Assetto Corsa – Mclaren MP4-12C Preview Video

Kunos Simulazioni’s Marco Massarutto has released a new gameplay video of Assetto Corsa.

The video, which has not been taken using direct capture, shows the Mclaren MP4-12 GT3 car in Sebastien Loeb Racing colors during a test run.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

The title will be available in 2013, the title will feature licensed cars from manufacturers such as Ferrari, BMW & Lotus. Assetto Corsa recently got greenlit for Steam as well and will be available on Valve’s popular platform.

GTOmegaRacing.com

  • Paul Mullins

    What does that mean “Was not taken with direct capture” – does that mean the graphics would be better or worse that actual?

    • Anonymous

      It means it’s a video of a computer monitor. I think Kunos is just screwing with us at this point.

      • Anonymous

        That is not entirely true, https://www.youtube.com/watch?v=QDUZ5RZeh-o , yes it’s 6 months old and you can see the graphics engine made progress since then but still it’s game play footage. If you check the description of that latest McLaren video you’ll also notice that he mentions proper screen captures in the pipeline.

      • Anonymous

        That’s a trailer, not a gameplay video.

      • Anonymous

        Quote Marco

        “: this is not a promotional video or channel related to Kunos Simulazioni or Assetto Corsa;official teasers and gameplay videos that will be released at the proper time.”

      • Anonymous

        It’s a promotional video if it goes on the Internet…

    • Arkadiusz Wawrzyniak

      It means it was recorded with a mobile phone or something, not with fraps or other software made for recording. That means it looks worse on the video then normally.

  • GamerMuscle

    Sony getting trolled buy KUNOS.

    • Shadow Explorer

      GT has still better graphics,but those are really good as well.

      • Jorge Araujo

        GT is close to be this good graphics wise, not that good enough. Kunos have just a potential best sim ever in his hands. Of course, we gotta taste it before taking conclusions, but damn this game looks good. GFX and Physics wise. It’s amazing how subtle and realistic the car transfers his weight around the track. And the graphics are so beautiful and sharp.

      • Kendra Jacobs

        console sim cade games ony look good cause they put lots of blurr. Or else you would notice terrible low res textures terrible trackside objects and terrible jaggies. Consoles with their huge $ budgets have more money to find ways and develop methods to hide the bad graphics so you have a hard time seeing just how crappy it actually looks.

      • Alex White

        Gt5/6 dont have motion blur during actual gameplay. They only add filters to the replays.

      • GamerMuscle

        that is if you can ignore the awful resolution and total lack of AA in GT.

  • Anonymous

    Well I can’t criticize the looks, it’s beautiful, better animation fidelity than pCARS I would say is part of that. Sound is acceptable, not RRE amazing, but outside could do with more layers of sound, the generation is way too simple, like if GT5 was given better samples and nothing else.

    Ref video:
    http://youtu.be/cb-jNGMKRvw?t=4m19s

    • Matt Orr

      It was not taken with Fraps. You can hear it sounding like complete and utter crap for sure given the recording environment.

      • Anonymous

        Quote from Marco

        “Before someone starts to complain about the missed use of Elgato, Fraps or any other software/device for video capture: this is not a promotional video or channel related to Kunos Simulazioni or Assetto Corsa;official teasers and gameplay videos that will be released at the proper time. The following video is just to be intended as a first look about gameplay, dynamic car behaviour, general appearance, and so on, even if the game is still in development. Hope you like it.” End of Quote.

      • Anonymous

        Every video of a sim in development is a promotional video – none less than Assetto Corsa.

      • Kendra Jacobs

        the downshifts sound more like the realy mclaren than any other game including the iracing one. maybe technically there arent enough sound layers and effects in the sound but the sound is more representative of what a real mac sounds like than any other game.
        Ive heard them in real life.

      • Attila Kiss

        I really like the sound of the lotus as well. Simple but very very well rounded samples.

  • Markus Ott

    Though SMS puts much work currently into the replay system this looks at least one level better than what pCARS currently offers. Not the graphics as such, but the body movement looks so realistic.

