Assetto Corsa – Fourth Beta Update Available

Kunos Simulazioni has released the fourth update for the Assetto Corsa Early Access Beta.

The new version introduces the title’s AI that can be tested in selected quick race events.

Furthermore, the new version adds two brand new cars as the BMW 1M Coupe and the Lotus Evora GTE are now available.

The new version also comes with an improved tire model and plenty of other changes & improvements as listed below:

Early Access 0.5

- End Race simulation
– New Race special events
– Session Ranking app fixes
– Driver Names displayer
– Proximity Indicator & damage displayer follow GUI
– Small GUI fixes
– Special events have pre-determinate parameters such as Temperature
– Warning for high CPU occupancy
– Real time position
– Steam Achievement fixes
– fixed suspension animator in replay
– chase camera shake parameters exposed in launcher
– Modifications on tyre model combined forces grip. Tyres more sensitive in combined forces, cars more sensitive under braking and acceleration. Resulting in use of traction control more interesting even on racing cars
– Modifications on tyres heating modelling.
– BMW Z4 35is drift upgrade
– BMW M3 E30 group.A is now the early model with less power and no ABS plus chassis modifications and 5 speed gearbox
– BMW M3 E30 DTM version is now an upgrade to the early model and retains only the 6 speed gearboxes.
– BMW 1M series
– Lotus Evora GTE
– Modifications on Ferrari F40 suspension toe links
– Modifications on Tatuus FA01 aerodynamic drag.
– BMW Z4 35is toe fixes and tyre compound fixes
– Pagani Zonda R ABS levels
– Laptimes have now 1ms resolutions
– Ferrari 599XX Evo default alignment setup modified to cure over-sensitive steering.

Assetto Corsa users can now update their installation to the newest version via Steam. The Assetto Corsa Early Access Beta is available for purchase, selling for 34,95€.

GTOmegaRacing.com

  • Robert Eadie Henderson

    I Was hoping for the 12C GT3 so we could have a direct comparison against iRacing’s version.

    Suppose we’ll have to wait a couple more weeks.

    • Anonymous

      Just remember, the two cars are from different years (there was a substantial upgrade kit), so take the comparison with a grain of salt.

  • Anonymous

    Damn!…here i am, stuck in my office..can’t wait to arrive home

    • Keith Horner Jr

      Yeah i hear ya. Same here.

  • Theroro29

    BMW 1M is amazing! What a fantastic car! this BMW 1M and KTM Xbow are now my two favorites cars. Thanks for all!
    It reminds me my real BMW 1 serie (only 120D !)

  • Marcio

    AI no impact in performance for me, great!

  • GamerMuscle

    AI have same issues as other simulators

    Quick review of the AI for you people

    The Good

    – On Hard / alain the top 5 or so cars drive at a reasonable pace around the track
    – AI will sometimes get into micro fights between themselves
    – AI sometimes lock up and make errors in some ways as you would expect
    – AI take multiple lines around corners
    – After 2 or so laps the spacing of the AI seems quite natural and not a total convoy

    The bad ( pity much same as most games as AI is probably as hard to get right as a decent tire model if not harder in some respects)

    – Don’t carry enough speed though certain corners
    – Brake erratically through and before corners
    – Are slow when more than 3 cars are close together
    – Don’t defend in a realistic way
    – Go from being ultra passive slam on bakes to get out your way to pile into the back of you like a mad man at the flick of a switch
    – AI don’t feel pressure of you making certain moves
    – They will just barge into you if you make a tight move
    – AI don’t try to fool you as real drivers would

    All in all The AI perform there function in that they provide a reasonable challenge to race against ( on the hardest settings) and are more enjoyable to drive and learn tracks with than just hot lapping on your own.

    How are the AI different in AC than other games ?

    I think they make some nice moves , take multiple lines in some regards feel more organic than AI in GSC , RF2 but at the same time they also do more weird things and in some way drive like drunks.

    Its a nice edition to the game and the AI quality is easily on a par with other driving games and easily good enough to provide an enjoyable single player experience.

    However If you are used to racing on-line with real people the AI will in many ways be irritating and fall massively short of what you are used to.

    • F1Racer

      Hopefully some of those ‘bads’ will get sorted out as it there is plenty of time and it is early days.

      • GamerMuscle

        Maybe But I have yet to play any game in any genre where AI felt human , well aside from custom unreal 2K3 AI on hard settings , but then they would still crouch at strange times.

        Now that they have AI at what seems like a good enough standard for a single player experience that’s all that’s needed.

        There are a whole bunch of patterns and things that AI typically suffer from that would make them fail a “gaming Turing Test” especially when it comes to driving simulators or FPS or any situation where AI has to make a contextual and realistic decision regardless of if that decision is beneficial to the game out come or not.

        Being wrong in the right way seems to be a very hard thing to instruct.

