Assetto Corsa – Two New AI Preview Videos

Kunos Simulazioni has released two new videos of the upcoming AI functionality for Assetto Corsa in action.

The two videos show a race with Taatus FA01 open wheelers and we get to see the AI in action both from external and cockpit view.

AI is the next major addition to the Early Access Beta of Assetto Corsa, whether the feature will be part of the next update on January 17th has not yet been confirmed.

GTOmegaRacing.com

  • Anonymous

    Thanks for posting this Rob, and considering Ai’s are a first for Kunos, i’d say looking at this early Ai development video, Kunos are doing a great job, what makes it even better, you hardly see the snake/ train like Ai’s, seen on older sims titles, that have Ai’s.

  • Chima Madujibeya

    Looks quite impressive!

  • http://iamkittx.blogspot.com/ KittX

    2Kunos: Will you port your Aosta track into AC? IMO that’s one of the greatest tracks in PC sims in both terms of flow and atmosphere.

  • TouringProSeries.com

    I love Kunos; it’s like they’ve taken everything we hate about rFactor: poor AI, poor UI and dated graphics, and fixed it for Assetto Corsa. Now let’s hope they keep the elements that we love about rFactor: physics, moddability, netcode. The first they have done, I pray to God the others are done well too.

    • Anonymous

      They have tweeted some time ago, that ping rates from Europe to Asia suppose to be good, not only that They are also big fans of John Carmack from id Software.

      • gt3rsr

        Well… me too, but what has Carmack to do with simracing? (besides developing Oculus Rift…)

      • Anonymous

        Known in the industry, as the godfather of network code for on line gaming.

      • TouringProSeries.com

        That’s nice, but being a fan doesn’t make you as good as them :D. For example, I’m a fan of Craig Lowndes…. Pings are not the be all and end all unfortunately. Pings in many games are good, but it doesn’t necessarily translate. Of course, it’s the first stepping stone, so that’s good at least

      • Anonymous

        Quote: “but being a fan doesn’t make you as good as them :D”
        Tell me where in my comment did I say that it makes Kunos better than Carmack. (Amazing how people twist or add to what they read).
        I would think by reading their twitter post, they look up to Carmack because of what he has achieved in Network code programming for online gaming as a whole, and studying his literature.

      • TouringProSeries.com

        I wasn’t being offensive towards you or anyone, don’t be so sensitive. You are the one twisting, as I mentioned ‘as good’ and you twisted it to be ‘better’. Deary me.

  • HardRock

    Why do the guys at Kunos always record videos with a camera?

    • F1Racer

      Why does it even matter ? I suppose FRAPS would be better but it’s not really such a big deal. We can still see what’s doing on.

      • HardRock

        I was just wondering and thought that maybe someone had a good reason for it that I didn’t consider. The way I see it recording with a cam has literally no benefits when you don’t show anything beside the game anyway. On the other hand the better quality that would come with a direct feed would provide better material for marketing. I’m quite excited about AC anyway, so it doesn’t bother me that much, but I can easily see how someone less familiar with Kunos could view videos like this as less than professional. I think they are doing a disservice to themselves by not showing off how amazing their sim looks, which is why I’m puzzled by their decision about this. It’s obviously a concious decision on their part, because they’ve been doing this for quite a while.

      • F1Racer

        Yep can’t argue with that. FRAPS is so easy to use really, you would wonder why they go through all the rigmarole of using a camera. Still, its just nice seeing new footage regardless :)

      • HardRock

        Can’t argue with that last part. :)

      • Xteria

        I think it’s more to emphasise the “developer” aspect of the video, less of the bling bling in your face, filtered, edited, kind of videos

      • F1Racer

        Yeah that would make sense.

      • Sam Sturino

        I think because Fraps has some issues lately with NVidia card drivers and it does slow performance of a game when using Fraps.

      • F1Racer

        Not on my rig :) I’m capturing 90fps at 1920×1200 :)

      • Anonymous

        I’m glad you said that, because I’ve been thinking it’s a conscious decision too. The only reason I can fathom is that they wish to keep clear distinction between what is WIP and what is “marketable”, even more obvious to the average Joe than a big “WIP” sticker on it, maybe.

