Assetto Corsa – Lots of New Previews

Multiplayer.it has released a quite extensive written preview of Kunos Simulationi’s Assetto Corsa title (you can find it here – in Italian) and to go along with it, three new previews have been released.

Furthermore, the studio has also just released a bunch of new previews themselves, celebrating their appearance at the GamesCom in Cologne (16th to 19th August). GamesCom visitors can check out a first alpha version of Assetto Corsa using Fanatec hardware at the Acer booth B50 in hall 10.1

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

GTOmegaRacing.com

  • http://twitter.com/feels3 feels3

    Cockpit looks great!

  • Luke Russell

    jpeg compression. Do not want!

  • Anonymous

    It’s getting worse with every new screen ;D *trollface.jpg*

  • http://racingrenders.com/ F1Racer

    I was just going to say the same thing. Cockpit is real nice.
    Maybe I`ll get an unwarranted ‘dislike’ too now. :) hah!

    The black Z4 looks evil. Love it. And the green crackly track textures in shot 7 are superb.

  • Big Ron

    At this resolution the format doesn´t matter.

  • Joeri Blootacker

    looks great !

  • http://www.facebook.com/people/Lëë-Mööre/500822641 Lëë Mööre

    For the love of all that is holy and good in this world, just take my money already!

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    I only like the last shot this time

  • NPire

    not only his money but mine also!!!! :)

  • Alejandro Gorgal

    I want this so bad, I wish we could at least pre-order.

  • Mark

    that E30…

  • Mark

    same, let’s hope we’ll have a chance to do that soon.

  • Anonymous

    Ac to me looks like its going to be the best of the bunch

    NKP has proven physics especially with the ossela the only issue with the other cars was grip but at least they were consistent with fantastic FFB weighting and feel all through the cars dynamics.

    All the other sims have massive issues with the physics, RF2, Pcars, Sure AC might not have as crisp track or as advance lighting graphics as Pcars but they are fine for me and the cars looking amazing.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    Ok, someone delete two of my three tripleposts, this new comment system confuses me…

  • Anonymous

    I want to play it now!

  • hoodge1

    For Graphics and Physics in one package, Kuno’s won’t disappoint. And 10 laser scanned tracks. Yup purchase day 1. Kuno’s won’t have to prove their physics capabilities either. Netkar Pro proved Kuno’s knows physics and tire modelling. Best thing is they are not going multiplat like C.A.R.S is. Keep it on the PC. A true sim is only available on PC.

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    Can’t wait to experience such superb graphics in a proper Sim.

  • daz

    The only negative I see is in the 3rd pic of the black Z4, where you can clearly see the tyre manufacturer name ‘AVON’ when surely that text on the tyre wall would be blurry seeing as the car is in motion.

    Apart from that, nice previews.

  • Big Ron

    What a nonsense.

  • Anonymous

    Those are the best screenshots I’ve ever seen for a sim. The reflections on the bonnet on the first pic almost made me have to look again to see if it wasn’t a photo

  • Nathan Robinson

    Today was a terrible day at work and to get home and see this news article, it really turned things around. It looks outstanding and I cant wait to get this on my pc. It’s nice to have something to look forward too. Thanks for the new background Kunos :D

  • http://racingrenders.com/ F1Racer

    With a quick enough shutter speed you can stop the tyres :)

  • http://racingrenders.com/ F1Racer

    Haha, hilarious :) Any advance on 2 ?

  • Anonymous

    You can, but it usually stops the wheels with it. Must just be that they haven’t got the blurred textures in there yet. Few other things I wasn’t a huge fan of – bit too much hdr/contrast in some shots, looks like a nuke went off next to the track. Also the AA isn’t great, although again I’m sure that’ll get sorted easily enough.

  • Alejandro Gorgal

    I was right with you until the multiplatform comment, what a way to ruin a perfectly decent comment with complete nonsense.

  • Stuart Fields

    Completely agree, I can easily see this sneaking past the finish line in first place while people are too busy watching rfactor 2 and project cars. With rfactor 2 there is concern over the visuals for a 2012 title and project cars has concern over the physics despite looking amazing. AC however looks to be ticking the right boxes and if the community latch onto it for modding support it will absolutely take off. Exciting times ahead in the world of sim racing!

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    rf2 will be asking themselves wut they did wrong with their graphics lol

  • noro ardanto

    lighting is spot on

  • General Rush Hour

    They could start by updating the graphics engine, still looks like a facelifted Rfactor 1

  • Big Ron

    Yeah, the last sentence is just ridiculous.