      • F1Racer

        Getting AI to act human must me one heck of a task and I dunno if you can really do that without a massive hit on CPU.
        But of the two short races Ive had so far I am quite impressed with this first version when I compare it to any other sim I have.
        I wouldn’t expect too much or you’ll just be setting yourself up for a disappointment.

  • Anonymous

    Don’t you think, that before these changes to the tyres, FFB was more direct ?

    Now it is even more difficult than before, to feel if you are approaching limit of adhesion.

  • F1Racer

    After a quick go this is what I’ve noticed so far :-

    Good:
    – AI is brilliant from what I can tell. They will defend their line and corner under braking but will try to avoid a collision with you if you shove one up the inside. Not seen one spin out or makea mistake yet but it’s early days. They wont give up just because you get alongside them in a corner either. Good stuff !!
    – Tyre changes seem good. The 1M twitching under braking at the end of the long straight at Magione is very believable.

    Meh:
    – Can only replay the last lap of a Special Event Race. :(((((((((
    – 599XX still has no bonnet in bonnet cam. Hmmm.
    – Seems you can only start from the back in Special Event Races.

    Getting around 110-120fps with in the BMW Group A race at Mugello on max settings so thats ok.

    The penalty system can really screw you over too as when you go off onto the grass you get the 5s/50kph penalty. You slow to under 50kph
    and I reckon you’ve served your penance. But then as you try to get back on track it pops up again and you have to slow down once more. I think once is enough per incident.

    This will come alive so much more when we get to choose our opponents/track/amount of AI etc etc.
    Also in non Special Event races I hope they allow for properly adjustable AI
    strength such as 0-100% in 1 degree steps a la rFactor. Easy/Medium/Hard etc just doesn’t cut it.

    • Sigmatc

      110-120 fps is just great.

      Can you please tell us your configuration ? because I’m about to upgrade my computer.

      • F1Racer

        My rigs is dis…(had to copy/paste from my invoice as I didn’t fancy writing that lot out :)) :-

        – Intel Core i7-4770K 3.50GHz (Haswell) Socket LGA1150 Processor
        – Gigabyte GeForce GTX 780 WindForce 3x OC Rev2.0 3072MB GDDR5
        – Samsung 750GB SSD 840 EVO SATA 6Gb/s
        – Gigabyte Z87X-UD3H Intel Z87 (Socket 1150) DDR3 ATX Motherboard
        – Avexir Core Red Series 16GB (2x8GB) DDR3 PC3-17200C9 2133MHz Dual Channel Memory Kit – Red Light
        – Corsair RM Series RM 850 ’80+ Gold’ 850W Power Supply
        – 2 x Seagate Barracuda 2TB 7200RPM SATA 6Gb/s 64MB Cache
        – Thermalright True Spirit 140 CPU Cooler

      • Sigmatc

        That’s just awesome :)

      • F1Racer

        Thanks. I got it as a Christmas present from me :)
        It barely makes a noise despite 9 fans (of which 8 function at normal temps) and I sometimes have to check that it’s on :)
        It’s all living in an Antec 902 tower btw.

      • Sigmatc

        Great. You have to thank the person which offers you this huge present ;)

      • F1Racer

        Well I put in some overtime at work and sold my previous rig to pay for it.

      • Realkman666

        He meant “on your knees, buddy”.

      • Sigmatc

        Weird, my last comment got deleted !!!!!

      • F1Racer

        Can’t find it in the system m8.

      • Sigmatc

        No problem. And thanks for telling me your config. Now I have a clear Idea. Key factors are obviously CPU and Graphic card.

      • F1Racer

        Definately ! Originally I was only going to buy the NVidia 780GTX but decided my CPU would be a bottleneck with the card so I had to obviously get a new Mobo too if I wanted a new CPU as the socket 1366 is history. So I just ended up going for a whole new system and crying at my bank account after :)

      • Sigmatc

        Yes :) I was thinking the same thing and now I’m on for a complete new system after 5 years with the old one. I hope I can get it ready for next week.

      • F1Racer

        Good luck. Let us know what you go for.

      • Sigmatc

        Thanks. I will do :)

      • kahel grahf

        If you only have one 60hz monitor…an i5 with a gtx760/770 or R9 280x/290…will be plenty enough…
        120hz monitor or triple screen go for the F1Racer config…

      • Sigmatc

        Ok thanks for this tip. I do have one monitor. already bought an i7 4770k and I’ll go for a GTX 760

      • F1Racer

        OK hehe, I’m not sure I’m getting this :)

      • Realkman666

        Good. :$

      • F1Racer

        Then I guess my confusion is because I bought it.

        Some things we weren’t meant to do :)

      • Realkman666

        It would be awkward, but it’s not unheard of. :$

    • Realkman666

      Can’t just turn off the penalty in the race.ini file?

      • F1Racer

        Nah, that’s a myth.

      • Realkman666

        Huh?

