Assetto Corsa – Historical Monza Preview

Kunos Simulazioni has released a very interesting new preview of their Assetto Corsa simulation, showing off the Lotus 49 racing on a historical version of Monza.

Back in February when the Monza license was announced, Kunos was already hinting at the possibility of including a historical version of the Italian Grand Prix venue, including the iconic banked corner.

Asetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=100001807455876 Robert Gödicke

    Even though I’ll buy it no matter what, I sure hope that there will be an option to disable the motion blur and depth of field.

  • http://twitter.com/TheAmunraaa Aleksander Turnsek

    Picture upon a picture upon a picture….just give us a tech demo

  • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

    Lovely stuff, wouldn’t be right having a legendary 60′s motor without a legendary 60′s track. Though obviously it does nothing for those too impatient to even appreciate screenshots of a work in progress, I on the other hand enjoy the frequent previews.

    Now take my money?

  • Theroro29

    We will have possibility to compare Assetto Corsa to Rfactor 2 :)

  • http://twitter.com/TheRoggan Roger

    True, 67 F1′s car on the same track! :)

    Its easy to check the lap times for the Lotus 49 on that track during the 67 season to compare which simulation is closest to the real times! :)

  • Anonymous

    Times tell nothing, you can mod SHIFT in such way the cars will do realistic times but still have stupid simplified physics. Times are basically defined by grip levels and power and weight of car, if those 3 things are correct, you likely have realistic times. While it’s still possible there are 1000 other wrong parameters which define handling and feel, and have little impact on times.

  • David Wright

    Shift actually uses ISI physics – hardly “stupid simplified”.

    As to “times tell nothing” – if they are way out or I can beat JIm Clark they certainly tell you something.

  • CuriousGuy

    Would you mind telling us why you don’t want those effects? Cheers!

  • David Wright

    Didn’t expect this. Thought AC might limit themselves to laser scanned tracks which of course rules out a 60s Monza. Very pleased they didn’t limit themselves.

  • gt3rsr

    Damn. This is just too good to be true.

  • gt3rsr

    For me, a >>slight<< motion blur is not necessarily a bad thing.

  • Anonymous

    Yes I wasn’t accurate enough. It’s like that:
    if the times are way off, it means it is wrong.
    BUT if they are spot on, it means nothing.

    Really, take the most arcadish car in the most arcadish game you know, and just decrease tyre grip until the car does realistic time on track X. Still not realistic time on track Y? Decrease power a bit, increase grip. And so on, this way you can make the car have pretty realistic times everywhere without touching the core of problems, it still won’t be realistic at all.

    I know this because when I started doing physics for the 37 merc, my main concern in the first months was to have as accurate times as possible. So I did exactly the things I described above, fiddled and tricked and cheated with a few params until the car did good times but the result was terrible (not saying it ever was really good but I tried my best)

    What I want to say, you can have 2 same cars, one of them doing less realistic times (say by 0.5 sec, obviously not by half a minute) and still be more realistic overall.

    But again I’m typing wall of text because I’m avoiding studying lol.
    —————-
    The screen looks great, can’t wait to try AC.

  • http://www.facebook.com/people/Kevin-McDonald/526045209 Kevin McDonald

    Well for me, motion blur and DoF is a artificial way of simulating the way the human eye works.

    I’ve personally never felt it necessary as the eye still only focus on a point on the screen and does the same thing anyway.

    You should be able to focus anywhere on the screen and have a sharp image, the same way you can look anywhere out the windscreen of a car and see clearly whats there.

  • Juhan Voolaid

    Out of all the motorsport, historical Monza was what you chose to do!? ARE YOU SERIOUS! I am not talking about the old formula that EVERY sim is creating.

    The lack of originality is too damn high!

  • Juhan Voolaid

    It seams that is the only reason they made this sim … to beat rF2.

  • GamerMuscle

    KUNOS Simulazioni need to stop flirting , they might start a bitch fight.

  • Factus

    Well taking into account that they are Italian they’d start with an Italian circuit :)

  • http://twitter.com/WallyMasterson Wally Masterson

    Looks beautiful :)

  • Anonymous

    I don’t mind having this track everywhere, it’s fun with those old formulas which are scary at 300kph.. although it is true I hope for more universal smaller tracks too, monza is really only fun with super high powered cars.

  • gt3rsr

    Don’t blame Kunos. They’re Italians, Monza is their backyard.

  • Guest

    It’s hard to judge track quality from blurred screenshot, but car looks really nice :)

  • http://www.facebook.com/people/Szilárd-Hompoth/100002333117428 Szilárd Hompoth

    As a student I dare to say that I will buy this sim with my little hardly saved money, even if I have to starve to afford it :D .

  • http://www.facebook.com/profile.php?id=100001807455876 Robert Gödicke

    Yes, exactly what Kevin McDonald said. Motion blur is not necessary since it’s extremely unrealistic. When driving 200km/h over the Autobahn, I can still focus a traffic sign and read it without any problems. Of course I can’t see the street ahead of my car crystal clear during that short time, but in games (or sims) which are using this effect you cannot focus on a sign because it’s blurred. The focus of MY view is forced to the center of the screen.

    The same goes for the depth of field effect. It’s usually based on where the center of the screen points at and completely ignores the fact that the player can look at any point of the screen, not only the center of it.

    I do agree that a small amount of motion blur on a screenshot does indeed look great and can simulate the slow shutter speed of a camera, like on a photo, but during actual gameplay it’s an absolute no-go for me because of said facts.

  • http://www.facebook.com/juha.mikkola.98 Juha Mikkola

    Well actually they laser scanned the old track or the parts that are still left of it.

  • Kendra Jacobs

    You guys forget that half the reason games use blur and such massive amounts of DOF is to hide aliasing, and other IQ issues.