  • Olivier Prenten

    I fully agree! For your remark about multiplatform I would simply add that console players using a wheel i.s.o. a pad deserve to be considered at the same level than pc users! So no problem to go multiplatform! ;)

  • Olivier Prenten

    Strongly suggest you to buy either new glasses or new GPU! ;)

  • Olivier Prenten

    Same as above! ;)

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    so exited!!

  • http://racingrenders.com/ F1Racer

    “You can, but it usually stops the wheels with it.”

    Haha, I didn’t spot the rims were spinning ! :) Fair point then, cos that is weird.

    Meh, even with a few quirks here and there which might not get sorted by the first final release, I think this is still going to be one hell of a sim. It certainly has all the ingredients in the bowl and it seems we all trust Kunos to mix them right and bake a nice cake for us. Ok this metaphor is making me hungry….

  • Anonymous

    The point is as soon as you go multi platform you have to be a large studio ( or outsource ) and the developer has to focus huge amounts of time on single player , optimization and a whole load of time consuming console specific issues.

    PC development is far more suited to small development teams and allows for developers to focus on very specific things without all the filler and fluff a console game has to have. ( especially on the simulation side)

    When developing for console you also have to apeal to a totaly different type of user base and having the game work with a joystick is the number one prioirty as thats what 99% of the people will use to play the game.

    Dont get me wrong I own a console and I play allot of console even old school arcade games and small developers can make good games for console especially on the XBLA and indie platforms. But typically only if the game is very arcady and built for the specific platform.

  • http://twitter.com/Pascalwb Pascal

    Beautiful, one pic I don’t like is 5, it looks weird.
    rF 2 + Asseto Corsa

  • Big Ron

    A console game has to have nothing more than a PC game….that is a rumor or a self-appointed fact by PC players. Every developer is free to decide in which direction their game goes. Of course over 90% of the players are playing with gamepad. That´s the case because there are also exorbitantly more console gamers than PC gamers. You will still find the same number of console players owning a wheel as you will find on PC (in fact just because the number of potential customers is much higher and against any rumor console players also own wheels). The biggest advantage is the mass of potential customers, the biggest disadvantage is the very limited hardware of the actual generation. That´s all.

    Most sims are available on PC just because the hardware is better nowadays and developer don´t need to care about hardware limits.

  • Anonymous

    “Every developer is free to decide in which direction their game goes.”

    Your wrong if you want to release a fully boxed title on console not an arcade digital download then you have to garentee a certain amount of single player content , achievements , and verouse other filler fluff.

    If you don’t match an expected level of single player content then the manufacturer wont allow your game on there platform.

    Nintendo were probably the most lax with the wii , especially on the game for kids side , but even then you still need to deliver an expected amount and presentation of content as defined by other games on the market and the console manufacturers expectations.

    Then you have the issue of finding a publisher for your game and the fact that the minimum run for a console game is FAR FAR more than a minimum run for a pc game so the upfront risk is massive and so the publisher will want to take a higher %.

    In the end a company like kunus could only relase on console if they did it as a download title and they would also have to rewrite the game and design allot of the code around consoles.

    So its totally fair to say if a driving simulator is built for pc then its likely if not almost certain when developed by a small team to have better physics than if the game was multi platform.

  • Big Ron

    Simply wrong. You also have games on consoles which are multiplayer-only, mostly rps and shooters at the moment. And publishers are also not needed if the developer self is able to do the release by their own (which is SMS trying to achieve atm). Publishers are no provision.

  • Philip Samuelson

    Looks like you’ve got some fanatic haterade drinkers :). That’s an awful lotta dislikes!

  • Big Ron

    I think that it has no further interest. If people themselves are so superficial and stupid, then that is beyond help anyway.

  • Anonymous


    You also have games on consoles which are multiplayer-only”
    Only ones I can think of are on XBLA can you name a single online only simulation for console that’s a retail release ? even fantasy star on-line for the dream cast had a offline mode.


    And publishers are also not needed if the developer self is able to do the release by their own (which is SMS trying to achieve atm) ”

    1) even if SMS can foot the printing and advertising bill they will still have to get a factory to print a huge number of disks. Evan then most If not all developers even if they pay for the printing of disks 100% still use a publisher to manage aspects of the printing of the disks and the distribution.

    2) SMS is not a small game company they are a large console developer I don’t think you understood or read my other comments properly.

    3) As I said when you make a game for a console you have to meat requirements of Microsoft , Sony or Nintendo and these requirements can be a significant burden for a small developer.