      • F1Racer

        Many people have said you can change the ini file but it’s never worked for me. I think you can’t change it for races but it would be nice to do it for offline practice at least.

      • Anonymous

        I turned it off several build ago. Worked just fine. Is it back again with AI?

      • F1Racer

        I`ll have to investigate it again. Yeah it’s there with the AI. Something that needs adding to the GUI as an option I think,

      • Realkman666

        That fix + Nordschleife is all AC needs. :p

      • Anonymous

        Change the words “That fix” with “Multiplayer” and all is fine and i agree with you. ;)

      • Realkman666

        :p

    • http://zerez86.blogspot.com/ zerez86

      There is a ai slider in “overview”-> “opponents”

      • F1Racer

        ;) I must have missed that.

  • Anonymous

    “The new version introduces the title’s AI that can be tested in selected quick race events.”
    Which events is AI active?

    • F1Racer

      Try any of the races in the Special Events mode which you on the Main screen when AC loads up (top left picture)

      • Anonymous

        Thanks.

  • Anonymous

    Oh no, Forced Slowdown Penalty even in AI races?
    Common Kunos, give as a proper penalty system rather than this annoying crap…

    • F1Racer

      If it’s there in offline practice mode you’ll damn sure get it in an AI race.
      Yeah it is annoying and I do hope they change the system because, I know you have to stop cheats in MP/Online stuff, but this current system doesn’t befit a sim of this calibre.

      • Michael Hornbuckle

        Aris quote from official forums regarding slowdown penalty:

        You are right, we are trying to figure out different solutions. We are not happy with this either. Thanks for the feedback, we’re listening.

      • F1Racer

        Excellent. Thanks Michael.

        BTW It’s probably changed now but we shared 1 and 2 position on the Magione leaderboard a little while ago in the BMW 1M :) I was 2s off you but I only did 2 hotlaps :) I dunno where I`ll find those 2s but I`d drag some more out of it for sure.

      • TouringProSeries.com

        The best solution I’ve seen, as far as leaderboards go, was in Forza, where the time you are off-track is added to your laptime. Of course this doesn’t stop cheating during actual races, but it does need to be a little more lax than the current system, which is flawed.

    • pay2021

      go to “assettocorsacontentspecialeventsSPECIAL_EVENT_xx” 24 to 27 you have the events inis files to modify :)

      To rip off penalties put 0 at the line
      [LAP_INVALIDATOR]
      ALLOWED_TYRES_OUT=0

      • Anonymous

        Thanks, I’ll give it a shot :)

  • Luciano Pacheco

    I just tested the new version for about 45min. Here’s what I find so far:
    – Ioosing some fps even though my graphics card utilization is bellow 80%. Find it hard to believe itś my cpu (i7 3770k).. Need to do more tests
    – The new tire model: Oh MY GOD!!! The differences are subtle but drastic at the same time. Especially at low speeds, sharp corners, the difference in feeling is HUGE. FFB also seems better overal. This is by FAR the best thing about this update. Everything I was unhappy about the old tire model seems to have been fixed. Pretty close to perfection now! Very happy!!
    – AI: They still need some tweaking.. if you ŕe on the inside, sometimes they will turn on you, hit you from behind, etc..

    • F1Racer

      Agreed on the tyre model. FFB is far better for me, I can feel every bump in the road. I just heavy braked the 599XX into the tight chicace at turn 4 in Monza and the rear end was twitching a little, the back end wanting to get away at one point and the whole car feeling like it’s shaking side to side. Frickin’ amazing !

  • Petr Dolezal

    Wow, aggressive AI!

  • joe

    I like Assetto but i still feel the behavior of the car (except the ice feeling) are much more realist in iracing.. dunno

    • Keith Horner Jr

      well, that makes no sense.

      • joe

        yes the way the car move, suspension, in corner, weight transfer etc etc… Better in iracing, more realistic

      • joe

        forget about some little details like in car mirror view that are not realistic. bumping an AI car from behind just feel arcarde.. etc etc.. Anyway, i like some parts of this game

      • Samz

        I remember reading actual drivers posting that AC to them feels more like rl driving than IR & rf2. I also read somewhere that rf2 couldy be technically more advanced , guess each to his own.

      • Benjamin Dolard

        Suspension better in Iracing ? Here, take my LOL.

      • joe

        Yes the way the car behave when hitting curb etc etc. Its what i mean

      • Samz

        I remember reading actual drivers posting that AC to them feels more like rl driving than IR & rf2. I also read somewhere that rf2 couldy be technically more advanced , guess each to his own.

      • Big Ron

        In my opinion iRacing is still leading in that department. And I don´t even play it. But watching gameplay-videos, replays look like real life-footage because car movements look very natural.

      • BackMarker

        The tracks feel much better in iRacing than AC. Yes, the cars feel much better in AC. The cars in “iceRacing” have this ice feeling from not providing enough feedback of what the tires are doing.

