Assetto Corsa – 13 Minutes of Gameplay Footage

Wim Bries has been fortunate enough to attend the GamesCom media day yesterday, capturing 13 minutes of footage of the Assetto Corsa show floor demo.

Along with the video, Wim also shared his initial experience on the simulation:

Assetto Corsa exceeded all of my expectations. My first impression when just looking at the overall graphical style got me really exited.
It just looks the works. Overall external car physics (Movement) seemed to have the correct speed and sense of weight.
Shadings and Dept of field where spot on.

When i finaly stept into the rig, and got to do a few laps with the BMW Z4 GT3 i did not know what to expect of the actual physics of the game.
It very soon became clear that this must be one of the best compromises between Sim and Fun i came across in a long time. The car behaves as you would expect, and you really feel connected to the track. Details like braking feel, oversteer and understeer seemed so natural. even after a few minutes in a noisy environment with a wheel and pedals i never used. I might ad i was pleasantly surprised by the Fanatec GT wheel used on the rig. Great wheel.

GamesCom visitors can give Assetto Corsa a try themselves as the alpha version is playable at the Acer booth B50 in hall 10.1.

Via Bsimracing

GTOmegaRacing.com

  • Anonymous

    With the inclusion of the drift mode I can garentee this game will be a success as no other sim on pc has this and even LFS that didn’t have a proper drift mode would have servers full of people simply trying to drift cars.

    I do have a slight worry from this footage and that is that the cars seem slightly to smooth and a bit sluggish. I hope that is more just the case for the Xbow and the BMW as in real life those cars are quite smooth and not the most snappy of cars.

    I’m really hoping that we can have a game that mixes the depth and progressive physics of NKP with some of the harsh bump aspects of RF2.

    Aspects of the AI look impressive and with luck it will shift more copies of the game. But for me I only race on-line so all I care about is core physics , net code , interface , multi-player design and then the graphics.

  • Marcus Reynolds

    Simbin seem to be spending a lot of time around the AS Corsa stand…….??

  • http://www.facebook.com/people/Varazdat-Markosyan/100002738676395 Varazdat Markosyan

    Watched the video. First liked. But … Then I realized that physics did not quite like the real. Management is not very complicated and the behavior of machines is often arcade.

  • http://www.facebook.com/vinhomm Vinicius Matheus

    OMG UNDERSTEER! Awesome videos, can’t wait to get my hands on this… Will probably force me to upgrade my rig :(

  • noro ardanto

    Wow bet the sim purists will cry out loud seeing the “best line” at 9.48 ;p

  • http://www.facebook.com/andreas.schmich Andreas Schmich

    hmmm…for me it looks like ” a better GT5″ but not realy a simracing game….

  • Anonymous

    As always, opinions will be personal, and allot of people will use their crystal ball, but i stand with my statement. This is what allot of us have been waiting for.

    And for those who are into serious modding, it might even become a new preferred platform.
    Almost everyone who tried AC yesterday, had the highest regard for what they just experienced.

    Those who are here out of passion for our hobby, will surely like this. There is not a doubt in my mind. however, I can not speak for the other ones…

  • Olivier Prenten

    Definitely my next drug!!!

  • Olivier Prenten

    Definitely my next addiction! ;)

  • Olivier Prenten

    How can people judge physics by watching a vid?
    If I follow your reasoning then I can easily say by watching GT5 that it really looks like a sim! LOL!

  • Big Ron

    Ah, another ice racing fan.

  • http://twitter.com/eralerf Stefan T.

    The overall look reminds me of Forza Motorsport 4 which is nice. It’s definitely on my list. Just don’t know if it can take over from rFactor(2) in terms of modding. I’m pretty sure it will be a great racing sim but I’m not convinced it will be a great modding platform.

  • Stuart Fields

    Finally finally someone got it right! The right combination between Sim and fun. Thats what its all about as far as I am concerned. Whats the point of driving something that’s exactly like the real thing in every way and yet it isn’t entertaining. My main interest is getting some amazing league racing going again and its crucial that even the guys at the back are enjoying what they drive. You need some room for error in physics just so the non aliens among us can actually drive the thing at speed and for a long number of laps SAFELY against their fellow drivers.

    Besides, you can guarantee that no one (myself included) that posts on here has driven these cars around these tracks in these exact conditions to really have a well informed opinion as to what is accurate and what isn’t with the physics.

    We need to drop this physics purism nonsense and just enjoy what we have here and so far Asseto Corsa looks like it will finally give us a modifiable sim worthy of our awesome community. I for one don’t really care what the contents of the launch day box are, its what the amazing modders out there can do with it once the game is released that interests me. Project cars and rfactor 2 may be sitting on the shelf and gathering some dust soon.

