- Sim Racing News

Assetto Corsa – First Mclaren MP4-12C Previews

Kunos Simulazioni has released new development previews of their Assetto Corsa title, showing off a brand new car.

Kunos Simulazioni has released new development previews of their Assetto Corsa title, showing off a brand new car.

The previews show wireframe renders of the Mclaren MP4-12C road car that will be included in Assetto Corsa. The MP4-12C will join plenty of other super car competition in the title from the Pagani Huyara, the Ferrari F458 and others.

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

The title will be available in 2013, the title will feature licensed cars from manufacturers such as Ferrari, BMW & Lotus.

  • Anonymous

    will be epic
    458 italia vs mp4-12C

    cant wait for full game.

    • Matt Orr

      Meh, where is the one that has a man’s transmission, you know, the ZR1?

      • Roger

        ZR1 would be really nice!

        MP4 vs 458 vs ZR1! 🙂

      • Matt Orr

        Indeed. Despite what people might think given the Vette is not even half the price realistically you would pay for either, despite not having a fancy gearbox (THANK YOU GM!) – it can hang with the 12C and 458.

      • Roger

        The C6 chassie is really nice, especially in the Z06 and ZR1. Ive driven and drifted a Z06 and its a real joy!

        The manual shifter is one of the best ive ever used! I prefer a manual over sequential for the deeper interaction and challenge but both are great fun!

    • Hurdy Hurdy

      You said GAME.


      • Jay

        Sematics and Snobbery


      • Alex White



  • Anonymous

    Very Nice!

  • Realkman666

    “The title will be available in 2013…” Ugh.

    • Anonymous


      • Realkman666

        Doesn’t sound as immediate as Q1 or Spring, that’s all. Might be late Q3, or probably Q4.

  • Skytrill

    I know I’m asking too much but.. Mclaren.. F1?.. Santa?
    No forget it, I want it before Christmas.

    • Roger

      Agree, the McLaren F1 would be epic!!

  • Roger

    This looks excellent, but I would really prefer if they release AC based on what they have ready now / focus on a set to complete soon so we could have a release within 1-2 months tops.

    The tech preview is at a very good maturity level IMO, if we just have more cars and tracks at the same level + multi player it would be excellent.

    Then we could have updates with new content or features over time during the next 6 months as they add and refine content. For example career mode and the new cars like the MP4 and Huyara and remaining Ferrari’s etc.

    The content they have already should be plenty as a first version or a paid “beta” like others have been doing (rF2 and Race Room etc). I would not mind paying a lower price for the beta and then an additional fee as “upgrade” from beta upon completion. Other buying the final would be a larger one-time fee.

    I’m afraid that if they wait until they have all content they aim for and fine tune it all this will drag on easily for the rest of the year…

  •árd-Hompoth/100002333117428 Szilárd Hompoth

    It makes me wonder, how many of these cars will be in pair on the track? Will there be many multi-car races without homogenization?

    • Ghoults

      Homogenization in sim-environment is always a bit tricky as we have a lot more tracks and race lengths to worry about. Real series can adjust the speed difference as the series progresses from one race to another and the race length always stays the same.

      But in sim environment we have races that can be as short as few laps to full blown endurance races all the way from ultra short tracks technical like megione (or tsukuba/monaco/laguna seca) to really fast tracks like nordschleife or monza. Or even tracks like monza or lemans without chicanes.

      It would be really difficult to do. Some kind of automated system that looks at player skill and race length and then adjusted cars for each track could be the best but then again one of the attraction of different cars is how the different cars work on different tracks…