    • Marcos Sanz

      I like that in iRacing too… but in AC is as good…

    • David Massieux

      iRacing is the best of the “old type of sims” those who slide, make you think that in real life its hard to drive, but its outdated now, even though they’ve made tremendous progress with the Ruf, showing that the tire model can be improved, it still has too much grip, brakes shorter than irl, understeers on the rotate a lot more than irl, and when you loose grip you recover it too late too instantly, its subtle but once you’re chasing world records it becomes so obvious that its quite refreshing to see a sim like Assetto, where you can’t just drive 20 laps with 0.1 variation at 6000iRating pace.
      Assetto is the only sim (with Netkar a bit) where no matter your skill you can drive, but even if you’re very good you won’t be consistent like a robot, I’d say that with my little experience on roads, it is a lot easier to drive consistently at 90% of whats physically possible that it is to actually find the limit of your car and be able to use it consistently, and in simulations (like iRacing or rF2) its the opposite, very tough to drive consistently when you want to be smooth and safe, very easy to maintain a high pace when you’ve understood 95% of the car’s behavior, that is not realistic at all, it can be fun for some, but its not like real life.

      So yes, you may like iRacing better, and for having been on it since 2010 and driven almost every possible combo, with all the build released since that time, I can say for sure that iRacing is not realistic, it tries, but it has way too low inertia, and grip levels are wrong too, not by far, but enough to make it no better than rF1 with Enduracer’s mod or Historic GT. FFB data is irreleavant in the realism factor, as it only pleases your brain, but affects very little the driving of the car, which is the basics of making a simulation. FFB seems good in iRacing, because its very precise and reactive, but their way of calculating data is wrong, it sends you the forces coming from the tires after the forces has been applied, sending you data about anti roll bars, spring rates and all those things, irl you only get steering rack / assisted steering forces, those are affected by lots of things, but they still are only transmitting few forces. iRacing pleases people because it sends lots of data, but in real life a wheel doesn’t, it sends the road surface in good cars, the front suspension and the front load over the tires, thats all, no data about the rear of the car (that comes from your nerves in the body parts that touches the seat, and the G forces, not the FFB).

      Well enough of that, if you want to fully appreciate Assetto, try driving smoothly, find the limit bit by bit, challenge yourself to push higher and higher, no fun in just riding around or looking for laptimes only, control is where AC shines, tougher and tougher the faster you go, and very easy as soon as you back off a bit.

  • pay2021

    In “assettocorsacontentspecialeventsSPECIAL_EVENT_xx” 24 to 27 you have the events inis files to modify :)

    • Jack_NL

      yeah Beemers AI drive also good on Vallelunga and Monza :)

      tried to have a AI race with the F40 but the the AI go crazy after the start on Vallelunga

      Very nice update so far

  • Benjamin Dolard

    AI is really slow on corners, but re-accelerates like a rocket… And if you spin and get stopped on the track, they don’t even try avoiding to hit you. Well, beta, I guess.

    • Shaddix

      Try Formula Abarth on Monza, they are quite perfect except that they crash you into the rear sometimes.

      • kahel grahf

        Which make it far from perfect…but i don’t care for AI anyway.

  • Anonymous

    FFB is so smooth and so fast now that you can catch any slide with ease. That’s to me the best improvement.
    458 Silvestone race is surreal could do it all day.

    AI needs work but its fun following the 458’s and not attacking because they are bit blind and will push you on grass giving you 5 second penalty.

    Otherwise great update.

    One more thing there is no big FPS drop from back of grid props to devs. Only get 30FPS drop with everything on max back of grid.

    • kosmo1982

      well with AI i have 35 + fps with everything on max with my middle range pc. I turn shadows resolution and cubemaps to medium , faces per frame to 1 and i have 70+fps in 1900×1200 resolution with 2xAA and 4AF. great for graphics this game has (plus i dont see no difference compared to max graphics settings.

  • http://www.stenyak.com/ stenyak

    Short review: fired up the E30 GrA full grid race, getting from 10 to 50FPS throughout the race. This is an old computer, so that was expected. But to my surprise, I’ve been able to race at those “low” FPS without any problem at all, whereas previously I was unable to race solo under 40FPS.

    So it looks like the motion-to-photons delay (sometimes referred to as “input lag”) has improved A LOT. I can now crank up the graphics settings, antialias, motion blur, whatever, and the car is still drivable.

  • Paul Mackenzie

    For the first update the AI is a solid start. The first lap or two could be better when they are bunched together. I have come up to a corner (especially the ascari chicane) to find that one has almost parked itself suddenly. Also I haven’t done a race where they haven’t locked up into the first corner and generated smoke (could be from a crash i guess also) but while this is good to see sometimes it shouldn’t be every time.