  • Varazdat Markosyan

    1.45 The car went off the road. However, he did not even shaken nor santimert. The feeling that he continued to move along the smooth asphalt. In reality, the car would have bounced a few times on the curb and onto the grass. The developers have not fixed this bug. The car is almost no interaction with the surface on which it rides. It saddens me again.

    • Olaraitraitrai

      Not exactly “off the road”. I think it’s not grass…. And for me the dynamic movemt of the car seems pretty real….

      • Varazdat Markosyan

        I also liked the dynamics of the vehicle. However … even eali there was no grass. The car still had a little falter from hitting a curb. From out for him. The game is not like me too. Lotus does not interact very well with the road. He’s going the same way and on the grass and bake on asphalt. This is a bug.

      • vilivili

        Maybe the car isn’t driven on it’s limit. I believe this kind of a car is very stable when not on the limit.

      • Kendra Jacobs

        there should still be more going on even when not driven with a few seconds of its best laptime. I agree with Varazdat Markosyan . I noticed the same in the demo feelsreally great but it sort of allows too much error driving even spins and flying into corners and into curbs head on with your car sideways is a little too easy, seems like they made the slips too easy maybe so that the game feels more realistic when you are under the limit?

      • vilivili

        I dont think going sideways in AC TP is easier than irl. after all it is easy irl:)
        when not on the limit with a well balanced car there is nothing going on

    • Charles Sami Amyouni

      I think the track or the physics of the car is not finished – I played the Tech Demo before, and hitting a bit of the sides of the grass does make the Lotus Exige bounce a bit. The game is under development besides KUNOS is an indie developer. So let’s cut them some slack and review their PROs and CONs once the retail is out.

    • Realkman666

      That’s a low profile kerb and astroturf.

    • Aaron Carlisle

      Assetto Corsa: Watching better, you will notice that is not grass, but a synthetic carpet.

      https://www.facebook.com/Assetto.Corsa/posts/681102241916097?comment_id=7508804&reply_comment_id=7509179&total_comments=3

      Like everyone else has said, it’s astroturf and will not disrupt the car at all. F1 cars run over it w/ ease using a suspension that has less than 2in of travel… What do you expect a full bodied car to do that weighs twice as much? Exactly, go over it like nothing is wrong.

  • Varazdat Markosyan

    The sound of the car is very similar to the present.

    • Kendra Jacobs

      yup good job on the sound sounds, for a game it sounds pretty close to real life, better than iracings too.

  • Dave Robinson

    Looks awesome to me!

  • ThaKilla

    The first time a game will move me to upgrade my PC for the best driving experience.

  • ThaKilla

    The first time a game will move me to upgrade my PC for the best driving experience.

  • Jordan Meagher

    They must have full arcade physics switched on and hovercraft mode activated.

    • Kendra Jacobs

      I was thinking the same, looks like the car is being driven by an a.i. at like halfrate physics or something. The way it takes the corners looks really boring and weird sometimes. The weight transfer looks good though, but the way the car takes corners, changes its line througought the corner and stuff like that just look kind of simplistic and nothing what netkar pro looked like, and netkar pro is awesome awesome. Also looks like its gliding around too like you said like a hover.

      It could be a case just like rfactor 2 where the physics arent connected to the visuals too much so you cant jusge until you actually drive it, i hope thats the case.

      Netkar pro looked so damn good in replays too thats why im sort of surpised here, im kind of sad to be honest im so looking forward to this sim.

  • Anonymous

    I think we can add this!!! The video is briliant. Great job Kunos!
    “Marco Massarutto of Kunos is the driver and he used the following hardware configurations:

    Intel Quad Core
    4 GB Ram
    GeForce GTX 560

    Ingame graphics detail level: mid (1920×1080, Anisotropic filtering 8, 4xAA, 4xFXAA, car reflections: mid, shadow map: mid, faces per frame: 4, 3x motion blur)”

    http://www.racedepartment.com/2013/07/assetto-corsa-mclaren-mp4-12c-gt3-silverstone-video/

    • Realkman666

      Still waiting for multi-car performance, though…

      • Dani .

