- Sim Racing News

Assetto Corsa – New Preview Mix

Kunos Simulazioni has released a mix of new Assetto Corsa previews.

Kunos Simulazioni has released a mix of new previews, showing the latest developments in their Assetto Corsa title.

The previews show us the progress made on the Lotus 98T and Lotus Exos Type 125 model as well as a first in-game preview of the BMW Z4 GT3.

Furthermore, Stefano Casillo has been updating his Twitter followers on progress made with the title’s driver animations:

Driver animation is in the sim now.. looking good

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

  • Matt Orr

    Z4 GT3 = DAT ASS!!!

  • hoodge1

    Oh i’m drooling at that full Z4 pic. Now Kuno’s and rF2 when they comlete their tire model and physics and then add the sexy graphics upgrades are gonna be the REAL Next Gen Simulators. Pcars have a back seat.
    When Asseto Corsa announces they are going beta, I’m in first day..

  • Alejandro Gorgal

    I know this is kind of a silly comment but this game has such nice grass textures.

    • Anonymous

      IMO its not a silly comment at all. Its the sort of details that makes me like a product.

    • Markus Ott

      I also like the grass textures very much, eager to see pCARS make it even better. The overall look of AC is just nice to see. The 98T model looks off nevertheless, must be some kind of perspective problem, it’s too long and the tires too small.

    • Big Ron

       I do not like it in all aspects. In some screens the grass texture looks very generic and monochrome (particularly the 3d-blades).But as most games in development: will be changed or adapted over the time. So nothing to complain about, yet.

  • Koen Calleyl

    As a carmodeler, my heart bounces up and down seeing WIP images of well made models 😀

  • Mark

    Sexy graphics upgrades in rf2, it is only ever going to be using dx9, so how do you envisage it matching Assetto Corsa, using dx11, with all the graphic bells and whistles that offer?

    • Matt Orr

       Dx11 isn’t needed. How many titles have we seen with Dx11 that look exactly like Dx9? You don’t need it if you aren’t going to actually use it. Very few games have fully used Dx11 – and I don’t think AC will be one of those.

      And I dunno about you guys, but rF2 looks pretty damn spot on looking out the windshield. Trackside it looks like poo, but who cares?

      And yes, I’m looking forward to AC more than just about any other game / sim. Actually, not maybe, certainly.

    • Kendra Jacobs

      Crysis, Crysis warhead, Crysis 2, Metro 2033, I can keep going and going.  You can play all those games in DX9 NOT dx11, and they look BRILLIANT.  It has nothing to do with dx11, you can make dx9 look insane aswell.  Its just the people that are uneducated on the subject see the word “DX11” and think it means awesome graphics, and that no dx11 = crappy graphics.  uneducated people who just go by marketing hype, just like people that think a graphics card is fast because it says 1gb or 2gb on the box, ya well you can get $50 graphics cards with 1gb it wont run anything lol. There is much much more to it, but companies know how most people think so they use these terms on there marketing and advertising.  All marketing crap.  (DX11 is great dont get me wrong but you dont need it to make a game look awesome).

      • hoodge1

        Yes sir DX9 Kendra. Crysis and Metro 2033 are still the biggest games pushing the PC hardware and they were actually ahead of their time tech wise for Graphics. I’ve got both Shifts (Unfortunately) for my PC. Promised me best physics engine. Really? Forza 3 and 4 had way better physics. lol’s. Dam the Shift series graphics in DX9 were drooling to look at. Horrendous feel and cars felt like boats. No steering wheel quick input.

      • Anonymous

        I don’t think Codemasters or Asseto Corsa guys are happy to cut off all XP/Dx9 users just to appear as the “coolest” racing developers. To my eyes dx 9 are very similar to dx11, I don’t see any revolution (improvments yes, revolution not) with games that support both, so I suppose there is another good reason to decide to support natively Dx11. I think that is a good news because in my opinion kunos will continue to support Assetto Corsa for years with an up-to-date engine, while I can’t think that in 2014 rF2 will be still competitive with that old library.

    • hoodge1

      What DX version was Shift 1 and 2 running off Mark? Take your time. Yes it was running off of DX9. Case over..Now everyone thinks a racing game (yes game, not sim in Pcars cause it’s on DX11 is the best) running on DX11 is gonna kick but on a company like ISI that knows their gmotor was used on sooo many other sims and it’s proven for PHYSICS son. Now they decided to stick with DX9 with their GMotor2. You got to be a true sim racer to understand ISI doesn’t make a half assed sim. It’s not gonna be ready probably for another year. Know why? Perfection and quality son.

      Watch what Kuno’s does with their new engine. Their brilliant at FFB and feel (The most important aspect of a sim that comes first over graphics).

      Pcars has a long ways to go as well so I’m gonna be sensible and let them prove that their so called sim is gonna roll alongside the best this industry has to offer, but i’m not holding my breath.

      • Anonymous

        DX 10-11 do allow for better shadows and lighting but more importantly it can do them more efficiently on current and future generation graphics cards.

        Sure you can make DRX9 version games look really good and driving simulators can get away without using advanced lighting effects or even coding new shaders for DRX9.

        It will definitely be the case that AC and Pcars will not only look substantaily better than games like RF2 but they will run a good 15-30% faster when set to comparable graphic settings.

        Having said all that when I am playing a driving simulator I’m playing for the physics the graphics just have to be functional and RF2 has fairly functional graphics.

        The issue with RF2 is that the physics are currently quite pore compared to NKP, FVA, and even i racing. RF2 models tires better at the point before they lose grip and RF2 does tire temps and engine output far better than any other sim, but in terms of raw driving and how cars handle when being pushed to the limmit its VERY pore.

        We will see how things progress as the game comes out of beta but based on RF1 and all the current cars in RF2 I don’t have much hope for it and who knows we might get some amazing mods.

  • Lachlan Salter

    I would pay money just for the beta :O

  • NPire