    Now thats the bad points out the way. Once you are a lap or two into the race they are really good imo. Among the better AI’s i have raced against. They don’t smash into me at random points (apart from sometimes right behind me on one or two corners) and they are great for side by side racing. I love them having their own battles and even seeing them make their own mistakes. Like I had one race on Monza where I was chasing one car ahead with a lap to go. On that lap he out braked himself and had to take the corner pretty slow, all of the sudden I was on the back of him and managed to get the pass with 2 corners to go. Brilliant stuff there, love it.

    So in conclusion good solid start probably meeting or maybe slightly exceeding my expectations (which were reasonably high considering the quality of this product).

    As for the other cars added, love them. The BMW is a great fun car to drive that seems so fun when you get the back out (maybe the new tire model at work?). As for the lotus, well dam! That thing is quick and so balanced, look forward to racing the AI with that car! Love it, always a big fan of Lotus cars.

    All in all a great update!

  • Alex Ventura

    Who cloned Yvan Muller and put them driving the AI? :o

    • Realkman666

      Always hating on the French!

  • damys

    they should update the Evora GTE sound .. for now sounds like the standard

    maybe like the real one http://www.youtube.com/watch?v=5fEiR5fNSMI

    • Tomasz Zabłocki

      that car sounds mean, love it

  • Hugo Stiglitz

    -Warning for high CPU occupancy

    What does that mean?

    • Damo

      At a guess it’s a feature that will let you know when your PC is struggling to keep up. Sim’s especially aren’t just heavy on your graphics card, but CPU as well.

      • Hugo Stiglitz

        Sims aren’t tough on CPU. Believe me.

        I used to simrace on this piece of crap laptop and the thing that held it back was the iGPU, not the crappy CPU.

        Maybe pCars and AC need good CPU’s, but that’s mainly because of some of things going on graphically more than anything.

  • Anonymous

    Just had another update 9.5mb
    0.5.1
    – opponents engine volume tuned
    – fixed Golden Glory achievements
    – fixed replay race loading

    • F1Racer

      Nice!

  • Anthony Birch

    the timing of the drag race start lights is incorrect, should be 4hundreds between each yellow and then the green, at the moment the timing between the yellows is far too long and even longer to the green.

    also there is no ability to do burnouts or manually ‘stage’ the car, a vital part of drag racing is the burnout……to heat the tyres for maximum grip.

    at this stage i am planning on converting DragFactor to run in AC once the mod tool are released, our cars are dedicated drag cars, (pro mods, top doorslammers and in the future Nostalgia Funny cars) but the timing of the tree and the ability to do burnouts and stage the cars will be the final clincher if we proceed.

  • F1Racer

    Well I take back my earlier praise about the AI. I’m at Monza with the Tatuus F1’s and I’m now on my 14th start and still have not managed to get past lap 1.
    I’ve had this scenario before with AI races where it seems that when the lights go out it is the mission of the sim to make sure you are last by the end of the first lap.

    AI seemed ok with the Abarth and the BMW’s but here… they are almost as blind as the AI in LFS. I have to make allowances because it’s a first preview so I will do.
    But yes, unless you brake like Mika Hakkinen they will hit you from the back or just pile into the side of you while attempting to go for a gap that was bound to close.
    Then into Ascari, I am trying to leave my braking as late as possible so the car behind me doesn’t punt me off or try to pass (taking me off too) and then as I make it into Ascari by the skin of my teeth, the AI car in front has backed off so much it may as well have parked up.

    I will not be having a 15th attempt at this race. I could back off for the first few corners and stay at the back until the field spreads out but then its already too late as theres only 5 laps and thats not racing either is it?

    I`ll stick to the Abarths and BMW’s etc if I want some AI action.

    • Michael Hornbuckle

      The AI in the Fiat are really slow and the AI in the Formula Abarth are really fast…both are dumb, reckless, and quite challenging to get through. Pretty much the same as most AI that I remember. Not bad for the first effort and should get somewhat better I’m sure. Count me in the group that is anxiously awaiting MP.

      The updated tire model is pretty fantastic. The improvements are hard to explain but you know them when you feel them. New BMW is pure sex.

      • F1Racer

        The tyre model is good. Hopefully the MP will provide a more intelligent competition but going by past experience I don’t know if there will be that much difference :) As human players all like to pile into turn 1 without thinking of the consequences, you could say AC has it spot on :)

      • Michael Hornbuckle

        Turn one at Monza is still cleaner than my last 10 starts on iracing.

      • David Massieux

        Was about to say that, it looks like a “safe” iRacing race.

    • Traumahound

      Interesting. I’ll test this. I take it, then, we can’t yet adjust the AI strength?

    • Olivier Prenten

      Tatuus is mine since the beginning! I’m an open wheel simracer… ;)

    • Deatroy

      You can edit the special event if you want :)
      Just a create a new one called Special_Event_28.
      Copy the ini file from Special Event 24 and edit to your liking.
      The tank of the f-abarth is only enough for 11-12 laps.

