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Assetto Corsa – Update + Car Modding Tools Released

Kunos Simulazioni have released a new update for the Early Access Beta of their Assetto Corsa title.

Kunos Simulazioni have released a new update for the Early Access Beta of their Assetto Corsa title.

Like the previews updates, this one does not include any new content but introduces another much-anticipated feature – The car modding tools!

Following the track editor released with the last update, the car modding tool comes with the 3D pipeline documentation, a 3D driver template and a 3D geometry with hierarchies, allowing nodders to start importing their cars into Assetto Corsa.

Together with the new version, Kunos has also released dev blog, outlining the changes coming to the title in the nearer future:

New sounds in development!

Modern gamers are never happy: they want more. We are gamers too, so we know how you feel. While our programmers are working hard on improving AI and multiplayer code, we have some extra news that we are pretty sure you will like a lot. We try to be always honest with you, and we recognize that one of the areas where there is more room for improvement is the sound environment. When we conceived Assetto Corsa, we have designed its structure in order to make the job as easier as possible for modders, but in some way, this has affected our choices and how Assetto Corsa performs sound effects. We have decided to provide a huge enhancement to the sound experience in Assetto Corsa: the final version of the game will be powered by FMod: FMOD Studio is an audio content creation tool for games, with a focus on a ‘Pro Audio’ approach: it’s used by Driveclub, Forza Motorsport 5 and other AAA racing titles and it’s the perfect choice to give Assetto Corsa what it is still missing. This will require a great effort from our team in order to convert or reproduce from scratch the sound packages for each car, but the internal tests already underway, are very encouraging. We are sure that AC gamers will be enthusiastic about the final result and that alone, will worth the investment needed.

New graphics effects in development!

If the sfx department works hard, obviously the gfx department couldn’t stay behind, working on lot of improvements and optimizations on the graphics side: we won’t go deeply in details for now, but at the end Assetto Corsa will provide a more immersive environment, post-processing effects, new shaders for cars and tracks, and more.

Changelog 0.20
– New setting enables forms to overlap ingame
– Fix to some cars in showroom
– Fixed debug apps
– Improved log messages for easier debug
– Improvements in skybox rendering inside the cubemap
– Addedd penalty in time attack for going too slow
– Fixed Time Attack spawn position in some track
– Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
– Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
– BMW Z4 GT3 performance balance (slightly faster)
– Corrected non working mirrors on Lotus Exige 240r
– Corrected non working mirrors on Lotus Exige S Roadster
– Corrected disappearing cockpit on M3 E92
– Corrected wrong proportions on Ferrari 458 mirrors
– Corrected internal glasses on lotus GTC and GX
– Fixed Python lap count
– Increased Setup bar animation speed
– Fixed error for laptimes > 99:59:999
– New Shared Memory Layout (update your application!) check our official support forums for examples.
– Fixed non-ascii symbols on Setup Tab
– Fixed time left showed in Basic App during practice solo session

The new version of the Assetto Corsa Early Access beta can now be obtained via Steam by all beta owners. Those who aren’t on board can currently take advantage of a 30% discount as well.

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