        Nvidia 570, 16 car ahead 57 fps, in monza, check Stefano’s Twitter.

      • Realkman666

        Cool. Might not have to upgrade, maybe.

  • Anonymous

    To be honest, the car looks like it handles a lot like the iRacing MP4-12c. The biggest difference I see is actually the small details in the cars behavior; the way you can almost see when the rear hooks up under power, the way you can see the car leaning on the grip on the outside front tire under breaking on turn in, and the body roll as the car goes through Maggotts-Becketts-Chapel. It looks fantastic, and while the graphics are very good (natural looking, not way over done), the way the car behaves really is the biggest selling point for me.

    Now just imagine what this game will become when the community gets their hands on it….. Its going to be amazing

  • Olivier Prenten

    Anybody knows if there will be a F1 car (license)?

    • What

      No, but there will be a Lotus Exos T125. it’s a customer car a little bit less powerful than an F1 car, but with more downforce.

      • Realkman666
      • Roger Wallentin

        This Lotus 49 video is one of my favorites from AC. The sound is really nice and i like how it moves around under cornering and acceleration.

        This will be one of the first cars I will try out on D-Day :)

      • Realkman666

        Not I, I’m afraid, as it looks like AC will be on Steam.

        “Stefano Casillo @KunosStefano
        at the moment the plans are to have a steam only release.”

      • Anonymous

        A piece of a list that includes all confirmed F1 cars so far (all of them classic Lotuses), I’ve taken from Race Department forum thread here. So yes we do have F1 cars coming:
        ( http://www.racedepartment.com/forum/threads/assetto-corsa-car-and-track-list.52638/ )

        Lotus 25
        Lotus 33
        Lotus 49 – 1.0
        Lotus 49C
        Lotus 72 – 1.0
        Lotus 98T – 1.0

      • Olivier Prenten

        Thanks! ;)

      • Anonymous

        For argument’s sake, I’m not sure it has more downforce than a current F1 car. Jeremy Clarkson tested it with Jean Alesi coaching him and he asked if it was faster than a real F1 car from the 90′s and he said yes because it had more downforce. I’d be surprised if it bested an RBR F1 car then why can’t Lotus do it?!?

        Seriously though, I’m glad we at least have something up in that region of performance. The netKar Pro KS2 is my favorite car.

      • What

        It has more downforce because it doesn’t follow F1 regulations.

      • Arnold Carter Wong

        I think he meant it has more downforce than a F1 car from 90s

      • Anonymous

        That’s what I said.

  • Wally Masterson

    With realism like this and the weight transfer, mass of the car and the connectedness with the track we’ve seen in the TP, I can’t wait!

    • Realkman666

      To spin out? To crash? To die in horror?

  • Jorge Araujo

    Oh man, look at that. Console graphics eye candy + PC realistic physics. That’s sim heaven. C’mon, Kunos, my money is burning in my pocket, take it already!

  • Skytrill

    AC didn’t looked that great two months ago, they seem to really push the graphic envelope toward the end of the development cycle, which seems like the logic approach. Please Kunos add backfires and marshal’s animations so it can feel less static and more lively!

    • eifionevans

      Yeah, looks fantastic. I’m an admirer of pCARS and sure it looks nice but it’s always been rather shimmery, jaggy and not very fluid. Something aboiut the AC video looks super smooth and crisp and dat lighting!

    • Shaddix

      it should be more dirty too – i miss some particles, smoke and rubber

  • Silvio

    Italians :-)

  • Kendra Jacobs

    I have to say that if you’ve seen the video im talking about, that the way the Pagani Huyara looked as it was entering the left corner at Imola from onboard the mac was one of the most beautiful looking videos ive seen of sim racing. The pagani in front look extremely lifelike.

  • myvracelog

    1- What is the pit experience in AC?

    2- Is there a pit crew that you can see on track?

