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Assetto Corsa – New Console Version Details

Kunos Simulazioni’s Marco Massarutto has recently been interviewed by Red Bull Games, sharing some new details on Assetto Corsa’s console version that is due to be released in 2016.

Kunos Simulazioni’s Marco Massarutto has recently been interviewed by Red Bull Games, sharing some new details on Assetto Corsa’s console version that is due to be released in 2016.

In the interview, Massarutto revealed some details on the role of publisher 505 Games who’s helping the small team to bring their title to consoles:

 “We have decided to join in a partnership with 505 Games because they understand our vision of Assetto Corsa, and don’t just want to do a lazy console port. They believe – as we do – that on console, there is room for a racing product that aims to bring the same depth of a PC simulation, and this is what we are doing. 505 Games is also investing in the production – in terms of strategies, content and features – as well as on the communication, because they want to present Assetto Corsa on console as what it is: a racing simulation.”

As pointed out before, Massarutto once again stressed that Assetto Corsa’s simulation core won’t be watered down for the console version:

“The improvements we have obtained on the PC version in terms of car handling, thanks to the new physics and tyre model, allowed us to improve the ‘natural’ behaviour of our cars even more, and this can also help rookies to find a good balance and improve their driving skill progressively. (…) We are doing a crazy job to guarantee that all versions of Assetto Corsa will feature the same content, features and physics. The only thing different is the user interface – that on console has been totally redefined.”

Assetto Corsa players can look forward to plenty of news in 2016 aside from the console version as the studio has also confirmed pit stops to be part of the title’s 1.5 version update that is planned to be out before the console release.

“We are working to include pitstop procedures and strategies for single player in Assetto Corsa 1.5, and this will happen before the release on console. We have new features and content already scheduled for 2016, therefore we’ll continue to work to make Assetto Corsa bigger and better for next year, for all formats. What will happen in the future depends on the feedback and support of users that, as of today, has been just great. Of course, I hope one day to create on my desktop an ‘Assetto Corsa 2’ folder, but today we are still and totally focused on our firstborn.”

The full Red Bull Games interview can be found here.

  • GamingCanuck

    I’m excited for a console release, I think Kunos does some great work and the more racing games we have on all platforms the better.

  • Tom Neidher

    Jep, bring it ON Kunos! I was PC player for many years. But went over to CONSOLLE-PS4. And I love my PS4 and plug and play Hooah;) I said it was a good idea to get Asseto Corsa over the console when it first came out on Steam. And the guys in Kuno were smart and made it, HAPPY

  • Brownninja97 .

    I really do hope that assetto corsa does well on console, everyone is watching with interest. Reiza and ISI both want to go there but they are worried about it, AC is the test subject. In the end its success will determine how many sims come to console in the near future.

    • melanieuk1

      Releasing games for console is nothing new for ISI, they have done so in the past, fingers crossed all racing sims make it to console, it wont affect me, because I’ll always play my sims on PC.

      • Charles Sami Amyouni

        Sim Racing are really just heavily appreciated on the PC – it can never be fully utilized on consoles. Just like what Darin Gangi said – if you buy a lot of gadgets to fully appreciate Sim Racing, stick to the PC.

      • Leynad

        Yes, but before people buying all this stuff, they mostly got the taste of it on a console. Like me for example.

      • Charles Sami Amyouni

        Not all, racing sim was introduced to me by Grand Prix 4 and it was already in PC – so as Modding too, then comes ISI’s Sportscar GT that comes with modding system as well. Then RBR, rFactor up to GTR2, SHIFT2U (community modded overhaul), then AC. All racing sim titles originated on PC to begin with.

        Some of these might have a console version but with a huge margin of limitation.

        The console version will be a good introduction for Assetto Corsa especially for beginners, but most of them will definitely notice the huge difference between the console and the PC as time passes by.

      • SKID

        > I’ll always play my sims on PC
        that’s why you don’t know reasons…

    • Tim Wheatley

      We have no interest in a console title.

      We have been there, and helped others be there, but have no plans (or worries). 🙂

      • William Mazeo

        would a console even be able to handle rF2 physics engine?

      • Johnny Penso

        Seeing as how you can run rF2 with a dual core CPU and 1Gb of video memory I’d say you could run it on a console without breaking a sweat.

      • Tim Wheatley

        Probably could get decent results if you had to. Smart use of lookup tables, etc.

      • Brownninja97 .

        my mistake, i likely misinterpreted some information at some point

      • Tim Wheatley

        No worries, just clarifying. 🙂

    • Gui Cramer

      Where the hell did you fish that argument from?! Wow.

