally someone got it right. Now pCars has a rival!

  • Marko Jozef

    what is that sound at 3:29 – 3:40 ? ๐Ÿ™‚

    • daz

      As this was recorded @ Vallelunga, my guess is that the sound is of real cars revving and leaving the pit area of the track, whilst the sim is being played on.

  • Art J

    Much more visible body pitch and roll in Lotus, compared to WIP vid posted few months ago. Cool. I like the direction this sim is going.

  • Tomas Beha

    Can we please have a proper screengrab video soon ๐Ÿ™‚ I detected slight steering-lag, but I’m sure it’ll get sorted out. All-in-all, great stuff! ๐Ÿ˜€

    • Anonymous

      i noticed this, its my only concern! Pcars had dreadful lag at first but with graphics on minimum its great for me, maybe this could be improved by bringing the graphics quality down a touch?!

      • Bekim Dine

        It’s been discussed many times that when you record a screen it doesn’t match up because of different refresh rates. Don’t worry there will be no input lag, it’s just the camera

      • Ghoults

        Nope. If the camera shows input lag there is input lag. It has been discussed many times :).

      • Emil Ytterberg Blixt

        Indeed there is input lag in everything digital. But this is in the territory of a few ms. Mismatched refresh rates however can multiply this lag a lot.

  • spamsac

    Some more on AC for those who are interested ๐Ÿ™‚

    • Juha Mikkola

      Excellent reading and especially the driving reviews of multiple cars.

    • ___ ษฅqp ___

      Nice link to a blog thingy I’ve never heard of before.


    • Anonymous

      Most interesting tidbit is that their tires have too much cold grip and come up to temperature too fast, similar to iRacing’s NTM. I think it says a lot about how difficult tires are to get right in a sim, especially with an advanced model. The way some people talk you’d think it was a piece of cake, but even Kunos take months to get it all sorted.

      • Juha Mikkola

        It also states that they haven’t really concentrated on that as the main focus has been to get it working properly in up to temp conditions.
        It also saves time when you don’t have to heat the tires everytime you test some change, so I think this is just a minor thing and probably even made on purpose.

      • Anonymous

        That’s actually why I think they’re most alike. Both development teams decided working on the overall driving dynamics first was the most important part, with cold tires being sorted out later. Of course, not having an open beta means AC won’t get the whinging from users about how this is the most important thing to have like iRacing has.

      • Damon Clewlow

        Except iRacing has had years to perfect itself while AC has so far hit the ground running after a very short period of time.

        And time will tell of course, but I hardly think iRacing, given its many short-falls, will be the pinnacle of sim-racing come 2013.

      • Anonymous

        Oh, Kunos has absolutely worked their tire model much faster than iRacing. I was simply interested that both seemed to assign the same low priority to cold tires until after they got the rest of the model pretty well buttoned down.

      • Timpie Claessens

        The difference is that they aren’t claiming the biggest revolution ever and aren’t even releasing anything untill they are confident it’s in a good state to be released… Or atleast somewhat ready/finished ๐Ÿ˜‰

      • Anonymous

        Yeah, it’s the hype machine that caught iRacing. They didn’t really have an option but to release the tire model once it was halfway decent, because the current customers were clamoring for an update. Kunos can wait as long as they want to release, especially since there isn’t even a demo or preorder for people to feel entitled to an early release.

        Though, if Kunos’ tire development lasted for 4 years I bet they would feel the pressure to release before they felt good about it. Only so long before ‘I can’t wait for this to be released’ to turn into demands from some of the more ‘outspoken’ sim racers.

      • Anonymous

        Most interesting part for me is this:

        โ€œWeโ€™ve really got the physics together a little better too, now, I
        thinkโ€ Aris comments. … Weโ€™ve taken an
        engineering and mechanical approach to the cars in the sim. This has
        meant sometimes fighting car manufacturers quite a bit to get the
        information we need to โ€˜plug it inโ€™ to the sim. Once we have the
        information, all the data goes into the sim and so every carโ€™s
        suspension geometry is accurate, every aspect of the carโ€™s layout
        correct, and this links back to the physics engine. It makes sense
        really, but in the old days of car modding it hasnโ€™t always been this
        way for sims. Fundamentally, if we plug in the correct data for the car
        into the sim, and it doesnโ€™t drive right, then we have to look at what
        is wrong with the base physics model that isnโ€™t working right, and not
        play with the car to make it โ€˜feelโ€™ the way it should.โ€

        This is EXTREMELY telling as to the quality of the tire and physics modelling. I think they’ve figured something out ISI, SimBin, and SMS haven’t because they all seem to go with a very decent physics system that then has to be massaged into what the end result is.

        I’ve also heard several times that the FFB is very raw (mostly untouched) and yet feels even better than NKP!

      • Anonymous

        Yes, this is the development attitude I prefer, and one of the things I like about iRacing as well as why I’m looking forward to AC. Even though it does result in stuff like tire temperatures taking a very long time to come together, I feel like the wait is worth it.

      • speed1

        Exactly that was what i have also quoted out of the articel and i’m favourably impressed by. I hope they get everything together soon and we can try it.

