Assetto Corsa – SRT Interview & Zonda Revealed

The guys over at  InsideSimRacing.tv have released an exclusive interview with Marco Massarutto as he reveals some interesting new Assetto Corsa info.

The interview has been conducted by SRT’s European corespondent Andreas Nie at GamesCom last month, among other info Massarutto reveals the addition of the Pagani Zonda R to Assetto Corsa’s lineup of cars.

Making its debut at the Geneva Auto Show in 2007, the Zonda R is powered by a six-litre V12 engine from Mercedes Benz. The car weighs little over 1000 kilos, 15 examples of the car have been built.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Ended up being less impressed than before after watching this. Really very little new stuff in it, other than the Pagani licence. In its current state it’s clearly what combat flight simmers used to term a “survey sim”, in other words there seems a lack of focus to it all and Gran Turismo style mixed fields. In the end, though, we’ll judge this on the physics model more than anything else. Just observing that the game seems a little all over the place right now in terms of themes etc. I expect all this will change as we get nearer to release – the date of which was not touched on in the show. Still looking forward to it immensely though.

  • Skytrill .

    Their “technology demo” might pop up any time soon so we’ll have a chance to try it out. I like the way they are heading; a stylish sim with hardcore physics. Best of both worlds to me.

  • Lúcio Marques

    I think the part that people are not understanding with AC is that their devs are not following the trend of ‘sugar coated’ uber-hype and agressive marketing, stuff that we’ve gone tired to see in the gaming world. Instead, being more discreet and reserved (more honest with the potential user base actually) – at least at this point. An aproach that, personally, I can appreciate.
    I feel that we’re not seeing all that AC will be (certainly not at this point, anyway) and interpretations of what it can, might and will be (and not) will vary along the way, with more info coming, untill release – and ownership.

    Another thing to realize here in this interview is that, neither the interviewer nor the interviewed are native english language people, and are of different nationalities.

    Lastly, while it certainly doesn’t represent the biggest slice of the potential user-base for AC, I’m getting this feeling that there’s heaps(!) of modders (and mod-teams) by the fence waiting in silence to see if this can be the “de facto” next best platform for modding that so many have been hoping for (rFactor-2 not the step-up that many have hoped). Such thing can only be realized and understood with ownership experience, so these interviews are of relative importance for those in such position, I guess. :-)

  • Kendra Jacobs

    They gotta honestly tone down the blur fest graphics, use DOF and blurring wisely in a realistic way, not in an over the top way so that idiots will be impressed. Real life doesnt look over softened like some kind of dream world.

  • Anonymous

    Zonda R and Vallelunga racing track revealed, remote control and telemetry natively supported for Android and IOS, a stunning lotus 49 in action, good AI, GTR races and the confirm that all the stuff we have seen by screeshots is genuine ingame graphics. All this made by 12 people. Impressing enough for me. And yes, it’s a simulation.

  • gt3rsr

    Zonda R. Damn.

  • Anonymous

    Assetto Corsa is still the only project that impressed me for 2012. I like all sims and racing related software, because of an addicted passion, but this one generated that ” i would really like to have this” feeling. It looked good, it felt good, it sounded good and with the prospect of modding, it might blow some life in to the sleeping modding/Sim community.I remember getting exited on a regular basis, back in the high time of rFactor1. Feeling that urge to drive a sim, and getting exited by the mods for it.That feeling where you wanted to get involved. To be honest, these days for some reason that magic has disappeared. For me at least these days it has become clear that my own preference has become a difficult one. While we now have Project CARS, with stunning graphics, i get bored with it after 10 minutes. Rfactor 2 feels great to me, but i cant get over the idea that graphically it will not be up to my expectations soon. I need the wow factor, and it is not there. That has turned me into an iRacing enthusiast for the last four years. All this until i visited GamesCom and had a look and feel of Assetto Corsa. The feeling was back, and the excitement was back. I realise we all have our personal preferences, but for me, this is the product that i am looking out for the most. I own most of the products we talk about in Sim Racing blogs and forums . None of them where actually as bad as we sometimes read. Most of them are fine peaces of art, but some of them seem to generate a little magic for me . GPL .. LFS…rFactor1..and iRacing did that trick for me. With Assetto Corsa i get the same feeling again… only this time it looked and felt like 2012. ( PS: for the Troll & Hate club…Be aware of the fact that this is just my opinion, and you are not forced to agree with any part of it.)

  • Alejandro Gorgal

    You do realize that pretty much every single video we’ve seen so far is somebody filming a monitor/TV right? So far the only thing we really have to properly judge the graphics are screenshots, and those look mighty fine to me.

  • Alejandro Gorgal

    Im very interested in the comment that some of the tracks support “certain unannounced game modes”, we’ve seen what it looks like a drift more with a scoring system (yay!) in past videos, I wonder what else they have on their sleves.

    This is definitely going to be a day one purchase for me I think.

  • http://twitter.com/Polyphonie Mike

    I’m not seeing the “blur-fest graphics” at all especially in drive mode. There’s a reduced/slow-mo like effect that I believe more in line with what you normally see from off-screen capturing using camera (either from the fact that the camera probably capturing the video at 30fps or slight mismatch between the screen refresh rate and the camera capturing speed).

    If there’s one thing I’d complain- and it’s a slight one- is the motion from the cockpit view. It’s a bit too much- albeit not as much as pCARS (where even the air-conditioning vents move independently from the rest of the car’s front console)- but if there’s a way Kunos could introduce a slider control so that users can adjust the amount of motion suited to them.

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    I would agree in as much as the graphics definitely look better in screenshots than in motion. Early pre-alpha days yet though.

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