  • Anonymous

    I’m a huge NKP fan but I cannot help but notice from this video that the Xbow looks really sluggish and heavy. Do you know if they had assists on or if its just the case that the cars are unfinished in the beta.

  • Anonymous

    “Whats the point of driving something that’s exactly like the real thing in every way and yet it isn’t entertaining.”

    You will find if a developer actually got real world physics 100% spot on then all cars would be fun to drive.

    “We need to drop this physics purism nonsense”

    Granted physics are only part of a game but if the physics are 100% spot on then the rest of the game will tend to fall into place , as it is now non of the simulators on the market drive like real cars drive they all have fairly large floors in aspects of the simulation.

  • http://twitter.com/ipitydafool Andrew Male

    That’s because you are used to sims looking rubbish.

  • Stuart Fields

    I definitely agree with your last comment, why racing title developers don’t start out with the purest physics they can reach and then simply add assists is beyond me. It should be so easy to cater for all markets.

    At the end of the day we can never have this stuff accurate because 90% of us are sitting behind pretend wheels at the same desks we check our e-mails at so as long as there is a challenge but it is always twinned with a sense of fun and high speed thrills then I will be happy.

    I think my general opinion is simply that Asseto Corsa looks like being the best starting point for the sim community given the tools it is providing with its physics, visuals, sound and ability to be modded. Only time will tell.

  • steve farrell

    I agree. Some people think real physics is driving on Ice when a lot of real drivers will tell you different.

  • steve farrell

    How do you know the physics arent realistic? Did you drive the real cars? You cant judge the physics of a car from just watching videos.

  • steve farrell

    That cockpit with lights liiks slightly different to the other one and I dont mean because of the lights. Some of the metal pipes are in different places.

  • http://twitter.com/redrumoz Andrew Tiltman

    Any ‘compromise’ in physics is a compromise to my wallet, sounds like I wont be purchasing :(

    Game sure looks nice though… shame that isnt what makes a ‘sim’

  • http://twitter.com/redrumoz Andrew Tiltman

    Any sim that finds a ‘compromise’ between physics and fun, doesnt deserve to be called a sim..

  • http://www.facebook.com/1KennyJay Kenny Jay

    The menu looks nice and simple. I like that.

    Can’t comment on the rest of course… only that I trust in what Wim says, so it might be a good contender to the other sims.

  • http://twitter.com/Pascalwb Pascal

    I don’t know. I have to try it. But why make compromises, Just make simulation and add driving assistants. Best is rF for this, you put on all assistants and it drive alone.

  • http://twitter.com/marek100 Marek Szymanski

    AC all the way !!! only one question whats that about DRIFTING? ok fine not my cup of tea but i didin’t knew they plan to do some thing like too.

  • http://www.facebook.com/SaFalken Tom Coombs

    I never understood the “this doesn’t look overly difficult, so it is unrealistic!” crowd. Just because the car isn’t trying it’s hardest to kill you on every corner exit does not mean it is arcade. I track day a Porsche 944 and can really throw that sucker around, and have driven a Ford Sierra RS500 hard with no real issue, infact those cars are easier to push the envelope in than most road cars due to the fantastic suspension and wide tires.

    Heck, whilst lacking in some areas Forza 4 does feel quite realistic to me, barring the lack of a bumpier road surface (all the tracks bar Nurburgring GP are too smooth).

  • Big Ron

    Means that you don´t have fun with physical correct sims….congratulations.

  • Anonymous

    Yah I think allot of people would be surprised how stable cars are especially road cars evan if you take the piss with them.

    I think its hard for sim devs to get the ballence right between , depth of movment / progresive tire grip and car states + responsive and raw like a real car.

    Its often to smooth and very limited car movement as in forza 3 , or overly raw with tires that suddenly give out or behave strange at low speed RF2.

    I just need something that has the depth in car movement as NKP but a mix of RF2′s raw feeling with a slight bit of GTR 2′s grip.

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    Just looks like a “points counter” system, the more angle and speed during a drift, the more points

  • http://www.facebook.com/people/Szilárd-Hompoth/100002333117428 Szilárd Hompoth

    I disagree. I “play” only for the realistic physics and feeling, not because of fun. If I want fun I go to play some Dirt or other cheap game.
    What I want is to be as close to what a real racer can experience as possible even though I’m only sitting before a screen. I want to sweat while handling all these cars, because for me it is a sport, not a game.

    If I ever want to just go around a track speeding I will turn on the traction control, abs and other stuff. But what I’m waiting for and what I’m willing to pay for are real cars with real physics to the end.