        However, there is also the small possibility that video to Kunos is their Achilles heel – they haven’t a clue about fraps or encoding, so they hook up their mobile phone to the PC thing, go to youtube and press the share button under complete dumbfoundedness, explains why they outsourced the actual trailer. :-)

    • Shaddix

      i think when v1.0 is released they gonna do more “normal” ones. Actual they leak only some things and for this you need only those cameras :)

    • Anonymous

      I find there can be a bit of FR drop in captured video?

  • Chris Wright

    The success story continues where it left off. Looks very solid indeed.

  • Anonymous

    That looks rock solid, I strongly believe we’ll see AI on 17th of January :)

  • Wally Masterson

    That looks excellent. What is really pleasing to see is:
    * good speed into the first chicane, instead of slowing to a near standstill
    * a variety of racing lines from the AI, not just a single file procession

    I didn’t see any mistakes from the AI in these vids, but have in others, which is important for realism too. It’s looking very promising.

  • Shaddix

    70-80 FPS seems to be quite good, but i dont know the hardware of Mr. Casillo. I hope they attack us (the real driver) along those races also hard and often like shown.

    • gt3rsr

      Well, e.g. Live For Speed AI also often attacks you hard, but not probably in the way you mean…

    • Michael Hornbuckle

      The AI is CPU dependent instead of GPU..Stefano is using an original i7 in the vid and said it can handle 15 AI..remember, the AI is using the same physics that the player car is.

  • Anonymous

    I’m keeping my hopes/hype low (trying) simply as I cannot trust any company now, for example TW Rome2 ai looked good in trailers. Then every aspect of the game was worse in the retail release.

  • Big Ron

    Looks pretty well done, indeed.

  • Sean_S36

    That marshall having pee lmfao. AI looks good so far ;)

    • Michael Hornbuckle

      I thought the same thing about the marshall….lol

    • Anonymous

      This one?

      • Sean_S36

        That’s him :)

      • Anonymous

        Ya peeing on the Easter Egg

      • Brandon Miller

        Oh man, that’s funny!

  • Anonymous

    Looks like no slipstream?!

    • David Wright

      I’d say it looks like there is slipstream. The overtake in the second video around 3:35 looks like it might be slipstream assisted, as does the botched overtake at the end of the same video.

      Its hard to tell from a video. You think “I should be gaining on the guy in front because of the slipstream.” Then you notice the guy in front should also be getting a slipstream from the car he’s just behind, so maybe that’s why you didn’t gain.

    • Michael Hornbuckle

      AC Support (the devs) just confirmed in the official forums slipstream is implemented.

      http://www.assettocorsa.net/forum/index.php?threads/slipstream-drafting-physics-in-game.4850/

  • John Karagiannis

    I liked the aggressiveness of the last driver on the left during race start.
    I do not quite like however those red arrows (driver tags?) hovering over the cars. In my opinion takes out some bits of immersion, let alone I never understood their use, anyway. Looking forward to some realistic “pit action” now – both prior and during a race. I think its missing out of almost all race sims.

    • Austin Ogonoski

      Bro, you can probably turn them off.

    • Michael Hornbuckle

      They will probably be there in multiplayer also. Their use is so you know who to yell at when they wreck you…I’m willing to bet there will be a way to turn them off, the game is moddable and the devs aren’t idiots.

    • bsurd

      CTRL+L to disable driver tags

  • Jim. C

    AI looks pretty solid. Really excited for this part of the game to arrive, just worried about the potential fps hit.

    • Fernando Deutsch

      Hi,

      I did some performance test with 24 cars at the same time on the starting grid at Mugello. I included the fps meter with y computer specs posted on the videos.

      Assetto Corsa 0.4.1 – 24 Cars Starting Grid VSync Off Frame Limit Off
      http://www.youtube.com/watch?feature=player_embedded&v=R37cWSHkLWc

      Assetto Corsa 0.4.1 – 24 Cars Starting Grid VSync On Frame Limit 60
      http://www.youtube.com/watch?feature=player_embedded&v=SxWDI0h0Dy4

      • Ales Ogrinc

        There is a diferente of a grid with fake AI or actually working AI that a game must calculate, we need to wait to have that actually to test it exactly how it is but i guess AC guys will get it done.

      • Xteria

        They are all solid vehicles not ghosts so it is partially representative in a way.

      • Ales Ogrinc

        there isnt a diferente ingame if its solid or ghost actually, its behavior of AI that youre cpu needs to calculate for each move and so on.