      • speed1

        I’m not sure if we are able to rate it based on a vid. I don’t know this sort of tires but i don’t think they should be start to perform like driving on ice. If i take some street performance tires as example on a powerfull car on standard road track i can’t remember i haven’t any grip. I have the feeling we rate it a bit wrong in sim’s. May it is because we are accustomed to driving on ice physics. Of course i could be wrong but i think it is very plausible to have some grip from start on, at least it seems right for me.

      • Anonymous

        I’m not basing it on a video, I’m basing it on what Aris said himself in the linked interview. “One thing remains โ€œoffโ€ at present, and that was the feeling of the
        tyres at cold, and the speed at which they got up to temperature. Cold
        tyres felt too grippy on the whole, and within half a lap or so were up
        to operating temperature. Aris, when questioned, confided that this was
        something that had not been fully worked out as yet, as so far the
        focus on tyre temperatures was on optimising the heat build-up or
        deprecation under normal high-speed running.”

      • speed1

        Ah ok thank you for the information.

  • Marco Conti

    I read the article in Italian and while I don’t have time to translate it (I am sure Google can do a good job) what I came out with is this:

    1) It won’t be out before 2013. The issue is distribution and licensing, not gameplay from what I gathered.
    2) There will be no changeable weather or night driving in version 1.0 (which seems auspicious for adding it in V2)
    3) Apparently the cockpit is interactive and also you can move, hide/show and re-position what they call “apps” which are things like maps, and other displays.
    4) According to the reviewer, the game has nothing to do with either netkar or FVA at all. The interface is brand new and in 3 clicks you can be racing. Netcode is also very good and he seemed to really enjoy the AI. He mentioned that at the start of the race he tried to pass the cars ahead in T1, but wasn’t able to. That’s one of my pet peeves when racing the AI. To easy to dive bomb. Not here.
    5) he did not mention how the pits work. I seem to remember that their pit system is primitive for the time being. This seems to be due to a conscious decision to limit the complexity of the first version in order to put the game out and have whatever features are available as strong as possible instead of a bunch of half baked features.

    of course, there is a lot more but these are the points I found interesting.

    • Juha Mikkola

      Do you have a link to this article?

    • Anonymous

      The Mayan 2012 Release Date curse strikes! AC and rF2 were supposed to be the big games of 2012…

    • ales alless

      I wonder if that would mean that we would have to buy it again or buy those other fetures as DLC or something and when the V2 would than come actually. Somehow that reminds me on rfactor1 now whit driver animation and good look but tons of missing stuff.

  • daz

    Lotus driver’s head just looks to be positioned too high, unless he’s a really tall bloke, lol, compared to attached pic of Graham Hill driving the car.

    • Nicolas Grignon

      yes, I noticed that too…

  • Nicolas Grignon

    We really need some direct feed… come on, kunos! Fraps exist for years now….

  • Wayne Reed

    And they say pc sims will never look as good as GT5 does. WRONG It looks even better, really Cant wait for this sim to get here.

    • Anonymous

      Lol who said that? They already look better, I don’t see reason why GT5 should look better than PC sims when it has to run on such obsolete hardware, even if console games can be better optimized for their hardware.

  • ex-GPL racer

    Is it me or does the Lotus 49 see too fast. I know it’s development but it’s acceleration and top speed are more like modern F1.

    • David Wright

      Its you ๐Ÿ™‚

      First its very hard to judge speed and acceleration from a video – Field of View for example has a big effect on the perception of speed and acceleration.

      Second, even amateurs can get the power, torque and weight of a Lotus 49 pretty accurate so I really doubt AC would screw this up and get acceleration wrong. In terms of top speed, the Lotus 49 would do around 195 mph which isn’t that different to a modern F1 car in medium downforce trim.

      • Justin Schmidt

        indeed. the 49 has less hp than a modern f1 car but it does not have to push and pull huge wings through the air hence the similar vmax and acceleration.

  • Alistair Heeley

    The Lotus looks ridiculously fun to drive!

  • speed1

    Is it me or is the Zonda R already very authentic ? I’ve look a original and real vid of the Zonda R on youtube and if i compare it to, AC’s one looks very close in relation to steering inputs and movements. The similar correction behaviour on the steering wheel even the small ones on the straights are showing off it is not only flat out driving. It seems the bumps are unsettle it a bit similar like the real one does. The feeling the driver seems to have on the wheel allow him to feel the car very accurate. Overall the mid agressive behaviour of the car seems even similar. Very cool. Sorry for my bad english.

  • Arie Beuker, de

    Its probably just me, but i cannot get used to the name “corsa”. I have been traumatised by the name “opel corsa” and it wont let go.
    Graphics in the movie are topnotch, too bad they took the new imola (which is kinda dead)

    • speed1

      Hehe I know what you mean. I thought the same thing but it does have a meaning and it’s ok. I have a great sympathy for Italy and for his people. We must remove only the car from our thoughts ๐Ÿ˜‰

      • Arie Beuker, de

        Yeah, the game is not to be judged just by its name. It looks and sounds very nice.

      • speed1


  • Varazdat Markosyan

    Already tired of waiting. Must now release the game nga sale. The most opportune time. Then comes a lot of other simulators and the competition will be more