  • Anonymous

    ZOMG ARCADE DRIFTXORS, WTFBBQROFLCOPTER!!!

    Nah, the whole thing looks good, sounds like solid physics with an enjoyable game on top of it. Thinking this will be my singleplayer sim.

  • http://twitter.com/bokuwahmz Ahmad

    Well, it certainly looks spectacular, but will wait until I get some hands-on time to determine final judgment.

  • Big Ron

    You guys definitely have a no idea what fun means, don´t you? Did you ever think about that fun “for you” means to play realistic sims, to sweat, to get an intense challenge of driving a car?

    You are acting like there is fun and realism or rather fun= arcade and no fun=realism.

    If fun means arcade, then what is realism for you? Are you crying in front of your monitor while playing iRacing or rFactor?

    I guess it´s also fun since otherwise you wouldn´t play simulations, right?

  • http://twitter.com/feels3 feels3

    Opposite question. How do you know that physic IS realistic? Did you drive the real cars? :-) . If someone will write that he thinks that physic is realistic then you should tell him the same thing, that he can’t judge physic from video ;)

  • Stuart Fields

    Sounds like you need to get away from your screen and go buy a cheap car to race at your local track if you want to ‘sweat while handling the car’ lol. This has gotten way too strange for me, I thought we were discussing a $50 computer game.

  • http://twitter.com/ipitydafool Andrew Male

    Going by netKar pro, I think the physics will be just fine. Probably the best available in fact.

  • http://twitter.com/Pascalwb Pascal

    yop, nothing is better in racing games, than 10+ people racing wheel to wheel. It is fun too, but realism means fun to me.

  • http://www.facebook.com/profile.php?id=621361738 Chris McLellan

    All I can say is it looks promising…and thanks a lot Mr Wix for the footage!

  • http://twitter.com/rollobollo rollobollo rollo

    I’m so hyped for this title, excellent job KS doing in delivering news which was a weak spot in past times.

    To the arcade physics people and their arguments, the X-Bow is widely described as a very understeery car (almost every driver at the ROC events hated that car for its terminal understeer), slow compared to its rivals (Caterham, Ariel) and a bit boring compared to its looks.

  • http://racingrenders.com/ F1Racer

    4 articles this week on AC. I think Montoya is biased ! :)

  • Richard Hessels

    To me it looks like the simdriver is just braking to late.
    Entering the corner just a bit too fast, getting quite some understeer from that.
    Instead of slowing down to get the car balanced again.
    He is just keeping the throttle full on.
    That’s why he goes so far the outside coming out of the corner.
    Making it look like a bathtub on wheels.
    I think when the driver brakes on the right moment the car will behave much better in the corners
    .

  • Eric Zehnder

    “The added features such as the drift mode, just seem to make it attractive to a wider range of users.”

    And yet when similar features are added to Project CARS to do the same thing it’s called “arcade”, “simcade”, or “selling out”.

    I was hoping to see them racing a car that had more dynamic behavior then the X-Bow. I’ll be buying this game, though, no doubt.

  • Anonymous

    HAHAHAHAHAHAHAHA.
    And now, AC fanboys, let the butthurt flow throught you, because this is a biblical fail.
    Drifting contests with stars and points? A “compromise between realism and fun”? Is this Gran Turismo, GRID or Shift I am watching and reading about? LOL.

  • Eric Zehnder

    “why racing title developers don’t start out with the purest physics they
    can reach and then simply add assists is beyond me. It should be so
    easy to cater for all markets.”

    Couldn’t be further from the truth. Creating a racing game with physics like GRID is immensely easier then creating something like netKar Pro and then adding assists. There is a massive difference between physics code and it’s what takes the longest to get absolutely right. The tire model alone is worth months if not years of development.

  • Eric Zehnder

    Reality Check Time: These are all games. The people behind them are game developers. You install the game, configure the game, and play the game with a game controller/wheel, you sit in a gaming rig, and play it on a well-equipped PC called a gaming computer.

    We are not real racing drivers. We are having a nice little fantasy playing racing games (realistic or otherwise) so that we feel like a real racing driver.

    We are trying to have fun.

  • http://www.facebook.com/steve30x Steve Farrell

    I laugh at the idiots that disagreed with me. You are delusional if you can judge the real physics of a car from just watching a video or videos of it. You can only tell how the car handles by driving the real thing.

  • http://www.facebook.com/steve30x Steve Farrell

    I never said the physics are real did I?

  • http://www.facebook.com/fabio.pittol Fabio Pittol

    I almost posted something like this yesterday, but I gave up the fight! lol

    These people should sit down on some real race cars or at least talk with some race driver to bust those myths!!