      • F1Racer

        I’ll take a look at it, thanks.

  • Anonymous

    Damn Aris!! I don’t know what you did to the tyre model but THANK YOU!!!

    • Wally Masterson

      Yes, the tyre model tweaks are great. I find rear-end slides much easier to catch and hold now.

      • Anonymous

        Yup! Ánd lift off oversteer seems much more correct to me now. No more pushing myself off the tarmac in every low to mid speed corner.

  • Damo

    Overall, nice improvement in a few vital areas and a decent first-outing for the AI. It does need more work, as Kunos had already stated, but the potential is there for all to see. Also happy to be getting decent frame-rates with more than one car on-track, so we just need some decent netcode now please.. :)

  • Szilárd Hompoth

    Hi! When the game’s trying to load the E30 Gra, it always crashes after a few seconds. All other cars are good, the new content is great! Any ideas with this problem?

    • Deatroy

      ask on Assetto Corsa Forum, they are fast helping everyone who owns the game on steam :)

  • Anonymous

    Update 0.5.2
    – fixed opponents engine volume typo

  • Anonymous

    for those like me who dont care much about the AI, do the RSR live timing challenge: http://www.radiators-champ.com/RSRLiveTiming/index.php?page=PROrank&rankId=2 and get a ranking!

    • F1Racer

      This advert brought to you courtesy of Simc-ade – “The Sim Racers drink!”

    • David Massieux

      Indeed its a fun challenge while we’re waiting for the multiplayer to get released.

    • Anonymous

      For those who like you? I don’t think anybody likes you HaHaHa. :)

  • Ronny Nunez

    The tire model and ffb update is just fantastic!! It’s subtle as mentioned earlier but it makes the cars more natural to feel when you lose grip. The BMW 1 is fun but the Evora GTE is just not my cup of tea, will give it another try someday in the distant future. I’m very excited about the development rate of the sim, I’m a truly satisfied customer :)

    Reading at the comments of the community following AC I’ve found weird that nobody seems to be craving the release of the Trento Bondone hillclimb??? I’m really really REALLY looking forward to driving around there, hillclimbs / rally stages are just infinite fun. I guess I’ll have to wait for the final release, no biggie.

    On another note, I was wondering if we could get the cockpit sounds in the bonnet view?

    Anyway, keep it up Kunos! take my money! take my ex girlfriends if you like!!

    • Guest

      Download Joux Plane at DrivingItalia.net if you like roads, you’ll see its plenty fun.

      http://www.youtube.com/user/iRacingDavid

      • Juhan Voolaid

        Crap site
        “Could not determine your IP address”

    • David Massieux

      Download Joux Plane at DrivingItalia.net if you like rally stages (french tarmac rally in Haute Savoie) its a blast :D

      http://www.youtube.com/watch?v=ChBHVH5A2hQ

      • Anonymous

        seeing as AC is the only game that has the physics and ability to be a spiritual successor to RBR – i wonder if its possible to mod pace notes into it somehow? anyone know?

        imagine that. absolutely amazing thought. we’d essentially have RBR 2 and i can finally die happy.

      • blastx

        we will have to wait for mod tools from Kunos. Then you can do that.

      • Pure Citrus

        I believe it would be possible with a lot of time and effort, using the existing APP infrastructure

      • Ronny Nunez

        Joux Plane!!! I can’t believe it, one of my favorite RBR stages ever. Thank you so much :)

      • David Massieux

        It rocks ! sincerely no need for pace notes, after 5 tries or so you’ll remember it easily, even in the Tatuus it was a blast :D

        http://www.youtube.com/watch?v=3QnWwtWBFZA

      • David Massieux
    • Ronny Nunez

      Already having great fun with the stage:

      http://www.youtube.com/watch?v=8scs5F44gc4&feature=youtu.be

  • Chris Wright

    Yes, all very impressive. The AI has a long way to go, but it’s easy to see the potential. Car handling has been tweaked significantly, and for the better.

    Full marks to KS yet again for delivering an update exactly when promised.

    • Pinoyone

      Is there an option not to show the steering wheel?

      • Marcel

        Nope, you can only hide the drivers arms and lock the wheel.

  • Anonymous

    Like the new update!

    The AI is not that impressive to me though, not yet. It feels more like an alpha version rather than a beta version that just needs some polishing. Seem like it’s lacking several fundamental features at this point.

    The AI don’t seem to be aware of me more or less at all. Also looks like they are not capable of overtaking each other.

    I’m confident the AI will be good at some point, but I have my doubts it will be good for 1.0 unless they push the release even further. They have lots of other things to finish up as well.

    Also, when MP is in, I personally won’t race that much against AI any longer, but each to his own.

    • Deatroy

      Overtaking each other they do well at Monza.
      On other tracks they mostly stop to attack you to avoid crash, atleast it seems so.

