Assetto Corsa – Tatuus Prototype License Incoming

Kunos Simulazioni has shared a new teaser photo of their next licensed car on Facebook, showing a black prototype sporting an Assetto Corsa sticker.

The car turns out to be the Tatuus Prototype PY 012, a lightweight CN class car that is an entry-level prototype racer often used for hill climbs and series such as the French VdeV series.

The nimble car weighs 535 kilograms, you can find a complete photo of it below. The car is the second Tatuus to be included in Assetto Corsa, the first being the FA01 Formula 3 racer.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

GTOmegaRacing.com

  • Guilherme Cramer

    Did you get the 2nd photo from the pCARS forum? :P

  • http://twitter.com/WallyMasterson Wally Masterson

    A smorgasbord of wonderful cars coming our way with Kunos physics… roll on the tech demo!

  • GamerMuscle

    If this car drives anything close to or better than the ossela from NKP then it will be amazingly fun and competitive to drive.

    The sheer movement and depth of car control that NKP offers is almost never found in other simulators and when it is found its normally with far slower more slippery cars.

    If AC is only 5% better than NKP with its addition of laser scanned tracks,Its likely to blow all the other simulators out of the water in terms of raw handling and driving experience.

  • Anonymous

    The quality of AC made me think it had some major sponsor behind it and now knowing it just the guys at Kunos without outside funding and remember no modders and no billionaire makes it makes imo the most outstanding sim to date! One thing a sim must have for me is laser scanned tracks if you got a buttkicker or motion simulator it doesn’t matter how good the track is if it’s not laser scanned all the bumps are fake!

  • http://www.facebook.com/gulyopapa Gulyás Tamás

    OFFICIAL RELEASE DATE ???????

  • Richard Hessels

    Guess what… All simulations are fake, no matter how good they are.

  • Kendra Jacobs

    Laser Scanning is the most accurerate yes. But it doesnt mean a non laser scanned track cant be good or even great. If a track modeller models a bump at 8mm but the laser scanner picks it up at 6.5mm, it barley makes any difference on your end, unless you are training to go to that track in real life.

    Ill take accurate physics simulation over accurate track modelling ANYDAY thank you.

    Afterall, these sims are “racing vehicle simulations”, and not contests of who can make the most accurate peice of pavement relative to its real life version

  • Anonymous

    then don’t waste you time with simulators have fun with Burnout Paradise and Race Driver Grid. what a troll!

  • Richard Hessels

    I wanted to mention something like that, but did not have the energy for it.

  • Richard Hessels

    You kinda new here, ain’t ya boy?

  • http://twitter.com/VanSanDam Van San

    Burnout Is a good fun game :D

    GRID tries too hard though.

  • wakeup suckers

    You look terrible mate. What happened to your hair? :)

  • Anonymous

    The piont with laser scanning is that the person making the track can see there is a bump in the first place.

    Its simply the case that laser scanning a track is a better way of geting specific road information of a track than photographs , google maps or blue prints.

    A laser scanned track can also benefit from all the above things as well as having the laser data.

    But as you say its certainly true that its down to the artist in the end to do a good job , however I would submit that an artist with laser data would do better than an artist without.

    I also agree in the end if you are not going to race the track in real life then laser is not really that important assuming the track artist can put similar detail into there fictional track.

    I have found though that fictional or even real tracks that try to get a more real world texture without laser tend to have unrealistic bumps or predictable patterns / unrealistic patterns of bumps.

  • Anonymous

    That is true.

    But so are the SFX in a film, the piont is If you have have good photo real CGI over bad out of focus badly animated CGI then the film is more believable and immersive.

    If a driving simulator visually and hapticaly more closely matches the real world then you will end up with a more immersive and enjoyable end product despite the obvious limitations.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    lol always nice to see a person concerned about others well being
    Regardless of how he looks though, I agree with him.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Cool, but man that thing is ugly. Still looking forward to driving it regardless

  • http://www.facebook.com/nicolas.grignon Nicolas Grignon

    aggreed…

  • http://www.facebook.com/people/Szilárd-Hompoth/100002333117428 Szilárd Hompoth

    I want to preorder it, dammit!

  • wakeup suckers

    I was making fun of his avatar, genius.

  • David Wright

    If someone has already gone to the expense of laser scanning a track for their own purposes, they may well sell you the results at a lower price than sending an iRacing team to do the job.

  • http://www.facebook.com/gulyopapa Gulyás Tamás

    Vote down ??? WHY ??? Nobody cares release date ???

  • Gerald

    I seriously thought that I was remote control driving real cars around the real Nordschleife all this time. Damn….

  • http://twitter.com/WallyMasterson Wally Masterson

    LOL, I blame my DNA. 98.4% chimpanzee DNA.

  • http://twitter.com/WallyMasterson Wally Masterson

    It depends why you’re sim racing. I’m not training to drive on the real track, I’m racing to beat the cars around me, who are all on the same track as me. For that reason, laser scanned just gives me a neural tickle (“Oooh, this is close to the real track”) but in terms of the actual racing, it barely matters whether a track is laser scanned or not.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Honestly. We know the release date window (Q4 2012), they probably don’t give a release date because expectations raise through the roof, and (I suspect) the internal pressure on the 12 man team from us. Just let them carry on building the best sim they can without constant harassment.
    This is just instigating the whole rF2 release date thing again. That was terrible to watch/read. I also believe the Kunos “community” (if you can call it that) are more forgiving about these things knowing what kunos are capable of. For me a Q2 2013 release date would be worth the wait, if the product is only half as good as I think it will be.

  • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

    Waaaaaaahhhh!

  • Anonymous

    Have you played it? I am a big fan of Kunos but I really don’t know what to expect since everything has been reworked. Everyone assumes the physics will be just like NKP which were some of the best IMO but that may not be the case. History suggests that the physics will be great but until i personally give it a go I really can’t comment. I do look forward to the day I can. While I owned NKP I purchased FVA to further help support the development of AC.

  • Anonymous

    I don’t see it as trolling I see it as fact that there are many elements from real life that can’t be duplicated in sim. I don’t think he was talking down the Sim Race Industry just how some people react to it.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    I agree with you. As a training tool scanning is great (if not unbeatable), for just general racing a well modeled track is just as good. A reason I can’t get too hyped for scanning is the fact that probably I’ll never drive any track outside the UK to know whether that bump at Daytona is actually there or not. Even the Pro’s say nothing can compare you for the real thing and they’re using equipment and data of a much higher standard than most of us.

    I just want my experience to be fun, competitive and reasonably immersive. I can get that on VLM (or insert any other talented modders/devs name *here* ) tracks to be perfectly honest.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    I know, Galton. With a name like “wakeup suckers” one would expect you to be the one that’s always on the ball.

  • Kendra Jacobs

    Yes I agree with you. I was just trying to make a point about people going all haywire just because the tracks are better in a sim due to laser scanning, when that should be a bonus, on top of physics and driving.

    I mean ive seen people choose a sim with laser scanned tracks over a sim with superior physics and overal driving feel, just because one of them marketed laser scanning crap everywhere.

    It blows my mind.

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