  • Alejandro Gorgal

    Hahaha Im so stealing the “ice racing” comment.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    Lololol totally simcade. Compromises are made and they want players to have fun instead of hardcore supermega unrealistic non aids non sense. They have no idea what a simulation is, quite obvious. Drifting and a racing line as artificial help. SO BAD!
    Shame on you SMS and pCARS!

    ….oh, wait! :)

  • http://twitter.com/feels3 feels3

    You didn’t. But I’m curious why are you reacting only when someone have some doubts about physics.

  • Anonymous

    Graphics look superb … AI still stupid but I am sure will continu to be tweaked before release … It looks like GT5/Forza style game for PC but with fantastic graphics and advanced physics. It’s about time actually that something like that is released on PC platform … I am much more into real simulators like iRacing or Game Stock Car but these lack of fun factor at some point … Superb visuals, advanced physics, AI, mod friendly, laser scanned track and FUN!! What can we ask more ! Looking forward to use this one on my motion rig … Please AC release a BETA, I am in for sure!

  • mekanis

    Another longish gameplay, this time with Z4 http://www.youtube.com/watch?v=rcV31Y2o3to

  • http://www.facebook.com/steve30x Steve Farrell

    Because it happens so often on VirtualR when people see a racing sim that doesnt have ice tyres on the cars they call it unrealistic.

  • http://twitter.com/ipitydafool Andrew Male

    Are you really that quick to judge a game on one WORD in a small preview of an alpha build?

  • http://twitter.com/Pascalwb Pascal

    http://www.youtube.com/watch?v=yLJh1erKfZM 1:02 It’s like driving on super glue :D

  • Anonymous

    Not to mention, in a review, rather than a statement by the developer themself.

  • Anonymous

    Don’t worry, people are angry here, too. They’re equal opportunity rageaholics ;)

    Sim racing fanboys will be fanboys…

  • Anonymous

    Kunos releases video that show a drift mode to score points on top of a solid physics engine, out come the arcade comments.

    Honeymoon is over, though to be honest I’m amazed Kunos has gone so long without being the target of trolls. Welcome to the club, AC. Sim racing is like the show Cheers, except instead of everybody knowing your name, everybody calls you arcade…

  • Anonymous

    The only thing arcade in CARS is the tire physics which with luck they will change ( as they have said they will)

    All we need is simulation physics but packaged as a Game , that is well designed clean and enjoyable to use and simple to access races with friends.

  • Anonymous

    Well there is that as well lol, I just got the general perception from the vid that the car seemed heavy and a bit sluggish I hope I’m wrong :)

  • Anonymous

    It looks like they set the car up with WAY WAY to much understeer. Fingers crossed its just so that the noobs at Gamescom can lap without spinning.

  • Anonymous

    Sim racers dont seem as crazy as flight simmers though , I wonder what the arguments are like on the train simulator forums ?

    “THE AP40229 C to London is textured 3 shades of gray wrong and the drivers seat is 2cm higher than it should be NOT BUYING TRAIN SIMULATOR 2012 !!! “

  • Peter Bone

    Yeah, i see a point, but lets not forget that Clarkson is a buffoon. A funny buffoon, but a buffoon none the less.

  • Alejandro Gorgal

    Eff the haters, Im very happy to finally see a racing simulator with a decent drifting mode. That’s something that everyone who actually likes the sport always wanted and leaving aside what little you can do in LFS is nice to finally have a game with realistic physics that supports this.

    It’s just one game mode, Im sure people who are more into standard track or road racing will be able to completely ignore this aspect of the game and still get top notch physics and graphics. After all the comment didnt said anything specific about the physics other than they felt natural and realistic.

    If all fails, the game has modding support so Im sure somebody will come up with a way to decrease the grip levels by 80% and call it realistic.

  • Skytrill .

    Well I don’t think an arcade style can be such a bad thing, after all arcade games are always more stylish and have nicer menu than sims (maybe GP4 is the only exception). As long as the physic is realistic and that we don’t have to earn stupid points like crashe pts and such when doing races à-la-shift I’ll be happy to see some colors in it. Most sims are not very attractive in the style department and I believe it’s one of the reason the mass doesn’t find them appealing.
    Just my two cents.

  • Marco Hooghuis

    This should be in a Mythbusters episode :D

  • Anonymous

    So what did the developers of this software learn. After years of seeking the most perfect simulation physics possible. Those physics don’t translate into a good realistic driving/racing experience on the computer driving environment. So dial them back to some thing that feels realistic, and more importantly, is race-able.