  • http://www.facebook.com/nikita.makarov Nikita Makarov

    WANT TO TRY ASSETTO SOOOO BAD!

  • http://racingrenders.com/ F1Racer

    Hehe, Well I did ask for it and some are just happy and gullible enough to oblige.
    Personally I find the like/dislike thing just the same as it is in Facebook and YouTube. Something for the kiddies to play with.
    It has no meaning for me.
    To prove it, I`ll start the ball rolling by disliking my own post. Anyone wanna try and make it beyond 50 ? :)

  • Big Ron

    Sorry, but offline-mode isn´t equal with what a normal person understands of singleplayer (a career/ story mode). If you want to call playing a shooter against bots on a map or racing against AI in a championchip or single race a singleplayer-mode, then yes it is and nearly every game has it. Even iRacing can be played offline. E.g. MAG on PS3 is an online-shooter available as retail-version. Yes, it can also be played offline against bots, but it´s primary a online-shooter.

    How many online racing simulations on PC are retail? As I know netKar Pro, iRacing, Game Stock Car, ARCA- Simracing, SimRaceway, RaceRoom aren´t. I think the retail/ digital-discussion isn´t that important nowadays. Yes, a lot people still prefer solid disks. But enough people are just buying digital and it´s profitable.

    Yes, you have to meet requirements to publish on console. But a singleplayer (what I understand as a story mode or career mode) isn´t one of them and in my opinion your idea about the strenght of those requirements is pretty twisted. If it would be that hard to publish sth. on a console, we wouldn´t see that much sh*** there.
    Most developers just do a singleplayer to sell more copies, that´s it. It´s defenitely not a requirement.

  • Kendra Jacobs

    Formula 1600 and 1800 are absolutely terrible in NetKar pro in regards to Physics, car handling characteristics, everything, F2000, isnt good either, but the osella, mini, F3 and the faster F car (cant emember the name) are very very good.

  • Kendra Jacobs

    PLEASSSSSSSSEEEEEEEEEEE I hope these shots are edited, because other then the one picture with the sun, every other picture the track is all freaking blurry and softened, just like all the main stream console video games out there. Please Kunos, your hardcore and we love you for that please dont put all these “show off” effects to try and make your game look more blinged out, it looks ridiculous, over done and childish.

  • Anonymous

    yah I totally agree the F1600 1800 or whatever its called all suffer from a lack of grip and so are not exactly realistic in that sense BUT ! they are still very consistent and handle and control as real car would.

    The slippy nature of some of the cars and willingness for the cars to roll over when taking tight corners with a bump are the only big holes in the physics i can think of with NKP and maybe the speed at which tires go off.

    But if you compare NKP to other sims on the market its as if its years ahead in terms of the raw experiences of driving a car.

    Nothing else on the market has the subtle control and depth in which cars lose and regain grip.

    Nothing else communicates the movement of the cars mass whilst mainting a feel for what the wheels are doing along with subtle vibrations or rear grip levels through FFB.

  • Anonymous

    I think RF2 still has many physics and FFB issues as well obviously its a beta so have to hang on but at the moment the FFB barely communicates rear tire grip.

    Then when you add the nature of RF1 and RF2 tires to not want to grip back in and cars having a real lack of control when in any kind of slide however mild the game just becomes chore to drive with it being a case of learning tracks and corners in advance rather than feeling the car around the track.

    As it is NKP is superior to RF2 when it comes to raw car handling and depth ( even if in NKP tires lose grip more easily than real cars) So I’m not sure how much I will play RF2 when AC comes out. ( assuming AC is as good or better than NKP )

  • Anonymous

    Console games mandate achievements, indications to prevent power off while saving, and expensive scrutiny by the console owner to release a patch (I hear it’s $50k just in a fee to MS to release a patch on XBox. That’s beyond the cost just to develop it).

    There’s a good reason why TF2 got hundreds of updates for PC and the XBox version got none.

  • http://www.facebook.com/spacekadam Adam Špaček

    M3 E30 from creators of nkPro? That itself ensures I will buy it! (unless my Fanatec Turbo S wheel breaks in pieces – german quality from china… :/ )

  • Big Ron

    Yep, that´s what I know also. One week ago there was a indie-developer who critisized Microsoft for mismanagement since the developer couldn´t pay the fee for the patch to be released. Also those achievements are a must have for console. But there isn´t any default what game you need to make to get a release on console. MS and Sony doesn´t even need to be interested in. They got hteir fees and probably new customers.

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