    3- Can you make changes for the crew to make before you pit?
    (asked on other thread but didnt realize there was new thread on the title/ sorry)

    • ___ ɥqp ___

      Read ages ago that pit stops weren’t going to be in Assetto Corsa from the off but should be added at a later date.

      Whether this is still the case or not, I don’t know. It shouldn’t be forgotten that whatever comes with Assetto’s release it will still be unfinished and a W.I.P., a bit like the other sim, so regardless of how good it is when it’s released, it should only get better as time goes on :-)

      • Anonymous

        Hmmm Welcome to R3Eville where core features were not in first release. I for one don’t like this unfinshed software release trend that’s going on. Take the time to finish it then release it unless your gonna go broke if you take the time to release a finished product.

  • Anonymous

    http://www.youtube.com/watch?v=z-L2KuoeyWQ&feature=player_embedded

    Another amazing video, this time the road MP4-12c at Imola. I hope this means that the release is coming soon….

    • Silvio

      Fantastic work. Swinging trees and 3D people, some balloons, flags and flashes would make this movie real.

      • Kendra Jacobs

        I really hope there is an option to disable all that softening of the graphics, and all that horrible blurring too. Other than the car everything on the entire screen is one big smudge of blurrr. Of course at first glance everything looks great, when the lighting and colours look good then you cant distinguish anything else that may look bad because the entire screen makes you feel like you are wearing 2 inch thick eye glasses. You cannot see any sharp details, its just a soft over blurred television style of graphics where you cant really see anything.

        It looks very realistic in the sense of how things look on tv just like forza and granturismo, but video games are supposed to be trying to simulate reality and showing what things look in real life, not how they look like on TV, if I wanted to watch tv I would go turn my tv or go to youtube.

        These are the type of graphics that are in style at the moment though and whill definetely impress most people who dont understand what im saying, and it looks great for marketing and advertising, and I guess thats what matter this time around for Kunos, sadly.

      • Anonymous

        Well.. a hardcore sims sell a few thousand copies..
        Hardly enough to pay the bills.
        So i guess they go for broader audience as well.
        Overdone graphics sell..
        Offcourse you can put all the graphics options you don’t want off.. and end up having something looking like iRacing/rFactor 1 with no FX at all.

      • suttcliffe

        Ummm it’s not a direct capture, it’s filmed using an iPad so of course there will be lots of added motion blur. What you are seeing in the video is not what you’ll be seeing in the game.

      • Realkman666

        “The video, which has not been taken using direct capture…”

      • Pascal

        They could add marshals on track.
        But it looks amazing.

    • Realkman666

      Stopped on the track. Black flag.

  • Kendra Jacobs

    Graphics dont mean anything when judging physics.

    All game engines handle differently how the complex physics are sent to graphics, RFactor 2 is a perfect example of one side of this where the graphics dont show much of the complex physics and movement thats taking place in the physics thread, ac and iracing seem to have much more of the physic showing through in the graphics.

    • Joco Gorenc

      Yes, very good comment! I tried iRacing just for fun…and it looks amazing on replays but when driving…what a joke!!

  • Realkman666

    “Stefano Casillo @KunosStefano 2 h

    @oooRickyBobby @Aristotelis @Markus72k at the moment the plans are to have a steam only release.”

    • Michael Hornbuckle

      Not the news a handful of Steam haters wanted to hear but there it is….I guess for those that won’t use Steam the only options are to wait and hope for other ways to purchase later or play rfactor2.

      • Realkman666

        Yes, maybe I should have kept rF2. Maybe I’ll go back to GSC. That’s quite a blow. It’s nice to know for sure, at least.

      • Anonymous

        I still dont get it. Please explain to me why steam is bad.

      • Realkman666

        I still don’t get it. Please explain to me why you don’t understand that different people want different things in life.

      • Anonymous

        Sigh… I mean I really don’t get it. I havent used steam. Ever. I’m asking for someone to explain to me what steam is, how it works and why it’s potentially a problem that would put one off buying AC.