  • jswarthoff

    damn, it says pre-alpha on the screen, sounds like they still have some way to go…

  • Anonymous

    Damn, some VirtualR commenters are the biggest hypocritic lowlifes ever.
    Project CARS: Whaaaaaaaaaa, it’s not hardcore sim! What is this CRAP!!!111
    Assetto Corsa: “compromise between physics and fun” DO WANT NAO!!!!!111

    If someone from SMS said that on video, there would be a mother of all shitstorms over it, especially here.

  • nameless

    People are all over the place, because of that ‘compromise’ comment.That statement should not be taken so literal, especially when the uploader itself enforced later that the game indeed plays like a simulator.

    Chill out, people. There’s no compromise on the physics whatsoever.

  • http://racingrenders.com/ F1Racer

    Having now seen the video, I don’t see what the fuss is about.
    Yes the Xbow had big-time understeer but who’s to say that’s not a combination of how the car was set up for gamescom, cold tyres, driver carrying too much speed into the corners etc…
    I notice it had 3 different modes from gamer to racer to pro driver. Good thing. Sim racers stick to pro driver and thats that. The other modes will help up and coming sim racers to get used to the genre and develop themselves. Not a bad thing.
    The visible racing line is also a tool to help up and coming simmers get to grips with sim-racing and learn the tracks. It’s not the first time it’s been in a sim and probably won’t be the last.
    Drifting… well you can’t go for laptimes when drifting so what is there to aim for ? How do you judge how good your drifting is ? Points system ? Yep works for me. What better way.
    Drifting isn’t my thing, basically because I royally suck at it but I do know that you have to judge how you are doing somehow and points is as good as way as any and I can’t see that affecting the physics model.

    Nope, I like what I see here, I think this is going to be good and the ‘compromise between sim and fun’ was an opinion of Wix.
    I cringed when he said it but I don’t see it taking any of the ‘sim’ element out of a Kunos developed game.

    As Homer Simpson once said, “It’s all good, it’s all good!”

  • http://www.facebook.com/kenneth.sehested Kenneth Sehested Pedersen

    This sentence realy scares me……”best compromises between Sim and Fun i came across in a long time.”
    im hoping so much they aim for a full blooded racesim.
    If not, then its Rf2 or Iracing when they hit the DX11

  • Alejandro Gorgal

    Most people here seem to be forgetting that even iRacing features a racing line. Granted, it only works in practice sessions (or was it qualifying?), but it’s there.

  • http://twitter.com/rollobollo rollobollo rollo

    It was a hilarious episode though. :)

  • nameless

    IMO It was just a unfortunate choice of words. There’s no such thing in a full blooded simulator, the fun itself comes from the joy of driving a car as much realistically as possible, no “compromise in the sake of fun” is needed to accomplish that.

  • nameless

    +1

    spot on.

  • Skytrill .

    This sentence scared me as well.. but I think he meant the “surroundings” when saying a bit arcade. The physics looks good from the little we can judge in a video. The menu doesn’t have to look as boring as Flight Simulator to make AC a pure simulation. It’s what under the hood that counts.

    It’s a bit of a bipolar community.. it’s all praised or all crap. For one I believe AC will be much more popular with this approach then simulations that looks too fade (and boring for the mass). It’ll make it unique and I don’t mind at all as long as it behave realistic once the engine runs.

  • http://www.facebook.com/people/Justin-Schmidt/100001406158677 Justin Schmidt

    check out this image
    http://www.imagebam.com/image/5c06d9206275879
    look which track is on the bottom

  • http://www.facebook.com/profile.php?id=826423905 Oscar A. Lithgow

    The’re are other title out there that focus on sim and fun…Forza3, GT5… anyone!!

  • http://www.facebook.com/profile.php?id=826423905 Oscar A. Lithgow

    I only see Fprza 4 and GT5 on that video… with better graphics

  • nameless

    “Whats the point of driving something that’s exactly like the real thing in every way and yet it isn’t entertaining”

    the feel of the “exact real thing” is what brings fun on simulators.

  • Anonymous

    About the “scared” people i will remind them the statement of Marco Massarutto in the last interview which im sure u didnt read.
    He was saying that community back then was asking for example a hardcore mode in netkar pro(full mode) and in the end noone was playing with hardmode.

    Im playing 2 years and more netkar pro which is the most hardcore sim.I dont see u in the servers or in leagues..and u got scared about the “compromise”?
    Which in the end doesnt mean that.

    If u are familiar with Kunos or owning netkar or FVA u know that these guys deliver the best.Not promises,just facts.
    U are responsible to read/search..Kunos wasnt so famous like others,dont just w8 and see,search!