  • Olivier Prenten

    Very good update! New tyre model rocks and handling is much better! Lap time resolution is now 1ms! Thanks KS! ;)

  • Franklin Silva

    Do you know why the replay is so short? I would see a complete 5 laps race…

    • Pure Citrus

      You need to increase the maximum filesize of your replays, as having other cars greatly increases this

      • Franklin Silva

        Perfect! Thank you!

      • Marcel

        Can you describe where i can adjust this?

      • Franklin Silva

        at game menu choose OPTIONS, GENERAL and increase the bar of maximum filesize of replays, the more you increase, more temporary memory should be used

  • Alex Ventura

    How come we can’t choose the track + cars combo?
    http://www.youtube.com/watch?v=8zY8V8dZN0M

    • William David Marsh

      Kunos is trying to get kinks worked out of the AI, and the most effective way for that to happen is have us work as “Quality Assurance” via these special events, so they can focus on a small group at a time, while we still get a taste of AI

      • Anonymous

        Yup & at the same time people are trying to add, more AI’s to tracks that don’t have AI’s activated on, yea let’s break the game then moan at the developers.
        Tweakers & modders are there own worst nightmare.

  • Traumahound

    I now feel ffb characteristics that remind me of what I really like in GTR Evo, and kerb feel seems much better.

    The most nagging issue for me however is how much chatter my DFGT makes during both off-the-line (1st gear) launches and getting on the grass. As per an AC forum suggestion, I turned down my Logitech profiler overall ffb to 75%, and tried in-game ffb gain at 75, but settled on about 105, as there was negligable change in the chatter, but general response was more optimal. The car I spent the most time with in this session, btw, was the E30 GR A.
    I welcome any suggestions to minimize this chatter/shudder. Also, I’d love a proper explanation of what all the filters, etc are meant to do. : )

  • Anonymous
    • F1Racer

      Nice video. Is it me or is that 15s+ wait at the start before the lights just interminable ?

      • Anonymous

        It feels more interminable because there isn’t the light signal :D

      • F1Racer

        Really ? Then there must be an option in the menus because I get one.

      • Anonymous

        That was not a “live recording”! It’s a replay!

      • F1Racer

        Yes but I thought you meant that you weren’t getting a light signal when you started your races.

    • Anonymous

      They have got to cure that “nervous mid-corner braking syndrome” at some point. It seems to be inherent in most sims really, yet its bugged me for so long… it was in rFactor, and it’s still in rF2 as well. They also repetitively tap the brakes at inhuman speed.

      Must be a very difficult behavior to solve or they would have done it by now.

    • Marc Collins

      What skill level is that? Hopefully they will add a separate speed and aggression sliders. Right now the cars are either too aggressive on alien and a bit less so on hard, but too slow on medium and hard. Either you’re getting punted off the track, or you can’t help punt the AI when they slow too much. If you turn it down to medium, they jump out of the way and are too slow. Real damage and these AI will result in a lot of one lap races.
      FFB with all canned effects sliders turned to 0 is now fantastic. You can feel everything as you should (have always been able to, but something was out of whack in prior builds).

  • Deatroy

    You can race with 25 AI cars with these presetted models like F-Abarth, Ferrari 459, Mclaren, AbarthSS, BMW, etc..

    • Marcel

      How?

      • Deatroy

        go to C:Program Files (x86)SteamSteamAppscommonassettocorsalauncherthemesdefaultmodulesearlyaccess

        Edit earlyaccess.js with editor.
        Do // on line 15.

        It will look like this: http://gyazo.com/70390666048bb9e400e13b8b74d50831.png

        Now you enabled Quick Race in the menu, next to Hotlapping.
        Then enter it, set your car, track and add so many AI cars like you want and the grip boxes offer. Monza have 26 boxes, Vallelunga only 22 :)
        Use only the cars from the special events!!! F40 as example wont work as AI.

        You can choose also some S1,2,3 Stages like Ferrari 459 S3 or even the new BMW 1M. Have fun.

        Note please that when you add more then 18 cars, some AI cars will drive little bit weird.

      • Anonymous

        You can use the ktm x-box as well

    • Marc Collins

      Yes, how??? AC generally has a nice interface, but this reveals a major flaw.

    • Jeremy Roberts

      To run a grid of 22 Mclaren’s at Silverstone:

      1. Exit Assetto Corsa

      2. Change directory to: ~steam/steamapps/common/assettocorsa/content/specialevents

      3. Copy the folder SPECIAL_EVENT_26 (including the contents) to SPECIAL_EVENT_99

      4. Change directory to SPECIAL_EVENT_99 and edit file ‘event’

      Under the [RACE] section, change ‘MODEL=ferrari_458′ to ‘MODEL=mclaren_mp412c’

      5. under the [RACE] section set ‘CARS=22′

      6. Under [SPECIAL_EVENT] set GUID=99

      7. Under all the [CAR_xx] entries (with the exception of [CAR_0]), set ‘MODEL=mclaren_mp412c’

      8. Copy and paste the [CAR_xx] entries and update the xx value to the appropriate number. This will create the profiles for the additional cars.

