Kunos Simulazioni’s Marco Massarutto has recently been interviewed by Red Bull Games, sharing some new details on Assetto Corsa’s console version that is due to be released in 2016.
In the interview, Massarutto revealed some details on the role of publisher 505 Games who’s helping the small team to bring their title to consoles:
“We have decided to join in a partnership with 505 Games because they understand our vision of Assetto Corsa, and don’t just want to do a lazy console port. They believe – as we do – that on console, there is room for a racing product that aims to bring the same depth of a PC simulation, and this is what we are doing. 505 Games is also investing in the production – in terms of strategies, content and features – as well as on the communication, because they want to present Assetto Corsa on console as what it is: a racing simulation.”
As pointed out before, Massarutto once again stressed that Assetto Corsa’s simulation core won’t be watered down for the console version:
“The improvements we have obtained on the PC version in terms of car handling, thanks to the new physics and tyre model, allowed us to improve the ‘natural’ behaviour of our cars even more, and this can also help rookies to find a good balance and improve their driving skill progressively. (…) We are doing a crazy job to guarantee that all versions of Assetto Corsa will feature the same content, features and physics. The only thing different is the user interface – that on console has been totally redefined.”
Assetto Corsa players can look forward to plenty of news in 2016 aside from the console version as the studio has also confirmed pit stops to be part of the title’s 1.5 version update that is planned to be out before the console release.
“We are working to include pitstop procedures and strategies for single player in Assetto Corsa 1.5, and this will happen before the release on console. We have new features and content already scheduled for 2016, therefore we’ll continue to work to make Assetto Corsa bigger and better for next year, for all formats. What will happen in the future depends on the feedback and support of users that, as of today, has been just great. Of course, I hope one day to create on my desktop an ‘Assetto Corsa 2’ folder, but today we are still and totally focused on our firstborn.”
The full Red Bull Games interview can be found here.