  • Philbert

    “…here is room for a racing product that aims to bring the same depth of a PC simulation”

    That’s interesting but I think true PC sim racing involves triple screens and seeing consoles running Assetto (with I assume bad aliasing of the shadows) at 60 fps on one screen with current underpowered consoles would be a feat in itself.

    • MC

      Forza 6 looks pretty good =) For me I have a 4 year old system that runs AC… just not well. The cost to upgrade would cost the same as a Xbox/PS4 (that’s just a cpu/average graphics card), so I’m looking forward to playing AC along with pCARS etc. on console without having to worry about performance/endlessly fettling settings. Only thing I’m missing is Dirt Rally 🙁

  • SKID

    AC for consoles is a bad idea because almost nobody will buy it because of many reasons.

    • Leynad

      What a bull. All multiplatform-titles selling far more copies with the console-versions. And with just two, three other racing titles on consoles it will be more easy to sell a Million+. And this money will help to get more high-quality content.

      • SKID

        Relax, user. If you’ll read my post with attention, you’ll see that i said about other things than yours.
        Do you really think that console users will buy any of racing game because of their small quantity? What a bull (c)
        1M copies?!….no…may be 150-350K…almost nothing

      • Leynad

        You must live in a no-fact-zone. Project Cars for example sold at least 6 times more copies for consoles than PC. They reached 1 Million+ copies 6 months ago.

      • SKID

        I know that consoles have more more sales and what??? Almost nobody will buy AC on consoles! Yeah…may be more than on PC, but it’s just “may be”…because AC is far less needed for console gamers than even pCars
        True PC gamers are strange people – they don’t like consoles because of “simple” games with big sales and they think that PC games are true games and console gamers will love them

      • Leynad

        I don´t know how to argue with a PC-Taliban, but one thing you can be sure: not everybody is like you.

      • SKID

        What is PC-Taliban? And yes, not everybody is like you, argue-man

      • Cellux

        Eg a conservative 200000 * 40usd = 8 million usd. It’s also money.

    • melanieuk1

      Who are you speaking for, maybe you wouldn’t, name those reasons that other will not buy it, you claim to be speaking for.

      • SKID

        Relax, user…Why should i tell you reasons? Sales will tell you

      • melanieuk1

        Because you don’t even know yourself, you’re just throwing around blind reasons in your head, you don’t speak for anyone.

    • MC

      My reasons (coming as a fan of Kunos/AC):
      – the name
      – too few tracks atm
      – I love Kunos but bugs have always plagued some of his (frankly genius) work

      I think AC on consoles could and I hope it does work, there are enough people with wheels on consoles (most wheels on sale are compatible with either Xbox or PS4), and I think Project CARS proved there’s an appetite for racing games other than Gran Turismo or Forza.

  • Kev

    Biggest question in my mind regarding console is if there will be…you know…a game?

    • Cellux

      It will most likely remain a game, just like before 🙂

      • Kev

        I mean…with something to do ; a career, championship or something like that?

  • http://www.xtremerpm.org/ Nuno Lourenço

    A true racing simulation needs a PC to be played as it should, everything else can be played everywhere. End of story… 🙂

    • melanieuk1

      Amazing how all the rFactor2 fan boys are now taking an interest in a assetto corsa news post, how about you encourage ISI to release updates for rfactor2, it’s been 3 weeks since rfactor2 has been on steam, and theres been NOTHING, no updates for that broken game on steam yet.

      • http://www.xtremerpm.org/ Nuno Lourenço

        Don’t you think you’re taking that too personal? or maybe you’re assuming a little to much knowing me from nowhere? I did no mention any names because rF2 isn’t the only Sim out there but you act like a real rF2 “hateboy”. What a shame…

      • Hash

        Geez that that came outta no where, and yeah Id say RF2 is a true PC sim(not just racing) in EVERY single way, its why it doesn’t have the mass appeal, as countless ppl on here and elsewhere have proven with comments like “the graphics are from the 90’s brah” without mentioning a single other thing, that’s your typical console crowd too, AC even with its nice graphics gonna struggle to appeal to dull witted lazy console users.

      • melanieuk1

        I don’t care what you think, as I wasn’t asking you, so your views means nothing to me, the one that was replying to Nuno.

        Yes they are all computer games, running on a windows operating system yes rfactor2 is a computer game, doesn’t matter how you dress it up, or name it something that it isn’t, it is still a computer game, end of.
        And if rfactor 2 had modern flashy graphics, you’d be lapping it up just like everyone else, just because it doesn’t
        and you support it,( I do as well I bought a copy, but nothings going to stop me from pointing out how dated its visuals are) everything else isn’t good enough.