      • Realkman666

        I think the Fry threw me off. ;p

        In essence, Steam is simply a program you use to download the game, so it takes care of the installation for you and things like that. You can’t always install the game where you want and you can’t play if you uninstall Steam. Every time you start the game, it starts Steam at the same time.

        If you set the program to offline mode, you can play without being connected to the internet, but there was a mandatory update this year that broke that, so I couldn’t play certain games offline. These cases are rare, but customer support is totally inexistant, so I don’t want to pay 50$ for something that can just stop working whenever.

        Because I can install, patch and mod games myself, I don’t need Steam and its possible problems, so to have it forced on me instead of being an option irks me. Normally, it works quite all right, actually, so most people are OK, but those who encounter login issues and stuff like that are left in the cold and shunned by the vocal majority that thrives on big discounts. I still use it for bargain bin games, though, for occasional games and stuff I’m curious about.

        In a nutshell, Steam allows people to buy games for very cheap, so most gamers just accept that they don’t really own the games, because they paid less money than retail.

        I’d rather pay more and enjoy the game whenever I like on as many computers as I want without having to sign in and hope.

      • Big Ron

        I guess I will think about buying the game if it´s only available as digital version. Sorry to say, but that sucks.

  • Silvio

    LFS has not good graphics, not good sounds, not real tracks and cars and has not a perfect real world physics, but it has a vivid force feedback, you feel the track. In this point Netkar and AC demo have both good enough level.

    LFS has an amazing multiplayer enviroment, you can interact with others in a simply and live way. You can restart races, you can control other players, you can talk and interact. And in this point NKP is too far away. In fact, no other racing game, maybe no other game, has similar feature.

    LFS has a fantastic user’s interface which can be reached from inside the car at any time. You can change car, the setup, everything without logout, even while racing is running. No way NKP can do this.

    I don’t know how many tracks and cars improvements are still to be done in AC before gold stage, but for me it is enough by those videos show. I hope Kunos studio to concentrate final energy to develop a good multiplayer environment and a better user interface. I doubt AC (or any other game) will reach some day something so great like LFS, in those terms. LFS has a great lesson to teach, and other developers, like Stephano, sould be humble to admit them and copy those features.

    • Realkman666

      OK, OK, I’ll try it again, goddammit.

  • Anonymous

    Whats the deal with steam? How come people consider abandoning a promising simracer because of its release platform?

    • Dylan H.

      Because, simracingcrowd.

      • David Wright

        True :) People said the same over rFactor (download only on release) and GTR and GTL (Starforce). Peraonally I’ve had problems with rFactor’s limited renewals and my GTL disc cracked and I had to send off for a new one but I’ve had no problems with Steam since I “joined” in 2006.

      • Anonymous

        Yup same here, I’ve never had trouble using stream ever.

    • David Wright

      We really are entering a new era in graphics. Anyone else wondering how modders can compete with this quality of car modelling plus laser scanned tracks?

      • Anonymous

        Cars, we get some amazing people working on that, and barely anyone will download a mod that has sub par graphics, which a lot of the early rFactor and even some new have, here it will just not pass when you see some of the beauties we get from the devs, unless someone is desperate to drive that specific season of specific racing series, or the very road car that is in the mod.

        Tracks will be tough to make up to par, but not impossible, people will just have to start thinking where to put bumps to make it interesting, and realistic to a degree, so we will not get as many flat tracks as we used to, and we all want to drive on tracks like Le Mans, Suzuka, Laguna Seca or many other of the fan favourites. We won’t get all of them surely from Kunos It’s just an impossibility. Cars the same story, some will want modern F1 cars, some will want DTM cars and others will want to drive cars like the 2CV, just for the laughs or pure fun or nostalgia.

        That’s what I think will happen, but I’m obviously not sure, I just hope that this quality of base content can only bring good news later from the modders, but from what I see with the quality of the models of the people who are already working on cars for AC, they look just as incredible as the ones we see from the devs, and I’m sure a lot of them, if not all of them will have physics on par with the models. :)

    • Anonymous

      Whiners, mainly.

  • Pascal

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