    For so many years we(and me) were complaining that we dont have the best sim.Every sim had something but not all.
    Well..now finally its the time and ur reaction is negative?
    For god shake,give a little support,they are trying to make something good here,they are 9(?) people without marketing and all that!

    Anyway ill remind u also in an interview Kunos saying…We didnt want to go in the simarcade/arcade area,we want to stay full sim.

    I didnt want to make the expert just to nudge u a bit,remind u,and in the end make u think a bit more,i hope i did it.

  • daz

    Mmmmm, the on screen track overlay is interesting. You usually only see these in racing games, whereas proper sims don’t have the overlay even as an option.

  • Anonymous

    Dont forget the negativity is ONLY coming from virtualr.net readers, I’ve noticed a increase in new readers to this site, and most of them have signed up to post negative comments, on all sims, including Assetto corsa, Pcars & rFactor 2, it’s either their first or second post, me personally, i ignore all negative, because at the end of the day, the negativity, isn’t going to sway my views, there is only a handful of valid readers of virtualrs, that I would say have a valid point when commenting, so far all that have commented on Assetto corsa should be viewed as personal opinion, apart from thoses, that have actually tried the game, like the guys @ RD or Wim from bsim

  • Anonymous

    They say all ten tracks are laser scanned, so does that mean they have scanned the green hell, be interesting if they have scanned it ;)

  • Anonymous

    Supposedly the Nurburgring has a license with a company where you must buy the laser scan data from them. So it’s possible to get, just need to pay for it instead of scanning yourself.

  • Anonymous

    And that essentially every sim ever has some set of driving assists.

  • Eric Zehnder

    What’s this “hard mode” in netKar Pro?

  • Anonymous

    Nobody from Kunos said it was a compromise, just some third party reviewer.

  • Eric Zehnder

    The parallels between AC and pCARS at this point are amazing.
    DX11, Lotus license, many of the same tracks, best racing line, track overlay, ability to use aids, a real single player campaign worth playing, trying to make it accessible to both regular sim crowd as well as non-sim fans looking for something better…

    I think it’s all good and this “compromise” business is excellent and logical.

  • Anonymous

    Its called “Full Mode”.When changing things in setup u add time in pits or u dont see any times/sectors in general any info except the pitboard when u cross finish line.I think in last version was disabled cause of problems,bugs etc.

  • Anonymous

    Let me be clear, What i looked at, and lapped was a sim. I have regretted saying the words ” best compromises between Sim and Fun” for the last 24 hours now. I feel that allot of people in here don’t really see it in the right context. Its a sim, and it was pure fun. Its the opposite of ”
    best compromises between Sim and boring my self to death” Nothing more.

    Like many in here, unfortunately i have no degree in Quantum physics, no crystal ball, and no physical behavior.knowledge of every single car out there in the world.

    On the other hand, i did have the opportunity to drive two real race cars (in a safe pace i might ad) and living near a well known track seen my share of real races and during the years talked to many many engineers. So having said that, i feel i am not exactly stupid when it comes to cars and Motorsports in general.

    I liked AC … allot… I saw a sim,and so did the other people that had a go at it. to.. And it was fun…
    What can be wrong with that?

    Up and till know the only really unrealistic thing about Assetto Corsa seem to be some of the comments in this thread.

  • Anonymous

    Oh i didnt know that.
    Well my point in general was to make people that dont leave themselves even trolls etc to see whats going on here.
    To make them search what im talking about.
    Its a pity to discover now that there is Kunos and his work,Kunos was from 2003 and maybe before in sim racing development.

  • http://racingrenders.com/ F1Racer

    Did you mean the best ‘combination’ of sim and fun ? Don’t regret what you said m8. Your opinion is as valid as anyone’s.

  • http://racingrenders.com/ F1Racer

    Times change. And no doubt the on-screen track overlay will be optional and just to be used as a learning tool or to know where other cars are on-track as you drive. I use it sometimes in rFactor. Helps me find space for a clean lap in qualifying.

  • http://www.facebook.com/rui.pereira.35762 Rui Pereira

    From the videos the AI looks weird sometimes. They seem very aggressive throwing you out of the track, and sometimes they lack speed coming out of corners (maybe that’s just the difficulty level). Also, only 4 AI cars?

    I liked the driving, and can’t wait to try it!

  • http://racingrenders.com/ F1Racer

    I think that car that knocked the guy off near the start was the other human player in the next rig.

  • Anonymous

    More previews from the guys @ Race Department http://www.racedepartment.com/2012/08/gamescom-assetto-corsa-hands-on/
    Could this be the modders platform of choice?

