Assetto Corsa – New Grass Shader Previews

Following a suggestion on the Racedepartment forums, Kunos Simulazioni has added some improved grass shaders to their Assetto Corsa title.

You can check a comparison between the new and older shaders at Monza below.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

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GTOmegaRacing.com

  • Avecezar

    Grass looks better now :-)

  • Anonymous

    Enough with the previews already. We want it now!

  • http://twitter.com/TheRoggan Roger

    So much more dynamic and well balanced!

    Hope we dont need a separate CPU and GPU for the hyper realistic grass physics and visuals! ;-)

  • Paul Mullins

    what about the trees? :)

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    I don’t want to bring down the excitement for this sim, but I hope that kunos is working on the visual damage, nothing was more disappointing then the lame excuse for a damage model in gt5 that they seemed to have left to dead last on their agenda of important features. I’m only saying this because I have a high expectation for this sim and would hate for the same thing to happen to this sim

  • Kendra Jacobs

    Grass looks like a hyper smudged pastel mess.

    The game looks much much more realistic than most when you look at the scene as a whole, probably the very best, even better than Project Cars, but when you take the overall scene look out of the equation, and look at the details and overall graphics of the objects themselves (besides the cars themselves which are immaculate) then I have to say, they look no better than RFactor 2, let alone Project Cars.

    The pavement, the buildings, the fences, the walls, the barriers, etc etc dont look any better than the ones in RFactor 2 Beta’s tracks amd high quality modders tracks, let alone Project cars.

    Regardless, this sim is going to be amazing, and if there was a pre-payment option, they would have my money already :)

    Im just trying to clarify that despite a games beautiful lighting making the overall scene look very realistic, dont mistaken that for the objects and other parts of the graphics themselves to be modelled spectaculairly. Its the exact reason why there are 2 camps of GT5 opinions, some think it looks amazing (very natural and great lighting), and some think it looks like crap (other than the cars, everything is low poly, crappy textures, low res, jaggies, blurry objects with no detail, lots of pixelation, etc).

    Its just like GT5, you look at it from far away, and the great lighting makes the game look sooooo realistic, the entire scene looks amazing and real. Thats just all lighting though, as when you actually anazlyse the graphics, everything is a low detail, low resolution mess, jaggies everywhere, horrible low quality textures, pixels everywhere, etc. Now i’m not saying Assetto Corsa is like this, but Im just saying if you throw the “beautiful lighting giving the entire scene a very beautiful and realistic look” out of the equation, then you will find that the actual objects themselves (besides the actual cars) are nothing special compared to high quality RFactor 2 tracks, let alone Project Cars.

  • Anonymous

    The most important is lighting. I dont care for super hi res textures, becouse i am not screenshot fan. if you give me rf2 with gt5 lighting and replays that would be great. And gt5 is running on hw that is 6 years old.

  • Anonymous

    So which are the new ones? Top or bottom?

  • http://s1.zetaboards.com/SimSkinsByDen/index/ PetrolheadDen

    While I have no opinion one way or the other other than wishing the guys luck, I do think it’s a good sign they are listening to comments on the sim racing forums. cheers!

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