      • Hash

        And what? Ive been around long enough to know the damage consoles have done to “intelligent” game development, its not a personal attack on console users, just a generalization of console culture, you use the word bitter, but its exactly what you are displaying, ISI have no obligation to release updates just because its hit steam, I see most ppl initial issues was improper installs etc, the game appears to work fine on steam and requires no “emergency fix” patch like 99 per cent of games, it will get updated when they are ready, always have always will.

        ISI have nothing to prove, they have a steller record of support, even patching RF1 recently, and looking at race to play RF1 is still very much in use, that’s 1 true test of a sim, longevity, I wonder if ppl still be playing AC1 and pcars1 in 7 years, youd probably be on 4th iteration of those titles 400 dollars down with barely any change between them, as is standard in today’s mainstream games.

        Again your initial reaction to OP comment is rather bizarre where OP doesn’t even mention RF2, some one is indeed “bitter”.

        And yes of course Id keep playing RF2 if had pretty graphics, it would be near perfect if it did, no idea the point you are trying to make there.

      • maranello55

        I dont know why this guy is still allowed to post here

    • Johnny Penso

      Bollocks. There’s nothing special about the PC platform that makes it so much better for racing simulation. In fact it could easily be argued that a console, with it’s high level of optimization and far greater install base, is more suited to a racing sim than the pc world.

      • http://www.xtremerpm.org/ Nuno Lourenço

        Lets agree to disagre :). A PC allow you to play in triple screens, in max graphical settings with more than 60fps. That reason alone makes PC 10 times better to play not only racing games but every single game. From another perspective Steam is making PC games so easy to install and play as a console. Saying that, for me a console is almost useless this days.

      • Johnny Penso

        None of those things you mention are a requirement for sim racing. I sim race on a single monitor limited to 60fps as do most sim racers. Something that makes an experience better is not a minimum requirement. And as I said there are several advantages that console sim racing could bring to the table that it’s easy to ignore.

      • http://www.xtremerpm.org/ Nuno Lourenço

        Honestly I don’t see any. What are exactly the advantages you’re talking about?

  • Daan Loos

    Would be nice if this does well but I don’t expect much. Just look at Race Pro on Xbox 360 by Simbin which got butchered for not having enough content and being to difficult. And that title had a lot more content and more of a game then AC currently has.

    • MC

      Didn’t help it was crap. AC is a good game, it’s whether people appreciate having less but laser-scanned tracks, and less but better cars (rather than the same rehashed content you get with Gran Turismo).

      • Daan Loos

        AC is a good sim but not a good game, because there isn’t one. As a sim racer I don’t care about that but I don’t think console gamers won’t.

      • TheFourHorsemen

        Gran Turismo re-use older stuff??? 🙂

      • ipaxton

        Yep GT5 had stuff from GT3 and 4 that’s how they ended up with over 1,000 cars. Some cars have no cockpit and some do I think gt5 only had 200 cars with a cockpit. I’m not too sure about GT6 as I figured they would rehash the same stuff so I never bought it.

  • Sam Carmichael

    Quite unbelievable how volatile some discussions can get in the Sim racing community… Something has to change :/

  • http://www.gonzocalcio.it delpinsky

    I see some big walls to make AC a killer application for Console: AI quality, pitstops and total of available tracks! 1) If Kunos manage to fix AI and make it smooth and lifelike, for what is possible, surely it will make races a great fun for everyone, PC and Console gamers. 2) Once you have AI working as it should, simracers need a real competition! Therefore Race weekend is a must and pitstops during a race play a big part in a racing simulation. 3) OK, you have now a challenging AI to fight with during a Race weekend, but simracers also need a Championship to compete in and win the title! To create one, Kunos need to create more tracks to fill the missing spots. First off, WE, PC simracers, can live with all the missing/unfixed areas of AC waiting for updates and fixes, but unfortunately you can’t port AC to Consoles with such issues still unfixed. On a Console you have to show a “complete” product, or people will never play it. I’m confident Kunos can sort out the issues mentioned above, and this will surely be a benefit for us as well. Console users can’t have Modding, so what about the few tracks released? Are they enough for a console gamer, used to have trillions of licensed cars and tracks? I Hope Kunos will be able to maximize their roster of tracks within the 2016. 20 tracks up to their standards would be more than enough to create a series of Championship with different classes. The problem is creating a laserscanned track needs a lot of time and maybe at Kunos they are not enough into the team, to deliver new tracks in series, like Poliphony Digital or Turn10 can do, for example…