  • Anonymous

    With all these comments,i think people didnt noticed a BOOM in AC…
    Just scroll a bit in comments to find out the surpise ;)

    Hint: its a photo :)

  • http://www.facebook.com/marcel.penzke Marcel Penzkofer

    The real xBow has horrible understeer, maybe that is why it looks heavy in the corners :)

  • Ricoo

    At the end of the vid, nice to see a guy being able to keep the car on the track and keep up with AI. Is it Stephano?

  • saiez
  • http://twitter.com/Pascalwb Pascal

    AI is really aggressive, Yes it looks understeering but I think he was going to was into corners.

  • Ricoo

    A bit strange seeing the car move and not the horizon. Some people prefer that but I’m not sure it’s really realistic since the head should be moving with the car. Some say their eyes compensate, but I still find it strange.

  • http://www.facebook.com/rui.pereira.35762 Rui Pereira

    I hope so ;)

  • Luke Russell

    I have to be honest. The “best compromise between sim and fun” comment really had me on edge. Thanks for taking the time to clear up what you meant.

  • http://www.facebook.com/people/Szilárd-Hompoth/100002333117428 Szilárd Hompoth

    For me challenge means fun and what could possibly be more challenging than reality itself? So, to be clear, I think there can be a lot of difference between “fun” and “fun”.

    And, before getting too personal, no offense meant.

  • Luke Russell

    Every time I read a “lolarcade” comment, I take a big, deep, breath and just say to myself: “Kunos’ physics”. Then I just sigh with relief.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    looks boring as hell!

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    The debate that’s going on re: AC is an interesting one and gets to the heart of the fact that sims to date have been far too difficult to drive as opposed to the real thing, which is somewhat more forgiving. If AC has bridged this gap, then it is a major step forward for our hobby. We are not talking arcade characteristics here, but the correct blend between believable car behavior and the impression most sims give of driving on a tightrope. I won’t be at Gamescom, so I’m commenting somewhat second hand, but the feedback we’re getting from trusted and respected community members suggests that this title is something very special indeed.

  • Anonymous

    People just worry because they are desperate to finally have a simulator that delivers solid physics within a good overall package.

    Just about every game that has good graphics + good UI and good game elements then compromises on the simulation side.

    “best compromise between Sim and Fun”

    By saying compromise it can read as that the simulation has been dulled down in the same way it has in F1 2011 , Dirt 2 , NFS shift , Grid .

    When in reality you meant its a solid simulation but its packaged well with some nice feature’s to help new drivers whilst not compromising the core simulation.

    “I really dont understand why people just dont change hobby, when they seem to hate everything that makes it so great”

    All they hate are the companies that market games as simulators and then churn out something that’s more an arcade game , I don’t think people even dislike arcade games they just dislike companies promising a simulator and then delivering something else but using the promise of simulation to sell the game.

  • Richard Hessels

    me too ;)

  • http://twitter.com/bokuwahmz Ahmad

    Maybe people forgot why they play games? The only reason I play rFactor is because I have lots of FUN racing in a league against other people week in and week out. If it wasn’t FUN then it doesn’t matter how “sim” the game is, I wouldn’t play it. Maybe the community is just being saturated by a lot of young kids or spoilt brats lately? Well, that’s what it feels like lately anyway. I also play NFS games a lot too, with a gamepad, why? Because it’s FUN.

  • Alejandro Gorgal

    Ok dude, I’ve seen you post negative comments on every single sim now, are you sure you even like this hobby?

  • Anonymous

    Most of sim racing community is 45+ if you look at you tube statistics.

  • Anonymous

    nice thing was that the overlay items can be place anywhere on the screen.. you can drag them. even to another screen. ( explained to me by Ares)

  • Kendra Jacobs

    Its the opposite for me. The reason why I play sims is because my passion in life is automobile racing, but its too expensive to do it in real life so this is the next best thing, and thats what automatically makes it “fun”. When you say something like “If it wasnt FUN then it doesnt matter how sim the game is, I wouldnt play it”, well that tells me that maybe you just arent a true fan of motorsports like many of us, and your just another guy who loves cars (like pretty much any guy out there), because the more realistic/”sim” a game is, the MORE fun it will automatically be if your passion is race car driving then the most important part by farrrr is the ‘PURE DRIVING” and therefore the most fun and the one that ends up taking the most of your time will be the one with the best (as in most realistic) PURE DRIVING model. Thats what sim racing is for, for us “wanna bes”, for us “could have beens”, for us “have beens”, and for us “wish I could have beens’”.
    If you like certain racing games that are less realistic than others, but prefer those less realistic ones because they are funner, than that means its other features and extra bling that impress you, not the driving model itself, and if that is the case than you are a car racing video game fan, and not someone who is truley looking for the most realistic driving dynamics/physics available.