    I hate the effects as well, looks so gimmicky and “console-y”. The game determines what is blurry and what is in focus, not your own eyes? Hahah what the hell

  • Kendra Jacobs

    +1 everything osella said

  • Avecezar

    After reading all your comments I must admit I also hope those effects will be an option not a forced effects.

  • Avecezar

    I enjoy each news about AC. This way we discover the incoming title.

  • Anonymous

    Ok, now I wanna see 10 000 frames like this one in MOTION. Enough with a slide show, I know already that AC looks good!

  • http://www.facebook.com/charlessami.amyouni Charles Sami Amyouni

    I probably want it to have a two-way option to enable/disable it.

    In-game race should be turned off while you are actually playing. While the in-game replay should be turned on.

    Like they say – you have your own eye. Emulation of Motion Blur/DOF is not entirely necessary.

    Replay camera-likes are okay to have those effects. Since even we are watching real races via TV, we see those effects.

    This way everything will be more realistic. My personal opinion that is. Hope Kunos Simulazioni are seeing this suggestions and are taking notes.

  • http://www.facebook.com/weyland.yutani.52687 Weyland Yutani

    Andrea Stella radios Kunos: “It was the most beautiful”

  • http://www.facebook.com/Jim.Cassi Jim Slimjim Cassi

    you got to remember, this track is not scanned, and it’s too late to scan it now… so we will never know. you got to take in account both factors, mod physics and tracks. and don’t forget the part where your scared to death.

  • Petr Klouczech

    Motion blur and depth of field are just small details.

    What about the netcode?

  • Art J

    Last time I checked, Kunos didn’t have budget comparable to EA or other giants, so If they already got a licence deal for modern Monza, making the old one is the most obvious and affordable option for them.

  • Eric Zehnder

    Uh, I am 99.9999999% sure that nothing from ISI was used in Shift. SimBim? That’s another story as a ton of people currently working for SMS worked for SimBin back in their GTR days.

  • Kendra Jacobs

    Agree +1.
    I would be EXTREMELY suprised if there is no option to edit or disable blurring and DOF, and hopefully bloom aswell.

  • Kendra Jacobs

    Na, Kunos are like ISI, and probably Reiza too. They make their sims due to just being passionate about sim racing, and making a living out of it.

    They do their own thing for themselves and for their customers. They are not out to make millions of dollars ( of course they wouldnt say no to it though), or try to dominate the market, or try to take down other sims, or try to over hype and over exaggerate how amazing their sim is, or any of that crap.

    When playing their video games and being invloved with their product, you reall feel like the game was made by a close group of people or family, rather than some corporate bullshit, “do everything you can to increase exposure and sales” company.

    I wish all video game companies had this sort of independant, humble and down to earth mentality.

    I know I would if I was making a video game.

  • Kendra Jacobs

    true, way too much blurring on grass, background, walls, fences, corner apexs and so on.

  • Kendra Jacobs

    good point

  • David Wright

    The purpose of this screenshot is to announce that a historical version of Monza will be included in AC.

  • C4

    It does… easy to see the whole set-up is the same, with the same quirks (swaybar strength, damper/spring multiplication based on ride height and so on) as well.

    In any case, lap times shouldn’t be that much to worry about in a sim. If you use real data and performance and integrate it properly and have an accurate track then the lap times will be more or less okay and accurate. Then you just adjust it a bit until it fits, of course at that point you risk having it influenced by subjectivity (changes based on feel or what you think should be different), set-up, different drivers, different conditions and so on.

  • Cheers

    Nothing except whole physics engine Eric. Both GTR and Shifts uses ISI pMotor. Tyre model was changed to brush model (which had it’s own problems – it was rushed and unfinished, hardly simplified). Hence extra soft tyre walls which basically destroyed both Shifts handling wise.

  • Petr Kloucezch

    Of course, thats a good news.
    I reacted on some comments…

  • David Wright

    Assuming that’s the first Lesmo – please make sure it has plenty of camber. Both Lesmo’s (and the short sraight joining them) were heavily cambered back in the 60s.

  • http://www.facebook.com/people/Emil-Ytterberg-Blixt/750977803 Emil Ytterberg Blixt

    I’m pretty sure it’s laser scanned. On kunos facebook there’s a pic of a laser scanned banking with Marco Massarutto that accidently got scanned as well. =)

  • David Wright

    There is not much of the original track left to scan. The Lesmos were re-modelled many years ago.

  • Avecezar

    Exactly, when playing game you have nothing to lose, you can still reset your car or start from the beginning, but when it comes to real life you risk a lot and don’t push to the limits. I think simracing times should be faster than real race ones because the fear factor is not limiting you.

  • Avecezar

    Petr, Kunos must have learnt their lesson on NetKar Pro having bad netcode. I expect they will release the game when it’s really ready and free from the frustrating past experience.

  • Avecezar

    Remeber, that Kunos wants the title to last at least 5 years. In the other words they will support and develop the game giving you lots of additional content ie cars, tracks free or not. Bear in mind that it will be supported by mod teams, and if ppl welcom the game cheerfully you’ll not have enough time to test all cars and tracks :-)

  • http://www.facebook.com/Klouczech Petr Doležal

    I hope so ;)

  • Anonymous

    I have new respect for you Kendra since I see you are not singling any one sim out and your opinions on these graphic features is something you feel pretty strongly about and are not begrudging anybody.

  • http://www.facebook.com/GuyboMoulton Guy Moulton

    2013: rFactor 2 vs. Assetto Corsa. So far, AC has the graphics and the licenses. rF2 has the physics and the weather. This could be a battle to the death! But seriously it does look like they are trading body blows with AC coming out with content that directly competes with rF2.

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