      9. Save the file and restart Assetto Corsa

      A new custom event will be displayed at the bottom of the selection.

      You can optionally rename NAME=Supercar Race under the [RACE] section to something of your liking.

      You can also disable the penalty system if you like by setting ‘ALLOWED_TYRES_OUT=4′

      With a little effort, it’s possible to create 4 custom races for this track just using each car type.

      No credit for me, this is someone else’s find.

  • Pedro Nunes

    Anybody with the problem, that as soon as you are reaching the final of the first lap, my games drops from 50/70fps to 33/34 in every track with AI.
    And continues with this framerate until the end of all track, even when i the first lap i pass from the same spots at 70, i get 33
    Anybody with this issue?

    Thanks

    • Damo

      No such issue for me, but try posting on the official AC forum as you’ll more likely get a response there.

      Best of luck.

      • Pedro Nunes

        I discover, i getted a virus that putted the GPU after 1 minute to full load, like it was bitcoining for someone ^^

        Most advanced virus i ever seen thats why assetto was running bad, i tried other games happens the same thing.
        Had to format the PC, pity.. i was trying to break my 2 year record without formatting it :P

        Thanks men

  • Anonymous

    Quote from Twitter 2 hours ago:
    Stefano Casillo@KunosStefano

    “we’re going to push an update this morning with more slipstream, no penalities, better ai behaviour after a contact and other small fixes.”

    Yay, :D

  • Anonymous

    The lack of Multiplayer option still to this day baffles me as this game.

    • F1Racer

      It’s a feature that is not yet implemented in this unfinished product. It’s coming but just not here yet. The important word which should un-baffle you is ‘unfinished’.
      This is not like a product you have bought from a store. This is an early release w.i.p. and although the concept may be alien to you and others, this is how game production works.

      • Anonymous

        I’ll wait until Multiplayer is out.
        Hotlaping is too boring.

      • F1Racer

        Well there is AI now.

    • Deatroy

      Huge facepalm for this!
      F1Racer you are right!

    • Anonymous

      Your favourite sim X-motor Racing has Multi player doesn’t it, with first class AI’s ??
      I think VirtualR readers should really try X Motor Racing http://www.xmotorracing.com/download.html Feedback please.

  • Michael Hornbuckle

    On a Sunday the devs have put out an update getting rid of the 5 second penalty in special events and practice mode. People were losing their minds over the penalty and less than two days later it is removed along with other fixes. Great job Kunos, ya’ll are going to new levels of listening and reacting to the community.

    • Traumahound

      Yay!

  • eracer71

    Since today’s update I get an runtime error when trying to start a supercar race. Anyone that has the same problen or even better: a solution?

    • GamerMuscle

      Worked for me just a second ago , maybe check game integrity on steam ? Not sure what could be causing the issue.

    • Michael Hornbuckle

      RSR live timing is causing an issue. You have to use task manager to stop the process for wsLivetimexxxx. The guys at RSR are aware of it and have promised a fix soon.

      • eracer71

        Thanx for your reply! I did what you told me but unfortunately this didn’t fix the issue. It has something to do with visual c++ and it only affects the supercar race. Strange…

  • F1Racer

    In case anyone wants to run customisable quick races, you can follow this instruction from Shaddix on the AC forum…

    http://www.assettocorsa.net/forum/index.php?threads/post-diy-events-here.5372/

    • Ioannis

      wow, i saw your post just after i did mine with the events oops! you can delete it if you want btw. I did’t even know it’s a thing now

      • F1Racer

        No it’s fine. Your post is a new special event whereas Shaddix’ solution enables the Quick Race option where you can choose your own car, track, opponents, time of day etc etc,

  • Ioannis

    Do you want a new special event? donwload and unzip this https://www.dropbox.com/s/gwe00raw7fidvyh/SPECIAL_EVENT_98.zip into “specialevents” folder. it’s a race of 5 KTMs at Mugello for 5 laps.
    I created it to test AI. beacuse my poor rig can’t handle 12 cars on the grid,
    I can make some more combos if you want, any ideas?

  • eracer71

    Today I increased the value for maximum replay file size to 500mb. Now I found out that this was the problem why I couldn’t start the supercar race at silverstone anymore. I always got an runtim error from visual c++ My rig (4BG ram) can’t handle more than 314mb at silverstone. Strange thing…

    • Deatroy

      It isnt strange if 4 GB Ram is the limiter/bottle neck of your system :)

  • F1Racer

    Where did that post come from Harry ?

  • Sky

    Almost 15 years later, Grand Prix 4 still reigns supreme in the AI department…

    • Anonymous

      Yes because Kunos has been doing AI’s for over 15 years like some other sim developers.

Back to top