  • Kendra Jacobs

    Within the small realm of racing sims, GTR2 would definetely be on the arcade side, most pathetic game pure driving wise ever to come out of the ISI engine.
    GTR1 was wayyyyy more realistic. It had major issues with certain areas of physics, yes we all know that, but, if you stayed out of those areas it was wayyyyyyyyyyyyyyyyy more realistic than GTR2.

  • Anonymous

    Yah what I was getting at was just how GTR2 had a degree of grip that sure was over the top and not realistic but in some ways is better than ICE tires.

    Allot of simulators seem to lack that “stick” real cars have when they have warm tires and driving in ideal conditions.

  • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

    There’s the sudschleife too..but i don’t think that it’s laserscanned ;)

  • http://www.facebook.com/profile.php?id=100001061294656 Rhys Gardiner

    Has anyone stopped to think that maybe this “drift mode” doesn’t change any physics aspects, and actually requires you to apply proper drifting techniques?

  • Anonymous

    You want to have a race on NKP online ?

    I’m always looking for people to race with.

  • Anonymous

    Hi there,after many hours i realized that my post deleted cause i put 3 links i guess..(i replyed to u some hours ago..)
    Anyway,u can find in racedepartment fun races,in radiators spring racing u can find competitive leagues,and in iraceonline fun races and leagues.(in these sites im active cause are in english,there are many more but all italian).
    Im in a team,and now its holidays so the new season will start in october,i guess a last champ before AC.
    So i hope to see u then :)

  • Kendra Jacobs

    Hmm sometimes true….Maybe the problem is that depending on sim and hardware we may not always feel the speed and always think we can go faster? Then we complain of low grip? When truth be told if you actually look at the speed you are going and the kind of turn, then the numbers would actually accurately match and your speed for a given corners’ radius would actually be pretty accurate, and in that case its us who would be the ones to wrongly judge the physics due to how a particular sim relates all the info back to us???????? hmmmmm……….interesting……

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    Seems clear, now he’s on a KS payroll.

  • Anonymous

    I agree ontop of that I think Allot of the time its not When you lose grip but how you lose grip.

    Sure some times real cars lose grip in a really snappy way but at lower speeds or in lots of circumstances
    they lose it in a progressive way and there is certainly communication of that from G’s, vibrations and the steering.

    Games often lack all of that

  • Kendra Jacobs

    I dont agree with that, the overall vehicle behaviour just doesnt feel like a real sim to me, it feels like the physics problems go beyond a tyre imodel, but in the base game engine itself. Hard to explain. Almost as if they are modding a non-sim, and modding it as much as they can to make it as sim as they can, rather than deciding to go sim and building the base model from there. I cant explain it. It just has too much a mixture of arcade, sim-cade and hardcore sim all mixed up together, it feels like its trying to compromise on all 3 or something. I cant explain it.

    I also get the impression that I am playing a video game when I drive project cars (a decently realistic one dont get more wrong), but when I play NetKar or rFactor I feel like I am playing some kind of hardcore industrial learning tool developed by engineers working for a racing team or something, rather than just a pretty realistic video game like PCars feels.

    Know what im saying????……..

  • Anonymous

    You get that impression at the moment because they have been simply doing what you said and that is simply tweaking the existing arcade physics model that is light on the cpu and can run on consoles.

    If they do a new tire model and physics model like they say they are they are going to be replacing that code totally on the pc side.

    Game engines are normally fairly modular so in theory there is no reason why they cannot end up with i-racing NKP style physics in the future.

    When I play the game now I feel the exact same thing it feels like a game rather than a simulation with deep subtly.

    I hope they do get it up to standard though, as its likely it will sell well regardless. Id rather have a game sell well that has solid physics and pushes more people over to AC i racing RF2 and FFB wheels then a have shity physics that keeps the average user praising GT5 FORZA GRID NFS type physics.

    We will have to wait and see as it is now I think AC looks by far the most promising of the simulators.

  • Kendra Jacobs

    Agree with you :)

    I wasnt aware they were working on a new physics model, I thought they were working on a new tire model and relying on that, and then from there just do some more tinkering of the current physcis model.
    But if they are building new models of each then yes there is hope :)

    I already know PCars will sell tons, regardless how good it really is. They do wayyy too much marketing with videos, big announcments and such for it not to sell.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    does every comments need to be a kisser? I’ll say wut i want and by looking at the vid, and compare it to any Neils onboard vids, u can easily see that its boring. Now where ive gone wrong with dat lol.

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