      • Xteria

        I’d say the performance hit just sat on the grid behind 23ai is indicative of the overall hit we’ll get in the next update with a full grid during racing.

      • Fernando Deutsch

        The video was created to show the testing of the rendering engine with a considerable number of cars, something that affect the performance of the sim (being used for multiplayer or AI racing)
        Ghost cars has no textures to render, that is a big difference in terms of rendering performance (no texture mapping, no mapping reflections, no shadows to cast) that affects the process. More considering that is not only one car but many of them.
        Of course we cannot test the AI until it is full functional for a specific number of cars.

      • Ales Ogrinc

        ghost cars are usually 1-1 what you drive, a copy just transparent with no shadows but has nothing to do with actuall AI and full grid.

      • Fernando Deutsch

        We are not testing AI here, just testing the rendering engine over many models being displayed at the same time, that will be one performance aspect (GPU) to consider when running AI races.

      • Ales Ogrinc

        while we are in 2014 this kinda field should be rendered on game engine like that without any problem allready, the polycount on this models is somewhere in normal way what any game offers now beside consoles.

      • Jim. C

        With all due respect that doesn’t prove a thing.

      • Fernando Deutsch

        Of course it does ! It proves and test the rendering engine with more than one car on track. We have 20 different car models being displayed at the same time. It is a lot of points and triangles to render, many meshes and textures loaded on the GPU.
        It does not stress the CPU for the AI calculations, that is a different aspect that we may look at it once it is implemented.

      • Xteria

        I’m expecting similar fps that i currently get with Project C.A.R.S :)

      • Ales Ogrinc

        I think you should have better fps with AC becase 3d models of AC are like 1/3 in polycount of pcars plus AC has far less futures sofar.

      • Jordan Meagher

        Yea roger that

      • Ales Ogrinc

        It doesnt actually, in some small way only that standing the cars are beeing rendered. AI is much more than just behavior of overtaking, game must render each car behavior visualy and physicaly and so on. Polys on this cars are nothing special and they should be rendered allready at some good fps, than again it can be diferent from track to track to what details it has on finish line. Check a track like silverstone or so.

      • Fernando Deutsch

        On this video, rendering process should not differ to much from static cars to cars in motion. As the camera is in motion, there is no static scenery at all and the quantity of geometric info does not change on the models, being static or in motion. That is why we can see some fluctuations on the fps meter while the visible number of cars changes and while we are getting close and the LoD increases.
        I cannot comment on the number of polys of each model as I do not know how complex they are, but visually I think they are not that simple. Same with the texture resolutions.
        I totally agree that results may vary with different tracks as they will have a different complexity of 3D scenery. I was thinking in use Imola but I liked more Mugello.

  • Troels Hadberg

    Mirrors look better? Real size reflection instead of the whole view squeezed

  • Anonymous

    Lookin good as always though I really wish you could remove the steering wheel as an option.

    • 2Air

      what?! i really thought that would be an option right out of the box!
      guess not

    • Roger Wallentin

      The virtual steering wheel in AC is really well implemented BUT

      I agree, its a mess to have two steering wheels in front of you when you have a large screen and a real wheel close to it.

      It messes up depth settings in 3D as well as you want the dash really close and set depth for that but then you have the wheel even closer messing up max depth you can use without going crosseyed…

      It should really be a toggle setting just like locking it and removing arms/hands… Please!?

  • ditec890

    What I see in the video is not very encouraging. Reminds me the AI of Live for Speed​​, all alike, without making mistakes, without overtaking, without taking risks, like a procession of robots. In real life runway excursions, friction, even collisions are frequent , just look at the FIA GT racing series.

    To have fun unforeseen things have to happen.

    • blastx

      Agreed!

    • Marcio

      collisions in open wheelers cars? that’s bad thing. that’s not like real life. and in real life there’s plenty of races that there is no contact and boring races. it’s a simple video it does not show all the possibilities. this AI at least they are not even and in line like rfactor2 or etc. I’m confident.

    • Michael Hornbuckle

      From Aris twitter:

      Did that AI in front of me just mistaken his braking zone and spun out on his own?…white smoke from tyres and everything. Nice

  • Cock Pit

    AI looks good. Dont forget to make the AI do a pit stop..Im ok if the AC AI behave similar to F1 Codemasters with the real life ai mod or better.! Good job Kunos.!

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